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| | #196 | |
| Still Playing FFXI Join Date: Dec 2006 Location: Texas
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My Mood: | Re: The December Version Update Cometh! (12/09/2008) Quote:
Also, I agree it would be nice if Whm's could do a little more damage while we have Allied Tags. I mean I still get a decent amount of Exp from doing the melee thing in Campaign, but I don't even do half as well as my Pld. Side note: Last night I was duoing with a friend in Qufim, he was about to level and suggested level syncing so the exp wouldn't drop. When I level sync'd us I lost the Reraise I had on from a Reraise scroll. Now, I know SE never said this update would stop buffs from disappearing when level Sync was first applied, only when the person sync'd to leveled up. But would have been so hard for them to change that too?
__________________ "Oh, so they have internet on computers now!" Homer Simpson "Any sufficiently advanced technology is indistinguishable from magic." Arthur C. Clarke Solymir ~ Fenrir ~ War 75 ~ Whm 75 ~ Pld 75 ~ Smn 75 ~ Thf 75 ~ Blm 75 Last edited by Solymir; 12-10-2008 at 08:42 AM. | |
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| | #197 | |
| Nekoai Nanashi Allied Ribbon of Glory Join Date: Dec 2005 Location: Dumfries, Virgina
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My Mood: | Re: The December Version Update Cometh! (12/09/2008) Quote:
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| | #198 |
| My babies~ Copper Emblem of Service Join Date: May 2006 Location: Tampa, FL
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| Re: The December Version Update Cometh! (12/09/2008)
Yeah, if they allowed you to keep buffs when you synced it would be horribly broken.
__________________ ![]() ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~ ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ |
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| | #199 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: The December Version Update Cometh! (12/09/2008)
You got it wrong, he was talking about items like Reraise scroll which have no level requirement. There's no reason for those to wear off when you sync or enter a lvl capped battle.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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| | #200 | ||||
| Interior Decorator Bronze Star | Re: The December Version Update Cometh! (12/09/2008) Quote:
Quote:
Quote:
Since most of Blue Mages strongest attacks are based off physical abilities and stats, i.e Str and TP, they have to melee to make these spells work at their strongest. Redmages, however, are so "balanced" that the only way they can really focus on excelling at a single roll is to gear towards that specific roll, in doing so they have to ignore their other abilities. Whether that be gearing for Magic and casting spells or gearing for Melee and using their sword. Blue Mages and Red Mages are fundimentally, from the ground up, two completely different classes. Having said that, I'll state that I have nothing against giving Rdm some sort of Melee buff. Especially if it's a "stance" type buff that increases meleeing while reducing casting. But even if they did get that, people still wouldn't want them meleeing anything serious since they're wanted because the spells they have are too good to give up. Quote:
Also, as far as those new Caskets go. It's almost a waste as a Thf to use tools on them because all you get is a chance at a hint. And Coffer sickness, causing a coffer to disappear as an "illusion" when you open it is down right dumb. It would be better if you just got the "you can't perform that action" message ala when you have Coffer Curse after a failed pick.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | ||||
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| | #201 | |
| Still Playing FFXI Join Date: Dec 2006 Location: Texas
Posts: 408 Style: Light Theme V7 Thanks: 69
Thanked 36x in 31 Posts
My Mood: | Re: The December Version Update Cometh! (12/09/2008) Quote:
of the rr scroll, which can be used at any lvl. I should have posted this in the pet peeves thread, but too late now.
__________________ "Oh, so they have internet on computers now!" Homer Simpson "Any sufficiently advanced technology is indistinguishable from magic." Arthur C. Clarke Solymir ~ Fenrir ~ War 75 ~ Whm 75 ~ Pld 75 ~ Smn 75 ~ Thf 75 ~ Blm 75 | |
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| | #202 | |
| Dictionary Allied Ribbon of Glory Join Date: Jul 2004 Location: Warrior
Posts: 2,038 Style: Light Theme V7 Thanks: 247
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My Mood: | Re: The December Version Update Cometh! (12/09/2008) Quote:
Blue Mage is, itself, one big trick to bring magic to frontlines. Even if it's damage is entirely (mostly) through spells, it's still doing so in the melee. Therefore, if RDMs were given a trick that made it so they reliably enfeebled as long as they were attacking with a sword or dagger (afterall, we don't really need more DD), they could still keep their Red Mage name. Now that I've said that, I read the rest of your post and see you're not entirely against a RDM melee update. I'd have to say a stance would be interesting, but it has to be more than just "weakens your casting to improve melee" because then it's just hitting the "I'm a DRK!!!" JA. Hopefully S-E has better ideas of what to do than any of us. But I just hope for a change that offers the opportunity to melee, but not manditory (and probably not full time).
__________________ ...I have a complaint. Last edited by Lmnop; 12-10-2008 at 12:39 PM. | |
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| The following user says "Thank You" to Lmnop for above post: | BurningPanther (12-10-2008) |
| | #203 |
| Interior Decorator Bronze Star | Re: The December Version Update Cometh! (12/09/2008)
You mean like Dnc? The job that *relies* on meleeing to enfeeble and support the pt? The Job that despite having better melee stats then Rdm in almost every way possible is still considered "useless" in any "serious" situation by the same people who don't want Rdms meleeing? Any buffs to Rdm's melee abilities will not be enough to bring Rdm's to the front lines on anything the can't already melee.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| | #204 |
| Simon the Digger Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: The December Version Update Cometh! (12/09/2008)
The bulk of BLU's damage comes from physical spells. Argue semantics all you want, you call them spells, I call them WS's with MP costs. At the end of the day the mob's still taking large amounts of slashing/piercing/blunt damage from within melee range. |
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| | #205 | ||
| The Strongest Pokemon of All! Brass Ribbon of Service Join Date: Dec 2004 Location: Cerulean Cave
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| Re: The December Version Update Cometh! (12/09/2008) Quote:
A/A+ Sword skill would not be nearly as bad as many people like to imply. RDM is not going to start hitting like a Great Axe WAR simply because of it(after all, BLU has A- in it, and it's not like they're known for burgeoning sword damage), and the Acc provided with the bump in tier would make a much bigger difference than the increased damage. Quote:
But then, a DD-oriented PLD doesn't get much respect, either. They seem to get an approving nod, but not much else. Applying the same to RDM won't make it a suddenly welcome damage dealer. First, no one's expecting it to, and second, anyone resolved not to appreciate extra damage coming from a non-DD is simply not going to do so. But, in the end, the mechanic will still be there, and it will still be functional. Barring that, if stubborn DDs(and stubborn "backline or GTFO" mages), are still intent on not giving it a try, jilted RDMs can simply pack up their bag of tricks, take that improved frontline ability, and simply group with each other. WHMs too. It's not like these two jobs can't take care of themselves, imagine what could happen if their damage improved.
__________________ "I long to demonstrate my power to the world!" Last edited by BurningPanther; 12-10-2008 at 03:31 PM. | ||
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| | #206 | |
| Suck it, pink mages! Bronze Star Join Date: Oct 2006
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My Mood: | Re: The December Version Update Cometh! (12/09/2008) Minor correction: it's actually A-. Paladin is the A+ Sword job. Quote:
In all honesty, S-E may have been better off doing to Red Mages what they have done to Paladins: give them so many tools to make them so good at what they do (Paladins:defending themselves and their party::Red Mages:landing crippling magic) that focusing on damage is no longer a cost; instead, not focusing on damage becomes the cost. Elemental Staves, in this scenario, would be as excessive as, say, the Adaman Cuirass Set (for lack of a better example off the top of my head).
__________________ I am Tamarsamar, Tarutaru Knight-Errant of the ways of Red Magic and of the Kingdom of San d'Oria. My training is taking me an eternity . . . | |
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| | #207 | |
| Veteran Member Allied Ribbon of Glory | Re: The December Version Update Cometh! (12/09/2008) Quote:
So, basically, in a challenging fight there are already excellent reasons to bring a whm (or even more than one). It's just speedkilling wimps that WHM are subpar at. Why does every job have to be awesome at speedkilling wimps? Sure, *right now* it's the overwhelmingly fastest way to earn xp. But that supremacy isn't set in stone. SE could, if they wanted to, bring balance to the Force different styles of exp parties and give all the jobs designed to fight dangerous mobs their roles back. RDM, even more so, doesn't need a melee update. The day RDM becomes a DD is the day every other job becomes gimp except *maybe* NIN, and if we're not meleeing for damage, what are we meleeing for? /DNC effects? (Come to think of it... if it wasn't for those goddamn staves, RDM/DNC might actually be pretty good at things other than dealing damage. I should try that in something like Campaign or Assault where you really don't need staves.) And we can already keep up with speedkill parties ok with refresh and convert; I don't see how melee would enhance our ability to do so anyway. Certainly I'd like to be freed from the tyranny of elemental staves (now that I have Goliard Cuffs, Balrahn's Ring and D.Chapeau I might be only three or four rare/ex endgame pieces away from reliably landing enfeebles without them - at least on non-HNMs) but that wouldn't necessarily involve a melee update as such. Hmm, I just had an idea that might help RDM without being insanely broken: a stance-type JA (ie duration longer than recast, so you can keep it up constantly if you want) that when it's active, you gain +1 magic accuracy for every 5 TP you have and +1% cure potency for every 20 TP, but for every spell you cast, your TP decreases by 10. (Alternatively, a piece of gear that has a similar effect, but then it only benefits people who have it, conflicts with other gear, etc.) So you have to keep meleeing to get the TP back, and you can't swap weapons or you'll lose the TP and therefore the bonus. Since RDM suck with staves, you couldn't use a staff and still keep up with the TP loss per cast. On the other hand, once you are sitting on a couple hundred TP, who needs staves when you have +40-60 macc on top of the rest of your gear and cure potency comparable to (or even slightly better than) light staff? You probably wouldn't want to WS, but that's no great loss for a RDM. The only thing you'd really be missing out on is dark staff's +hMP, but between RDM's limited rest time available and all the other hMP gear available now, big freaking deal. This would free RDMs up from staves, while at the same time (1) not affecting staves' usefulness for other jobs that use them; (2) not turning us into a DD uber-job monster; (3) probably not affecting HNM fights much since our TP would decay and be hard to recover; (4) coexisting reasonably with existing gear (anyone who has Justice or Joyeuse, let alone Enhancing Sword or Murgleis, would probably be rather peeved by the introduction of a +macc sword to replace staves, as is sometimes suggested); (5) not relying on a mage using a melee SJ in order to be effective.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH75 All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |
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| | #208 | |
| The Strongest Pokemon of All! Brass Ribbon of Service Join Date: Dec 2004 Location: Cerulean Cave
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| Re: The December Version Update Cometh! (12/09/2008) Quote:
Other players might conclude that RDM is too inefficient to include in parties, as opposed to a job that can cast without the TP restriction.
__________________ "I long to demonstrate my power to the world!" | |
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| | #209 | |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: The December Version Update Cometh! (12/09/2008) Quote:
They could always surprise us with the job adjustments coming in the March update however. EDIT: Off topic, but at least CC had one of the best intros to an RPG ever to compensate for the WORST battle system & music ever >_> CC Intro Battle Theme ^ ears are still bleeding from listening to this. Last edited by Malacite; 12-10-2008 at 04:49 PM. | |
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| | #210 |
| The Strongest Pokemon of All! Brass Ribbon of Service Join Date: Dec 2004 Location: Cerulean Cave
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| Re: The December Version Update Cometh! (12/09/2008)
Nothing saying the dev team can't innovate. I assert that BLU and DNC were their finest introductions... but on the other hand, they also gave us SMN's "Skill over cap" nonsense. I just fear they're treading entirely too carefully here, and that the spring update will amount nothing that makes a difference.
__________________ "I long to demonstrate my power to the world!" |
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