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| | #106 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: December Version Update Preview (11/17/2008) Get. In. Line. (Most of us seem to have forgotten about that one spell dat that came before the "new enspell line," but still had a sort of an Enspell style to its graphic . . . I have to wonder what that one was about, because I'm certainly amongst the most of us who had forgotten about it.) Also, for bonus points, witness the awesomeness that is Ingus (though, it kinda looks like Arc pulled a Vivi on him, too). Yeah, sure, he technically could have been any job, but he came from the elite of a kingdom whose soldiers aspire to be Red Mages. So yeah. EDIT: {Holy} . . . ! I really need to be quicker about these posts; last one I saw during the posting of this was post 95. <_<;
__________________ Best. Augmented. Red Mage. Earring. Ever. Last edited by Yellow Mage; 11-20-2008 at 03:05 PM. |
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| | #107 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: December Version Update Preview (11/17/2008) |
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| | #108 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: December Version Update Preview (11/17/2008)
YM, we don't have to go into the f Enspells and Mystic Knight Sword magic stuff again do we. Enspells add some elemental damage to melee damage, Sword Magic would turn the sword into the spell itself. But I doubt its happening at any rate, just making the distiniction again. |
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| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Yellow Mage (11-20-2008) |
| | #109 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: December Version Update Preview (11/17/2008)
I think the distinction is clear, BBQ: One has happened, and may happen yet again (should the planets and Pluto align), and the other is like heck never happening. Edit: What I had tried to go for for my point was this: Malacite was hoping for something that was by nature broken (par for the course), but he had just said "sword magic," which was a bit more general, and could apply to Enspells as well. His "sword magic" is obviously never going to happen, whereas the Enspells II RDMs have been asking for ever since long before they were in the dats, are in the aforementioned dats now, for whatever that's worth.
__________________ Best. Augmented. Red Mage. Earring. Ever. Last edited by Yellow Mage; 11-20-2008 at 03:32 PM. |
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| | #110 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: December Version Update Preview (11/17/2008)
Yes, but there's lots of stuff in the dats that aren't in the game. SE had best tread carefully with new enspells and hopefully that JA is linked to a way of balancing them.
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| | #111 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: December Version Update Preview (11/17/2008)
Like those wyvern breaths ^ _ ^ and SE did say at fan fest they were looking to expand the wyvern's role in battle... And just for the record, "Sword Magic" is what it was originally called in FFV and it came first. Enspells are based on it (durr) but not the same thing. I myself am very doubtful it'll ever get added but the day it does I will jump for joy and abandon all other jobs forever >.> In the mean time I can always just boot up FFV on my DS and go nuts. |
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| | #112 | |||||
| Veteran Member Allied Ribbon of Glory | Re: December Version Update Preview (11/17/2008) Quote:
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The current WotG missions aren't any more braindead than ZM4-6 or early AUMs with parties of 75s. Like the RotZ and ToAU mission lines, I expect the fights designed to make 75s actually pay attention to what they're doing to come at the end of the storyline. Quote:
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__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |||||
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| | #113 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: December Version Update Preview (11/17/2008)
First missions aren't exactly always easy. Even if the ZM4 fight was easy, at the time, it meant going through two zones with people varying from 60-75. Den of Rancor is still pretty nasty. ZM5 was just absurdly long. ZM6 was a formidable fight and is really only "easy" now because we all know th drill. ToA was just one big pile of LOL til Amnaf (or Gessho if you didn't manaburn him). Only "hard" parts aside from that were finding people smart enough not to aggro the imps and on the way to The Ashu Talif CSes and fights. Personally, I don't think any mission should be easy just because they're early missions, especially when they are new. If other missions were treated like CoP missions, it would at least force people to consider a bit of preparation before going in. If there's anything to draw from the WotG missions and quests, we've already hit the middle of the story just based on where the timeline is going. I don't know if we'll be joining Exenmille further on his little outing, but the story is headed toward a major event and while I've not finished the current Bastok storyline, the other two leave us undoing two other signifigant events. That means the journey to the Northland is not too far off, that is, unless the story diverges in some time-paradox kinda way. And that's nothing to say of other time-travelling meddlers. I just hope there will be some bite to the new missions, but I'll probably leave satisfied with story and disappointed with the difficulty. |
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| | #114 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: December Version Update Preview (11/17/2008) Same here. And Gessho wasn't that bad even if with a standard set up. Just need to watch out for his Mijin Gakure but otherwise he's not that hard if you know the strategy. I went 1/1 on him (though Mijin damn near killed us)
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| | #115 |
| Veteran Member Allied Ribbon of Glory | Re: December Version Update Preview (11/17/2008)
Another thing to consider in mission difficulty: how much gear and merits do you have? Even the missions designed for 75s are normally designed for *new* 75s, so that you don't have to do 3 years of Dynamis and Limbus and 6 months of meriting just to finish a mission storyline. Which means that if you *do* have a bunch of merits and several years worth of endgame gear, and so do all your party members, you tend to kind of blow through stuff that's designed for basic 75s. (Or in other words, if you regularly hang out with people that have no trouble with Kirin - do you seriously expect mission mobs to be *harder* than Kirin?) Probably when we see WotG endgame HNMs they'll make AV, Odin and PW look like pathetic wimps... but it's kind of much to expect that difficulty level from a storyline mission, which, after all, SE intends anyone to be able to complete whether or not they have teh ub3r l00tz. And I went 1/1 on Snoll Tzar, Tenzen and Promathia among others - from the mission storyline that people complained so much about, SE seems afraid to approach the same length or difficulty of missions ever again. Going 1/1 just means you had a smooth first run; any fight that you can win on the tenth run you could have won on the first run if events had gone your way. There are people that go 1/1 on RDM Maat for crying out loud, it doesn't make him a pushover. 1/1 gives you less perspective on the difficulty of the fight because your limited amount of experience may not be typical of everything that *could* happen in that fight (which is exactly the point that always gets raised on RDM Maat threads).
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete |
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| | #116 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
You have to make the distinction. I've 1/1 most of my Maat fights (got boned on THF because steal failed both times - _ -) but BRD and SAM came very close. Going 1/1 does not equate easy fight, it just means you won on your first go around. As you cited, there are RDM's who've gone 1/1 on Maat. Some of them probably got lucky with sleep, others likely barely won by the skin of their teeth which is my point. | |
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| | #117 |
| Junior Member | Re: December Version Update Preview (11/17/2008)
Here's hoping the new merit JA for Dancers are raise-related. Raise1 and Raise2 for further meriting etc. Or even a ReRaise would be great. Anyhoo, will the December Update please include Dancers' dance moves NOT be affected by Heraldic Imps' screaming attack ( is that a glitch or something ? ). I simply have never got a party invite as dancer at high level simply because Caerdavae Mire is soooo anti-Dancer. I guess Dancer has to campaign battle all the way to 75 or do level synch parties ( hmmm level synch is a double edge sword XD ).
__________________ It's not what jobs you have, or how high they are, or which weapons you possess but the way you treat other gamers that determine your strength and supremacy in Vana'diel !!! A smart Dancer dances away To fight another day Last edited by Kirsten; 11-26-2008 at 01:49 AM. Reason: Double posting - merit threads. |
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| | #118 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: December Version Update Preview (11/17/2008)
Part of me is scared that "DNC Raise" suggestion might be heard, given that SE was dumb enough to add -enmity stratagems to SCH. Giving DNC a form of Raise would be just as utterly worthless. We got plenty of jobs out there that can cover raise, if you only invited a DNC to heal you, that's your PT's problem. I don't want to know what kind of TP would have to be used to raise someone, but I'm sure whatever amount it was, it would be a complete waste. |
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| | #119 | |||
| Interior Decorator Bronze Star | Re: December Version Update Preview (11/17/2008) Quote:
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The only hard "first mission" fights are from CoP. But that entire expansion and storyline is an example of pure masocism because so much of it is purely done to get in your way. The amount of useless NMs and BCs and the absurd amount of running back and forth, criss crossing the world for a two second CS that helps in absolutely no way, and sheer unforgiving nature of some of these fights is down right ridiculous. While in a way the punishing nature of CoP is great, it's also a deterent for people who haven't done them yet and can't find help for them. CoP is the only mission chain with Exp rewards and you still have to pull teeth to get people to help you out. On the other hand, RotZ and ToAU are laughable mission chains where the only hard parts are at the end of the story. Which, imo, is how it should be. The final fights should be the hardest ones. Which, again, is something CoP does differently because One to be Feared is *still* a bitch of a mission. Quote:
Was Thf your first job fighting Maat? Because if it wasn't, then you can steal-win. If you've beaten him on another job, you have to melee Thf Maat for the win. Which, imo, is a pain in the freaking ass.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |||
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| | #120 |
| The Cool one Join Date: Aug 2008 Location: San Diego
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| Re: December Version Update Preview (11/17/2008)
I did ToA with my static of 3+ years, we went 1/1 on all of the fights all the way through Alexander. IMO Alexander was the only fight that was HARD, the others were meh... It was a good storyline though... In the upcoming missions, I'm hoping for the same good storyline, and a bit harder missions as everyone else has said...
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