02-22-2008, 09:32 AM | #46 (permalink) | | Boom de yada! Boom de yada! Brain of Knowledge Join Date: May 2006 Posts: 1,682 Style: Light - Version 6 Thanks: 123 Thanked 365x in 232 Posts Gil: 314 Bank: 103,908 Total Gil: 104,222 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Celeal | | Another thing for the chat log, there still no <mp> for the PUP's automation. | On that subject, I would love to see <fttp>, <fthp> and <ftmp>. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 02-22-2008, 09:34 AM | #47 (permalink) | | <3 Valkurm Join Date: Apr 2003 Location: Florida Posts: 965 Style: Light - Version 6 Thanks: 59 Thanked 24x in 16 Posts Gil: 10,653 Bank: 9,009 Total Gil: 19,662 Donate | Re: Battle System Improvements (02/22/2008) I consider the music changes a mage nerf. I'm not partying with melee anywhere there's good music now. :p
The Windower users panicking over the macro storage is funny and makes up for it though. I don't wanna go back to hitting four macros every time I cast so I guess I won't upload. ^^; BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22 | | ::Quote Selected:: | | 02-22-2008, 09:51 AM | #48 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,892 Style: Light - Version 6 My Mood: Thanks: 237 Thanked 610x in 395 Posts Gil: 10,579 Bank: 126,476 Total Gil: 137,054 Donate | Re: Battle System Improvements (02/22/2008) There's a Windower user panic? o_o; Why?
I don't see S-E implement server side macro execution. Most likely, it's just server side macro storage, with which the clients can synchronize.
Hopefully it'll be automatic synchronization, or at least have the option to be automatic.
* * *
Not that I'd be terribly sorry if Windower macroing dies (which I doubt would happen), but this change shouldn't have any impact--Windower macro doesn't interact with the FFXI's built-in macro system at all; AFAIK, it intercepts certain key presse combos instead of passing them to FFXI/POL, then just issues a string of commands, sort of like a really fast typist.  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 02-22-2008, 09:53 AM | #49 (permalink) | | Veteran Member Keeper of Knowledge Join Date: Dec 2004 Posts: 2,007 Style: Light - Version 4 Thanks: 101 Thanked 240x in 167 Posts Gil: 13,828 Bank: 124,498 Total Gil: 138,326 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Omgwtfbbqkitten | So you want nitpicking information added and relevant information removed from the logs. Um, OK.
Flash does what to the target again, kids?
It blinds. Its a really potent and temporary form of blind, but its still blind.
As for Blocking and Guarding, if its going to be added to the log to show damage mitigation, then i want the filter for pet damage removed entirely so myths about pet jobs can be busted. | I always saw Flash as a reverse Blink more then a blind. It all but gaurentees 2-3 misses similar to how Blink all but gaurentees 2-3 Evades.
Having said that, they're two different effects.
Also, Filtering pet dmg is a totally optional choice by the players. They don't even get that choice for Shield blocks and guarding. Originally Posted by Omgwtfbbqkitten | | Bascially, what IfritnoItzura is striving for is a bunch of unnecessary messages to be added to the chat long and all of COR, WHM, SCH and BRD buff information removed. This way, they'll get equally bitched at about buffing like RDMs do. | I lol'd Originally Posted by Sevv | | Who actually listens to the in game music during xp, here is to mages listening to the music for half a week and going back to music. | Boss fights and assaults and other events as such. There's more to this game then exping. Infact I play every day almost and can't remember the last time I had an exp pt... Originally Posted by Omgwtfbbqkitten | Japanese =/= English. You clearly forget where SE's priorities lie.
"This man are sick." ~ Aeris, FFVII
IfritnoItazura, I've read everything you said. Its just the more you say, the more ridiculous you get.
Like saying "March isn't Haste."
It totally is a haste.
You're trying to make a distictions for what essentially is a different form of the same thing. If a PLD and RDM cast Flash and Blind at the same time, I know which one is wearing off first and I suppose that's different enough for me to tell the difference.
If we get what you want, then why shouldn't BLUs get chat log messages stating they've enfeebled the mob with slow when they use Sprout Smack. It gives the effect. I can keep going down the line on BLU with that thinking.
Additionally, why shouldn't COR get a notice that Dia was enhanced when we use Light Shot and so on?
We add one little, insignifigant detail and then people would want all these other insignifigant details added. Yet, these details are common knowledge anyway. So whats the point other than "making it like the JP client." | First off, I think Cors should get a 'boosted debuff' message, because I know I myself always forget that those shots actually do that. And when a Blu's debuff effect wears off we should know so we can recast it. It tells us when Acid bolts wear off and when the effects from the Break WS come off, all Status Effects should do the same.
As for SE's 'priorities', I can honestly admit they seem to be doing their damndest to keep things in game as fair for *everyone* as possible. The message with Flash is most likely a simple, overlooked error more then anything else. But in the end, there is no reason not to change it. It could only be a good thing to those few who do actually care about it. And using a typo in a 10 year old game to prove that SE doesn't care about ALL of it's FFXI players is a pretty weak argument. You should have tried using the fact that we don't get any of the cool Info Books that they get over in JP.
As for the Blue Spells, most of their 'effects' don't stack with other effects of the same type. Sprout Smack does not stack with slow. Their Silence does not stack with the spell Silence. Their Haste does not stack with the spell Haste. They use different moves to generate the same effects as opposed to Flash and Blind, which are different spells with similar effects. Originally Posted by Celeal | | Take a look at WHM's recently added spell Repose, and THF's recently added JA Accomplice (sp?).... it is nice, but not enough impact to player's mentality. | The reasons those new abilities didn't affect the way players see those jobs is because, in the end, they had very little impact on how the jobs actually play. They're great abilities, I will never deny that, but in the end it doesn't do all that much to turn those jobs into something different. Originally Posted by Celeal | | Since above posts mentioned listen to your own music, instead of game's BGM. Is there anyway to turn on/off in game BGM? | You can actually change the volume of ingame stuff through the ingame config menu. But be warned, it's based on each character's settings, so if you turn off all music, but have sound effects on, as soon as you log to the character select screen you'll be hit with the full volume music. It can be kind of annoying if you lower the volume, get used to the quiet, then log into a full blasting song. ;;>_> "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | | ::Quote Selected:: | | The following user says "Thank You" to Ziero for above post: | | | 02-22-2008, 10:09 AM | #50 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,892 Style: Light - Version 6 My Mood: Thanks: 237 Thanked 610x in 395 Posts Gil: 10,579 Bank: 126,476 Total Gil: 137,054 Donate | Re: Battle System Improvements (02/22/2008) Repose and Accomplice didn't reinvent WHM or THF, but certainly made me look at them differently.
A good THF in party means I can drop a Cure IV any time things look dicey, knowing that the THF can bail me out if I get in trouble from it. Don't need to move away for Convert and the DS Cure IV after, either. As for WHM, Repose saved my RDM many times in Dynamis from slimes already. (To be fair though, I loved WHMs even before Repose--those emergency bail out Devotions when I'm desperate for MP made me cry in gratitude.)
Nothing opened my eyes as much as Snarl, though. BSTs can now Rampage spam without worry when a jug pet is out; HQ crab pet can tank pretty darn well, as well adding a chunk of damage.
I hope S-E's future job fixes are just like these; expanding the jobs' possibilities without distorting their core identities.  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 02-22-2008, 10:14 AM | #51 (permalink) | | Junior Member Join Date: Apr 2006 Location: Iowa Posts: 477 Style: Dark - Version 5 My Mood: Thanks: 18 Thanked 10x in 6 Posts Gil: 4,353 Bank: 4,773 Total Gil: 9,126 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Tsrwedge | | There isn't a switch, but you can turn the music volume all the way down via the in-game config menu. | or if you play on Xbox360, you can just go to the dashboard while in game, and stream music from your PC.
Your music is played over the game music, but you still get all the sound effect from spells and such. It is pretty great.  Thanks for the sig, Selphiie!!
FFXI Xbox360 user ----- BLM 63 / RDM 36/ WHM 42 / THF 25
DRK 26 / BST 21 / DRG 17 / WAR 17 / MNK 10 / SMN 9 / PUP 4 /
BLU 1 / PLD 1 / BRD 1 / RNG 1 / NIN 1 / SAM 1 Bonecraft 63 / Leathercraft 19 / Fishing 7 Windhurst Rank 5 | | ::Quote Selected:: | | 02-22-2008, 10:15 AM | #52 (permalink) | | 貓白魔術師 Brain of Knowledge Join Date: Apr 2003 Posts: 1,199 Style: Light - Version 6 My Mood: Thanks: 136 Thanked 4x in 2 Posts Gil: 14,345 Bank: 0 Total Gil: 14,345 Donate | Re: Battle System Improvements (02/22/2008) Ah i like the new changes, i always wanted to hear some battle music when leveling mage jobs but never got the chance to. If theres anything that i wished they put in it would be a switch/volume adjustment for <calls>. Its all good otherwise though lol. | | ::Quote Selected:: | | 02-22-2008, 10:24 AM | #53 (permalink) | | Keeper of Knowledge Join Date: May 2006 Location: Al'Taieu Posts: 2,687 Style: Light - Version 6 My Mood: Thanks: 465 Thanked 448x in 312 Posts Gil: 5,596 Bank: 41,001 Total Gil: 46,597 Donate | Re: Battle System Improvements (02/22/2008) I hate this idea of battle music. I really do. As a back line mage (probably for life) I've enjoyed sitting back listening to the soothing music of Wajaom/Bhaflau, Ru Aun Gardens, Al'Taieu and many others for a while now. If I wanted to hear the battle music I'd engage.
Looks like I'm going to be playing without game sound from now on. ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~Aksannyi~~Hades~~75WHM~75RDM~62WAR~71BLM~~Mama Gamer~~<3 Cerealkiller~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~  ~~ ~~ ~~ ~~ ~~ | | ::Quote Selected:: | | 02-22-2008, 10:25 AM | #54 (permalink) | | Member Join Date: May 2006 Posts: 944 Style: Light - Version 6 My Mood: Thanks: 236 Thanked 69x in 61 Posts Gil: 1,827 Bank: 83,014 Total Gil: 84,841 Donate | Re: Battle System Improvements (02/22/2008) Imagine THF's Accomplice recast time is 30 seconds or 1 minute, instead of 5 minutes. IMHO, very often S-E is very conservative, or too caution for new idea and change. It is a good thing, but sometime it restricts the potential of great ideas.
For example, I would rather THF's Accomplice timer set to 1 min at the 1st release, check to see how the player base use it, and re-adjust it later.  Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 66 MNK, 50 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 02-22-2008, 11:18 AM | #55 (permalink) | | <3 Valkurm Join Date: Apr 2003 Location: Florida Posts: 965 Style: Light - Version 6 Thanks: 59 Thanked 24x in 16 Posts Gil: 10,653 Bank: 9,009 Total Gil: 19,662 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by IfritnoItazura | There's a Windower user panic? o_o; Why?
I don't see S-E implement server side macro execution. Most likely, it's just server side macro storage, with which the clients can synchronize.
Hopefully it'll be automatic synchronization, or at least have the option to be automatic.
* * *
Not that I'd be terribly sorry if Windower macroing dies (which I doubt would happen), but this change shouldn't have any impact--Windower macro doesn't interact with the FFXI's built-in macro system at all; AFAIK, it intercepts certain key presse combos instead of passing them to FFXI/POL, then just issues a string of commands, sort of like a really fast typist. | Many who use the Windower embed Windower commands in normal FFXI macros. For example...
/equip main "Aquillo's Staff"
/ma "Blizzard IV" <stnpc>
/console exec BLMnuke.txt
The benefit of that style being that it can be used with both keyboard and gamepad. If you store these macros server-side it would be easy for a GM to search the stored macros for "console exec" and bust you and a few thousand thousand other Windower users. If they care to do so, that is. BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22 | | ::Quote Selected:: | | 02-22-2008, 11:57 AM | #56 (permalink) | | red means NO Super Moderator Join Date: May 2004 Location: Portugal Posts: 3,081 Style: Light - Version 6 My Mood: Thanks: 77 Thanked 213x in 125 Posts Gil: 40,572 Bank: 0 Total Gil: 40,572 Donate | Re: Battle System Improvements (02/22/2008)
I bet they will implement a On/Off function to that. If not, meh.. i can see how it MAY become an issue at times like when you dont want utter silence other than special sound effects but can also do without the battle song.. | | ::Quote Selected:: | | 02-22-2008, 12:18 PM | #57 (permalink) | | Dictionary FFXIWiki Team Join Date: Jul 2004 Location: Warrior Posts: 1,550 Style: Light - Version 6 My Mood: Thanks: 128 Thanked 220x in 133 Posts Gil: 10,272 Bank: 38,155 Total Gil: 48,427 Donate | Re: Battle System Improvements (02/22/2008) seems like things like... kiting Kirin or KB. Lots of mages would eventually get annoyed with having battle music fade in and out as he comes near and goes away. Though it could also serve as a detection system if you're watching TV when he comes near you. >.>
I suppose this is so page 3, but I have to say it...
Omgwtfbbqkitten: You are trying hard to reach conclusions that aren't there. You've used at least 3 fallacies in this thread.
I do believe you'd do well to try to comprehend what's being typed instead of what you glean from their motives. Consistency means hella lot. For instance: Originally Posted by Armando | Boost gives "Attack Boost", the exact opposing buff to "Attack Down," so it wouldn't surprise me.
EDIT:Aggressor is not Accuracy Boost, Aggressor is Aggressor.
Likewise, Berserk != Attack Boost. Berserk is a different effect. Warcry, on the other hand, IS Attack Boost (and Boost has been known to overwrite and prevent Warcry in the past.) | While the topic at hand may be a breach of consistency, itself (if true, one I'd like to see as much as Flash), the wording of this post is integral to understanding things in FFXI. Berserk needs to be a Berserk status for the explicit purpose of differentiating it from simple "attack boost" effects. Flash is as similar to blind as Sleep is to Nightmare. Same end result, but drastically different numbers and mechanics happening.
Having Flash as a different message (RandomMob receives the effect of Flash) Does nothing but encourage consistency. Maybe consistency means nothing to you, but if this game lacked it, much would be chaotic.
Itazura's idea for reducing spam? This is the 2nd time I've seen the suggestion and the 2nd time I've seen you make some wild claim that it takes away from mass buff jobs.
???????????????????????
What the hell? You think that I, as a Warrior, feel more like my BRD is doing 6x as much work if I see 6 lines of text instead of 2? You think people don't just filter the shit out of everything but themselves anyway?
This change would only serve to help people like me, who like to keep an eye on my party members (less spam = easier to pay attention to... actually more likely to notice what the BRD's doing). Originally Posted by Taskmage | Women = Time x Money
Time = Money => Women = Money x Money
Women = Money^2
Money = √Evil => Women = (√Evil)^2
Women = Evil | | | ::Quote Selected:: | | The Following 2 Users Say Thank You to Lmnop For This Useful Post: | | | 02-22-2008, 12:44 PM | #58 (permalink) | | Member Join Date: Jun 2007 Posts: 529 Style: Light - Version 6 My Mood: Thanks: 68 Thanked 50x in 40 Posts Gil: 11,893 Bank: 20,490 Total Gil: 32,384 Donate | Re: Battle System Improvements (02/22/2008) I imagine the battle music would start when the mob becomes claimed rather than when you use the Attack command. That way soloing Black Mages can still enjoy the battle music without relaying on another party member to use the Attack command. | | ::Quote Selected:: | | 02-22-2008, 12:49 PM | #59 (permalink) | | Keeper of Knowledge Join Date: May 2006 Location: Al'Taieu Posts: 2,687 Style: Light - Version 6 My Mood: Thanks: 465 Thanked 448x in 312 Posts Gil: 5,596 Bank: 41,001 Total Gil: 46,597 Donate | Re: Battle System Improvements (02/22/2008) Originally Posted by Silent Howler | | I imagine the battle music would start when the mob becomes claimed rather than when you use the Attack command. That way soloing Black Mages can still enjoy the battle music without relaying on another party member to use the Attack command. | The question is, who says soloing BLMs actually enjoy the battle music? When i'm actively in battle, I want battle music. I'm healing people from outside of the battle? No, thank you. I've always liked that melees would have the battle music when they engage and mages, from the back line, listen to the music of whatever zone they're in.
I, for one, did not think this particular aspect of the game was broken. I have no idea why they felt the need to fix it. ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~Aksannyi~~Hades~~75WHM~75RDM~62WAR~71BLM~~Mama Gamer~~<3 Cerealkiller~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~  ~~ ~~ ~~ ~~ ~~ | | ::Quote Selected:: | | 02-22-2008, 12:55 PM | #60 (permalink) | | factcheck.org Oracle of Knowledge Join Date: Oct 2004 Posts: 6,912 Style: Light - Version 6 Thanks: 1,707 Thanked 1,544x in 1,078 Posts Gil: 12,136 Bank: 577,882 Total Gil: 590,018 Donate | Re: Battle System Improvements (02/22/2008) Ok, would someone please tell me when solo black mages started partying? That makes absolutely no sense. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 12:20 PM. | | |