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| | #106 |
| Wash my hands of this mess... | Re: Job Adjustments and Additions Part I (07/03/2009)
@Coinspinner I under stand what Omgwtfbbqkitten means. A Blm should not only cast the highest tier of the mobs elemental weakness just like a warrior shouldn't warcry everytime it is up just to ws at the beginning of the fight before the tank can gather enough hate. Or a Drk knowing they are crossing the hate line and catching up to the pld to pop last resort for a ws. What should happen in both of these the war should pop war cry and wait or pop it later near half life and the tank has claimed alot of hate. The drk should hold off on the ws or pop it with out last resort to not risk hate switching. Blm should cast off elemental weakness and lower tier spells to deal at dmg that is around the average that each melee is going and then pop a big spell where the dmg threshold will kill the mob or is at a time when the tank has all hate tools up for activation. @Vyuru I personally like bio in all forms. It lowers attack, it tick higher depending on your int, and it will overwrites itself. But the problem is it overwrites dia as well which caused me to get angry tells as well as threats to be kicked because it is counter productive to killing the mob and party chats saying the spell is useless. Ironically this will come from a whm and a pld majorally even though dia is the dd mentality of killing things quickly before it can do more dmg compared to reducing dmg dealt to save mp. But what you going to do other then leave the party if they do not believe the facts that are presented. Now I am not saying dia does not have its uses for instance dark element mobs, high vit mobs, crabs, beetles and pld type mobs that do not have resistance to light based magic (her is looking at you orcs) . But you know people if it helps here it must help everywhere. |
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| | #107 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Yeah Pre-ToAU there was a time where parties wouldn't go anywhere without at least 1 BLM, similar to how RNG was put up on such a high pedestal.
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| | #108 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
__________________ Best. Augmented. Red Mage. Earring. Ever. |
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| | #109 | |
| 5 Crossroads | Re: Job Adjustments and Additions Part I (07/03/2009)
Oh wow, I completely turned the NIN thread into a BLM thread...that wasn't intended at all... Quote:
- They can't buff other players or NPCs as easily. Their innate enhancing magic, Spike spells, cannot be casted on other players. And, while they can get Protect II and Shell II from a subjob, it will not overwrite a player or NPC that already has III or IV (in effect, you'd have to race other jobs and NPCs to casting them first, a race that is actually impossible for WHM, RDM, PLD, and SCH to lose) - They can't tank. They can grab hate. But they can't actually stand their and takes hits like I'm willing to bet virtually every other job has a way of doing in their own ways. They can Gravity kite, but Campaign rewards damage taken, not damage averted (which really should be addressed somehow). EDIT: Looking back, then again neither do BRDs, RNGs, or CORs. But BRD and CORs can do a variety of things. RNGs? I don't know. I've from some that RNG, in a way, would benefit from some update attention too. - They can crowd control. I've done it on SCH with some success and got nice EXP. But I don't enjoy doing it because it's probably the most involving task. Not only that, but other players do not make it easy to do (I'm talking about people who attack Bound and Slept mobs). - If skillchaining in all the chaos that sometimes can happen when you have 5 people on one mob is hard to do, magic bursting is downright impossible. - They have some of the least ability to melee in the game through a lack of natural traits, abilities, skill, and gear. Campaign EXP is determined more on how much action you can fit into a short amount of time. And that's something that BLM, a job that is practically designed to wait for the appropriate moments to act (spike damage, Stun, or otherwise), can do. Last edited by Ketaru; 07-07-2009 at 11:16 AM. | |
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| | #110 | |
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
On BG someone once said the best way for BLM to get xp in Campaign is to buff yourself, run up to a bunch of mobs, cast a -ga spell, and then run. Die, RR, rest for 5 minutes, and repeat. The dying lowers your xp slightly, but you get points for damage taken so it evens out, and the -ga spell will do a significant chunk of damage to get a lot of exp. It's kinda gimping your way through it, but it works.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| | #111 | |
| 5 Crossroads | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
Actually, he did it on his BLU too in a way. He just aggroed a bunch of Yagudo NINs and stood there while they threw darts and Ninjutsu at him while he just cured himself. Granted he had Phalanx II and Refresh because I was there, but I think he actually got more EXP than I did. | |
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| | #112 | |
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
Yeah, I hate it, if I could get a good chunk of XP doing some -ga spelling and dying, I'd take it.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| | #113 | |||
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
I was there. I know. But players will and should use game mechanics to their advantage. It's Square Enix's job to balance shit, not ours. Before the multi-hit WS TP nerf BLM was even worse off than it is now. I was there. I know. Scales tend to swing a bit before things are balanced. Also manaburn was not so prevalent or so much better than SC+MB back then, and I have sure as heck never sneered at any kind of party. The sort who did mostly moved to whatever job became the next flavor of the month, I think. The ones BLM gets other jobs are better at, save maybe Bio 2's DOT effect or the Shock line. Bio being rather situational at best (Dia?), the others being iffy in terms of cost effectiveness. I have no way of knowing how much Choke or Frost is helping the melees. I used to cast it since it is low enmity but it always felt like frittering away MP. Crowd control is another thing entirely. Quote:
And yeah, Dia. Quote:
+ You keep hate manageable. (Edit: Predictable.) + You can squeeze out a little bit more damage per fight, so long as your MP lasts. - You use MP less efficiently. - You spend more time standing, less time resting. - Recast timers can become problematic as your "low end" spells start to be tier III. Fights tend to be short around those levels. At that point you wouldn't be "keeping up" with tier II, I don't think.
__________________ Last edited by Coinspinner; 07-07-2009 at 12:50 PM. | |||
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| | #114 | |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
And while we're technically off-topic here, I saw the cutscene that your sig came from just a short while ago. >.>
__________________ Best. Augmented. Red Mage. Earring. Ever. | |
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| | #115 |
| Veteran Member Allied Ribbon of Glory | Re: Job Adjustments and Additions Part I (07/03/2009)
@Ketaru: Any thread about job adjustments inevitably turns into a thread about jobs that the people on the thread think need adjustment. Right now BLM is high on that list, apparently. I've gotten great exp after kiting in Campaign on RDM, even though I only got hit a few times. I think there is a reward for having hate, regardless of whether the mob manages to do anything to you or not (or maybe it was just all the debuffs/CC I cast during kiting, or the curing when I did get hit; but both of those can be duplicated by BLMs). Further testing in this area would be useful, but my experience seems inconsistent with the idea that Campaign doesn't reward damage avoidance. Also, I thought that exp for buffing was nerfed into the ground a few updates back, so BLM's inability to buff others (other than regen if your SJ allows) wouldn't really be a big deal from a strictly Campaign perspective. (Some new BLM buffs might be a solution to the BLM-in-parties-without-overpowering-manaburns problem, though, depending on how they work.) You might also try loading up a mob other players are fighting with enfeebles and DoTs, aspiring it, and then moving on to another mob and repeating, if nukes don't give much reward for their MP cost and your job sucks at melee. Enfeebles and DoTs are cheap and IIRC all campaign mobs have MP regardless of job. Since this is a very low hate strategy you could do it as /SCH without unreasonable risk. In my experience, melees rarely leave their target unless it dies or they do. Or of course you could cast a lot of cures and regens powered by sublimation and aspir. It wouldn't be very exciting but it might be good exp. People, including BLMs, may be to some extent captive to strategies they know, and not willing or not able to adapt and create new strategies for new situations like Campaign. It wouldn't be the first time strategies developed for (and effective in) one context have been overgeneralized and used in another context where they are not appropriate.
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| | #116 | ||
| 5 Crossroads | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
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| | #117 | |||||
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
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| | #118 | |||||
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
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You'd better have defensive skills or gear swap. If you can't or that's insufficient, then sure, turn off the damage. But if you're seeking to avoid ever being targeted altogether then I think that'd a problem, since the other guys are proceeding as normal and trading hate without you. It's normal to get targeted once in a while and players are expected be capable of dealing with it, is what I'm getting at. If that's not actually how it's done, then fine, whatever. I'm sure you all know better than I. It made a throwaway comment meant to lead into the rest of the post. That's just not what I've seen in practice and not the impression I get from reading other posts. I could see constant turning being necessary if you have one guy who is dealing a lot more damage than the others, but I have no idea if that is common or what. Quote:
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__________________ Last edited by Coinspinner; 07-12-2009 at 09:01 AM. | |||||
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| | #119 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
It's any buff actually. you get 1 EXP per song or job ability or what have you, regardless of the target. BRD songs I think still can get up to 6 EXP per if you buff everyone in a full party. |
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