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Old 04-06-2009, 03:08 AM   #1
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Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)


Delve Even Deeper with the Moblin Maze Mongers! (Part 2)
(04/06/2009)


As previously introduced, the Moblin Maze Mongers will be unveiling a wide range of additions and refinements to their line of custom-order mazes in the upcoming version update. What manner of subterranean adventures do Goldagrik and the gang have in store for you this time?

New Maze Vouchers Usher in More Mayhem and Subterfuge!

With business booming and profits rising, the Moblin Maze Mongers are proud to announce the opening of three new departments—Sanitization Team Beta, Sanitization Team Gamma, and the Appropriation Team—each with new mission objectives to offer. The corresponding Maze Vouchers are, respectively:

Maze Voucher 02: Slay the waves of enemies that descend upon you.
Maze Voucher 03: Slay enemies while navigating a multi-chambered maze.
Maze Voucher 06: Use your powers of stealth to recover valuable items.

Oodles of New Maze Runes for Your Customizing Pleasure!

To complement the new vouchers, the collection of Maze Runes will also be significantly expanded. Now MMM customers will, with the proper runes, be able to summon adventuring fellows to their aid in their underground adventures, give themselves the added challenge of fighting off particularly fleet-footed foes, and much, much more!

Your Patience Rewarded with Newfound Riches—Introducing "Cave Conservation" (C.C.) Points!

The environmentally conscious Moblins of MMM are diligent in protecting and preserving the subterranean environment in which they operate their business. As a result, some adventurers occasionally must wait longer than they would like before taking on the challenge of a new maze. To reward customers for their patience, MMM will offer C.C. points: the first point received 32 hours after ordering a maze, and an additional point every 8 hours thereafter, up to a maximum of six total points.

Ordering a maze with C.C. points accumulated will yield an additional treasure chest, appearing upon completion of the maze and accessible only to the creator of the maze. The rewards within will vary by Maze Voucher, and will increase in quantity and/or value based on the number of points in your possession as described below.

Maze Voucher 01-03: The chest will contain additional experience. More C.C. points will yield more XP.
Maze Voucher 04: The chest will contain items usable in synthesis. More C.C. points will yield more valuable items.
Maze Voucher 06: The chest will contain items. More C.C. points will yield more valuable items.
Maze Voucher 07: The chest will contain additional experience, and chances of receiving equipment will also be increased. More C.C. points will yield more experience and a greater likelihood of receiving items.

Brand New Equipment Awaits!

Last but certainly not least, a host of new items will be added to the selection of equipment exclusively available through MMM, so start saving up your Moblin Marbles!




Adventurers looking to experience the exciting new features described here need only venture forth to the Maze Mongers Shopfront located inside the Chocobo Stables of Lower Jeuno. Goldagrik and his industrious employees eagerly await your patronage!

Last edited by Balfree; 04-06-2009 at 07:46 AM.
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Old 04-06-2009, 03:47 AM   #2
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

More rewards for people who don't do MMM every day is interesting - although for 01-03, the reward is more exp, which is kind of meaningless if you zero out the exp by including a level 1 mule the way most people seem to. Maybe this is intended to get more people to bring 3-4 people and actually fight their way through.

02 looks interesting, like that one Assault with all the molting mamool ja. 03 = like an all enemies floor in nyzul?

I wonder if a 2 day a week MMM static would be worthwhile now... picking the right days, everyone will have max CC points every meeting, or close to it.
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Old 04-06-2009, 05:28 AM   #3
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

Needs more pictures









Will the hammer squeak? MNK+Hundred Fists and Squeaky hammer would be the most awesomely annoying thing ever.
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Old 04-06-2009, 05:44 AM   #4
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

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Will the hammer squeak? MNK+Hundred Fists and Squeaky hammer would be the most awesomely annoying thing ever.
This update was already epic....but it was made Ultra Epic after I saw the shovel....I mean ITS A DAMN SHOVEL! When can I get my Toadstool Frying Pan +1?
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Old 04-06-2009, 07:44 AM   #5
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

New job for the mini-expansion: Miner.
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Old 04-06-2009, 07:46 AM   #6
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

God's given me a gift. I shovel well. I shovel very well.
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Old 04-06-2009, 11:26 AM   #7
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

O wow.. I didnt see this.. sorry for the double post
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Old 04-06-2009, 11:34 AM   #8
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

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God's given me a gift. I shovel well. I shovel very well.
. _ . when are they going to add a Mining, Logging Harvesting and Excavation craft skill similar to fishing? ; ;

Also, maybe the shovel is an infinite pickaxe O.o (I wish...)
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Old 04-06-2009, 11:45 AM   #9
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

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God's given me a gift. I shovel well. I shovel very well.
Great movie.

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. _ . when are they going to add a Mining, Logging Harvesting and Excavation craft skill similar to fishing? ; ;

Also, maybe the shovel is an infinite pickaxe O.o (I wish...)
They won't and it's not.
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Old 04-06-2009, 01:11 PM   #10
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

Ugh, dear God, Malacite, no.

The last thing we need is to have to spend months mining up copper, tin, silver, and zinc ores before we can even think about digging out a gold or darksteel ores.
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Old 04-06-2009, 01:54 PM   #11
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

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The last thing we need is to have to spend months mining up copper, tin, silver, and zinc ores before we can even think about digging out a gold or darksteel ores.
Chocobo diggers would like to say "Yeah, that would just be stupid."

They also wanted me to tell you about how big their eyerolls were after saying that.
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Old 04-06-2009, 02:00 PM   #12
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

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Ugh, dear God, Malacite, no.

The last thing we need is to have to spend months mining up copper, tin, silver, and zinc ores before we can even think about digging out a gold or darksteel ores.
No, no. You'd start with gold and darksteel, and work your way up to some crazy new ores or multiple darksteels per swing or something. Maybe you can just mine up a Joyeuse and call it a day.
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Old 04-06-2009, 02:06 PM   #13
2300 AD is pretty screwed up
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

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Chocobo diggers would like to say "Yeah, that would just be stupid."

They also wanted me to tell you about how big their eyerolls were after saying that.
Yeah, let's introduce a farming skill too.

There's no reason to turn something that's decent profit for low level characters without requiring any time investments, into something that requires significant time investment before it starts being profitable, just because Fishing, Chocobo Digging and crafts do.
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Old 04-06-2009, 07:07 PM   #14
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

I want to be a shoveler.

If I could use a squeaky hammer as a MNK, I would seriously think about dropping DRG and taking MNK all to 75 first.
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Old 04-06-2009, 08:39 PM   #15
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Re: Delve Even Deeper with the Moblin Maze Mongers! (Part 2) (04/06/2009)

Sweet, now I might be able to get my LS to do some of this..
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