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| | #226 | |
| Not a Dentist | Re: The December Version Update Cometh! (12/09/2008) Quote:
And for the record, I love all the games I listed in that post (FFXII excluded), but I had to illustrate a point. Chrono Cross isn't even that different from a traditional JRPG battle system. | |
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| | #227 |
| Just a glimpse of an ankle Allied Ribbon of Glory | Re: The December Version Update Cometh! (12/09/2008) The ring obviously has its uses, so its existence is nifty. But the level requirement and drop location seem a little sadistic. This is destined to start showing up in those funny-newbie-stories threads.
__________________ Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs. <3, . . . |
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| | #228 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: The December Version Update Cometh! (12/09/2008)
I've been farming Xarcabard these last ~3 hours. Still no Gothic Gauntlets, but I've only been able to open about half the brown chests that've dropped. Think I've seen like 6 brown chests and I've opened 3. Despite my lack of success I love the system. The blue boxes are stupidly generous - they usually contain 3-5 temp items. I've gotten Hi-Potion +2, Hi-Potion +3, X-Potion, Hi-Ether +3, Elixir, Remedy, Catholicon, Daedalus Wing, Antidote, Eye Drops, Echo Drops, Prism Powder, Silent Oil, Melon Juice and Pamama au Lait off of Xarcabard. Since I'm on /BLU for kill speed they've really helped me burn through MP while keeping HP up because of random DoTs and Eye On Me. I even solo'd Light with that Daedalus Wing =P Drop rate's pretty good, the 1/10 chance mentioned at the fanfest seems about right. I can see these being a big help to parties and farmers alike. I've gotten a Potion +2 and two Ether +2 off of the three brown boxes I've succeeded at unlocking. That and the fact that I can get boxes off of any mob in the zone means it's a lot less frustrating than camping NMs and I can just move to a different part of the zone if someone else is farming for the gauntlets. I give SE an A on this part of the update. EDIT: Also, it seems you can't take stuff from other people's caskets unless you're partied. At least, I've seen random blue caskets probably left behind by another farmer and nothing would happen when I checked it (it's not empty; if it were, it would've disappeared.) EDIT 2: Make that three Ether+2. Opened a fourth brown box. EDIT 3: Looool, suddenly there's 7 Ether +2 and 4 Potion +2 on the AH even though these are stupidly slow sellers.
__________________ Last edited by Armando; 12-11-2008 at 10:21 AM. |
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| | #229 |
| Knowledge Vending Machine Bronze Ribbon of Service Join Date: Sep 2005 Location: Bastok Mines
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| Re: The December Version Update Cometh! (12/09/2008) I ε We, so We = !I is a contradiction. ![]() (That joke was officially more trouble than it was worth. Could have sworn element-of symbol was part of the original DOS charset somewhere...) Edit: nvm, found it in Terminal font. Though that's not on the list of fonts allowed here either.
__________________ Kumei, pickpocket of Midgardsormr(Bastok Rank 10) THF75,DRK66,NIN40,WAR37,WHM37,RDM37,DNC37,RNG37,SA M30,DRG22,BLM20,SCH20,BRD11,COR11,BST11,PUP7 Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20 Koren, San d'Orian Adv.(Rank 6) RDM65,WHM63,SCH37,SMN33,BLM32,NIN25,PLD10,BRD10,WA R5 Woodworking 29,Cooking 20 All celestials(Trial-Size) Myrna, Windurstian Merchant BLM30,WHM25,RDM19 Clothcraft 24 Nyamohrreh, Windurstian Adv.(Rank 2) WAR35,WHM28,MNK21,BLM20,BLU18,DRG18 Last edited by Lunaryn; 12-11-2008 at 10:24 AM. |
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| The following user says "Thank You" to Lunaryn for above post: | Vyuru (12-11-2008) |
| | #230 | ||||||||||||
| Interior Decorator Bronze Star | Re: The December Version Update Cometh! (12/09/2008) Quote:
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Though I woulda liked the option to leave the chests for other people to grab. Some temp items are either doubles, or just useless so I don't even take them out. And as for the HQ pots from browns, if it's not a Hi-Pot I'll just NPC it.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | ||||||||||||
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| | #231 | |
| Junior Member Join Date: Sep 2005 Location: Auburn, ME
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| Re: The December Version Update Cometh! (12/09/2008) Quote:
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| The Following 2 Users Say Thank You to Pteryx For This Useful Post: | BurningPanther (12-13-2008), Yellow Mage (12-13-2008) |
| | #232 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: The December Version Update Cometh! (12/09/2008) |
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| The following user says "Thank You" to Feba for above post: | BurningPanther (12-13-2008) |
| | #233 | |
| Veteran Member Allied Ribbon of Glory | Re: The December Version Update Cometh! (12/09/2008)
The thing I hated about CC's battle system was that it could have been great if you got any information about what mobs were going to do and could work it into your plan. Instead they (apparently) randomly interrupt your carefully planned sequence of attacks/spells/field effects, and even if they only poke you for 10 damage, it can still screw your plan, which made it frustrating to play instead of interesting. As for RDM: Quote:
So let's talk enfeebles, the thing RDM is supposedly king of. SCH, SMN, BLU and BRD all have native dispels. WHM and BLM can get it at 64+ if they want it. WHM and BLU have native silence and SCH and BLM have it with common subjobs. BLM, BLU, BRD, and SCH can all sleep as well as, if not better than, RDM, and WHM and SMN have at least some sleep capability. Most other RDM enfeebles just slightly reduce the damage the mob deals to the party and aren't actually that important (although they're better than nothing) - in addition to being obtainable through subjobs and/or duplicated (or surpassed, in the case of Elegy) by other jobs' native spells. Oops, I left out COR. Well, I'm not going to rewrite that whole paragraph, and COR isn't really a mage anyway, but you get the point: most of RDM's abilities aren't actually unique, and other jobs can do them as well or better. RDM has a unique *combination* of those abilities - but most jobs have something unique about them, or nobody would bother to play them. Sometimes RDM is a better fit for what you need than WHM, or SCH, or BRD; other times it isn't. I suggested a change that would help RDMs land their spells while meleeing, only if they were actually meleeing and getting a reasonable number of hits (and not WSing). You'd still need good macros and need to know what you are doing, but the whole point of my idea was to make staff swapping something that RDMs would do for HNM fights and *not* for everyday exp/merit/assault/etc. If you don't think RDM should be able to land spells reliably on non-HNMs without staves, then there is no possible melee update that will work. If you *do* think that staves shouldn't be necessary to enfeeble in exp, then the whole problem of the melee update is how to make that happen without also overbuffing RDM at events where they use staves. So whatever the fix is, it has to be a benefit that you can't get while using a staff, or that doesn't stack with the benefit of the staff. If we got just a straight up macc trait, as cool as that would be, it would affect HNM fights, so unless SE believes that enfeebling HNMs more often would be good for the game, we won't get a straight up macc trait. Increasing the benefits of melee misses the point: what's needed is a decrease to the opportunity cost of melee (i.e. the macc and nuke damage bonuses of staves; the former being much much more important). That's enough to make not meleeing become the thing with a downside, and then it becomes every RDM's responsibility to set up the right macros and cast between swings (rather than chuck it, sit back with staves and mock people who *do* cast from the front lines; in the interests of full disclosure, I have done both at various times but now usually sit back with staves, albeit without the mockery). PBAOEs may still demand a change in tactics, but that affects relatively few fights/camps.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |
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| The Following 3 Users Say Thank You to Karinya For This Useful Post: |
| | #234 | |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: The December Version Update Cometh! (12/09/2008) Quote:
The way things work right now makes sense for magic where you have a rating A- and lower but not for an A+ rating. So, the way I see it A+ rated Magic should gain a latent boost in M.Acc when capped, while all the rest would remain unchanged. Say a +25 MAcc for A+ rated magic skills as long as they are capped. With the restriction of said MAcc bonus only working on non-HNM and others who aren't specifically designed to be magic resistant. And that increase in M.Acc should apply to every job with a native A+ magic rating. Edit > Just in case, I'll clarify that +25 M.Acc bonus I'm talking about is at lvl 75, it could start at lvl 30 with a +5 MAcc and scalate from there.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 Last edited by Raydeus; 12-13-2008 at 01:00 PM. Reason: Just in case. :P | |
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| The following user says "Thank You" to Raydeus for above post: | BurningPanther (12-13-2008) |
| | #235 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: The December Version Update Cometh! (12/09/2008) Quote:
Well damn. This actually strikes me as semi-fail, since I might be farming something near where others are leveling and don't really need the temp items myself. | |
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| | #236 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: The December Version Update Cometh! (12/09/2008) Well, if they really want them, you could do what powerleveling BRDs have been doing since the dawn of time.
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