02-26-2008, 02:08 AM | #1 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,876 Bank: 18,026 Total Gil: 21,903 Donate | Adjustments and addition to Fellows (02/26/2008) Adjustments and Additions to Fellows (02/26/2008)
Adjustments and additions to fellows have been scheduled for the next version update.
Some of these changes are as follows: 
- Magic and other abilities you use on party members will now also benefit the fellow you summoned.
- Fellows will be able to use a greater variety of equipment.
- Fellows will no longer use the following weapon skills:
Spinning Attack, Cyclone, Circle Blade, Shockwave, Spinning Scythe, Earth Crusher.
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Now my question is, why can't SE extend the Fellow adjustment to casting party-only buffs to other "extra" party members such as pets? Would that make them too powerful, or is it something that would warrant consideration? Last edited by LilithAngel : 02-26-2008 at 02:12 AM. Reason: Things that make you go "hmmm..." | | ::Quote Selected:: | | 02-26-2008, 02:32 AM | #2 (permalink) | | Murphendary Join Date: Jul 2005 Posts: 896 Style: Light - Version 6 Thanks: 391 Thanked 1,394x in 889 Posts Gil: 8,622 Bank: 0 Total Gil: 8,622 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Not bad. My NPC was such a noob with the AOE weaponskills that I had to take away her good weapons. | | ::Quote Selected:: | | 02-26-2008, 02:38 AM | #3 (permalink) | | Member Join Date: Nov 2005 Location: England Posts: 530 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 40x in 28 Posts Gil: 4,611 Bank: 9,489 Total Gil: 14,099 Donate | Re: Adjustments and addition to Fellows (02/26/2008) God damn you SE.
Give us WoTG and ToAU access!
Oh well, atleast cureing dances will work on my NPC, finally!
This is probably the best news I've had in a while, Once my DNc is done I'm soloing BST as like the only thing I'll be doing, and i solo with my NPC out to lv him as i go (hay extra DMG is DMG) and now that i can cure him with /dnc /joy | | ::Quote Selected:: | | 02-26-2008, 04:16 AM | #4 (permalink) | | Brain of Knowledge Join Date: Dec 2005 Location: Dumfries, Virgina Posts: 1,596 Style: Dark - Version 6 My Mood: Thanks: 579 Thanked 134x in 103 Posts Gil: 368 Bank: 9,208 Total Gil: 9,575 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Yay. Now Raka can get affected by Pro V, Refresh, Phalanx II and Accomplice.
While Clearite can get Covered.
Now let us use them in ToAU and WotG >_>; And extend the limit for them to be out. By the time I'm all warmed up, she's already maxed out from kills with capped time/mobs. Adventures of Akashimo Hakubi & Nekoai Nanashi - http;//akashimo,livejournal,com/ | | ::Quote Selected:: | | 02-26-2008, 04:17 AM | #5 (permalink) | | Hungry hatter Brain of Knowledge Join Date: May 2006 Posts: 1,432 Style: Light - Version 6 Thanks: 102 Thanked 255x in 168 Posts Gil: 85 Bank: 16,000 Total Gil: 16,085 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Originally Posted by LilithAngel | 
- Magic and other abilities you use on party members will now also benefit the fellow you summoned. | Hallefreakinglujah. Taking my NPC out on BRD was always such a disappointing pain.
Also, every time I see that particular NPC name, I misread it as "Amirite?" Originally Posted by LilithAngel | | Now my question is, why can't SE extend the Fellow adjustment to casting party-only buffs to other "extra" party members such as pets? Would that make them too powerful, or is it something that would warrant consideration? | The NPCs are temporary little bonuses you pull out for a bit of XP or farming or whatever. They're not part and parcel of a real leveling strategy, so it's no big deal for them to get those buffs. If pets could get those buffs, they'd be overpowered. Especially, say, WHM/BST, RDM/BST etc. Not that it couldn't be done, but it'd need something to balance it out, and that gets tricky. Easier to just leave it as is. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 02-26-2008, 06:39 AM | #6 (permalink) | | Altanaの戦士 Keeper of Knowledge Join Date: May 2006 Location: Fenrir Server Posts: 2,365 Style: Light - Version 6 Thanks: 109 Thanked 190x in 132 Posts Gil: 353 Bank: 17,136 Total Gil: 17,488 Donate | Re: Adjustments and addition to Fellows (02/26/2008) The party buffs thing is great, but I hope with the new equipment comes the ability to lock the 4th piece of fashionable equipment.  NPC 75 (Can I have it?) Still, this is better than nothing Sanctuary of Zi'tah! "In this world, the one who has the most fun is the winner!" C.B. | | ::Quote Selected:: | | 02-26-2008, 06:51 AM | #7 (permalink) | | Nonoriri FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,452 Style: Light - Version 6 My Mood: Thanks: 134 Thanked 556x in 296 Posts Gil: 26,346 Bank: 0 Total Gil: 26,346 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Great, now I can give Armittie any weapon I want.
I don't know what you're talking about, Aka. An hour and a half at max bond is a lot, and if you want more, then use your Tactics Pearl. | | ::Quote Selected:: | | The following user says "Thank You" to Armando for above post: | | | 02-26-2008, 06:56 AM | #8 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 3,796 Style: Light - Version 6 My Mood: Thanks: 133 Thanked 959x in 525 Posts Gil: 9,554 Bank: 33,746 Total Gil: 43,300 Donate | Re: Adjustments and addition to Fellows (02/26/2008) I'd get excited about all this, but Fellows have been beyond useless for quite some time now. Nice we can finally buff them, but if they can't be taken to WotG or ToA zones, I don't see much point in updating them or spending any time on updating them.
As always, SE's holding out those job adjustments for the last announcement. | | ::Quote Selected:: | | 02-26-2008, 06:58 AM | #9 (permalink) | | Veteran Member Join Date: Jul 2004 Posts: 1,801 Style: Light - Version 6 My Mood: Thanks: 4 Thanked 20x in 18 Posts Gil: 11,016 Bank: 0 Total Gil: 11,016 Donate | Re: Adjustments and addition to Fellows (02/26/2008) 2 years of saying I wanted Fellowship updates and this is the best I can get. Why can't we call them in the new expansion packs. Why do they stay out for a crummy time limit.
Is it because I am a Taru and my best friend is a stinky Galka?
OMGWTF I need answers!!! 
Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed. | | ::Quote Selected:: | | 02-26-2008, 07:20 AM | #10 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,876 Bank: 18,026 Total Gil: 21,903 Donate | Re: Adjustments and addition to Fellows (02/26/2008) I'm not so bummed about the fact that I can't call Chanandit out to ToAU or WotG areas, but about the fact that SE has all but forgotten about, and done nothing more with, the storylines that they set up for the NPCs, Luto Mewrilah, and Miledo-Shiraddo. There was a great dynamic set up for several more stories, and indeed there could have been more, but SE just kinda dropped it.
I'm not so much worried about the mechanics of the NPC system, but I'm certainly a fan of the story SE gave us for it. It's something that anyone can do solo, and you don't need a massive alliance or elite endgame LS to experience. I'd be more happy to be able to continue the story and see what happens next. The story, as it is IMHO, isn't done, and I have a feeling that Vassago isn't quite done yet (like all good villains should be). | | ::Quote Selected:: | | The following user says "Thank You" to LilithAngel for above post: | | | 02-26-2008, 07:39 AM | #11 (permalink) | | Veteran Member Join Date: Jul 2004 Posts: 1,801 Style: Light - Version 6 My Mood: Thanks: 4 Thanked 20x in 18 Posts Gil: 11,016 Bank: 0 Total Gil: 11,016 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Originally Posted by LilithAngel | I'm not so bummed about the fact that I can't call Chanandit out to ToAU or WotG areas, but about the fact that SE has all but forgotten about, and done nothing more with, the storylines that they set up for the NPCs, Luto Mewrilah, and Miledo-Shiraddo. There was a great dynamic set up for several more stories, and indeed there could have been more, but SE just kinda dropped it.
I'm not so much worried about the mechanics of the NPC system, but I'm certainly a fan of the story SE gave us for it. It's something that anyone can do solo, and you don't need a massive alliance or elite endgame LS to experience. I'd be more happy to be able to continue the story and see what happens next. The story, as it is IMHO, isn't done, and I have a feeling that Vassago isn't quite done yet (like all good villains should be). | I thought they finished the storyline. But if you asked me it was set up to be expanded on. 
Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed. | | ::Quote Selected:: | | 02-26-2008, 07:44 AM | #12 (permalink) | | Konami Code FTW FFXIWiki Team Join Date: Jan 2006 Location: Misawa AB, Japan Posts: 837 Style: Dark - Version 5 My Mood: Thanks: 175 Thanked 135x in 88 Posts Gil: 3,876 Bank: 18,026 Total Gil: 21,903 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Well, that particular part about the NPC, the little girl, and Vassago was mostly done, but the overall, big picture? Nah, Vassago can't be finished with us, and there's still too much left unanswered to consider the whole scenario finished. Luto, Miledo, Vassago, and the NPCs all have more to them than just this first part. If only SE would give us more quests for them and such. I liked what they were doing with this. | | ::Quote Selected:: | | 02-26-2008, 07:45 AM | #13 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,807 Style: Light - Version 6 My Mood: Thanks: 229 Thanked 592x in 383 Posts Gil: 3,403 Bank: 62,719 Total Gil: 66,122 Donate | Re: Adjustments and addition to Fellows (02/26/2008) ToAU and WotG zones have their own attractions; I don't see anything wrong with leaving the Fellows in the Conquest zones.
Besides, one of the biggest complain from exp parties for a while was that people were insensitively leveling NPCs in their camp area. Do folks really want the Colibri population to be abused more?
With much of the Conquest zones nearly deserted, one can't possibly argue there aren't enough places to go with NPCs these days.
* * *
Fellows popping up in the past (WotG zones) on call wouldn't make a single bit of sense story wise. It is just a game, but give me some consistency in the pretense for the sake of suspending reality.  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 02-26-2008, 08:09 AM | #14 (permalink) | | NINOMIYA-KUN!! Oracle of Knowledge Join Date: Oct 2004 Posts: 5,716 Style: Light - Version 6 My Mood: Thanks: 1,400 Thanked 1,141x in 805 Posts Gil: 1,073 Bank: 105,903 Total Gil: 106,976 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Originally Posted by Ellipses | | The NPCs are temporary little bonuses you pull out for a bit of XP or farming or whatever. They're not part and parcel of a real leveling strategy, | Kalokoko disagrees. She's replaced other party members on two or three occasions, has kept up just fine, is around for the rest of the party, and had no complaints (along with quite a few people impressed at how good it was)
Will you be staticing with your NPC? Probably not. Is it possible to use them in a party situation? Absolutely. | Originally Posted by 3AM | Murphie: This conversation is going to a scary place.
feba: So you're saying you do not support infanticide. | | | ::Quote Selected:: | | 02-26-2008, 08:23 AM | #15 (permalink) | | Veteran Member Brain of Knowledge Join Date: Dec 2004 Posts: 1,631 Style: Light - Version 4 Thanks: 61 Thanked 174x in 130 Posts Gil: 11,730 Bank: 24,691 Total Gil: 36,420 Donate | Re: Adjustments and addition to Fellows (02/26/2008) Originally Posted by little ninja | | I thought they finished the storyline. But if you asked me it was set up to be expanded on. | Not even close, the overall mystery of the Mirror was left wide open and specifically pointed to being something ToAU related. Originally Posted by IfritnoItazura | ToAU and WotG zones have their own attractions; I don't see anything wrong with leaving the Fellows in the Conquest zones.
Besides, one of the biggest complain from exp parties for a while was that people were insensitively leveling NPCs in their camp area. Do folks really want the Colibri population to be abused more?
With much of the Conquest zones nearly deserted, one can't possibly argue there aren't enough places to go with NPCs these days.
Fellows popping up in the past (WotG zones) on call wouldn't make a single bit of sense story wise. It is just a game, but give me some consistency in the pretense for the sake of suspending reality. | My major gripe with NPCs not having ToAU access is the fact that it was stated the NPCs themselves have been there and that their story was pointed at continuing in the land to the near east. But nothing in ToAU even related to the NPC storyline, which was left unfinished. I think this line of quests, one specifically designed for solo play and storytelling, should have continued on into Aht Urgan.
And why can't NPC fellows journey to the past just like us? They're adventurers too from my understanding, the only thing is that they're linked to us via that special Linkpearl. They come to us, no matter where we call them from, instantly. Why not have a WotG quest just to get them access to the past? Originally Posted by Feba | Kalokoko disagrees. She's replaced other party members on two or three occasions, has kept up just fine, is around for the rest of the party, and had no complaints (along with quite a few people impressed at how good it was)
Will you be staticing with your NPC? Probably not. Is it possible to use them in a party situation? Absolutely. | I've done the same thing with mine. Many times my NPC has been able to fill that missing spot in an Exp pt and do so fairly well. Infact I specifically remember one rather long Jungle pt I had that started with me and a friend and our NPCs and slowly grew to a full pt over the course of the night. But because we had NPCs at the start we weren't just sitting around doing nothing while we looked for members.
A properly lvled NPC with enough Tactics Pearl Charges can easily fill an empty PT slot, especially if they're set to attacker. "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 01:41 PM. | | |