| |||||
| | #76 | ||
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
Posts: 4,100 Style: Light Theme V6 Thanks: 228
Thanked 500x in 322 Posts
| Re: December Version Update Preview (11/17/2008) Quote:
Quote:
And even if what you say was true they could've easily told players they were delaying some of the content's release some time in order to fix the issues reported by the community. There are simply too many ways SE could've fixed these things to try to justify them for not doing so. They simply chose not to do it, as simple as that. Which makes their claim of doing these changes "after listening to the community" all the more aggravating. Edit> Also this:
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 | ||
| | |
| The following user says "Thank You" to Raydeus for above post: | BurningPanther (11-19-2008) |
| | #77 | ||
| Interior Decorator Bronze Star | Re: December Version Update Preview (11/17/2008) Quote:
![]() Things like that was aways the best part of the game to me. ______________________________ Quote:
2) New content in and of itself was already being delayed due to problems. No way should they have delayed it even more to fix minor inconveniences affecting some of the player base. 3) The did choose to ignore it because they had bigger things to deal with, they also said they would fix it when they were done with the ToAU expansion's content. Which they did. SE *does* listen to the playerbase, it's the playerbase that doesn't listen to SE.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater Last edited by Ziero; 11-19-2008 at 11:55 AM. Reason: Automerged Doublepost | ||
| | |
| | #78 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
There were a million things that needed to be addressed, and there still are. Do you really think these convenience changes were so important 5 years ago that they were worth delaying the above game-breaking problem fixes? You seem to be forgetting/overlooking how many changes and fixes SE has had to implement. Yes, you're right, they simply opted not to fix this these past 5 years. And they did so with good reason if you ask me. It's not as simple as "they could've fixed this a long time ago but they didn't."
__________________ Last edited by Armando; 11-19-2008 at 12:05 PM. | |
| | |
| The following user says "Thank You" to Armando for above post: | Yellow Mage (11-19-2008) |
| | #79 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
Posts: 4,100 Style: Light Theme V6 Thanks: 228
Thanked 500x in 322 Posts
| Re: December Version Update Preview (11/17/2008)
Yep the first couple of times getting to the dunes and around Vana were awesome, and the world felt like it was HUGE. But then, after a few jobs through the place the awesomeness became a liability. With so much to do and so little time to do it all the 20 mins people needed to spend riding a chocobo to the place were just annoying (at least in my case, same with having to get a tele there.) And by the time you can get outpost warps (rank 3, already visited the 3 cities and Jeuno, chocobo license, etc.) all the magic of getting to the dunes and other xp places is pretty much gone. Which is why in my opinion it didn't made any sense you couldn't simply outpost there back in the day. That is why you have requirements for these kinds of things, so players don't get this kind of stuff too early into their playing life. But that also made restrictions like the outpost lvl thing look out like a cheap and needless time sink for older players. Edit > Armando why are you so adamant on making excuses for them? It's not like the world will end if you even dare to consider the idea SE isn't all mighty and wise about everything they do with Vana. o_O
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
| | |
| The following user says "Thank You" to Raydeus for above post: | Malacite (11-19-2008) |
| | #80 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
__________________ Last edited by Armando; 11-19-2008 at 12:28 PM. | |
| | |
| | #81 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,798 Style: Light Theme V7 Thanks: 208
Thanked 2,097x in 1,142 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) I posted a perfect-pitch of a reply to Raydeus telling Armando and YM to "wait til you get to my level." But since it confused the mods so much, being that it could have been an insult or compliment, they just deleted it without submitting a reason. Real pro, guys. Armando doesn't need to wait, he passed Ray by a long time ago. And while I may have tossed smartass comments at YM in the past about "waiting to get to a certain level" in regards to RDM, I can't fault him for not moving it up lately since he's exploring other jobs. The fact that he's taking PLD up these days is only going to help his RDM in some regards. And he's gotten a heck of a RDM education here on DiV from the experienced RDMs here. Its just so tiresome to see someone here who really has nothing to say beyond the negative. Its why I have him on Ignore at any rate, but some comments I saw quoted had me curious. The Ignore feature isn't perfect, so we still have to put up with some people suggesting how experienced they are in an insulting way towards people that might actually know more than they do. And really, when you can release an MMORPG of your own, I'd love to see how you manage retcon these changes as the game expands. You probably wouldn't last long with SE, much less Blizzard or other companies. I know its a hard cocept to grasp, especially for those that are spoiled, but when things get larger, you also have to find a way to make them seem small and managable. Sometimes you have to go backward to move forward. People complained about how SE "dumbed down" CoPs when they just cut out what was plain retarded design in light of more and more missions being added to the game. We have Rank 10 we can get in three nations, three storylines each with rewards. We have ROZ, CoP, ToA and now WotG missions/quests to go with them. And access to endgame content or zones is blocked off by some of these missions. I certainly don't envy anyone starting out right now in regards to the RoZ, CoP and ToA missions. I've finally settled on doing two more Rank 10s, one for each character just so I can have done them all. Doing CoP x2 was a pain in the ass, I could actually argue I've gotten Sea four times now, with all the retread I've done for friends. SE decided that since they're only going to be adding more Missions to streamline CoPs a bit to make them more managable. It might seem like its robbing newer players of some sadistic fun, but they have a lot of ground to cover to catch up with the rest of the playerbase. Aside from Snoll and some mob placement in promy, its practically the same as it was. Last edited by Omgwtfbbqkitten; 11-19-2008 at 01:57 PM. |
| | |
| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Yellow Mage (11-19-2008) |
| | #82 | |||
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
Posts: 4,100 Style: Light Theme V6 Thanks: 228
Thanked 500x in 322 Posts
| Re: December Version Update Preview (11/17/2008) Quote:
Also, I can be a SE fanboy a lot of times (see Dissidia) but I'm also very judgemental about the things they chose to ignore and then spin their way. It works for me but I expect everyone to have their own opinion on the subject, probably most of them very different than mine. This is a forum after all. d(^^d) Quote:
But the "wait til you get to my level" crap is the stuff only crazy BBQ says. When I said "you'll get where I am soon enough" or something like that I meant getting to the point where after playing for so long and waiting for SE to do their job you'll simply go "meh" when they finally do something (oh soooo many years later). But of course the voices where telling BBQ something along the lines of: Quote:
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 | |||
| | |
| | #83 | |||
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
Posts: 1,692 Style: Light Theme V7 Thanks: 223
Thanked 223x in 171 Posts
| Re: December Version Update Preview (11/17/2008)
Being just a tad nitpicky here. Quote:
Quote:
You could make the arguement that they could have brought a warp item, or set their HP at the OP or in Selbina, walked back to town and then warped back, or any number of things, but we do get to the issue that some people are prepared and willing to do that and some aren't. Quote:
I'll also add that alot of you guys are looking at the old OP warp system from the standpoint of going there to exp, when there was still alot more to it than that. If you're going to the Behemoth's Dominion to exp/HNM/whatever, would you rather OP warp there, or travel all the way to Jeuno, go through Qufim, and then get there? If you wanted to go to Sandy/Bastok for whatever reason, but didn't have their OP starter zone warps, would you rather OP to Valkurm and grab a choco in the Highlands/Plateau or run to Jeuno and take the airship? If you wanted to exp in Kuftal Tunnel, would you rather take the OP warp to VoS >>> Kuftal and arrive at an exp camp or go Tele-Altepa >>> Kuftal? OP warp to the Tree or choco/walk it? Exp in Gustav Tunnel? Answers depend on where you are of course, but even so, there was always alot more uses for these warps rather than to just warp there for some exp in one small level range. So I do not agree with people when they say that originally the OP warp requirements for Valkurm/Zone X was too high to level there therefore it was useless.
__________________ ![]() You have the right to remain silent, anything you say can and will be misqouted and then used against you. | |||
| | |
| | #84 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,838 Style: Light Theme V7 Thanks: 1,375
Thanked 524x in 365 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
Otherwise rather than generating continued interest people just get overwhelmed. It's part of the reason I'm glad I'm done all the missions thus far (minus the Bastok and Windurst sides of WotG). Hell, I remember feeling totally overwhelmed trying to get caught up on CoP and Zilart when ToAU came out. I can only imagine what a newbie must feel entering Vana for the first time with such a massive plethora of quests and missions that lay ahead of him or her. In summary, I think we can all agree that while a lot of the changes SE has been doing are long overdue, it's still better late than never and the dev team has a hell of a lot more on their plates than you might think. It's a long, arduous process creating and testing new content. Or have people suddenly forgotten that most games these days costs massive amounts of cash and are easily 2+ years worth of work? | |
| | |
| | #85 | ||||
| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
Posts: 6,939 Style: Light Theme V7 Thanks: 306
Thanked 1,110x in 656 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
__________________ Quote:
Quote:
Quote:
| ||||
| | |
| | #86 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,838 Style: Light Theme V7 Thanks: 1,375
Thanked 524x in 365 Posts
My Mood: | Re: December Version Update Preview (11/17/2008)
TGM dropping the hammer!
|
| | |
| | #87 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,798 Style: Light Theme V7 Thanks: 208
Thanked 2,097x in 1,142 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
My bad. Mods didn't do a thing. Rest of my points still stands, though. And no, Mal, you can't have a mystic knight. | |
| | |
| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Yellow Mage (11-20-2008) |
| | #88 | |||||
| Interior Decorator Bronze Star | Re: December Version Update Preview (11/17/2008) Quote:
Quote:
Quote:
Quote:
Quote:
And what's wrong with Mystic Knight D=
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |||||
| | |
| | #89 | |||
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,798 Style: Light Theme V7 Thanks: 208
Thanked 2,097x in 1,142 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
Quote:
Quote:
| |||
| | |
| | #90 | ||
| Interior Decorator Bronze Star | Re: December Version Update Preview (11/17/2008) Quote:
Quote:
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | ||
| | |
![]() |
| Tags |
| december, preview, update, version |
| Thread Tools | |
| Display Modes | |
| |