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Old 11-14-2008, 11:42 AM   #16
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

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Old 11-14-2008, 12:20 PM   #17
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

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There's got to be some kind of limit to this.

I imagine that each maze will be active for so many weeks and/or each player or account is limited to so many mazes.


But WOO HOO!!!! :O

Think they'll let us put most NMs (I doubt we can add mobs like Fafnir...) into our mazes?! ^_^ I wonder if there will be a dynamis-like restriction (can only enter once every 3 days)
Money in and of itself will be one of the major limits
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Old 11-14-2008, 12:25 PM   #18
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

Or even worse if you got to make your own mob combinations. *Thinks of Undead BLM Pixies* Actually thats kinda scary but it'd be kinda cool lol.
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Old 11-14-2008, 01:47 PM   #19
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

*pulls over this speculation train*

woh woh hold on, lets not start his BS again -.-

Lets not start thinking of these crazy ideas....

I am sure monster and treasure, and everything else will have reasonable limits, monster placement, will be limited to mobs and class combos that area already ingame.
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Old 11-14-2008, 01:55 PM   #20
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

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Lets not start thinking of these crazy ideas....
No, you.

See, there really isn't a hell of a lot to discuss in this case (and many like it) without speculation. Sure, everyone could chime in with a simple "Neat" or "Lame," but seriously, what else do you expect the conversation to turn to? Opining on whether or not it should be a moblin located in Jeuno? Commenting on the quality of the art included with the teaser?

And why would anyone come to a discussion forum if not for discussion? Speculation is where it's at, baby. Don't be hatin'.
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Old 11-14-2008, 03:17 PM   #21
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

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my god, they are acutely adding this o.0

I remember them talking about it.....but we all know how SE is, I figured it would not happen ;p
They distinctly said that this thing may not have even happened. And yet, here it is, distinctly before . . . ah, screw it, you all have heard it before.

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The issue that shall not be named aside, this has the potential of awesome, especially if it isn't a 75-onry deal, which it doesn't seem to be. I'll be in the middle of raising a Chocobo when the update comes out, though. Which reminds me . . .
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Old 11-14-2008, 04:14 PM   #22
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

Yay, the update I've been waiting for. I will create the dungeon to end them all.
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Old 11-14-2008, 04:22 PM   #23
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

Go go infinite dungeon!

@- @ .hack//sign ftw
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Old 11-14-2008, 04:49 PM   #24
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

Bunny Dungeon of Doom!

Because there will always be a cute, fluffy bunny in Vana'diel that can kill you.
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Old 11-14-2008, 05:46 PM   #25
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

Mal gets a head start on screwing with other people's speculations by posting a *literal* red herring.

"Self-improvement-minded", to me, seems to imply that you could get exp from mazes - possibly not just the exp you get from mobs you find in them, but also an additional reward for completing/solving the maze?

"Every Maze Monger customer will be provided with a Maze Tabula" - limit one maze per character, at a time?

I wonder what safeguards will be in place to stop people from creating very easy mazes with no side branches, but with 10 copies each of Argus, VE and LL. (Or on the other hand, putting AV or DL 10 feet from the entrance.) And then running them 100 times a day until they have all the drops.

Maybe they just won't allow NMs, or the construction cost for mazes that include NMs might be *really* high.

Will you be able to explore mazes in groups? The article doesn't say. Obviously this has major implications for anyone planning to put a few HNMs in their maze (if that's even possible).
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Old 11-14-2008, 07:34 PM   #26
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

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Mal gets a head start on screwing with other people's speculations by posting a *literal* red herring.
I try :3


>.> I thought it was funny. Also, BG beat ya to the bunny maze. Someone also apparently wants to make a nest of 1000 G Colibri DOOM @.@;

I'm curious about how they're going to set the "Rewards" because obviously they're not about to let us add oh say Ridill/Fafnir at our leisure. I'm excited, but I'm not going to hold out for any miracles here either.
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Old 11-14-2008, 07:59 PM   #27
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

People think Bunny and G. Colibri Mazes are the most wicked and devious thing they can come up with?

I was thinking more of something far more evil - mimics, hobgoblins, hippogryphs and Nightmare Dhamels. Oh, let's not forget the tonberries, cactuars, puddings, soulflayers and bombs.

Of course, this would not be popular with people unless somehow also rewarding. If a dungeon is to be used for EXP purposes, I'd have to load it with colibri, imbs and basically anything weak to piercing. If I had to go this route, I'd still throw a soulflayer in just to fuck with people

But obviously SE isn't going to spill the beans on this new system til Fanfest, so there's not much to speculate on. However, I'd hope there would be some kind of ranking system for things like challenge and popularity. I also hope the reward system would be more geared toward the success of your dungeon rather than obtaining rewards from within the dungeon itself. Perhaps small rewards from the dungeon, but bigger ones for the creators.

I'm not expecting make-your-own-Nyzul here, definately not expecting existing NMs to be placed inside.

I wouldn't be surprised, however, if they eventually find a way to hook player-made pankration mobs into this. It would add yet another reason to keep Pankration going, ZNMs aside.

I'm also hoping for a reasonable level requirement to be placed on this, because if RMTs are able to just whip up el-cheapo Colibri dungeon then this system would be terribly broken and they could make revenue on it.

But then, I don't see colibri happening in this at all. There are mobs and there are dungeon mobs, Colibri don't strike me as very dungeon-esque.
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Old 11-14-2008, 08:27 PM   #28
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

Make the dungeon start with Colibris just to make people think it will be easy. Then when they turn the corner there's like 20 tonberries lined up, and mimics around them (which n00bs will try to open while fighting off the Tonberries, thus creating more problems).
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Old 11-14-2008, 11:06 PM   #29
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

On that note, what the fuck is with all the level editor stuff lately?

LBP, that god awful Banjo Kazooie game, and now SE announces this >_>


Or is it all just a really freaky coincidence? And BBQ, there's nothing more evil than a bunny.

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Old 11-14-2008, 11:16 PM   #30
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Re: Moblin Maze Mongers Set to Open for Business in Jeuno! (11/14/2008)

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On that note, what the fuck is with all the level editor stuff lately?

LBP, that god awful Banjo Kazooie game, and now SE announces this >_>
I seriously doubt the concept has anything to do with Little Big Planet, this isn't exactly anything new. Perhaps not common in MMORPGs, but its been done. And pardon me for saying so, but LBP is has more unoriginal concepts coming from the community and DL content (FFVII, MGS, game-themed DL content plans, I'm lookin' right at you).

Also, there's been elements of other games in previous content.

Chocobo Breeding & Kamp Kweh = Nintendogs
Chocobo Racing = horse racing sim
Pankration = SMT/Pokemon homage, not to mention Monster Arena from FFX

PvP is more original than the other misc content, really. Well, except Brenner, that's just Capture the Flag. But Ballista is like soccer, you just have to kill someone before you can score.
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