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Old 06-12-2007, 10:45 AM   #1
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FINAL FANTASY XI Update (Jun. 12)

Linky: http://www.playonline.com/ff11us/pol...ews10584.shtml

================================

At the following time, we performed a version update of FINAL FANTASY XI.

* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

[Affected Period]
Jun. 12, 2007 12:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- The Mercenary Rank "Second Lieutenant" has been introduced. Along with this update, several new items can now be purchased using Imperial Standing.

- 5 new Assault missions for Second Lieutenant have been added.

- Einherjar Wing III and beyond have been introduced.

Following issues have been addressed:

- Immediately following Level 8 Besieged against beastmen force with 200 enemy forces, the status of enemy stronghold was displayed as "Preparing." Now it will be displayed as "Training" with 99 enemy forces.
* This applies to enemy strongholds that complete the Besieged battle after the version update.

- There were instances where the character may become stuck during the Assault mission "Evade and Escape," when the monster uses Draw In on the character.

- There were instances where the Einherjar area could not be exited if disconnection occurred during participation.

- The amount of damage inflicted by the weapon skill "Catastrophe" decreased, and the attack was not draining target's HP.

- When a level restriction was applied after setting Blue Magic, Blue Magic Points and maximum number of set spells remained the same as before level restriction was applied.

- There were instances where Corsair's ability "Loaded Deck" would miss even though there were two abilities waiting on recast.

- MP drain effect of following items were not functioning properly:
Lilith's Rod
Leech Scimitar

- The "Provoke" effect from the automaton attachment Strobe was weakened.

- Target could not be locked on when sub-target was used.

- If your system is set to "12 hour time", the Vana'diel time was displaying 10 minutes fast in event messages.

- Part of the manual sort function for Magic, Abilities, Items, etc. remained as "interchange" instead of "insert."

- An NPC named "e" appeared on the Wide Scan in Wajaom Woodlands.

- Certain area names were abbreviated when using the auto-translate function.

After the Mar. 8, 2007 version update, Lock of Siren's Hair had been removed from the treasure dropped by the certain Notorious Monsters, but Novv the Whitehearted was not included in the list of monsters.
We apologize for the delay of notification.

================================

{/welcome} new Assault rank. (^^)
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Old 06-12-2007, 11:12 AM   #2
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Re: FINAL FANTASY XI Update (Jun. 12)

Quote:
Originally Posted by FortMan View Post
- Part of the manual sort function for Magic, Abilities, Items, etc. remained as "interchange" instead of "insert."
Yay, I'm happy.
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Old 06-12-2007, 11:24 AM   #3
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Re: FINAL FANTASY XI Update (Jun. 12)

Quote:
Originally Posted by FortMan View Post
After the Mar. 8, 2007 version update, Lock of Siren's Hair had been removed from the treasure dropped by the certain Notorious Monsters, but Novv the Whitehearted was not included in the list of monsters.
We apologize for the delay of notification.
That is some delay thar...
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Old 06-12-2007, 11:46 AM   #4
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Re: FINAL FANTASY XI Update (Jun. 12)

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Originally Posted by Kirsteena View Post
That is some delay thar...
It looks like a small oversight, so it's not hard to see it went forever before it was caught.

Quote:
An NPC named "e" appeared on the Wide Scan in Wajaom Woodlands.
That was actually my fault, yet another problem with my ongoing saga of mysterious "e's."
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Old 06-12-2007, 11:55 AM   #5
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Re: FINAL FANTASY XI Update (Jun. 12)

So like, was this update totally delayed for an extra hour or something?
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Old 06-12-2007, 12:39 PM   #6
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Re: FINAL FANTASY XI Update (Jun. 12)

I don't know if the start was delayed. But I do know it ended on time. I managed to log in right at 3 PM EST (which would be noon time PDT), and found myself to be just one of 91 players on my server at the time.
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Old 06-12-2007, 12:48 PM   #7
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Re: FINAL FANTASY XI Update (Jun. 12)

It started on time 17:00 gmt but finished an hour late at 20:00 gmt instead of 19:00 gmt as the servermessage stated.
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Old 06-12-2007, 01:41 PM   #8
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Re: FINAL FANTASY XI Update (Jun. 12)

No, it started at 17.00 GMT, or 18.00 BST, it finished at 20.00 BST, not GMT. It finished bang on 19.00 GMT.
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Old 06-12-2007, 02:05 PM   #9
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Re: FINAL FANTASY XI Update (Jun. 12)

My game wouldnt let me log on due to maintenence until 20:00 gmt. I was able to download the update at 19:00 however. Unless for some reason my clocks gained an hour during the update as it was 17:00 gmt when it started. Does SE's gmt not take into account daylight saving time?
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Old 06-12-2007, 03:19 PM   #10
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Re: FINAL FANTASY XI Update (Jun. 12)

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Originally Posted by Aeolus View Post
Does SE's gmt not take into account daylight saving time?
GMT does not change, nor does BST (British Summer Time). What actually happens is that you switch your clocks from GMT to BST, and vice versa.

It's kinda funny that a lot of European players I've met don't quite get that, and think GMT is whatever the clock says. It's also just plain sad that even after years of harping by me, members of my LS still confuse EST and EDT, and seem befuddled if I post event times in PST/PDT.

Here, some info I posted for my old LS: Time Zones.

And, a Time Zone Converter.
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Old 06-12-2007, 03:22 PM   #11
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Re: FINAL FANTASY XI Update (Jun. 12)

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Originally Posted by Aeolus View Post
My game wouldnt let me log on due to maintenence until 20:00 gmt. I was able to download the update at 19:00 however. Unless for some reason my clocks gained an hour during the update as it was 17:00 gmt when it started. Does SE's gmt not take into account daylight saving time?
I was ingame at 19.00 GMT, well just before.
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Old 06-12-2007, 04:05 PM   #12
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Re: FINAL FANTASY XI Update (Jun. 12)

Weird, it really didnt let me click the play thing till 20:00gmt ): Im not just making it up either :/

Never heard anyone use anything but gmt here in scotland even in summer when it changes.
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Old 06-12-2007, 04:17 PM   #13
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Re: FINAL FANTASY XI Update (Jun. 12)

Quote:
Never heard anyone use anything but gmt here in scotland even in summer when it changes.
If GMT doesn't change, and your time does, logically, you aren't using GMT.
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Old 06-12-2007, 05:10 PM   #14
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Re: FINAL FANTASY XI Update (Jun. 12)

That is true and I just asked my dad if he had heard of BST and apparently Ive made it to 20 oblivious to this change from GMT to BST. Im disgusted and appalled.

I went afk at 5:00 bst so I actually just realised I didnt see maint start.....
Was fun making a fool of myself all tonight neway :/ Bedtime I think.
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Old 06-12-2007, 05:21 PM   #15
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Re: FINAL FANTASY XI Update (Jun. 12)

So when I saw GMT and BST my first thought was about some BST getting fed to Jormy for mpk. <.<

/shrug
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