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| | #46 | |
| Interior Decorator Bronze Star | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
This is pretty much my goal in campaign. I hate sitting there and watching Beastmen pummel on our forts and wipe out our NPCs. I hate when their general is just standing there, watching as his hoard decimates all who come too close to their defensive position. I hate when the Allied Forces retreat. But it seems I'm the only one who even cares about that since everyone else is just out to get their EXP. It's a shame that there isn't a way to boost exp while trying to win the fight, instead of people pulling a single mob to the farthest corner of a zone to sit there whacking it for an hour all by themselves.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |
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| | #47 | |||
| 5 Crossroads | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
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| | #48 |
| Member Bronze Ribbon of Service | Re: Campaign Gets Reinforcements! (06/15/2009) I really hate that these days, as I'm either THF/DNC or WHM/THF ... SA is a major portion of my damage output and/or MP recovery, and it's hard to do when the mob is likely to just turn any second. Let's not even mention the orcs and their Counter ability! I died one day from a countered Triple Attack, all 3 hits.
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| The following user says "Thank You" to Nuriko for above post: | Ketaru (06-17-2009) |
| | #49 | |
| 5 Crossroads | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
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| | #50 |
| Interior Decorator Bronze Star | Re: Campaign Gets Reinforcements! (06/15/2009)
My biggest issue is that, as a Thf, Trick Attack is completely useless since I only get the bonus from someone in the same party/alliance. Hopefully Unions will fix that, as well as the Accomp/Collab restrictions.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| | #51 |
| Playing RLXIV Bronze Ribbon of Service Join Date: Dec 2008 Location: Austin, TX
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| Re: Campaign Gets Reinforcements! (06/15/2009) The problem for BLM is that if you want to TP for MP, you can use clubs, but then you can't use any elemental staves, because switching weapons wipes out your TP. The only staff WS that gives you MP is Spirit Taker, which requires 215 staff skill. I had a hard enough time grinding up my staff skill on WHM, with plenty of defensive buffs, and a few hours in Boyahda Tree after 210 or so. I can't imagine trying to do that as BLM main, with only an E in enhancing for /WHM buffs, and a lack of melee gear options. Even with Spirit Taker, you still can't switch staves around, so in campaign I generally stick to Aquilo's and avoid Aero spells. It also means I have basically zero chance of landing Silence on a Divine Inspirer.
__________________ Elwynn @ Fairy | PS2 | Rank 10 Windurst, 5 Bastok, 5.5 San d'Oria WHM75 BLM75 PUP49 THF45 NIN40 RDM38 BST37 RNG23 COR20 WAR09 F10.5 W45.0 S39.6 G52.2 Cl60.0+1 L47.2 B36.2 A60.0 Co56.1 more |
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| | #52 |
| Finally Back From Lunch Bronze Ribbon of Service Join Date: May 2007 Location: Michigan
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My Mood: | Re: Campaign Gets Reinforcements! (06/15/2009)
I hope this brings a little more party aspect to campaign. I'm sick of soloing in campaign and spending all my time dead... decent DRK Melee = Hate
__________________ Current Server: Asura Current Home Nation: Bastok (Rank 10) Race/Sex: Elvaan/Male Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM Main Craft: 73 Cloth (Read this at a normal pace...) Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol. |
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| | #53 | |
| Interior Decorator Bronze Star | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
Whm and Rdm are the last jobs who have anything to complain about in campaign, assuming they're properly prepared for it.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |
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| | #54 | |
| 5 Crossroads | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
I am merely saying that, for the purpose of Campaign, or any other comparable occasion, it is not in WHM's job design (or in WHM's best interest) to only be tabbing around looking for who needs to be cured. If everybody who comes at least has some degree of self-sufficient, it can be reserved for something like emergency cures. Since, as well know, some people are all about what jobs were meant to do, like how Ninjas are supposed to be deadly assassins who strike from the shadows and would never, ever try to get an enemy's attention. | |
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| | #55 |
| Interior Decorator Bronze Star | Re: Campaign Gets Reinforcements! (06/15/2009)
Plenty of Whms can get Mystic Boon, as Nyzul is an especially casual event. While I'll admit, getting random pickups for climbs can be tough, it's still doable. Especially if you offer free lots on gear drops from NMs/Bosses. Though a static *is* the way to go. And I was never one to say how people should or shouldn't act during campaign outside of complaining about pricks who do nothing but solo a single mob for an hour in some god forsaken corner of the zone. Hell, I personally feel that if a Whm or Rdm isn't doing everything and anything they can in campaign, *especially* meleeing, then they shouldn't even bother.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| | #56 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
P.S. I love following RDMs in Campaign, so many of them have Death Blossom and I can leech off them to make Light Skillchains with Atonement.
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| | #57 | |
| Nekoai Nanashi Allied Ribbon of Glory Join Date: Dec 2005 Location: Dumfries, Virgina
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My Mood: | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
But its more fun going after a yagudo then go "Oh shit I pulled the sam nm.... damn I'm gonna die.... wait ppl are coming to kill it cause its not yellow, i might live!" 10 minutes later, Mithra paladin eating dirt, "...-.- Damn 2 hour and it strips my shield off every time" | |
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| | #58 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
Agreed, but I don't see SE buffing up HP healed and Magic Damage to 20% like they ought to. Like so many other things in this game these days, Campaign is heavily skewed towards melee. | |
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| | #59 |
| Interior Decorator Bronze Star | Re: Campaign Gets Reinforcements! (06/15/2009)
Increasing the healing cap would still boost melees exp in campaign thanks to /Dnc. Healing caps are only a problem to Whm and Rdm who do nothing but heal. And if all you're going to do is spam cure, you should get reduced XP. Magic damage caps on the other hand should be on par with melee damage though, there's no reason to differentiate between the two. And it's because of this difference that Blm, Sch and Smn get screwed. Plus, pet based dmg should be increased. Campaign is very hard to balance, and mages have abilities that are very easily abused.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| | #60 | |
| 5 Crossroads | Re: Campaign Gets Reinforcements! (06/15/2009) Quote:
As for pet jobs, I don't know. I do very well on BST, almost as well as my RDM actually, I believe. And I hear PUP does very well for itself in Campaign, with their automaton being less reliant on MP along with being able to deal both physical and magical damage between the master and the pet. But you probably really mean SMN in this case. EDIT: Although, to be honest, even melee would still benefit from having higher magic % damage in their EXP. Most obviously don't do it, but for example, I suspect a THF could alternate Dancing Edge (Evisceration providing it will close a skillchain) and Gust Slash/Cyclone and still get the physical damage cap while adding some magic damage to his EXP. Last edited by Ketaru; 06-18-2009 at 10:53 AM. | |
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