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Old 10-18-2006, 11:28 AM   #16
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Re: Oct. 18, 2006 (PST) Update Details

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Originally Posted by eticket109 View Post
pretty sure that's specific to that set of quests aboard the Ashu Talif. the formatting is off due to the vb vs SE site formatting
Correct that info is listed under the bullet for the changes to Ashu Talif.

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  • A new series of Assault-style quests aboard the Ashu Talif has been added.

    Participation Requirements
    Players can participate regardless of mercenary rank once having progressed to a certain point in the Treasures of Aht Urhgan storyline (Aht Urhgan missions).

    Level Restrictions and Member Requirements
    In the current Assault missions, it is possible to impose a voluntary level restriction on your mercenary party. However, the new quests based on the Assault system are all unrestricted, with no option for setting level limits.
    Member requirements will remain the same, with 3 to 6 mercenaries required to undertake these quests.

    Rewards
    After defeating a notorious monster, a treasure chest will appear. The contents of this treasure will differ depending on certain conditions.
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Old 10-18-2006, 11:31 AM   #17
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Re: Oct. 18, 2006 (PST) Update Details

Oh thanks, I didn't see that it was connected.
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Old 10-18-2006, 11:54 AM   #18
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Re: Oct. 18, 2006 (PST) Update Details

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Originally Posted by eticket109 View Post
Regardless Nakti, there was a ton of whining and confusion over how the plans worked before. Clarity is always a good thing whether needed by everyone or not.
This is very true. I just checked out the chocobo "Related Details" and saw SE has updated and corrected their example Care Plan graphics. w00t!
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Old 10-18-2006, 12:16 PM   #19
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Re: Oct. 18, 2006 (PST) Update Details

Oh boy oh boy oh boy,

I've been waiting for this =^.^=
Finally the summoners get updated and very good as well!
Ah wel after the update I will have loads of testing to do.
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Old 10-18-2006, 12:24 PM   #20
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Re: Oct. 18, 2006 (PST) Update Details

this version up Affects me GREATLY, seeing as I harvest/log , A summoner and chobi breed. This update is great, it's also great Since now I can afk when seeking and get a chime if someone invites, no more missing PT calls, cuz I stepped away ^^.

Lovin this one.
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Old 10-18-2006, 12:54 PM   #21
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Re: Oct. 18, 2006 (PST) Update Details

Some of the new equipments that caught my eyes;

Source: http://www.live-emotion.com/ff11/upd...te/2006-10-19/ (Sorry, it's only in Japanese.)

H2H:
Hades Sainti +1, DMG 19, Delay +49, Lv70, WAR MNK BST NIN PUP, Accuracy +9, Evasion +9, Subtle Blow +9, Enmity +9
(NQ version is DMG 18, Delay +51, and all additional numbers being 7 instead of 9. Though Enmity+ is somewhat a con, it still is a great piece that could possibly replace Destroyers. Nevertheless, though it's a synth item, as the name "Hades" tells, it must be using a hard-to-get item.)

GSword:
Gold Algol +1, DMG 85, Delay 474, Lv73, DRK, Accuracy +4, ATK +4
(NQ vesion is DMG 84, Delay 489, Accuracy +4, no ATK bonus. It's gold! Gotta look nice!)

Katana:
Ryumon (RareEx), DMG 38, Delay 227, Lv70, NIN, Latent: Increases ATK
(Depending on the latent condition and by how much, this'll replace Fudo even for merit parties, I think.)

Throw:
Koga Shuriken, DMG 88, Delay 192, Ranged ATK +10
(Yet another Shuriken, but this time w/ DMG 88. Wonder how much damage it'll do w/ Sange. And no, it's not a Rare-attribute item.)

Body:
Kyudogi, DEF 42, Lv70, RNG SAM, Ranged Acc +7, Ranged ATK +7, Evasion +7, Enhances "Resist Blind," Magic Damage taken -2%
("Kyudogi" means "Archery Uniform," and likely the one that Galka was wearing in that pic. HQ version's stat is DEF 43, all of those +7's being +9, and Magic damage taken is -3%. Very nice piece for RNG's.)

Corselet, DEF 44, Lv71, PLD DRK, Accuracy +6, ATK +6, Enhances "Resist Silence," Magic ATK +7, Magic Acc +7
(Must be the one that Hume was wearing in that pic. Not a good piece to be worthwhile as compared to Hauby though.)

Hands:
Ice Gauntlets (RareEx), DEF 16, Lv52, PLD DRK, STR +4, VIT +4, Accuracy +4, hMP +1, Physical Damage: "Ice Spikes" effect
(Acc and STR, nice for merit PLD's. But I wonder what it'd look like...)

Legs:
Barb. Zerehs (RareEx), DEF 36, Lv 75, WAR MNK THF BST BRD RNG SAM NIN DRG COR PUP, STR +4, VIT +4, Haste +3%
(Obviously, Byakko's Haidate for other jobs. But it's RareEx and is Lv 75, so might be a HNM drop.)



Mage gears? Well, my highest mage lvl is WHM 39 lol
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Old 10-18-2006, 01:05 PM   #22
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Re: Oct. 18, 2006 (PST) Update Details

Do you have any good place that lists latent trigger condition?
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Old 10-18-2006, 01:12 PM   #23
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Re: Oct. 18, 2006 (PST) Update Details

Cool, it's nice to know Rangers finally have a new body piece before Pahluwan/Osode. Ranged Accuracy *and* Ranged Attack is very nice. And the +1 version is pretty much AF +Ratk. Thank you, SE.
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Old 10-18-2006, 01:15 PM   #24
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Re: Oct. 18, 2006 (PST) Update Details

I'm excited for the whole thing. I only need 3 more levels on my Ottoman Home City on AGE III before I get the last 3 cards I need so I very soon I'll be playing FFXI alot more. At least I hope... I still have the problem of being unable to find a blue male chocobo to breed mine with though >.>
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Old 10-18-2006, 02:05 PM   #25
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Re: Oct. 18, 2006 (PST) Update Details

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Legs:
Barb. Zerehs (RareEx), DEF 36, Lv 75, WAR MNK THF BST BRD RNG SAM NIN DRG COR PUP, STR +4, VIT +4, Haste +3%
Great indirect solution to the ulli- sky RMT problem, hopefuly this is a resnable HNM drop but will probably be a drop from the new assault quest.
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Old 10-18-2006, 02:10 PM   #26
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Re: Oct. 18, 2006 (PST) Update Details

Just hearing about a new item for thf makes me jump with joy :3
And wooot! Just need Fenny and Diabolos before i kick into full gear with smn ^.^; maybe range for thf sub while i'm at it hehe, can't wait to try out the new sam updates for skilling up staff on whm =P
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Old 10-18-2006, 04:29 PM   #27
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Re: Oct. 18, 2006 (PST) Update Details

The notorious monsters that appear in Besieged will now drop new items.


whats that mean o.O?
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Old 10-18-2006, 04:38 PM   #28
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Re: Oct. 18, 2006 (PST) Update Details

I just finish the patch and playing SAM now.. seems that Hasso and Seigan have a 1 min /recast timer, and last for more that 1 min.. is it a bug @@?

Edit 1: looks like Hasso and Seigan last 5 minutes, with 1 min /recast timer.

Edit 2: with Seigan, Thrid Eye /recast timer cut down to 30 second. With 1 min timer for both Hasso and Seigan, and each Hasso or Segian can last 5 min, SAM can switch between Hasso and Segian back and forth, for Third Eye... it seems very powerful for migrating damage...

Edit 3: Just changed job to WAR/SAM, seems that Hasso is weaker when /SAM.
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Old 10-18-2006, 04:48 PM   #29
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Re: Oct. 18, 2006 (PST) Update Details

Yes it's in the patch note. 1 min recast 5 min duration not stacking.
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Old 10-18-2006, 04:53 PM   #30
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Re: Oct. 18, 2006 (PST) Update Details

its meant so you can switch them and recast em without having to wait long times :O since its basically be defensive or be offensive
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