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| | #61 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
Manaburns usually tend to cap around 15k/hour. A really good melee burn can exceed 30k with mamool ja. BLM used to be the king at meriting, pulling upwards of 50k/hour but that was before SE nerfed manaburning in Sea. I agree that BLM's core powers are just fine, and that it largely suffers from MP endurance and enmity issues. Well, that and most people are too stubborn to do anything but Colibri which resist magic in general to begin with. Finally, a well-geared BST can be a real monster in a party, even in merits. They need to cough up the gil for the really good jugs however but the potential is there (Lifedrinker is particularly sick in terms of DD) | |
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| | #62 | ||
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
There needs to be a way to introduce BLMs back into parties. I was in a party with my linkshell a month or so ago on my WAR with another ls member on BLM, at Lessers. We had no healer in the party, but another linkshell member was leveling DRG and brought his 3 RDM PL mules - yes, this guy has as many accounts as I have shoes - to haste and cure everyone. The BLM was tossing some T3 on the birds, Aspiring when it was up, basically DDing when he could, and we still made about 15k/hr, which at Lessers, is pretty good. But that doesn't happen often, and the BLM was taking up the spot used by the healer, which requires a PL or two. PLs at that level is pretty lame, but I'll be honest, if my healer is a SCH, I want haste, so bring on the RDM PL just to Haste bot. I'd like to see BLMs fill roles in parties without us thus requiring outside help to maintain high levels of xp/hr. BLMs are not at all broken at endgame (though PLEASE FIX THE ELEMENTAL NERF ON NMS) but they need something for partying.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| The following user says "Thank You" to Aksannyi for above post: | Malacite (07-05-2009) |
| | #63 | ||
| Dark Arts Master Bronze Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
Any well geard bst can out do most jobs in terms of Damage, and Soloability, they can even help the healer when they are low on Mp as well.
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| | #64 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Wait, didn't they fix it back in late April?
__________________ Best. Augmented. Red Mage. Earring. Ever. |
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| | #65 |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
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| Re: Job Adjustments and Additions Part I (07/03/2009) the update is a lie! .....ok I know -.- I will go now ;p
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. |
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| | #66 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
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| | #67 | |
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Not that one. That was an enfeebling nerf. This one was the one they did wayyyy back in the day, which made subsequent spells of the same element do less damage on NMs because it would build resistance. Because when someone does Light skillchain, I want to nuke Fire instead of Thunder, right? I understand building resistance, but perhaps over LONG periods of time, not after one person lands their MB.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| The following user says "Thank You" to Aksannyi for above post: | Malacite (07-05-2009) |
| | #68 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
If SE undid it, people would go right back to manaburning those NMs down, so I don't really see the point of undoing it.
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| | #69 | |
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
What do you think people do now? It never changed. We bring one SAM to Sekkanoki and self skillchain, and the BLMs MB it.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| | #70 | |
| Veteran Member Allied Ribbon of Glory | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
They do have some limitations, but most jobs have limitations *and* have to compete against other jobs for their spots in content with headcount limits, like CoP Dynamis. Not only can you never have too many BLMs, most shells can never get enough of them. The main reason I haven't leveled BLM to 75 is that I don't think it's that interesting to play. But a big secondary reason is because if I did, I would rarely ever again be allowed to come to any endgame content as anything else. BLMs don't have that problem because their job is weak, or average, or slightly above average. They have it because they have some of the best crowd control in the game combined with burst damage that is light-years beyond *any* other job, at range, regardless of defense and evasion, and doesn't incur any hate or break CC until the last second. And then they can also do all of that with AoE.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |
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| | #71 | ||
| Dark Arts Master Bronze Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
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| | #72 | |
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
The only thing you really NEED BLMs for in Dynamis is time nuke -gas for some of the pulls. If you don't have the BLMs for it, you can sac pull, as well. You don't really need them, it's just easier to have them. The fact that BLMs use a ton of MP and have to rest constantly in order to keep up is what keeps them balanced. If BLMs had some crazy MP regeneration ability they'd be incredibly broken.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| | #73 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
Yes, they still do it. So why undo the nerf when manaburn is still exploited? I apparently has some level of impact, in fact, I'd say it didn't have enough of one. Resists are just as annoying to BLMs as misses are to melee, BLMs should get resisted from time to time. The nerf was put into place just as much for reducing exploitation of missions and BCNM content as it was HNMs. Not really practical to manaburn all that stuff now, just some of it. This allows other jobs to be included, which is a good thing. | |
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| | #74 | |
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009)
If they would change the fact that the only two spells to do any decent damage were Thunder and Blizzard, maybe I'd care about this nerf and I'd think it was a good idea. But as it stands now, using Fire over using Thunder is stupid. Not that it matters anymore. They're not gonna change it regardless.
__________________ ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Quote:
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| | #75 | |||
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Job Adjustments and Additions Part I (07/03/2009) Quote:
How cheap can you be? Quote:
---------- Post added at 09:04 PM ---------- Previous post was at 08:50 PM ---------- Quote:
Either way most end game mobs are being slaughtered with ease these days thanks to the ever-growing power creep. At this point undoing the nerf would just give BLMs some more breathing room and would go a long way in campaign battle and besieged where every god damn mob is an NM | |||
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