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Old 09-06-2007, 08:05 AM   #1
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Details of the Next Version Update

http://www.playonline.com/ff11us/pol...ews11242.shtml


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Sep. 6, 2007 08:00 [PDT] From: FINAL FANTASY XI

Details of the Next Version Update

The next FINAL FANTASY XI version update is scheduled to take place on Sep. 10, 2007. Following are the details on features that will be implemented on next version update.

Details for the maintenance schedule will be released once they become available.

[Important Update Details]
- Addition of "Pankration."

- Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

The following issues will be addressed:
- Monster ability statistics are lower than intended.

- Ability statistics of Automatons and Pets are lower than intended.

- Graphic of Goblin Bounty Hunter continues to appear even after it is defeated.

- Players are unable to correctly enter Hazhalm Testing Grounds when checking the "Entry Gate" without a "Glowing Lamp" in their possession.

- All random number calculations for damage amounts are not being calculated properly.

- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.

- The TP of beastmaster's pets slowly continues to decrease while they were not engaged in battle.

- Attachments do not function properly when Automatons have both "Stealth Screen" and "Optical Fiber" attached.

- Automaton continues to cast magic on player characters that are KO'd.

- Under certain combinations of heads and frames, Automatons will try to cast spells continuously.

- When a "Chocobuck Slip" and Chocobucks are both traded, players may be able to carry more than the maximum allowed Chocobucks.

- When "Tandjana Wildgrass" is used during the Chocobo Hot and Cold Game, the cursor pointing to the treasure chest will not appear if the cancel button is pressed at a specific time.

- Item icons do not appear in the Delivery Box. (Xbox 360 version only)

- Macros might not function depending on how the name of certain items are included.
* To avoid this issue, please enter item names either in abbreviated format or by using the auto-translate function.

- When entering text commands, shortcuts such as "<t>" will not function properly if a phrase using quotation marks (') is included.
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Last edited by Taskmage; 09-06-2007 at 08:30 AM. Reason: quote tags. stop. please.
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Old 09-06-2007, 08:11 AM   #2
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Re: Details of the Next Version Update

Quote:
Addition of "Pankration."
Yay.

Quote:
- Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."
Hmm.


Quote:
- All random number calculations for damage amounts are not being calculated properly.
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Old 09-06-2007, 08:13 AM   #3
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Re: Details of the Next Version Update

Penta acc is worse then before the update lol, i had multiple one hits on dynamis mobs, i have never had a 1 hit before lol.
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Old 09-06-2007, 08:16 AM   #4
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Re: Details of the Next Version Update

I didn't really notice a decline on Penta accuracy before. It should be interesting to see where everything ends up after monday.
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Old 09-06-2007, 08:32 AM   #5
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Re: Details of the Next Version Update

- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.


lol yikes
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Old 09-06-2007, 08:35 AM   #6
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Re: Details of the Next Version Update

Quote:
Originally Posted by Taskmage View Post
- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.
lol yikes
Did anyone other then Sevv think otherwise?
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Old 09-06-2007, 08:37 AM   #7
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Re: Details of the Next Version Update

At level 73 I was rocking Beseiged NMs with 1500 damage Pentas. It was nice while it lasted.
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Old 09-06-2007, 08:48 AM   #8
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Re: Details of the Next Version Update

That line says monsters, not players. I wonder if AV noticed that he suddenly had +75 attack and accuracy. :3
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Old 09-06-2007, 08:50 AM   #9
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Re: Details of the Next Version Update

Quote:
- All random number calculations for damage amounts are not being calculated properly.
Could this also be a fix for RNG? Knowing SE I highly incredibly f'ing doubt it. If anything at all, it's probably gimping RNG even more.

Quote:
- Monster ability statistics are lower than intended.
This might also be a factor why 2handers are doing an insane amount of damage.
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Old 09-06-2007, 09:27 AM   #10
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Re: Details of the Next Version Update

Interesting, so it looks like the dex = acc is here to stay then.

Should be interesting to see how this changes things ^^
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Old 09-06-2007, 09:46 AM   #11
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Re: Details of the Next Version Update

Quote:
- All random number calculations for damage amounts are not being calculated properly.
This might end up being a MNK 'fix' as well
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Old 09-06-2007, 10:21 AM   #12
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Re: Details of the Next Version Update

Quote:
Originally Posted by eticket109 View Post
This might end up being a MNK 'fix' as well
Explains why everything seemed off. Even if it was just a little in some cases.

Quote:
I wonder if AV noticed that he suddenly had +75 attack and accuracy
Afterwards he wondered why he wasn't killing any faster. Then someone had to explain the idea of diminishing returns to him.
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Old 09-06-2007, 10:29 AM   #13
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Re: Details of the Next Version Update

Quote:
- All random number calculations for damage amounts are not being calculated properly.
This is a pretty damn obvious one; look at your damage on anything Too Weak. I was farming Jellies in Korroloka Tunnel for Slime Oil using my standard setup. Every mainhand (Chicken Knife) strike did 30. Every offhand (Bone Knife +1) strike did 27. The only exception was Sneak Attack and critical hits. That's a kind of numeric consistency you're just not supposed to see.

Whether this is at the root of the 1-hand/h2h farming difficulties that have been reported or not is uncertain, but hardly seems unlikely.
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Old 09-06-2007, 10:36 AM   #14
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Re: Details of the Next Version Update

Quote:
All random number calculations for damage amounts are not being calculated properly.
What they really mean: We stealth-nerfed one-handers, hand-to-hand and ranged attacks for no good reason and you caught us red-handed. Whoopsie!
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Old 09-06-2007, 10:36 AM   #15
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Re: Details of the Next Version Update

Quote:
Originally Posted by Omgwtfbbqkitten View Post
What they really mean: We stealth-nerfed one-handers, hand-to-hand and ranged attacks for no good reason and you caught us red-handed.
Oh shut up.
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