03-06-2008, 06:39 AM | #31 (permalink) | | Junior Member Join Date: Mar 2007 Posts: 35 Style: Light - Version 6 Thanks: 5 Thanked 0x in 0 Posts Gil: 11,407 Bank: 0 Total Gil: 11,407 Donate | Re: New Battle Adjustments (6 March 2008) Who Hps in WG anymore, Mine is always in Sandy south MH and if i need to go to WG i pay the 300.
Anyway, where is the Blu stuff, I want some new spells and relic, Give us Blu/cor/pup a reason to want to end game people. | | ::Quote Selected:: | | 03-06-2008, 06:58 AM | #32 (permalink) | | Junior Member Join Date: Apr 2006 Location: Iowa Posts: 477 Style: Dark - Version 5 My Mood: Thanks: 18 Thanked 10x in 6 Posts Gil: 4,236 Bank: 4,773 Total Gil: 9,009 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Seaofheather | Who Hps in WG anymore, Mine is always in Sandy south MH and if i need to go to WG i pay the 300.
Anyway, where is the Blu stuff, I want some new spells and relic, Give us Blu/cor/pup a reason to want to end game people. | I've been out of the loop for a while. Who do you pay 300 to in order to get a WG warp?  Thanks for the sig, Selphiie!!
FFXI Xbox360 user ----- BLM 63 / RDM 36/ WHM 42 / THF 25
DRK 26 / BST 21 / DRG 17 / WAR 17 / MNK 10 / SMN 9 / PUP 4 /
BLU 1 / PLD 1 / BRD 1 / RNG 1 / NIN 1 / SAM 1 Bonecraft 63 / Leathercraft 19 / Fishing 7 Windhurst Rank 5 | | ::Quote Selected:: | | 03-06-2008, 07:01 AM | #33 (permalink) | | Boom de yada! Boom de yada! Brain of Knowledge Join Date: May 2006 Posts: 1,676 Style: Light - Version 6 Thanks: 123 Thanked 364x in 231 Posts Gil: 14 Bank: 101,871 Total Gil: 101,884 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Lambeaus | I've been out of the loop for a while. Who do you pay 300 to in order to get a WG warp? | The NPCs in each of the 3 starting nations who give the Lure of the Wildcat quests will, after you complete both Immortal Sentries and their Lure of the Wildcat quest, warp you to Whitegate for 300 gil. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | The following user says "Thank You" to Ellipses for above post: | | | 03-06-2008, 07:03 AM | #34 (permalink) | | Junior Member Join Date: Apr 2006 Location: Iowa Posts: 477 Style: Dark - Version 5 My Mood: Thanks: 18 Thanked 10x in 6 Posts Gil: 4,236 Bank: 4,773 Total Gil: 9,009 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Ellipses | | The NPCs in each of the 3 starting nations who give the Lure of the Wildcat quests will, after you complete both Immortal Sentries and their Lure of the Wildcat quest, warp you to Whitegate for 300 gil. | Holy crap, thanks! I'll have to get that done!!! Thanks for the sig, Selphiie!!
FFXI Xbox360 user ----- BLM 63 / RDM 36/ WHM 42 / THF 25
DRK 26 / BST 21 / DRG 17 / WAR 17 / MNK 10 / SMN 9 / PUP 4 /
BLU 1 / PLD 1 / BRD 1 / RNG 1 / NIN 1 / SAM 1 Bonecraft 63 / Leathercraft 19 / Fishing 7 Windhurst Rank 5 | | ::Quote Selected:: | | 03-06-2008, 07:06 AM | #35 (permalink) | | Brain of Knowledge Join Date: May 2006 Location: Colorado Posts: 1,575 Style: Light - Version 6 My Mood: Thanks: 173 Thanked 107x in 67 Posts Gil: 11,337 Bank: 50,087 Total Gil: 61,425 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Ellipses | Here's hoping the status icon changes include a differentiation between Light and Dark Arts.
And yeah, it's about time on the cure freeze. I don't so much care one way or the other about sneak ninjutsu. I'm sure it'll be handy. So much for leveling alchemy on oils when I get there, though. | You can't level alchemy on oils anyway. You need to H.Q. on those to make a profit.
EDIT:
And about the new warp spell... I am really psyched to see what this is. Even if it's only Warpga, it would save a lot of time in some instances. Just make sure you don't leave someone behind. But what I am really hoping for.... is Warp III. On monsters. Since they don't really have HP they could just... despawn or something?
<Silver Quadav> WTF... that BLM just D3'ed me!
Of course there would have to be restictions, like it doesn't work against NMs, no EXP/drops awarded, or something like that. But it'd be cool.  | Originally Posted by Ellipses | | Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because." | | Originally Posted by MCLV | | A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you. | Last edited by Onionsoilder : 03-06-2008 at 07:15 AM. | | ::Quote Selected:: | | 03-06-2008, 07:17 AM | #36 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,570 Style: Light - Version 6 Thanks: 114 Thanked 1,399x in 846 Posts Gil: 3,633 Bank: 210,459 Total Gil: 214,092 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Onionsoilder | | Warp III. On monsters. Since they don't really have HP they could just... despawn or something? | Wouldn't that just be the spell Death? | | ::Quote Selected:: | | 03-06-2008, 07:20 AM | #37 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,997 Style: Light - Version 6 My Mood: Thanks: 259 Thanked 753x in 408 Posts Gil: 50,076 Bank: 0 Total Gil: 50,076 Donate | Re: New Battle Adjustments (6 March 2008) If you wanted to get technical then mobs do have Home Points, it's where they spawn. In theory, Warp III (as described above, anyways) would teleport them back to their spawn area, then it'd come gunning for you and link everything on the way back. | | ::Quote Selected:: | | 03-06-2008, 07:22 AM | #38 (permalink) | | Junior Member Join Date: Oct 2006 Location: Peachtree City, GA Posts: 175 Style: Light - Version 6 My Mood: Thanks: 70 Thanked 32x in 23 Posts Gil: 4,495 Bank: 29,123 Total Gil: 33,618 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Armando | | If you wanted to get technical then mobs do have Home Points, it's where they spawn. In theory, Warp III (as described above, anyways) would teleport them back to their spawn area, then it'd come gunning for you and link everything on the way back. | Even if the warp were to happen, they would lose aggro as soon as they were warped. Just like Tractor, it would be considered zoning. | | ::Quote Selected:: | | 03-06-2008, 07:24 AM | #39 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,997 Style: Light - Version 6 My Mood: Thanks: 259 Thanked 753x in 408 Posts Gil: 50,076 Bank: 0 Total Gil: 50,076 Donate | Re: New Battle Adjustments (6 March 2008) Not necessarily - don't some NMs that use Mijin Gakure respawn and still have aggro on you? | | ::Quote Selected:: | | 03-06-2008, 07:28 AM | #40 (permalink) | | Junior Member Join Date: Oct 2006 Location: Peachtree City, GA Posts: 175 Style: Light - Version 6 My Mood: Thanks: 70 Thanked 32x in 23 Posts Gil: 4,495 Bank: 29,123 Total Gil: 33,618 Donate | Re: New Battle Adjustments (6 March 2008) They don't actually die, and NMs play by very different rules than regular mobs. When you pull a regular mob out of its normal area, and then it loses aggro, it will despawn and respawn back where it belongs. When you do the same thing with an NM, it will walk back to where it belongs, it does not despawn. | | ::Quote Selected:: | | 03-06-2008, 07:41 AM | #41 (permalink) | | Junior Member Join Date: Feb 2008 Posts: 30 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 5,767 Bank: 0 Total Gil: 5,767 Donate | Re: New Battle Adjustments (6 March 2008) Just curious, how often do updates like these happen?
And I wouldn't be surprised at the summoning a party member idea. WoW actually did a good job with that system. For the thought about summoning people to locked mission areas, Blizzard just made it so that you couldn't summon certain people to certain areas. (For instance, you can't summon someone into an instance they aren't keyed for)  25MNK/18WAR | | ::Quote Selected:: | | 03-06-2008, 07:48 AM | #42 (permalink) | | Pink Mage Brain of Knowledge Join Date: May 2006 Location: Bastok/Illinois Posts: 1,579 Style: Light - Version 6 Thanks: 154 Thanked 182x in 120 Posts Gil: 15,721 Bank: 81,727 Total Gil: 97,448 Donate | Re: New Battle Adjustments (6 March 2008) The "Spell Freeze" removal will be quite awesome. It changes the pulling dynamic for mages and bards significantly.
The "warp" spell might be interesting. It could be a past/present warp or perhaps something to make a BLM like a remote Warp Taru. X-Zone, Mhurron?
Teleport-Bhaflau, Teleport-Arrapago, Teleport-Mea[s], Teleport-Holla[s], Teleport-Dem[s]?
The increased stratagem usage will significantly increase SCH's power especially in the Accession/Manifestation and Ebullience/Rapture. Right now you can maintain Phalanxga for (I can't remember exactly but I calculated it in another thread) like 30 minutes continuously. Increasing both the max charges and the rate of return will significantly increase the scholar's maximum duration. However, I still hope that some more spells make it into Scholar's repertoire. Originally Posted by Ryuuhikiuu | | Just curious, how often do updates like these happen? | FFXI updates do not happen on any regular cycle. I would say every 2 months on average. They release 1 expansion per year and update it 5 times or so each time increasing content and tweaking jobs/crafts/etc. Last edited by Sabaron : 03-06-2008 at 07:55 AM. | | ::Quote Selected:: | | 03-06-2008, 07:49 AM | #43 (permalink) | | Boom de yada! Boom de yada! Brain of Knowledge Join Date: May 2006 Posts: 1,676 Style: Light - Version 6 Thanks: 123 Thanked 364x in 231 Posts Gil: 14 Bank: 101,871 Total Gil: 101,884 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Ryuuhikiuu | | Just curious, how often do updates like these happen? | Larger updates like this generally happen every three months or so. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 03-06-2008, 08:04 AM | #44 (permalink) | | Pink Mage Brain of Knowledge Join Date: May 2006 Location: Bastok/Illinois Posts: 1,579 Style: Light - Version 6 Thanks: 154 Thanked 182x in 120 Posts Gil: 15,721 Bank: 81,727 Total Gil: 97,448 Donate | Re: New Battle Adjustments (6 March 2008) The Dancer ability timer reduction to 6 seconds makes them truly viable as a main healer and really makes me very very happy for PUP/DNCs. This provided that whatever this "trance" is happens to be the DNC equivalent to Seigan/Hasso and the negative effects don't hinder the Dancer's TP gain. | | ::Quote Selected:: | | 03-06-2008, 08:08 AM | #45 (permalink) | | Boom de yada! Boom de yada! Brain of Knowledge Join Date: May 2006 Posts: 1,676 Style: Light - Version 6 Thanks: 123 Thanked 364x in 231 Posts Gil: 14 Bank: 101,871 Total Gil: 101,884 Donate | Re: New Battle Adjustments (6 March 2008) Originally Posted by Sabaron | | The Dancer ability timer reduction to 6 seconds makes them truly viable as a main healer and really makes me very very happy for PUP/DNCs. This provided that whatever this "trance" is happens to be the DNC equivalent to Seigan/Hasso and the negative effects don't hinder the Dancer's TP gain. | Trance is their two-hour ability. Lasts one minute. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
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