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| | #16 | |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! Quote:
Why not just shut the servers down while you're at it? Balancing issues aside, more jobs = more variety = more fun. I'm sick of people making the same retarded statement; Simply put, if you don't want more jobs, then don't play the new ones that come out. | |
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| | #17 |
| Suck it, pink mages! Bronze Star Join Date: Oct 2006
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My Mood: | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
. . . Says the guy who want's a job that's basically "Red Mage +" when S-E could just add to Red Mage.
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| | #18 | |
| Junior Member | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! Quote:
Oh and about the E3 presentation .... I doubt it will just be a teaser ... especially if the expansion comes out THIS WINTER ... they have to give everyone at E3 some action if they wanna sell this thing in 2007. The only way this would be a teaser is if they decide to push it back to 2008 sometime. | |
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| | #19 | |
| BERNIE MADOFF MUST DIE. Starlight Medal | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! Quote:
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| | #20 |
| Senior Member Brass Ribbon of Service | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
Probably work out like this (totally stolen from BG): Show New trailer at E3 Continue Bi-monthly updates Show New Trailer at Tokyo Game Show+Q/A Panel about the end of ToAU and start of Wings Continue Bi-monthly updates still Winter is here, Wings is Released Profit?!
__________________ Bumming* around while I decide on a grad school. *Bumming includes but is not limited to playing video games, working out, watching T.V., reading and cooking |
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| | #21 |
| Junior Member | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
If they do add new jobs I really hope they end up being a healing job and/or a tanking job. Older players going back thru the 20s and 30s to raise healing or tanking jobs would be immensely helpful to new players getting started. More damage dealer jobs competing for an already limited number of spots would probably end up driving more new players away, unable to compete with their better geared counterparts.
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| | #22 | |
| Call me "Rain" | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! Quote:
__________________ ![]() Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life). I bolded and underlined the "is" just for you, Malacite. | |
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| | #23 |
| Π Pie Master Super Moderator Copper Emblem of Service Join Date: Dec 2002 Location: Roswell, GA
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| Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
I've said it before and I'll say it again: Geomancer: Uses elemental shields and weapons for tanking based on environmental surroundings. Chemist: Uses Ninja-like tools to mix and match ingredients for healing and damage based attacks. Berserker: Heavy-DD tank with high defense, that deals more damage as they take more hits. Screw everyone else, give me what I want, SE. <3
__________________ PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master Rockman - Fairy WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41 WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1 Currently Playing: FINAL FANTASY XIII, Starcraft 2 Beta |
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| | #24 |
| The Silent Protagonist Mythril Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
Scholar just scans enemies and casts low-tier white magic, not particularly gifted with melee. There's a reason this job was already chopped up and distributed to other jobs after FFIII. Alchemist could be very interesting if played right. I see a consumable based job able to create temporary items they can use to support, cure and fight/enfeeble/debuff an enemy in unique ways. Give a Scavange-like ability to find stuff on the field they can use, too. Geomancer is intersting but could be potential victim of the environments around it if SE played it too close to origin. I'd like to see the Mog Dancer/Geomancer hybrid, though. Mog learned his magic in specific environments, but could take his Dance magic elsewhere. And Vikings. Give em a B in axe and sword, and A+ in club. Heavy armor. Tank potential here. |
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| | #25 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! QFT SeeD And I want it now dammit!
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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| | #26 |
| Junior Member | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
Job balance aside for a moment, my guilty pleasure hope would be for Juggler to be added. Kind of a non-magic enfeebler/buffer/damage dealer class with throwing weapon skills. May step on a few too many other jobs toes (COR for example) but really I just want Juggler AF gear. :D
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| | #27 |
| Murphie Wings of Honor Join Date: Jul 2005 Location: Murphie
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| Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread!
Adding more healing and tanking jobs isn't going to make more people want to heal and tank, people. Jesus.
__________________ Murphie. |
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| The following user says "Thank You" to Murphie for above post: | DR2D2 (07-20-2007) |
| | #28 | |
| Member Bronze Ribbon of Service Join Date: Jun 2006 Location: Read my blog
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| Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! Quote:
Also, hopefully like ToAU, these jobs won't have one function to them. Allow them to work as several roles. Give Geomancer access to party buffing abilities, along with their tanking ability, maybe even high rank in a good DD weapon like Bow(love for those Woodworkers).
__________________ Read my blog. ffxibrp.livejournal.com Currently: Entry #32, August 31/07. Entry 32: Death to Castro | |
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| | #30 | |
| Junior Member | Re: The OFFICIAL "Wings of the Goddess" @ E3 2007 Thread! Quote:
![]() They could add an Accountant job where you grind XP by balancing the books and people would rush to level it to at least 35-40. Adding new tank or healing jobs is admittedly a bandaid solution, but at least on the short term it'd up the numbers available at lower levels. Give 'em desirable subjob traits and a different approach to their roles (like the aformentioned consumable-based Alchemist healer) and it'll help. Of course the argument can be made that no new jobs are necessary, that one i'll leave to others, but if they are going to add new jobs make them healers or tanks rather than yet more damage dealers. | |
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| 2007, e3, official, thread, wings of the goddess |
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