| |||||
| | #61 |
| Dragoon Kitty Mythril Star Join Date: Jan 2004 Location: TX - USA
Posts: 3,575 Style: Light Theme V7 Thanks: 199
Thanked 178x in 132 Posts
| Re: December Version Update Preview (11/17/2008)
The whole "it should have been there to begin with" argument is flawed anyway. If this game had all the "extra stuff" it has now, alot of players would be crappier/lazier then they are now -.- Basically adding this stuff now is like saying "you all earned this, here ya go, leveling other jobs you have, will be a little easier now" All MMORPGs start off diffrently, and grow diffrently. FFXI is growing, if adding new things/fixing old things is "SE you suck" then, yeah you go ahead.......
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. |
| | |
| | #62 | |
| The Silent Protagonist Mythril Wings of Service Join Date: May 2006 Location: Windurst
Posts: 7,460 Style: Light Theme V7 Thanks: 214
Thanked 2,282x in 1,240 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
Just because people are morons doesn't mean SE has to swiftly adjust the game to compensate for lemmings. You went to the dunes by choice when other options were available. You still go there when there are even more options now. And had they adjusted it five year ago, most of the people from Windurst wouldn't have been able to get the outpost. Time has passed, Windurst gets the place once in a blue moon and some people still don't bother to get the outpost. There's no patch or adjustment for stupid people. Tell me you don't know people with multiple 75s that still don't know what the fuck they're doing and then tell me SE "fails." No, that's the players who want everything handed to them. They fail. | |
| | |
| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Kailea (11-18-2008) |
| | #63 |
| The Closer Super Moderator Mythril Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
Posts: 7,303 Style: Light Theme V7 Thanks: 344
Thanked 1,218x in 726 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) So basically if we would have had some of these adjustments that they've done through the years back in the earlier days of the game, "alot of players would be crappier/lazier then they are now." So does that mean that all the players that got the adjustments after us older players are "crappier/lazier players" than us? and that as they do more adjustments we'll just have more and more "crappier/lazier players"?
__________________ Beauty often seduces us on the road to truth...and triteness kicks us in the nads. |
| | |
| | #64 | |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 6,408 Style: Light Theme V7 Thanks: 1,464
Thanked 548x in 384 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
| |
| | |
| | #65 | |
| Dragoon Kitty Mythril Star Join Date: Jan 2004 Location: TX - USA
Posts: 3,575 Style: Light Theme V7 Thanks: 199
Thanked 178x in 132 Posts
| Re: December Version Update Preview (11/17/2008) Quote:
no not entirely, because the old players still teach the new players the important things. What I was mainly getting at..... or trying to get at, is that it's asinine ( hey I used a big word ^.^ kind of....) to say "oh SE sucks/fails" when all they are doing, is fixing old things, and adding new things -,- even though its "to late". Its never to late as long as its within the games life sapn.
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. | |
| | |
| | #66 | |
| Interior Decorator Bronze Star | Re: December Version Update Preview (11/17/2008) Quote:
And again, all throughout ToAU, SE repeatedly said "when we're done with new content we'll work on the old". Every time a question about OG/RotZ/CoP came up, they said they'll get to it after ToAU. With all the massive changes, additions and new content added in ToAU SE didn't have time to focus on the old stuff, and they said that repeatedly. And now, they created an expansion that specifically lets them "fix" older problems, and are doing exactly as they promised and changing older inconveniences to make it easier for all players...and people are still bitching? The reason WotG seems so "light" in content is because they're using it to fix everything in the game, and not just focusing on it like they did with ToAU. Which is exactly what they said they would do.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |
| | |
| The following user says "Thank You" to Ziero for above post: | Jonastb (11-19-2008) |
| | #67 | |
| Simon the Digger Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,401 Style: Light Theme V7 Thanks: 887
Thanked 1,741x in 966 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
| |
| | |
| | #68 | |
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
Posts: 1,710 Style: Light Theme V7 Thanks: 225
Thanked 223x in 171 Posts
| Re: December Version Update Preview (11/17/2008) Quote:
Nomad moogles SHOULD have been in Selbina back when the Dunes was heavily used, not once it had died into relative oblivion. Yes, Level Sync brought some life back to the Dunes, but nothing like it's former days and frankly alot of Lvl Sync parties have also gone elsewhere, Buburimu/Shrakami/Korroloka/WoTG/places I don't even know of. Even at the height of the low leveling frenzy that Lvl Sync introduced, these zones were not as heavily used as they once were back when people were asking for nomad moogles in Mhaura/Selbina. An older change, the ability to choose which server that you start on, should have been in the game from the start to begin with. This treasure/coffer change, really should have been made back when people were competing for coffers for AF. Now I almost have to ask what is the point in making the change? From what I have seen most people don't have any problems getting their AF or RSE. If anything I'd expect this to promote parties farming keys and popping chests for gil now that the respawn rates will be tweaked. And while I agree that a MMORPG is always growing and expanding, and hopefully it's never too late to add a change or fix something, I'm not seeing the benefits here. Well, as much I should say. It'll be nice for the people doing it now, but it would've been better earlier. And I'm not really holding it against them either for not doing it sooner. I don't know how big their fixit team is, I don't know how they run things, and there are things that needed to be adjusted or changed before some of these changes could have come about. Obviously Astral Rings needed to be obtained elsewhere before they could alter chest/coffer respawn times in Castle Oztraja, but then too that change eliminated most, if not all, of the lockpicking Thfs there. It hardly means that I think SE fails just because I'm not singing SE's praise for this update here. This is just one part of the update that I'm going "meh" on.
__________________ ![]() You have the right to remain silent, anything you say can and will be misqouted and then used against you. | |
| | |
| The following user says "Thank You" to Vyuru for above post: | TheGrandMom (11-19-2008) |
| | #69 | |
| lolGalkaMage | Re: December Version Update Preview (11/17/2008) Quote:
Then, after I had a chance to visit these zones more and more often, traveling across them started to become a chore. I was growing up, maturing if you will. Now, it seems that SE is allowing the game to mature as well. Sure new players will still (hopefully) feel the same excitement/bewilderment that I felt as they adventure across the world for the first time, but there is no reason that EVERY trip from point A to point B should take a long time. These small changes are allowing people to actually play more the game. While any one of these changes seems fairly minor, together, they have a great impact and make the game more enjoyable for new and old players alike. | |
| | |
| | #70 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
Posts: 4,100 Style: Light Theme V6 Thanks: 228
Thanked 501x in 323 Posts
| Re: December Version Update Preview (11/17/2008) Whoah. ![]() ![]() I know I should just ignore you (the same way one ignores the crazy person mumbling nonsense in the subway) but I'm kinda curious. What exactly are the voices talking about this time?
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
| | |
| | #71 | |
| Brooklyn Rage Bronze Ribbon of Service | Re: December Version Update Preview (11/17/2008) Quote:
Nothing to see here guys, ignore the troll. Leave it alone under its bridge.
__________________ Cleverness - Hades 75BLU/75RDM/69NIN/60SAM/57SMN DRK/NIN/WHM/BLM/SCH/WAR/PLD subs | |
| | |
| The following user says "Thank You" to Clever Ninja for above post: | Yellow Mage (11-19-2008) |
| | #72 | ||
| Simon the Digger Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,401 Style: Light Theme V7 Thanks: 887
Thanked 1,741x in 966 Posts
My Mood: | Re: December Version Update Preview (11/17/2008)
Whoops, I had missed this post entirely. Quote:
Quote:
Pretty sure the devs stated in one of the interviews that they had their hands full with expansion content and that they'd start implementing stuff people kept requesting when they got that out of the way. You can't really expect them to work on adding dozens of zones, quests, NPCs, jobs, armor types, missions, endgame activities, and battlefield types (while making sure the game doesn't break because of these additions) while also implementing every minor/convenience-related petition the players ask for. Sure, a lot of this shit is probably easy to implement but many other things such as adding PvP, NPC fellows, the two-handed weapon update, the TP floor change, chocobo raising/racing and Level Sync are not (and it's not like they hadn't done other convenience/non-expansion updates before, which goes to show that the list of non-expansion things to add really is long.) Last edited by Armando; 11-19-2008 at 10:08 AM. | ||
| | |
| | #73 | |||
| Interior Decorator Bronze Star | Re: December Version Update Preview (11/17/2008) Quote:
Quote:
And if they lowered repop times on coffers when they were most popular, it would have been when they added AFs. But even then there wasn't as big of a need and the crowds died die in time. And since then there has always been a steady amount of people hunting and popping coffers. But before when this was a "rite of passage" or something nowadays it's just not that hard. Which is one of the main points of changing these things now, most of these low level situations just aren't as difficult or impressive as they used to be, so there's no need to maintain an artificial difficulty to these now simple tasks. That and the fact that during ToAU they were too focused on other things to go back and change stuff like this. Quote:
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |||
| | |
| | #74 |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 6,408 Style: Light Theme V7 Thanks: 1,464
Thanked 548x in 384 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) But now I'm curious!
|
| | |
| | #75 | |||
| The Closer Super Moderator Mythril Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
Posts: 7,303 Style: Light Theme V7 Thanks: 344
Thanked 1,218x in 726 Posts
My Mood: | Re: December Version Update Preview (11/17/2008) Quote:
Quote:
Quote:
__________________ Beauty often seduces us on the road to truth...and triteness kicks us in the nads. | |||
| | |
![]() |
| Tags |
| december, preview, update, version |
| Thread Tools | |
| Display Modes | |
| |