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Old 02-22-2008, 07:51 AM   #31 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Mhurron View Post
So when Ballad or Evoker's Roll wear off you get the message that 'Refresh Wears off?' When March wears, it tells you haste has worn? or when Dia wears that the mobs defense down has worn?
Bascially, what IfritnoItzura is striving for is a bunch of unnecessary messages to be added to the chat long and all of COR, WHM, SCH and BRD buff information removed. This way, they'll get equally bitched at about buffing like RDMs do.




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Old 02-22-2008, 07:58 AM   #32 (permalink)
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Re: Battle System Improvements (02/22/2008)
Am I the only one here that listens to custom soundtracks when fighting?

I'll listen to in-game music if I'm going to be changing areas frequently, but when grinding I'd rather jam out to some good ol' rock




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Old 02-22-2008, 08:09 AM   #33 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Omgwtfbbqkitten View Post
Bascially
No you don't. You get Ballad wore off, March wore off and the like. Flash used to be the same effect as blind (they didn't stack), now it is not (they do stack). The Japanese client was updated to reflect this, the English was not.

What we are asking is for clarity and correctness in the logs.



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Old 02-22-2008, 08:15 AM   #34 (permalink)
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Re: Battle System Improvements (02/22/2008)
Who actually listens to the in game music during xp, here is to mages listening to the music for half a week and going back to music.
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Old 02-22-2008, 08:21 AM   #35 (permalink)
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Re: Battle System Improvements (02/22/2008)
I do listen to the music ingame.

On that subject, while music isnt important, i rely a lot on sound effects to know whats going on around me, when the log is unreliable at times.
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Old 02-22-2008, 08:22 AM   #36 (permalink)
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Re: Battle System Improvements (02/22/2008)
Thinking about it, this might be kind of funny soloing BLM since I'll be resting to that battle music.



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Old 02-22-2008, 08:24 AM   #37 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Mhurron View Post
soloing BLM since I'll be resting to that battle music.
Originally Posted by Tsrwedge View Post
battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command.
Unless I'm missing something, I don't see how that would be possible.



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Old 02-22-2008, 08:29 AM   #38 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Omgwtfbbqkitten View Post
Bascially, what IfritnoItzura is striving for is a bunch of unnecessary messages to be added to the chat long and all of COR, WHM, SCH and BRD buff information removed. This way, they'll get equally bitched at about buffing like RDMs do.
Dude, did you even read what I wrote, or just decided in your head what I mean to say, regardless of what's on screen?

I want to correct one bug (Flash's message), and would like the info from AoE spells/JAs/etc. to become more compact.
Player 1 casts Protectra.
Player 1 receives the effect of Protect.
Player 2 receives the effect of Protect.
...
Player 6 receives the effect of Protect.
That's 7 lines.
Player 1 casts Portectra; Player1, Player2, Player3, Player4, Player5, and Player6 receive the effect of Protect.
That's 1 line. Both contain the same information; who casts Protectra, and who received the Protect effect.

SAME INFO! (Just less space.)

One more time; fix one bug (so NA client behaves like JP client), make AoE info more compact. No changes to effect. No removal of information from log.



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Old 02-22-2008, 08:30 AM   #39 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Mhurron View Post
No you don't. You get Ballad wore off, March wore off and the like. Flash used to be the same effect as blind (they didn't stack), now it is not (they do stack). The Japanese client was updated to reflect this, the English was not.

What we are asking is for clarity and correctness in the logs.
Japanese =/= English. You clearly forget where SE's priorities lie.

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IfritnoItazura, I've read everything you said. Its just the more you say, the more ridiculous you get.

Like saying "March isn't Haste."

It totally is a haste.

You're trying to make a distictions for what essentially is a different form of the same thing. If a PLD and RDM cast Flash and Blind at the same time, I know which one is wearing off first and I suppose that's different enough for me to tell the difference.

If we get what you want, then why shouldn't BLUs get chat log messages stating they've enfeebled the mob with slow when they use Sprout Smack. It gives the effect. I can keep going down the line on BLU with that thinking.

Additionally, why shouldn't COR get a notice that Dia was enhanced when we use Light Shot and so on?

We add one little, insignifigant detail and then people would want all these other insignifigant details added. Yet, these details are common knowledge anyway. So whats the point other than "making it like the JP client."





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Old 02-22-2008, 08:35 AM   #40 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by IfritnoItazura View Post
One more time; fix one bug (so NA client behaves like JP client), make AoE info more compact. No changes to effect. No removal of information from log.
Damn, I like that too.

Originally Posted by Omgwtfbbqkitten View Post
Japanese =/= English. You clearly forget where SE's priorities like.

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Old 02-22-2008, 08:39 AM   #41 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by LyonheartLakshmi View Post
That is a terrible, terrible suggestion.
I know it is a terrible way of fixing thing, but it get the idea across the player base much faster. For example, look at the S-E fix of 2-handed weapon with SAM's attempt on Hasso/Seigen, and compare to later 1st adjustment of 1 STR -> 1 attack & 1 DEX -> 1 acc, WS changes (including changes in Raging Rush, Skewer, etc).

Take a look at WHM's recently added spell Repose, and THF's recently added JA Accomplice (sp?).... it is nice, but not enough impact to player's mentality.

If new SMN avatars and PUP attachments is not powerful enough to stir up the players community, then I expect the players to react just similar on how they react on WHM's Repose: It is nice, but it won't hurt to have it or not to have it....



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Old 02-22-2008, 08:45 AM   #42 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Celeal View Post
I know it is a terrible way of fixing thing, but it get the idea across the player base much faster
No it wouldn't. You would have bandwagoners jump on it as they always do, then dump and whine when it's nerfed. People that want to play the job will play it anyway and the message that was sent was 'to have anyone play these jobs we had to make them stronger then god.'

It's not a terrible way of fixing things, it's not a fix.



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Old 02-22-2008, 09:11 AM   #43 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by IfritnoItazura View Post
March is not Haste; they stack. Dia isn't Defense Down; they stack. Since Blind stacks with Flash, they are different effects, and so should have distinguishable messages.

Originally Posted by Omgwtfbbqkitten View Post
IfritnoItazura, I've read everything you said. Its just the more you say, the more ridiculous you get.

Like saying "March isn't Haste."

It totally is a haste.

You're trying to make a distictions for what essentially is a different form of the same thing. If a PLD and RDM cast Flash and Blind at the same time, I know which one is wearing off first and I suppose that's different enough for me to tell the difference.
Whatever. The context clearly indicates it's about Haste is treated differently from March in the logs. And, if the the Flash as Blind message doesn't bother you, it probably wouldn't bother you if it's stated as Flash either.



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Old 02-22-2008, 09:11 AM   #44 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Mhurron View Post
No it wouldn't. You would have bandwagoners jump on it as they always do, then dump and whine when it's nerfed. People that want to play the job will play it anyway and the message that was sent was 'to have anyone play these jobs we had to make them stronger then god.'

It's not a terrible way of fixing things, it's not a fix.
Maybe my wording is confusing, that is not what I am trying to say.

What I am trying to say is, let say this is what intention/target of the new changes for the "fix," lets scale up the changes over the target in the initial release (give it more power, etc), see what happen, and later re-adjust the level to the original intended target (or scale it depends on what happened).

Anyway, this thread is about battle system update. Lets get back on the target

Since above posts mentioned listen to your own music, instead of game's BGM. Is there anyway to turn on/off in game BGM?

Another thing for the chat log, there still no <mp> for the PUP's automation.



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Old 02-22-2008, 09:28 AM   #45 (permalink)
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Re: Battle System Improvements (02/22/2008)
Originally Posted by Celeal View Post
Is there anyway to turn on/off in game BGM?
There isn't a switch, but you can turn the music volume all the way down via the in-game config menu.



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