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Old 12-17-2008, 10:00 AM   #1
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Delve Deep with the Moblin Maze Mongers! (12/17/2008)



Adventurers throughout Vana'diel, this is the day you've been waiting for—the Moblin Maze Mongers are finally open for business! Be the first to design a custom dungeon to explore with your friends, and reap the many rewards that await you.

For all the exciting details, just read on!

__________________________________________

≪Dec. 18, 2008 (JST) Moblin Maze Mongers≫

What is Moblin Maze Mongers?

Moblin Maze Mongers (hereafter "MMM") is a new system that allows players to create built-to-order dungeons ("mazes") with custom settings and rules, that can be enjoyed alone or together with friends.

* Users must have installed and completed registration for the Wings of the Goddess expansion in order to access the Moblin Maze Mongers system.




Overview of MMM

To enjoy MMM, please follow the steps below.

[1] First, talk to the NPC Goldagrik located in Muckvix's Junkshop in Lower Jeuno (H-9). After doing so, you will receive the three items (Maze Tabula, Maze Voucher, and Maze Rune) necessary to order a maze, as well as the "tattered Maze Monger pouch" key item.



* Maze Tabula
Maze Tabulae are used to record the fundamental data for your maze.
By using Maze Vouchers and Maze Runes in conjunction with a Maze Tabula, various settings of the maze may be configured.



* Maze Voucher
The Maze Voucher dictates the objective for completing a given maze.
In a process similar to learning new magic from a scroll, Maze Vouchers must be selected and used from the item list. This will store the vouchers in your MMM pouch, allowing them to be used in maze creation.

Maze Vouchers that have been stored in your MMM pouch can then be accessed from your Maze Tabula interface.
Selecting a Maze Voucher to use with your tabula is the bare minimum requirement for ordering a maze.




* Maze Rune
Maze Runes are optional components that allow for control over more detailed settings. They also come in various shapes and elements, and can have a wide range of effects on the content of your maze.
Like Maze Vouchers, Maze Runes must be used and stored in your pouch before they can be accessed.

* The specific effects of a particular Maze Rune may change, or the rune may become unusable, depending on the type of Maze Voucher with which it is used.




[2] Use the Maze Vouchers and Maze Runes you have obtained.
Using these items will cause them to disappear from your item list, but they can be accessed at any point thereafter through your Maze Tabula.


[3] Use your Maze Tabula to create an order form for your maze. (For further details, refer to "Ordering a Maze" below.)




[4] Take your completed Maze Tabula to the Chocobo Stables in Lower Jeuno (G-11) and trade it to the "Maze Mongers Shopfront" located there. After confirming the maze settings and paying the construction fee, you and any party members with you will be transported to the maze entrance lobby.




[5] Conduct any pre-entry preparations you see fit before entering your maze. Talking to the NPC Packapic will allow you to confirm your maze settings and even customize the music. When you are ready to enter the maze, you may do so by speaking to the NPC Rediroq.




Ordering a Maze

[1] Select and use the Maze Vouchers and Maze Runes in your inventory to place them in your MMM pouch.
[2] Use your Maze Tabula.
[3] Choose your desired maze completion objective by selecting the corresponding Maze Voucher.




Some examples of the available objectives are as follows:

* Maze Voucher 01: Clear the maze of all monsters.
* Maze Voucher 04: Synthesize the assigned items.
* Maze Voucher 07: Slay a single formidable foe.


[4] Use Maze Runes to configure more detailed settings, if you so desire.




Maze Tabulae may contain black squares and/or elemental squares.

* Black squares cannot hold Maze Runes. Please rotate your desired Maze Runes as necessary so that they do not overlap with these squares.

* If you place a Maze Rune in an elemental square of the same element, the effect of that Maze Rune will be enhanced. Please note that the concepts of elemental ascendancy and opposition do not apply in maze construction.

* There are also neutral Maze Runes that are not aligned with any particular element. Such runes will never have their effects enhanced, regardless of the squares on which they are placed.




The following are some examples of the special conditions that can be enacted through the use of Maze Runes:

* Maze Rune 100: The quicker you complete the maze, the more Moblin Marbles you will receive.
* Maze Rune 101: Your time limit is shortened, but you will receive a greater quantity of Moblin Marbles (see "Rewards" below) upon successful completion of the maze.
* Maze Rune 106: You will be outfitted with a "Maze Pearl" that can be used to obtain various helpful hints.
* Maze Rune 109: The NPC "Packapic" in the entrance lobby will sell you temporary items.


Rewards

After successfully completing the objectives for a given maze, you will be rewarded with the appearance of a treasure chest. Opening the chest will grant you items, experience points, and "Moblin Marbles." Moblin Marbles are points obtained exclusively through MMM that can be exchanged for equipment, new Maze Runes and so forth. For details, speak with the NPC Chatnachoq in Muckvix's Junkshop in Lower Jeuno (H-9).




Miscellaneous Notes

* There are no level restrictions placed upon the act of ordering a maze or adventuring in a completed maze.
* You may enter mazes alone, or in parties of up to six characters.
* A player may only order one maze per day (Earth time). There are, however, no such restrictions placed on the number of times a player may enter mazes as a member of a party whose leader has made the order.
* If you wish to leave a maze before completing its objectives, you may do so by using the "Maze Compass," an item that is automatically placed in your inventory upon entering a maze.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Side note: How has this not been posted yet? XD

Other side note: YAY!
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Quote:
Originally Posted by Callisto View Post
Aksannyi's Nyzul Advice: "Oh, it's easy, just grab a couple of relic holders and an EBody WAR!"
Quote:
Originally Posted by Feba View Post
amazingly enough, aksannyi beat 16 pages worth of Sev humour in a single post.

Actually, there's nothing amazing about that, I suppose.

Last edited by TheGrandMom; 12-17-2008 at 01:05 PM. Reason: ya ya I know..../slap TGM
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Old 12-17-2008, 10:23 AM   #2
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

I think my reading skillz are going down, I didn't see a single reference to how much gil it will cost to use this.

Cause it can't possibly be free can it?
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Old 12-17-2008, 10:30 AM   #3
2300 AD is pretty screwed up
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Quote:
[4] Take your completed Maze Tabula to the Chocobo Stables in Lower Jeuno (G-11) and trade it to the "Maze Mongers Shopfront" located there. After confirming the maze settings and paying the construction fee, you and any party members with you will be transported to the maze entrance lobby.
Not free.
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Old 12-17-2008, 10:33 AM   #4
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

It was 200 in the video at fan fast
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Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.
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Old 12-17-2008, 10:37 AM   #5
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Yeah, and apparently someone was bitching about the expensive 200g fee. -.-

You read that right.

Expensive.
200g.
Fee.

If/when 200g becomes expensive, I'll be a gazillionaire.
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Quote:
Originally Posted by Callisto View Post
Aksannyi's Nyzul Advice: "Oh, it's easy, just grab a couple of relic holders and an EBody WAR!"
Quote:
Originally Posted by Feba View Post
amazingly enough, aksannyi beat 16 pages worth of Sev humour in a single post.

Actually, there's nothing amazing about that, I suppose.
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Old 12-17-2008, 10:41 AM   #6
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Wow. That is surprisingly reasonable. I was expecting it to be a hell of a lot more.

Is there anything that indicates the level (cap) for these things? Is that part of the voucher, the tabula, the Tetris pieces, part of the conversation with the goblins?

Also, nine days' wait really doesn't seem that bad to me.
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Old 12-17-2008, 10:41 AM   #7
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

1/2 the crowd booed ad hissed at the 200 gil fee
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Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.
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Old 12-17-2008, 10:48 AM   #8
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Has anyone tried it out?
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Old 12-17-2008, 10:50 AM   #9
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

@_@ I know what I'm doing after DA fun.
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Old 12-17-2008, 10:51 AM   #10
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Woohoo! A suprisingly short wait for this, I'm glad they didn't keep it until the next big update. I dread to see how busy that little Gobbie is going to be when the servers come up, though.


EEEEE, Eyepatch ^^
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Old 12-17-2008, 10:52 AM   #11
2300 AD is pretty screwed up
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Quote:
* There are no level restrictions placed upon the act of ordering a maze or adventuring in a completed maze.
If this is to be believed, there's no level caps at all.
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Old 12-17-2008, 10:53 AM   #12
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

can only enter a maze (yourself) once a day... but can enter as many as you want, as long as its not started by you.... eh ok I can go with that
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Old 12-17-2008, 10:54 AM   #13
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Quote:
Originally Posted by Akashimo View Post
@_@ I know what I'm doing after DA fun.
This ... shame after every update I'm stuck in the Aery lolz, but maybe I could log my mule in to play. XD
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Quote:
Originally Posted by Callisto View Post
Aksannyi's Nyzul Advice: "Oh, it's easy, just grab a couple of relic holders and an EBody WAR!"
Quote:
Originally Posted by Feba View Post
amazingly enough, aksannyi beat 16 pages worth of Sev humour in a single post.

Actually, there's nothing amazing about that, I suppose.
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Old 12-17-2008, 10:55 AM   #14
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Quote:
Originally Posted by Aksannyi View Post
This ... shame after every update I'm stuck in the Aery lolz, but maybe I could log my mule in to play. XD
Lol, its the only thing i look forward to v.v even more now that I got ni on my pld char since they wont let a repeat of 3am flawless job of rdm/nin cerby.
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Old 12-17-2008, 10:57 AM   #15
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Re: Delve Deep with the Moblin Maze Mongers! (12/17/2008)

Same thing will happen as always, I'll log in, and four people from LS will be able to get on right after maint: ME (WHM), CK (THF), a RDM, and a BLM. We'll watch the same fail LS claim it and take a year and a half to kill it, rinse repeat tomorrow.

Not that I can fault people who have lives outside the game, but still, sucks. It was just about to get into our golden time (3 in the morning-ish) and now it's back at suck time.
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Wow I love to log in and see Faf already claimed, makes my day. ><

Well, good news is I get to play in mazes sooner!
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Quote:
Originally Posted by Callisto View Post
Aksannyi's Nyzul Advice: "Oh, it's easy, just grab a couple of relic holders and an EBody WAR!"
Quote:
Originally Posted by Feba View Post
amazingly enough, aksannyi beat 16 pages worth of Sev humour in a single post.

Actually, there's nothing amazing about that, I suppose.

Last edited by Aksannyi; 12-17-2008 at 11:06 AM. Reason: Automerged Doublepost
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