| |||||
| | #1 |
| Ares's Cuirass Allied Ribbon of Bravery | New Assault Area (03/01/2007)
New Assault Area (03/01/2007) ![]() In the upcoming version update, we will be introducing the Nyzul Isle Assault area. The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete! Development Concept In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges. The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment. Participation Players can sign up for the new Assault area missions at the Commissions Agency in Aht Urhgan Whitegate. Participation is restricted to the usual 3 to 6 members; however, players cannot choose to impose a level restriction for Nyzul Isle Assault missions. There are no requirements for participating in Nyzul Isle Assault missions other than being a registered mercenary. Assault Mission Progression The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. The basic progression consists of working towards the highest level of the area by completing the objective of each floor within the time limit. Objectives include goals such as the defeat of all monsters on a floor, the elimination of specific creatures, as well as various other challenges. We estimate that approximately 5 floors will be completed during a single attempt. Recording Progress When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point, even if you have been ejected from the area due to, for example, an expired time limit. Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors. Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle. *All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data. Rewards Due to the special nature of Nyzul Isle, players will not receive Assault Points for missions completed in this area. However, you will have the chance to obtain items from the creatures that appear on each floor. Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle. Triumph over these opponents and you may earn some truly rare and wonderful treasures From Playonline
__________________ 75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War Woodworking 91.9+2 ZM:Complete CoP:Complete ToAU:27 Last edited by Aeolus; 03-01-2007 at 03:50 AM. |
| | |
| | #2 |
| Junior Member | Re: New Assault Area (03/01/2007)
Looks fun, lol I JUST finished typing my topic when I seen this one xD
|
| | |
| | #3 | |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
Posts: 1,183 Style: Light Theme V7 Thanks: 9
Thanked 12x in 11 Posts
| Re: New Assault Area (03/01/2007) Quote:
__________________ Generic Info! | |
| | |
| | #4 |
| Ares's Cuirass Allied Ribbon of Bravery | Re: New Assault Area (03/01/2007)
Would be nice if they did. I want a black belt and I aint getting it from the King HNMs or KS99 (dont have enough furends lawal).
__________________ 75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War Woodworking 91.9+2 ZM:Complete CoP:Complete ToAU:27 |
| | |
| | #5 |
| Junior Member | Re: New Assault Area (03/01/2007)
Hmm, they probably could..but it might be a toned down (for gear drops at least) version since I don't think people can take the normal HNMs with just 6 people xD.
|
| | |
| | #6 |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
Posts: 1,183 Style: Light Theme V7 Thanks: 9
Thanked 12x in 11 Posts
| Re: New Assault Area (03/01/2007) Yeah, same here on both points. >_>a Although I'd expect it to be HNM-level hard. Still, if they drop the items, I'll have to rethink my stance on HNMing when I have the connection, if I'm still around FFXI.
__________________ Generic Info! |
| | |
| | #7 |
| Ares's Cuirass Allied Ribbon of Bravery | Re: New Assault Area (03/01/2007)
They could probably make the difficulty equal to the lv cap tho to even it out. It might be an SE way to combat the chaos that is HNMing.
__________________ 75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War Woodworking 91.9+2 ZM:Complete CoP:Complete ToAU:27 |
| | |
| | #8 | |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
Posts: 1,183 Style: Light Theme V7 Thanks: 9
Thanked 12x in 11 Posts
| Re: New Assault Area (03/01/2007) Quote:
I loved dynamis/limbus and random NMs that didn't involve 2-3 hours of staring at 150 people all in a small area.
__________________ Generic Info! | |
| | |
| | #9 |
| Junior Member | Re: New Assault Area (03/01/2007)
Maybe SE will add good BLU swords in this assault that people can't price gouge because it's new.
|
| | |
| | #10 |
| Senior Member Brass Ribbon of Service | Re: New Assault Area (03/01/2007)
I think by not being able to impose a lvl cap means that its just uncapped. Looks like fun, though I'm not sure how well my set would be able to handle it, since we're pretty much just 3 mages. Maybe we can manaburn it heh. The "chance that an item will drop" worries me a bit though.
__________________ Gobo is gone for good. 360 Gamertag:Turned the green machine into just green |
| | |
| | #11 |
| Ares's Cuirass Allied Ribbon of Bravery | Re: New Assault Area (03/01/2007)
Having the same 1% drop rate as many high end HNMs doesnt bother me if I get to do it once a day with 100% chance of me claiming it (:
__________________ 75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War Woodworking 91.9+2 ZM:Complete CoP:Complete ToAU:27 |
| | |
| | #12 |
| Ham of the Century Join Date: Apr 2005 Location: Lapeer, MI
Posts: 498 Style: Light Theme V7 Thanks: 17
Thanked 123x in 53 Posts
My Mood: | Re: New Assault Area (03/01/2007)
If you can select which "Block" to go in once you have more than one of them, then this is the answer we've been looking for compared to all those HMNs and hard to get claim mobs in the game. All SE has to do to improve this idea is stack on more floors that have some of the harder mobs near the top and watch it rock. And with something this progressive and controlled, gillsellers will loose their monopolies on certain mobs, provided they are also inside this thing. I didn't see this one really coming SE, really good move here.
__________________ ![]() Art done by Fred Perry. |
| | |
| | #13 |
| Junior Member | Re: New Assault Area (03/01/2007)
Yeah so all that POS hacking into this place people done and got banned for was...well..lol for nothing to be honest. This could be great and gives people without endgame shells a lot of the exposure (kind of). |
| | |
| | #14 |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
Posts: 1,183 Style: Light Theme V7 Thanks: 9
Thanked 12x in 11 Posts
| Re: New Assault Area (03/01/2007)
I'm just awaiting disappointment on this. Although assault has been awesome so far...
__________________ Generic Info! |
| | |
| | #15 | |
| Junior Member | Re: New Assault Area (03/01/2007) Quote:
This is why people can never enjoy anything and there's a current mentality about certain things, because they instantly think something will be a disappointment and when they finally do it, they either like it, or sorely hate it because nothing "good" comes from it >.< | |
| | |
![]() |
| Tags |
| area, assault |
| Thread Tools | |
| Display Modes | |
| |