02-22-2008, 03:27 AM | #1 (permalink) | | SIGSEGV Join Date: Jul 2007 Location: Texas / Remora Posts: 242 Style: Light - Version 6 My Mood: Thanks: 92 Thanked 53x in 35 Posts Gil: 5,023 Bank: 12,617 Total Gil: 17,639 Donate | Battle System Improvements (02/22/2008) 
Improvements to the battle system have been scheduled for the next version update. Battle Music
Up until now, battle music would only be triggered when the player executes the "attack" command on an enemy. This has meant that battle music is not triggered when other commands, such as "magic," are used instead.
The development team has made considerations for battle music to be triggered based on factors such as distance from the enemy, and whether or not a party member is engaged in battle. However, it was raised that triggers that would cause unexpected and abrupt changes in BGM would not be well received by our players.
Furthermore, depending on platform, sound playback can be a hardware intensive process. Frequent changes in music would result in lowered hardware performance, e.g. a delay in log messages. For these reasons, the battle music system has been left untouched until now.
For the next version update, however, our programmers have been working hard to make improvements to the battle music system become reality. These adjustments should allow battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command. This way, even those who play with long range attack characters such as mages, will not have to miss out on an essential atmospheric element in the game. While it may not be possible to account for all scenarios, due to the nearly limitless ways in which battles can be initiated; we believe this will improve things significantly. Monster Name Text Color
A new text color will be added to monster names, in order to differentiate those that are engaged with an alliance member as opposed to those engaged with players from another party. The names of monsters being engaged by an alliance member will now be displayed as reddish-purple. Macro and Marker Data
Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!
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Tsrwedge := White Mage 68 + Scholar 70 Signature courtesy of Selphiie the Enchantress Last edited by Balfree : 02-22-2008 at 08:15 AM. | | ::Quote Selected:: | | The following user says "Thank You" to Tsrwedge for above post: | | | 02-22-2008, 03:40 AM | #2 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 3,795 Style: Light - Version 6 My Mood: Thanks: 133 Thanked 959x in 525 Posts Gil: 9,333 Bank: 33,746 Total Gil: 43,078 Donate | Re: Battle System Improvements (02/22/2008) These seem more like technical adjustments than battle-specific. Still some of these seem pretty nice, though monster name text color doesn't seem to be any different than what happens now. | | ::Quote Selected:: | | 02-22-2008, 04:03 AM | #3 (permalink) | | Hungry hatter Brain of Knowledge Join Date: May 2006 Posts: 1,432 Style: Light - Version 6 Thanks: 102 Thanked 255x in 168 Posts Gil: 72 Bank: 16,000 Total Gil: 16,072 Donate | Re: Battle System Improvements (02/22/2008) I lol'd.
It's about time on the macros and map markers. Other than that, just awaiting the more compelling changes. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 02-22-2008, 04:13 AM | #4 (permalink) | | RNG for life! Join Date: Jun 2006 Location: Tampa, Florida Posts: 312 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 19x in 13 Posts Gil: 7,982 Bank: 0 Total Gil: 7,982 Donate | Re: Battle System Improvements (02/22/2008) Sweet, now I hope this also includes party battle music in the different expansion areas when I'm not in a party. Now if only they could make it so I don't have to be in attack mode to use a ranged attack WS. | Originally Posted by FFXI's view on other MMORPGs | | 'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?" | Dymlos
Bahamut server
Lv 75 Ranger Last edited by Dymlos : 02-22-2008 at 04:23 AM. | | ::Quote Selected:: | | 02-22-2008, 04:16 AM | #5 (permalink) | | Vault Dweller Join Date: Dec 2006 Location: FL Posts: 460 Style: Dark - Version 6 My Mood: Thanks: 76 Thanked 76x in 46 Posts Gil: 1,135 Bank: 8,399 Total Gil: 9,534 Donate | Re: Battle System Improvements (02/22/2008) Kind of an odd update... The Macro thing is cool, too bad I just spent the time getting all the Macros on my Laptop and Desktop the same... The Battle Music thing, just seems like they could be focusing on some more serious matters, but whatever. Myaku of Garuda Signature courtesy of Selphiie the Enchantress LS: CoVD / GiggleSnorts Manthra - THF/Crafter 56 THF | 43 WHM | 37 WAR | 37 NIN | 25 SMN | 24 PLD | 20 MNK | 20 BLM | All others 10 San d'Oria Rank 6 (6-1) | RotZ 04 | CoP 4-2 | ToAU 12 | WotG 02 Leathercraft 63+1 | Alchemy 60 | Cooking 60 | Woodworking 60 | Smithing 60 | Goldsmithing 35 | Clothcraft 5 | Fishing 1 | Chocobo Digging: Recruit | | ::Quote Selected:: | | 02-22-2008, 05:49 AM | #6 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: Jul 2004 Location: Warrior Posts: 1,375 Style: Light - Version 6 My Mood: Thanks: 100 Thanked 164x in 104 Posts Gil: 2,910 Bank: 7,917 Total Gil: 10,827 Donate | Re: Battle System Improvements (02/22/2008) This is wonderful news. All of it. More than anything, it shows that S-E is finally changing the way things in the game behave instead of simply adding more content to their inflexible system.
Now if only they would fix magic/freeze glitch or add a way to be engaged w/out auto-attacking... or fix the skillchain chat log issues... so on and so forth.
Also, I hope the change in text color makes it so my <bt> macros work in alliance play... or has there been an alliance target tag around for years that I didn't know about?  Text Only. | | ::Quote Selected:: | | The following user says "Thank You" to Lmnop for above post: | | | 02-22-2008, 05:53 AM | #7 (permalink) | | Junior Member Join Date: Jan 2004 Posts: 96 Style: Light - Version 6 My Mood: Thanks: 3 Thanked 3x in 3 Posts Gil: 1,134 Bank: 1,087 Total Gil: 2,221 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Wise Donkey | | Kind of an odd update... The Macro thing is cool, too bad I just spent the time getting all the Macros on my Laptop and Desktop the same... The Battle Music thing, just seems like they could be focusing on some more serious matters, but whatever. | Explain these "serious matters" that are indeed serious matters and not just a personal want. | | ::Quote Selected:: | | 02-22-2008, 06:04 AM | #8 (permalink) | | Member Join Date: May 2006 Posts: 844 Style: Light - Version 6 My Mood: Thanks: 193 Thanked 60x in 53 Posts Gil: 1,848 Bank: 16,397 Total Gil: 18,245 Donate | Re: Battle System Improvements (02/22/2008) The battle music changes is nice. I am not sure for other gamers, but for me, background music is an essential part of most video/computer game in general.  Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 71 SAM, 70 NIN, 67 WAR, 64 MNK, 47 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 02-22-2008, 06:06 AM | #9 (permalink) | | Heir to Odin Keeper of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 2,965 Style: Light - Version 5 My Mood: Thanks: 483 Thanked 277x in 187 Posts Gil: 41,784 Bank: 0 Total Gil: 41,784 Donate | Re: Battle System Improvements (02/22/2008) SMN's brokenness? The cost/drop rates of dynamis and broken state of Zilart end game?
@_ @ I was hoping this was gonna be the job update info, but this is still very good! I wonder what's gonna happen to my macros now though since I have 2 different sets (PC and PS3) so wtf is gonna happen? Which takes priority? | | ::Quote Selected:: | | 02-22-2008, 06:06 AM | #10 (permalink) | | Hungry hatter Brain of Knowledge Join Date: May 2006 Posts: 1,432 Style: Light - Version 6 Thanks: 102 Thanked 255x in 168 Posts Gil: 72 Bank: 16,000 Total Gil: 16,072 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Lmnop | | This is wonderful news. All of it. More than anything, it shows that S-E is finally changing the way things in the game behave instead of simply adding more content to their inflexible system. | That's a good point. With the way they talk about the difficulty of changing the way battle music works, it sounds like they've had to dig a little deeper into the code than most of their other updates. The optimist in me wants to think this is a sign that some of the game's other long-standing technical problems could see some polish. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 02-22-2008, 06:08 AM | #11 (permalink) | | red means NO Super Moderator Join Date: May 2004 Location: Portugal Posts: 2,700 Style: Light - Version 6 My Mood: Thanks: 53 Thanked 144x in 85 Posts Gil: 14,186 Bank: 0 Total Gil: 14,186 Donate | Re: Battle System Improvements (02/22/2008) I appreciate the battle music thing.
Thank you Se. THANK YOU! finally.
Been wishing for that since the day i stopped meleeing as RDM in the dunes. | | ::Quote Selected:: | | 02-22-2008, 06:11 AM | #12 (permalink) | | Junior Member Join Date: Jan 2004 Posts: 96 Style: Light - Version 6 My Mood: Thanks: 3 Thanked 3x in 3 Posts Gil: 1,134 Bank: 1,087 Total Gil: 2,221 Donate | Re: Battle System Improvements (02/22/2008) Yeah, FFXI is one of the few MMORPGs that has this type of "Sound system" so to speak, so it would seem very complicated to change 1 aspect without ruining the others. | | ::Quote Selected:: | | 02-22-2008, 06:11 AM | #13 (permalink) | | Hungry hatter Brain of Knowledge Join Date: May 2006 Posts: 1,432 Style: Light - Version 6 Thanks: 102 Thanked 255x in 168 Posts Gil: 72 Bank: 16,000 Total Gil: 16,072 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Malacite | | @_ @ I was hoping this was gonna be the job update info, but this is still very good! I wonder what's gonna happen to my macros now though since I have 2 different sets (PC and PS3) so wtf is gonna happen? Which takes priority? | It's probably just that the macro saving thing on the character select screen will save to SE's servers now instead of the hard drive, so you can transfer them around or not as you see fit. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 02-22-2008, 06:21 AM | #14 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,195 Style: Light - Version 6 Thanks: 85 Thanked 1,103x in 685 Posts Gil: 1,395 Bank: 38,511 Total Gil: 39,906 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Balfree | I appreciate the battle music thing.
Thank you Se. THANK YOU! finally.
Been wishing for that since the day i stopped meleeing as RDM in the dunes. | No kidding. It's one of those little things, but it's a little thing that adds to the experience. | | ::Quote Selected:: | | 02-22-2008, 06:25 AM | #15 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 3,795 Style: Light - Version 6 My Mood: Thanks: 133 Thanked 959x in 525 Posts Gil: 9,333 Bank: 33,746 Total Gil: 43,078 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Malacite | | SMN's brokenness? | You don't level SMN, you bitch about the job a lot though. Really, we know the adjustments are coming, we know new avatars are coming. We don't know when, but we know its in the works. Why not stop this inane crabbing about the job? Its just about as annoying as the incessant and needless wants RDMs have. | Quote: | | The cost/drop rates of dynamis | Just because you're too lazy to farm, too lazy to craft or BCNM doesn't mean there is anything wrong with the cost of entry. The cost is partially there to discourage spam, along with the three day wait, I might add. Its also there to prevent every damn LS on the server from cramming themselves into a zone that cannot be instanced.
If you want to complain about anything for Dyanmis, complain about the lack of instancing. The cost is reasonable and often split between LS member, often ending up less than the present entry fee to Limbus? If you can't whip up 30k before a run, you have some more pressing matters to attend to in this game than doing Dynamis.
And SE has said it before - relics are INTENDED to be rare. There would be nothing special about relic if it dropped commonly. Linkshells have been taking advantage of the TH info given at fanfest, asking THFs to sub /BRD and elegy on mobs in Dynamis, so they can hit more mobs and get on more of the mobs the hate lists. | Quote: | | and broken state of Zilart end game? | Zilart Endgame is what it is, if you're expecting a massive overhaul of Zilart endgame anytime soon, you may as well just give up. If you don't like Zilart Endgame - and I'm honestly not fond of it - then you have the option of not doing it. However, you won't get everything you want if you avoid Zilart endgame. At this point, its just a neccessary evil and no matter what SE does to Zilart endgame, people will complain about either what has changed and what has not. Its best to just present further alternatives to Zilart endgame, which ToA's endgame has proven to do incredibly well and those trends will likely continue with WotG | | ::Quote Selected:: | | The Following 4 Users Say Thank You to Omgwtfbbqkitten For This Useful Post: | | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 03:16 PM. | | |