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Old 06-05-2008, 06:08 AM   #61 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Not to get started on stat speculation.... (but that's what I'm gonna do anyway)

I'd like to see the new PLD sword have a "enhances resistance to all status ailments" on it that's actually potent. Like a passive, half-power Fealty.

I think that'd go longer than more hate cumulation, right now.



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Old 06-05-2008, 08:06 AM   #62 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Originally Posted by Lmnop View Post
Or maybe old items (Like Ray's Joyeuse) will drop from these new monsters. Sorta the reverse of the rare/ex NM drop change thing.
Man I hope so. But if not it would still be great getting something like an Enhancing Dagger and an "occasionally attacks twice" one (with a decent DMG rating) from it.

Unless they are already in the game and I don't know about them that is.

Edit > For a PLD sword how about one with double added effect with a 50% chance each? Something along the lines of a 1/5 potency En-voke and a strong En-light effect (100-150 added damage).

With a nifty Emnity +6 stat and maybe Physical/Magical dmg taken -5%.



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Old 06-05-2008, 10:04 AM   #63 (permalink)
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Re: New Notorious Monsters (06/04/2008)
As long as we're on this Nyzul tangent, I'd like to see 10% dmg down on the new sword (to go along with Defending Ring and the Valhalla gear) and for the BLM staff to basically encompass all 8 HQ staves in one (+15% MAB/MACC) to save on inventory space and maybe some other extra doodad, like a huge boost to magic bursts.





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Old 06-05-2008, 11:22 AM   #64 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Gawd dang it SE why the hell did you have to do and do that?

Haven't you claimed to fix enough this patch? I mean seriously, now you're going to make some Notorious Monsters actually worthwhile to persue? Damnit don't I have enough good things in this game to keep me occupied with?

Why couldn't you just keep the system the same and leave it horribly broken for the bots to dominate claims on so I would brush it off as something I'd never want to involve myself with, eh? Now I gotta sit and wonder if any of these NMs are ones I wanna do, and then decide if there's a linkshell I actually want to do them with.

Damn SE, its like you want me to play this game seriously or something.

QUIT FIXING STUFF!

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Old 06-05-2008, 12:29 PM   #65 (permalink)
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Re: New Notorious Monsters (06/04/2008)
. . . {I'm sorry} Hyrist, but that just lacked funny.

Hey, that's what this forum needs more than a {No thanks!} button: an {I'm sorry.} button! FAR more potential applications than {No thanks!}!



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Old 06-05-2008, 12:54 PM   #66 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Originally Posted by Hyrist View Post
Gawd dang it SE why the hell did you have to do and do that?

Haven't you claimed to fix enough this patch? I mean seriously, now you're going to make some Notorious Monsters actually worthwhile to persue? Damnit don't I have enough good things in this game to keep me occupied with?

Why couldn't you just keep the system the same and leave it horribly broken for the bots to dominate claims on so I would brush it off as something I'd never want to involve myself with, eh? Now I gotta sit and wonder if any of these NMs are ones I wanna do, and then decide if there's a linkshell I actually want to do them with.

Damn SE, its like you want me to play this game seriously or something.

QUIT FIXING STUFF!

[/sarcasm]
I think this is an improvement over the "How dare SE fix something when some other thing is clearly more broken" lament that we so commonly see in patch threads.



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Old 06-05-2008, 01:09 PM   #67 (permalink)
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Re: New Notorious Monsters (06/04/2008)
The new NM system sounds boss



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Old 06-05-2008, 01:39 PM   #68 (permalink)
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Re: New Notorious Monsters (06/04/2008)
This must have been designed by the same people who came up with Limbus, Campaign Ops, Nyzul and Assault because it falls more under the "stuff you can do with friends" concept instead of "shit you have to do with assholes" concept.





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Old 06-05-2008, 04:29 PM   #69 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Originally Posted by Omgwtfbbqkitten View Post
This must have been designed by the same people who came up with Limbus, Campaign Ops, Nyzul and Assault because it falls more under the "stuff you can do with friends" concept instead of "shit you have to do with assholes" concept.
What happens when your friends are the assholes?
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Old 06-05-2008, 04:35 PM   #70 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Originally Posted by Sevv View Post
What happens when your friends are the assholes?
Then you are just screwed.



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Old 06-05-2008, 05:32 PM   #71 (permalink)
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Re: New Notorious Monsters (06/04/2008)
I'm re-reading the initial post...

Um. Are we going off the deep end? I'm not saying I'm right, but what in the bit of S-E news actually says anything about changing other places?

Basically, what this article says is "Next Update: More pop NMs! This time, with loot available as a reward!"

I don't see anything saying these will drop abjurations or gear to compete with Salvage gear or Kraken-weapons.

I just think we need to be a bit more pessimistic about this update, is all.



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Old 06-05-2008, 05:46 PM   #72 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Alphabet:

Quote:
the development team has decided to implement some changes to make the excitement of NMs—even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.
I don't think they'd be comparing them to Sky and Sea if they didn't have some great rewards.



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Old 06-05-2008, 05:55 PM   #73 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Using phrasing along the lines of "NMs of the same caliber as Sky and Sea NMs" speaks more of their difficulty and epic factor than rewards if you ask me. Yeah, the rewards will probably be good, but I have to side with Lmnop in that it'd be foolish to expect an easy way to get hard drops like Abjurations.



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Old 06-05-2008, 06:52 PM   #74 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Originally Posted by Armando View Post
Yeah, the rewards will probably be good, but I have to side with Lmnop in that it'd be foolish to expect an easy way to get hard drops like Abjurations.
No one's asking for an easy way to get that stuff, but this system they're introducing seems a tad more progressive than standing in a zone and competing with a bunch of claimbots or sky RMT.

The problem with Sky and Kings is that its just sitting in a zone kind of playing FFXI as opposed to actually playing it. Lots of camping, ooh a window, then back to PSP or whatever you were doing if someone's claimbot didn't get it or the window passed.

Thrilling.

The only way SE can really fuck this up is if NMs are required to camp to make this thing work, then we're back at square one.





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Old 06-05-2008, 06:58 PM   #75 (permalink)
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Re: New Notorious Monsters (06/04/2008)
Just seems exactly as progressive as Nyzul Isle to me.

Once again! I like more Nyzul Isle/Assault/whatever systems where everyone can participate. But I'm not going to consider this a "Ground HNM fix" until I know the facts.



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