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| Junior Member | Job Adjustments and Additions Part I (07/03/2009) Job Adjustments and Additions Part I (07/03/2009) Quote:
__________________ Rothy - Fenrir Server | |
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| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Awesome news for Ninjas :D
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| | #3 |
| Junior Member | Re: Job Adjustments and Additions Part I (07/03/2009)
That is cool. Now NIN's have some better tanking tools to use and stay alive. Plus a DD upgrade!
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| | #4 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Yes. YES YES YES YES YES YES YES YES! THANK YOU SE! ^^ this is exactly the sort of stuff I've been holding out for on Ninja! My only concerns here are the shared timer rather than a Hasso/Seigan thing which is really quite odd, and the accuracy penalty. Ninjas usually use sushi anyway IIRC, but that penalty could still prove troublesome, and it's not like SE isn't aware the majority of ninjas tank in parties. They need that acc to help hold hate. Here's hoping the enhances tool expertise is very noticeable. EDIT: Also curious now how substantial Yonin's enmity and evasion boosts will be. I mean generally speaking evasion set ups just don't work so well in parties due to IT mobs having an innate accuracy bonus over you from being such a higher level. It looks like this JA is specifically meant to drop the cost by improving the efficiency of blink tanking but I have my doubts here. I'm really happy about these changes, just somewhat skeptical of the final results once in place. Crossing my fingers now for SMN & BLM updates, and that this NIN update will make the San wheel really worth meriting. Last edited by Malacite; 07-03-2009 at 06:16 AM. |
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| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Job Adjustments and Additions Part I (07/03/2009)
I have two things to say: One, fucking Ninjas! Two, it's not a very honorable death if you know you're going to be back in the action a minute later |
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| Soldier Tony Allied Ribbon of Bravery Join Date: Oct 2006 Location: Flint, MI
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
This has possibly just given me a reason to get back on NIN.
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| | #7 |
| Veteran Member Allied Ribbon of Bravery Join Date: Oct 2003 Location: UK
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Nice upgrade but did Ninja's really need the boost? I've never known them to have any trouble getting parties or soloing better than most other classes.
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| | #8 |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
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| Re: Job Adjustments and Additions Part I (07/03/2009)
interesting, I would like to see how this works in battle (well I mean I can read so I know how it works, but you know what I mean)
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| | #9 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Whether Yonin is usable or not in exp parties depends on the amount of accuracy penalty and the amount of enmity boost. However, it is a very nice boon for NIN/DRK's tanking with Earth Staff, no question about it. Innin is good for a NIN playing a purer DD role, but with the tank shortage out there, I'm not sure if the community would appreciate exp level NINs going "Tanking? No thanks." That said, it could be great for low-manning things when the group just need one more source of damage and the closest job to a DD available is a NIN. I do like how SE is trying to introduce new positional and time constraints and considerations. SA and SATA people and NIN DDs will have to share the monster's backside, which may entail some coordination. If NIN tanks' enmity building capability wanes over the course of 5 min, then the BLMs may time the big nukes around mid way or earlier, and rest for MP during the last 1.5 minute, etc. Fading effect of Yonin probably won't matter for full alliance work with multiple TA's, but smaller groups may get a lot out of timing things right. Mijin Gakure still seems iffy. If the damage is increased or if it does some sort of strong enfeeb, then MG could be something more worthwhile. * * * Well. We have front positional buffs (using the word loosely) like Yonin and Overwhelm. We have rear positional buffs like SA and Innin. Where are the side positional buffs?
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| | #10 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
I am loving this to no end as I recently made plans to static NIN with with my friend's PLD with the intent on DD with Shuriken and Ninjutsu and acting as the emergency tank. ---------- Post added at 06:51 AM ---------- Previous post was at 06:50 AM ---------- |
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| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
/clap SE Good show, an update that actually makes it look like you know what your players want. Not only do Ninja get their long-desired native abilities, they also get them at above sub level, and one of them is, finally, a native damage-increasing ability. So it's not even a tank-onry update, despite most people will be going for the tank part you considerately threw in there. Great job, and well-played. I'm actually genuinely impressed. ^^b
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| Play toy Brass Ribbon of Service Join Date: Nov 2003 Location: England
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Not too bothered about the Mijin Gakure adjustment as the only times I really use it are when I'm soloing and things go tits up. The other two abilities look very nice though and I'm looking forward to trying them out.
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| | #13 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
This is honestly the smartest job update I've ever seen from Square-Enix in years. Well-played, SE. Icemage |
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| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
I really hated leveling Ninja. A lot. This sounds interesting. I may at least take it to 40, 45ish and try it out. Shared timer kinda sucks but I guess they want you to decide what role before you start or something.
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| | #15 |
| Play toy Brass Ribbon of Service Join Date: Nov 2003 Location: England
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Maybe it's their wording but what they said is confusing. They say they're mutually exclusive then go on to say they have a shared timer. Surely one wouldn't ever be able to overwrite the other anyway. Unless of course they introduce gear with recast timer / ability duration adjustments.
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