03-06-2008, 03:27 AM | #1 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,966 Bank: 18,026 Total Gil: 21,993 Donate | New Battle Adjustments (6 March 2008) Job and Battle System Adjustments (03/06/2008)
A number of job and battle system adjustments have been scheduled for the next version update.
New Magic and Job Abilities 
A host of new magic and job abilities will be added to a number of jobs for the next version update. For example, teleport spells for the white mage, a warp spell for the black mage, sneak ninjutsu for the ninja, elemental spirit MP absorption ability for the summoner, and new automaton weapon skills for the puppetmaster. 
Additions and adjustments are also in store for the two new jobs introduced in the Wings of the Goddess expansion.
For the dancer, adjustments will include shortened ability delay to six seconds for all waltzes used when trance is in effect. Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.
Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.
Shortened Immobility Duration
The issue whereby certain restoration magic causes the character to become temporarily immobile, will be addressed. Up until now, casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete, even after they have assumed battle stance. This immobility duration will be reduced drastically with the next version update.
Bout damn time. Sauce for this shit.  Last edited by Balfree : 03-06-2008 at 04:01 AM. Reason: Really, they wait all this time for a brief note like this? C'mon... | | ::Quote Selected:: | | The Following 10 Users Say Thank You to LilithAngel For This Useful Post: | | | 03-06-2008, 03:33 AM | #2 (permalink) | | RNG for life! Join Date: Jun 2006 Location: Tampa, Florida Posts: 313 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 19x in 13 Posts Gil: 8,223 Bank: 0 Total Gil: 8,223 Donate | Re: New Battle Adjustments (6 March 2008) About time they show us the good stuff. It's a shame that Samurai isn't part of this update. Perhapses in the next four months. >.> | Originally Posted by FFXI's view on other MMORPGs | | 'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?" | Dymlos
Bahamut server
Lv 75 Ranger | | ::Quote Selected:: | | 03-06-2008, 03:35 AM | #3 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,966 Bank: 18,026 Total Gil: 21,993 Donate | Re: New Battle Adjustments (6 March 2008) Prolly missed the part where they said "several jobs." That doesn't nessesarily mean SAM is out, just that they're being lazy asses and giving out Cliff Note's update posts.  | | ::Quote Selected:: | | 03-06-2008, 03:35 AM | #4 (permalink) | | Play toy Join Date: Nov 2003 Location: Washington, England Posts: 925 Style: Light - Version 6 My Mood: Thanks: 80 Thanked 86x in 41 Posts Gil: 5,669 Bank: 0 Total Gil: 5,669 Donate | Re: New Battle Adjustments (6 March 2008) | Quote: | | sneak ninjutsu for the ninja | Whilst this is very nice and all, why did it take so damn long to ever make it in to the game? | | ::Quote Selected:: | | 03-06-2008, 03:42 AM | #5 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,966 Bank: 18,026 Total Gil: 21,993 Donate | Re: New Battle Adjustments (6 March 2008) That would describe about 50% of the shit that's in the game now or coming in this update: cuz SE is slow on the draw. Srsly.  | | ::Quote Selected:: | | The following user says "Thank You" to LilithAngel for above post: | | | 03-06-2008, 03:42 AM | #6 (permalink) | | Nonoriri FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,455 Style: Light - Version 6 My Mood: Thanks: 135 Thanked 556x in 296 Posts Gil: 26,618 Bank: 0 Total Gil: 26,618 Donate | Re: New Battle Adjustments (6 March 2008) | Quote: | | Whilst this is very nice and all, why did it take so damn long to ever make it in to the game? | Because...
OHGODWTF NINJA DOESNT NEED TO BE MORE BROKEN Y DO U DO THIS TO UR LOYAL FANS SE Y DONT U BELIEVE IN BALANCE WHAT!????
...that's why. | | ::Quote Selected:: | | 03-06-2008, 03:48 AM | #7 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,811 Style: Light - Version 6 My Mood: Thanks: 229 Thanked 593x in 384 Posts Gil: 3,807 Bank: 63,973 Total Gil: 67,781 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by LilithAngel | New Magic and Job Abilities
[...] For example, teleport spells for the white mage, a warp spell for the black mage, sneak ninjutsu for the ninja, elemental spirit MP absorption ability for the summoner, and new automaton weapon skills for the puppetmaster. | Hmm. Didn't list RDM front line update. Oh well, it doesn't exclude it, either, with the language of "For example".
Throwing SMN a biscuit is good, though; certainly long overdue. Saving NIN everywhere some Gil is good; just hope they don't use this as excuse not to carry Sairui-Ran and Kaginawa. Can't argue with more transportation spells, as long as they come with bonus of a little quest and story. Originally Posted by LilithAngel | | Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time. | Frankly, I'm a bit surprised; I'd thought S-E would save reduction in charge time and number of stratagems for meriting. Originally Posted by LilithAngel | Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.
Shortened Immobility Duration
The issue whereby certain restoration magic causes the character to become temporarily immobile, will be addressed. | GUI update and fixes! Minor as they are, yay!
* * *
If we're not allowed to shoot the messengers, probably shouldn't attribute good news to the messengers, either. Making an exception, though: Thanks!  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 03-06-2008, 03:56 AM | #8 (permalink) | | Hungry hatter Brain of Knowledge Join Date: May 2006 Posts: 1,437 Style: Light - Version 6 Thanks: 104 Thanked 257x in 169 Posts Gil: 129 Bank: 16,500 Total Gil: 16,628 Donate | Re: New Battle Adjustments (6 March 2008) Here's hoping the status icon changes include a differentiation between Light and Dark Arts.
And yeah, it's about time on the cure freeze. I don't so much care one way or the other about sneak ninjutsu. I'm sure it'll be handy. So much for leveling alchemy on oils when I get there, though. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 03-06-2008, 03:58 AM | #9 (permalink) | | red means NO Super Moderator Join Date: May 2004 Location: Portugal Posts: 2,701 Style: Light - Version 6 My Mood: Thanks: 53 Thanked 144x in 85 Posts Gil: 14,474 Bank: 0 Total Gil: 14,474 Donate | Re: New Battle Adjustments (6 March 2008) All of those are what i've been waiting for.
And more!...
I am now excited.
The blm spell should be warpga no? probably. | | ::Quote Selected:: | | 03-06-2008, 04:11 AM | #10 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,966 Bank: 18,026 Total Gil: 21,993 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by IfritnoItazura |
If we're not allowed to shoot the messengers, probably shouldn't attribute good news to the messengers, either. Making an exception, though: Thanks! | Glad to be of service?  lol
But seriously, some of these are a bit overdue, but hopefully this'll be the "OMMFGWTH" update everyone was waiting for. It certainly took its time. | | ::Quote Selected:: | | 03-06-2008, 04:11 AM | #11 (permalink) | | NINOMIYA-KUN!! Oracle of Knowledge Join Date: Oct 2004 Posts: 5,730 Style: Light - Version 6 My Mood: Thanks: 1,403 Thanked 1,146x in 810 Posts Gil: 2,834 Bank: 108,021 Total Gil: 110,854 Donate | Re: New Battle Adjustments (6 March 2008) That's what I'd put my money on. I can't imagine what else they could do with another warp spell. Can't really add the ability to warp people outside your party. I mean, I guess they COULD add an Instawarp type spell, but that would be pretty lame.
I'm interested in the teleport spells. Would be awesome to see COP/TAU areas get some WHM-capable telepoints.  all you do is follow these patterns
for the rest of your gaming life. | | ::Quote Selected:: | | 03-06-2008, 04:14 AM | #12 (permalink) | | Hungry hatter Brain of Knowledge Join Date: May 2006 Posts: 1,437 Style: Light - Version 6 Thanks: 104 Thanked 257x in 169 Posts Gil: 129 Bank: 16,500 Total Gil: 16,628 Donate | Re: New Battle Adjustments (6 March 2008) I think they hinted that the BLM spell would warp you to the nation you're allied to in WotG instead of your home point. I can't remember where I think I saw that, though. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 03-06-2008, 04:29 AM | #13 (permalink) | | NINOMIYA-KUN!! Oracle of Knowledge Join Date: Oct 2004 Posts: 5,730 Style: Light - Version 6 My Mood: Thanks: 1,403 Thanked 1,146x in 810 Posts Gil: 2,834 Bank: 108,021 Total Gil: 110,854 Donate | Re: New Battle Adjustments (6 March 2008) wow that spell would make no sense.  all you do is follow these patterns
for the rest of your gaming life. | | ::Quote Selected:: | | 03-06-2008, 04:40 AM | #14 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,811 Style: Light - Version 6 My Mood: Thanks: 229 Thanked 593x in 384 Posts Gil: 3,807 Bank: 63,973 Total Gil: 67,781 Donate | Re: New Battle Adjustments (6 March 2008) A Warp to the past can make sense, if S-E can come up with a proper story for it. Perhaps if a Regal Cat decides that her helper needs some help to get to the right location in time? ^_^
(Probably would have to make the scroll Rare/Ex in that context, but my BLM will wouldn't sell it anyway.)  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 03-06-2008, 04:42 AM | #15 (permalink) | | Member Join Date: Nov 2005 Location: England Posts: 530 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 40x in 28 Posts Gil: 4,767 Bank: 9,678 Total Gil: 14,445 Donate | Re: New Battle Adjustments (6 March 2008) Well It could save a bit of time on Normal > WoTG travel time. But only the time to warp to your home nation (who doesn't have it set there needs to be shot!) walk otuside, then walk back in the past.
So it could save a wee bit of time.
Only use for warpga I can see is after endgame events when everyone needs a D2. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 02:03 PM. | | |