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Old 05-16-2008, 01:14 PM   #16
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Re: The 8th Vana'diel Census (05/16/2008)

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Originally Posted by Aksannyi View Post
Lol true that.

Of course all of my characters have always counted, I enjoy leveling my mules when I don't feel like being bugged on my main.
this is so me lately.
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Old 05-16-2008, 02:31 PM   #17
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Re: The 8th Vana'diel Census (05/16/2008)

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Originally Posted by S-E
Because more jobs are regarded as frontline jobs, most backline players tended to select the exact same jobs. Also, when choosing a support job, there are more diverse frontline jobs than backline.
If someone thinks, “Hey, I want to help my friends out with restoration and strengthening magic,” the two jobs that come to mind are white mage and bard, but when a character chooses one of the initial jobs, they almost always choose white mage.
On the other hand, if someone thinks, “I want to attack with a weapon and deal lots of damage,” a plethora of jobs comes to mind such as warrior, monk, and thief.
This.

Also, Jefe, would you say my damage is 1337?
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Last edited by Yellow Mage; 05-16-2008 at 02:33 PM. Reason: I wonder if they didn't include mules in the Main Job count, as that would obviously be biased in the starter jobs' favor.
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Old 05-16-2008, 02:47 PM   #18
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Re: The 8th Vana'diel Census (05/16/2008)

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Originally Posted by Aksannyi View Post
Lol true that.

Of course all of my characters have always counted, I enjoy leveling my mules when I don't feel like being bugged on my main.
I love doing this. I've been doing a lot, too.
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Old 05-16-2008, 03:01 PM   #19
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Re: The 8th Vana'diel Census (05/16/2008)

My lowest mule job level was 7 even before Mog Bonanza was announced (though I don't remember quite when I got Moh past MNK4, but I think I was farming Rabbit Hides at the time...)

Highest mule job level is 10, but then I have three 'main' characters, even though the third gets little enough attention to have yet to unlock her intended main job (DRG).
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Old 05-16-2008, 03:14 PM   #20
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Re: The 8th Vana'diel Census (05/16/2008)

So they're still claiming to have 500k players? A static playerbase over three years, that's some achievement...
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Old 05-16-2008, 03:22 PM   #21
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Re: The 8th Vana'diel Census (05/16/2008)

Still waiting for someone to point out this magical use of brass and copper ingots to cheaply hit 50 GS..
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Old 05-17-2008, 08:44 AM   #22
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Re: The 8th Vana'diel Census (05/16/2008)

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Originally Posted by Malacite View Post
Still waiting for someone to point out this magical use of brass and copper ingots to cheaply hit 50 GS..
How is someone going to point out something that doesn't exist? The vast majority of recipes from level 40 to 50 in GS require either Gold or Mythril. And the ones that don't require other materials which are still more expensive than brass and copper ingots.

I consider 1 to 40 on GS to require an acceptable cost, though I would require more than just brass and copper. 40 to 50 could be done "cheaply", but only if the market on gold ingots was in the right condition. But using just copper ingots, brass ingots, and nothing else that was expensive than those two ingredients? Total pipe dream.
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Old 05-17-2008, 08:53 AM   #23
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Re: The 8th Vana'diel Census (05/16/2008)

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How is someone going to point out something that doesn't exist? The vast majority of recipes from level 40 to 50 in GS require either Gold or Mythril. And the ones that don't require other materials which are still more expensive than brass and copper ingots.
Well then why did SE put it right there in the Census on craft skills? It has to be legit since they obtained this data from people playing the game so wtf...
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Old 05-17-2008, 10:22 AM   #24
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Re: The 8th Vana'diel Census (05/16/2008)

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Originally Posted by Grizzlebeard View Post
So they're still claiming to have 500k players? A static playerbase over three years, that's some achievement...
I am starting to wager that a large chunk of those are secondary accounts used to PL and mule 24/7. Heck I know one guy whos using 5 seperate accounts now lol.

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this is so me lately.
So your Tomz huh?

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Still waiting for someone to point out this magical use of brass and copper ingots to cheaply hit 50 GS..
No clue
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Old 05-17-2008, 12:26 PM   #25
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Re: The 8th Vana'diel Census (05/16/2008)

Quote:
Originally Posted by Malacite View Post
Still waiting for someone to point out this magical use of brass and copper ingots to cheaply hit 50 GS..
I think they're just trying to say that people are producing more mythril ingots to bridge up to the gold dust recipe. Gold dust caps at 47 if the wiki is correct and uses one brass and one copper ingot.
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Old 05-17-2008, 02:18 PM   #26
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Re: The 8th Vana'diel Census (05/16/2008)

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Well then why did SE put it right there in the Census on craft skills?
Because the intern that was assigned with the task of cobbling this report together didn't know any better?

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It has to be legit since they obtained this data from people playing the game so wtf...
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Old 05-17-2008, 02:22 PM   #27
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Re: The 8th Vana'diel Census (05/16/2008)

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"There are three kinds of lies: lies, anything SE says (ever!), and statistics."
improved.
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Old 05-19-2008, 10:40 AM   #28
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Re: The 8th Vana'diel Census (05/16/2008)

My guess is it's another situation where the translation was botched. I think that the reference to taking Goldsmithing to 50 on Brass and Copper refers to those being the ingredients for Gold Dust. At the moment, Vellum seems to be the only known recipe that uses Gold Dust, but unless this is another translation issue it sounds like it's strongly implied that there's another recipe that uses Gold Dust. However, the explanation that Mythril Ore, Copper Ingot, and Brass Ingot are key raw ingredients used in a progression from 40-50 also makes a certain amount of sense. I am unfortunately nowhere near fluent enough to look over the Japanese version for comparison (3 semesters doesn't go that far)...
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