| |||||
| | #1 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
Posts: 3,984 Style: Light Theme V7 Thanks: 139
Thanked 500x in 274 Posts
My Mood: | September Version Update Preview: Part Two (09/03/2008) ![]() Adventurers of all stripes can look forward to enhancements galore in the upcoming September version update, designed to make questing in Vana'diel more gratifying than ever! If the first preview wasn't enough to whet your appetite, today we have the latest scoop on increased experience and the Myriad Arms of Balrahn quest sequence that will at long last allow players to forge these mysterious and highly anticipated mythic weapons. Dying to know more? Just read on!
__________________ ![]() OMGGGGGGGGGGGG heartframe.tumblr.com Quote:
| |
| | |
| | #2 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
Posts: 3,984 Style: Light Theme V7 Thanks: 139
Thanked 500x in 274 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008) Experience Boost Loyal readers already know that the new Level Sync system and automatic scaling-down of equipment will add a heretofore unheard-of level of freedom to party-based adventuring, but that isn't the least of it! With the new version update, there will be more experience to be had as well! Previously, enemies classified as "easy prey" or "a decent challenge" would provide a relatively paltry amount of experience points, leaving career-minded adventurers understandably dismayed. No more, however! Vanquishing these monsters will now lead to substantially larger helpings of EXP, to better reward players for braving the challenges these still-formidable foes present. Information on the Level Sync system and equipment scaling can be found here. "Nyzul Isle Investigation" Gets an Overhaul The mythic weapon and new weapon skill quests have previously (07/29/2008) been introduced in this space. Today, we'd like to bring you the latest details on these quests that have the potential to transform you into one of the most lethal adventurers in the realm. The conditions for embarking upon the new weapon skill quests will be twofold: you must be enlisted as a mercenary in Salaheem's Sentinels, and you must be in possession of the job-specific weapon from the "Nyzul Isle Investigation" Assault mission. The requirements for completing these quests will vary depending on how far you have progressed in Nyzul Isle, so it will behoove adventurers to be thorough in their reconnaissance of that murky labyrinth. At the same time, an assortment of tweaks will be made to ensure that the mission goes smoothly:
That sums up the major changes planned for the Nyzul Isle Investigation in the upcoming version update. Players who have already embarked upon the quest sequence for their mythic weapon may tackle the new weapon skill quests concurrently. Those players who have already received their Nyzul weapon and entrusted it to Abquhbah, however, are encouraged to travel back to the Isle and acquire the weapon once more. * Abquhbah will return your weapon if asked politely, but please note that this will result in all mythic weapon quest data from "Duties, Tasks, and Deeds" onward being cleared from your record. For previously released details on mythic weapons and the new weapon skills, please refer here. me sez: If this update is half of what it promises to be, I will enjoy it.
__________________ ![]() OMGGGGGGGGGGGG heartframe.tumblr.com Quote:
Last edited by Balfree; 09-03-2008 at 04:06 AM. | |
| | |
| | #3 |
| Atheist in a foxhole. Brass Ribbon of Service Join Date: Dec 2004 Location: Sacramento, Ca.
Posts: 1,020 Style: Light Theme V7 Thanks: 1,227
Thanked 262x in 160 Posts
| Re: September Version Update Preview: Part Two (09/03/2008)
The exp boost for EP and DC sounds juicy... but doesn't that simply promote yet more burn-style parties? On the other hand, I suppose I'm being pessimistic. This could be a rather nice promotion for low-man parties.
__________________ BurningPanther is DEAD. Long live Sunrider. "There's always hope...only because it's the one thing nobody's figured out how to kill yet." Heroes don't accept the world the way it is. They fight it. My Brute is incredibly stupid, but he's got balls of granite. |
| | |
| | #4 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
Posts: 3,984 Style: Light Theme V7 Thanks: 139
Thanked 500x in 274 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008)
I hope it promotes low-man parties more than it does burn-style parties too, and soloing will become a lot more viable now, BSTs rejoice, too. To be perfectly honest, I always felt like SE didn't plan FFXI to be 6-man-or-no-cigar for experience points, Incredibly Tough enemies do not seem like the main prey you should be hunting, I always felt like hunting for EMs and Ts made more sense, which removes the need for 6 people parties. I say this because on all previous FF titles, your enemies (if following the game without grinding on purpose just for level ups) were never "Incredibly Tough", more like "Even Matches", and in before the "FFXI is hardly like the other FF titles in many ways", it doesn't change the way I feel.
__________________ ![]() OMGGGGGGGGGGGG heartframe.tumblr.com Quote:
| |
| | |
| | #5 | |
| Atheist in a foxhole. Brass Ribbon of Service Join Date: Dec 2004 Location: Sacramento, Ca.
Posts: 1,020 Style: Light Theme V7 Thanks: 1,227
Thanked 262x in 160 Posts
| Re: September Version Update Preview: Part Two (09/03/2008) Quote:
If it's not gonna bear much identity to the titles that preceded it, why bother calling it Final Fantasy? Just slap "Everquest" on the box and be done with it. But I digress. On the one hand, IT hunting served a purpose; if you wanted to get the job done right, you'd create a balanced party: Tank, healer, support/hybrid, a few DDs(magical or otherwise). It promoted critical thinking when building a party. Unfortunately, it doesn't allow much room for flexibility. However, hunting EM-T provides much more flexibility in party construction, though it has proven to be almost as job-exclusive as the former. With the experience bump on EP-DC, we could potentially see the ascent of low-man, hybrid-friendly parties, more accommodating toward those less specialized jobs that may be less popular with the above party concepts. Between the existence of the first two and the potential development of the third, we could finally see a compromise available for many players. Of course, this is all rather wishful thinking.
__________________ BurningPanther is DEAD. Long live Sunrider. "There's always hope...only because it's the one thing nobody's figured out how to kill yet." Heroes don't accept the world the way it is. They fight it. My Brute is incredibly stupid, but he's got balls of granite. | |
| | |
| | #6 |
| Senior Member Brass Ribbon of Service | Re: September Version Update Preview: Part Two (09/03/2008)
Jesus Christ can SE get any more awesome? The Nyzul updates alone are legendary, my Nyzul group already has three people with Lv100 keys, getting more is going to be even easier!
|
| | |
| | #7 |
| Just a glimpse of an ankle Allied Ribbon of Glory | Re: September Version Update Preview: Part Two (09/03/2008)
Man. This just keeps getting sexier. What's next, cutting the death XP penalty? The only problem with updates like this is that it makes me kinda not want to play until it arrives.
__________________ Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs. <3, . . . |
| | |
| The Following 7 Users Say Thank You to Ellipses For This Useful Post: | Akashimo (09-03-2008), Ameroth (09-03-2008), Balfree (09-03-2008), BurningPanther (09-03-2008), lionx (09-04-2008), Malacite (09-03-2008), The Mauva Syndicate (09-03-2008) |
| | #8 | |
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
Posts: 1,949 Style: Light Theme V7 Thanks: 227
Thanked 354x in 220 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008)
Very nice, but I can't help but notice that we'll all need a Nyzul weapon just for the new WS. This makes me do a little "ugh". When I saw "Nyzul Isle Investigation" Gets an Overhaul, I was hoping to see something like "new floor objectives". I should never have a chance of having 3/5 floors be "lamps" floors. I want more objectives. I'm cool with more non-combat ones like the lamps, but gosh they get obnoxious. Still, all the changes are quite glorious.
__________________ Quote:
| |
| | |
| | #9 |
| Grass eater Join Date: Nov 2007 Location: North Gustaberg
Posts: 6 Style: Light Theme V7 Thanks: 0
Thanked 0x in 0 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008)
"substantially larger helpings of EXP" I wonder how much exp they will yield, 100 exp per DC maybe? |
| | |
| | #10 |
| Junior Member Join Date: Oct 2006 Location: Athol, MA
Posts: 184 Style: Light Theme V7 Thanks: 78
Thanked 34x in 25 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008)
The conditions for embarking upon the new weapon skill quests will be twofold: you must be enlisted as a mercenary in Salaheem's Sentinels, and you must be in possession of the job-specific weapon from the "Nyzul Isle Investigation" Assault mission. This part annoys me. they said you could do the new weapon skills even without the new weapon, but what the hell is the point, if you need the new weapon just to get it in the first place. |
| | |
| | #11 | |
| Junior Member Join Date: Apr 2003 Location: Montreal
Posts: 110 Style: Light Theme V7 Thanks: 31
Thanked 2 Times in 1 Post
| Re: September Version Update Preview: Part Two (09/03/2008) Quote:
__________________ Guide to pay your JP POL (Japanese Playonline) account by michaeldue here >>> http://www.ffxi-europe.com/ Kudos to michaeldue !!! | |
| | |
| | #12 | |||
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
Posts: 3,984 Style: Light Theme V7 Thanks: 139
Thanked 500x in 274 Posts
My Mood: | Quote:
Quote:
__________________ ![]() OMGGGGGGGGGGGG heartframe.tumblr.com Quote:
| |||
| | |
| | #13 | |
| Interior Decorator Bronze Star | Re: September Version Update Preview: Part Two (09/03/2008) Quote:
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |
| | |
| | #14 |
| Play toy Brass Ribbon of Service Join Date: Nov 2003 Location: England
Posts: 1,220 Style: Light Theme V7 Thanks: 156
Thanked 180x in 89 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008)
Decent exp for killing EP and DC mobs? Does this mean you'll be able to solo to max level in a realistic timeframe? I wonder if all the die hards are screaming this is another step towards making FFXI like the game that shall not be mentioned. Sounds like an excellent change though. One more incentive for me to return. |
| | |
| The following user says "Thank You" to Grizzlebeard for above post: | BurningPanther (09-03-2008) |
| | #15 |
| The Architect Brass Ribbon of Service Join Date: Nov 2005 Location: Lincoln, UK
Posts: 1,240 Style: Light Theme V7 Thanks: 274
Thanked 168x in 118 Posts
My Mood: | Re: September Version Update Preview: Part Two (09/03/2008)
I am watching this with interest, it has been a long time since I played teh game and one of the things that stopped me was teh lvling thing now with these added extras it could well promote me to return (depending on how long it takes me to get bored of spore which gets released on Friday YEY!!!!!) I will await what peoples experiences are with this exp boost and you could well see the return of the Paladin galka "Brickshouse" on a server near you.
__________________ Brickshouse - The returning Galka. - Kujuta - PLD 47 / WAR 39 / MNK 33 /DNC 19 / SAM 32 / DRG 28 / RDM 23 / BRD 9 / WHM 9 / BLM 6 / THF 23 / DRK 14 / SMN 12 / RNG 14 / NIN 16 Dovtestchar - Galka - Hades -Test character for Starting from Scratch? is it easy? Thread - MNK The Architect - The Mithra of Design - WAR 12 / RDM 12 / MNK 12 / THF 12 (low levels tutorial testing character) |
| | |
![]() |
| Tags |
| preview, september, update, version |
| Thread Tools | |
| Display Modes | |
| |