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| | #91 | |
| Junior Member | Re: Current Known Issues - AUG 30 Quote:
__________________ Grant me wings so I may fly; My restless soul is longing. No Pain remains no Feeling~ Eternity Awaits. | |
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| | #92 |
| Suck it, pink mages! Bronze Star Join Date: Oct 2006
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My Mood: | Re: Current Known Issues - AUG 30
Tried it a long time ago, and all I had were a bunch of numbers: no matter how hard I tried, I just couldn't put them within context with certainty.
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| | #93 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Current Known Issues - AUG 30
I'll take a stab at characterizing pDIF: 1. pDIF adjusts the damage of physical attack, based on the attacker's "Attack" rating and the target's "Defense" rating. 2. pDIF hasupper and lower caps; this means you cannot increase attack and defense indefinitely and keep getting higher or lower damage numbers. 3. pDIF has randomness as part of its function; unless at cap (max or min), it returns a range of values. (It used to be the upper cap still give randomness, but that seemed to have changed.) 4. On critical hits, pDIF value is raised by 1.0; hence players normally see higher damage on critical hits. (Note that this behavior is changed for two-handed weapons with the last update, under max cap condition.) What pDIF is not: pDIF is not the sole determining factor in amount of damage done. Other things, like STR, VIT, weapon damage/rank, physical defense reduction (% and set values) all come into play. pDIF has nothing to do with accuracy; it is only used in potency of physical attack, which is a moot issue unless the player can hit the target in question.
__________________ Bamboo shadows sweep the stars, yet not a mote of dust is stirred; Moonlight pierces the depths of the pond, leaving no trace in the water. - Mugaku Last edited by IfritnoItazura; 08-31-2007 at 04:16 PM. Reason: Trying to be more clear... Probably failed. |
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| The following user says "Thank You" to IfritnoItazura for above post: | Yellow Mage (08-31-2007) |
| | #94 | |
| Member Bronze Ribbon of Service Join Date: Jun 2006 Location: Read my blog
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| Re: Current Known Issues - AUG 30
Here what I think the problems of the 2-hand change are: 1. The fact players are able to get so much out of their base stats(roughly 30 to 40 Atk or Acc at level 75) is quite crazy. This leads to several problems. a) it rewards players who do not make an effort to gear themselves up probably, basically giving them an ebody or two or three that doesn't take up any slots. b) it allows insane builds to work without problem: 10-20 accuracy in gear having very close to 95% accuracy, allowing them focus in haste, str/atk, and use str/atk food. Finally, it makes Zanshin and Zanshin gear absolutely useless. 2. The cRatio 3.0 cap allows DD, especially SAM(which was boosted the most), to get insane WS numbers without /THF. 3. 1-handers without dual wield were in just a bad position as 2-hand users were. Here is what I wrote on my LJ on how they should fix situation: (a bit of a repeat of a previous post) Quote:
__________________ Read my blog. ffxibrp.livejournal.com Currently: Entry #32, August 31/07. Entry 32: Death to Castro | |
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| | #95 |
| Dictionary Allied Ribbon of Glory Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Current Known Issues - AUG 30
For the record, as a level 75 elvaan war/nin, my DEX is 68 before gear. That means I got +34 free acc just from this update. I was running last night with 76 total dex, and only +26 acc. A good portion of that Acc is because I have nothing better to wear in those slots. Boy do I wish I had that byrnie+1 now... BRP: With those things implemented, we'd need a game better capable of telling people when certain things apply. That's a lot of case-by-case stuff for casual players to remember. To look on the AH and know that the lower delay spears have ridiculous acc (btw, I think that'd about kill Lances in what you'd save on acc gear), or to have some poor sap of a rdm who equips that one size 3 shield and suddenly they're missing non-stop. There are tons and tons of players who still aren't aware of RNG changes and just know "they got nerfed and now they suck." And last night I saw more war/nins with dual axes running around than I did Wars with Great axes. We don't all have character sheets that record pertinent information for us. If your idea was implemented (and I'm not saying it'd be a bad idea), I certainly would appreciate it if they expanded their help text all over the place. No more extremely slow scrolling, minimal text boxes. Whenever you select a dagger, an explanation window at the top saying "this weapon is incredibly accurate when nothing is in your other hand or only a light shield." Problems with the actual ideas: -No point to Dual Wield. -PLDs still dont' get anything (that's both tanks down -- and no, I quite like the idea of a PLD with sword/board). -Why all the reliance on small shields only? Particularly looking at the 1 handed axe thing. If a WAR uses a size 3 shield, he's likely already sac'd offensive shield benefits (unless there's some size 3s/4s with nice offensive stats that I'm forgetting) and he needs all the help he can get.
__________________ ...I have a complaint. Last edited by Lmnop; 09-01-2007 at 05:47 AM. |
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| | #96 | |
| 8999+2 Bronze Star Join Date: Apr 2003 Location: Queens, NY
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My Mood: | Re: Current Known Issues - AUG 30
Wait... So the Byrnie is mosre useful than the Haubergeon now? Edit: Ok, just looked at the wiki Wow, it gives +30 Attack.. So I guess there are certain instances where you don't need excessive ACC anymore, and especiall on VTs at 75..
__________________ The Tao of Ren Rejoice and be merry, everyone; for the end is nigh! http://na.finalfantasyxiv.com/ Quote:
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| | #97 |
| Dictionary Allied Ribbon of Glory Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Current Known Issues - AUG 30
How's this: I used to exp with +50 acc and on trolls I'd pull 84-87% acc with meat dishes and Aggressor up 60% of the time (+25 acc). Also, parsers see 0 damage as misses, so my acc was actually higher than that (stoneskin). With just my +26 post update, I "should" average ~92% hit rate on them. Call a GM on any 2 hander using sushi in a party.
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| | #98 | |
| Fan of Murphie Allied Ribbon of Bravery Join Date: May 2006 Location: Largo, FL
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| Re: Current Known Issues - AUG 30 I actually partied with a DRK/SAM the other night who was eating Sole Sushi. Yes, this was post-update. I'm guessing he was skilling up his GSword. We'll probably see a lot of DRKs who only have either Scythe or GSword skilled up, and now they'll eat sushi to skill up the other in exp parties. Quote:
NQ Hauby: +15 attack, +15 accuracy, +5 STR, +5 DEX NQ Byrnie: +23 attack, -3 acc, +3 STR, -3 DEX HQ Hauby: +18 attack, +18 accuracy, +6 STR, +6 DEX HQ Byrnie: +30 attack, -3 acc, +5 STR, -3 DEX The gap is smaller, but I'd still give the nod to Hauby over Byrnie. The only way I would see Byrnie being better in a build is if you need absolutely 0 accuracy from gear. Otherwise, you're trading away 8 DEX, 2 STR and 18 accuracy to get just 8 attack (or in the case of HQ, trading away 9 DEX, 1 STR and 21 accuracy to get just 12 attack). Ignoring STR and DEX, if you're looking at just the trade off between accuracy and attack, switching other slots would probably yield better results. Hauby + Swordbelt +1 is better than Byrnie + Lifebelt, stuff like that.
__________________ Lyonheart lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier Fishing 60 Lakiskline Bonecrafting 100.0+3+3, Leather 60+2, Woodworking 60, Alchemy 60 Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11 Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork | |
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| | #99 |
| Simon the Digger Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Current Known Issues - AUG 30
Whew. Sorry for taking this long to reply, was quite busy yesterday. I see what you're saying now, Amele. If that's so, then you're right in that one-handers lost damage at high Attack. Minor aside, is it even possible to get past a cRatio of 1.666 in a merit party under normal circumstances? Either way I'm going to try to find some time today to do a bit of testing of my own. I haven't been able to log in at all since even before the patch, so I need to see all this for myself. |
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| | #100 | ||||
| Member Bronze Ribbon of Service Join Date: Jun 2006 Location: Read my blog
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| Re: Current Known Issues - AUG 30 Quote:
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For a better comparison THF using daggers. Let's say we are talking about a THF's pre-patch DoT build. He has 10 to 30 DEX + in gear. That's 10 to 30 Accuracy if he is 1-handing. Now let's compare that to Dual Wield in which he can get roughly 9% or more haste and an extra hit on WSes? Now add in the fact he can have a weapon with +Acc(and +atk, etc) in his second hand slot... sounds like a pretty fair deal. Quote:
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__________________ Read my blog. ffxibrp.livejournal.com Currently: Entry #32, August 31/07. Entry 32: Death to Castro | ||||
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| | #101 | |||||
| Dictionary Allied Ribbon of Glory Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Current Known Issues - AUG 30 Quote:
This is just words. Facts to remember. Obviously I suck at explaining my point. I think you've said before that you play D&D, right? I'm going to pretend that you do so I can make a comparison. All your ideas remind me of the Monk ability to add Wisdom to AC. Thing is, that's a trait of monks. Only people who have to remember that is Monks who have the ability. It's not like just anyone can take off their armor and suddenly get Wisdom added. It's far too complex to put into the game. Regardless, I wouldn't mind assuming there's easy-to-access in-game data about it. As is, I still want there to be some indicator to a new player that firing the bow from melee will be different than firing from a range. Quote:
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| | #102 |
| Simon the Digger Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Current Known Issues - AUG 30
Ok. After a lot of dead Demon Pawns, I have to say that Amele is right about what's going on with PDIF. I'm guessing it'll get fixed along with two-handed weapon damage.
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| | #103 | ||||
| Member Bronze Ribbon of Service Join Date: Jun 2006 Location: Read my blog
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| Re: Current Known Issues - AUG 30 Quote:
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__________________ Read my blog. ffxibrp.livejournal.com Currently: Entry #32, August 31/07. Entry 32: Death to Castro | ||||
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| | #104 | ||
| Junior Member | Re: Current Known Issues - AUG 30 Quote:
again, it's hard to characterize how the function is behaving in the range above 1.667 and below ~2.3 we *don't really know* what's going on because no one has made a rigorous test of it yet (to my knowledge) Quote:
this is pretty close. there's some corner cases that aren't in it (obviously, I'm sure you know this) but for a high level overview of how pDIF matters, this is perfect.
__________________ Grant me wings so I may fly; My restless soul is longing. No Pain remains no Feeling~ Eternity Awaits. | ||
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| | #105 |
| Veteran Member Allied Ribbon of Bravery | Re: Current Known Issues - AUG 30
Did anyone else see that maintaince for Sept 5? Is the fix comming earliar then expected?
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