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Old 03-11-2006, 11:33 PM   #46
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Re: New Aht Urghan Videos And the new Job

Q: Galka Female or Mithra male?
A: No such thing as Gallia female, except on net
Mithran Males "same day"

What the heck does that mean? Could someone translate the engrish for me?
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Old 03-11-2006, 11:44 PM   #47
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Re: New Aht Urghan Videos And the new Job

Quote:
Originally Posted by pErFeCt 34
Q: Galka Female or Mithra male?
A: No such thing as Gallia female, except on net
Mithran Males "same day"

What the heck does that mean? Could someone translate the engrish for me?
je suis désolé, Je ne parle pas l'engrish
estoy apesadumbrado, No hablo el engrish......><
でも、日本語がはなしますよ!!お !

...he means some day >.>
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Old 03-12-2006, 12:03 AM   #48
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Re: New Aht Urghan Videos And the new Job

Quote:
Originally Posted by tazirai
je suis désolé, Je ne parle pas l'engrish
estoy apesadumbrado, No hablo el engrish......><
でも、日本語がはなしますよ!!お !

...he means some day >.>
good spanish and french btw
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Old 03-12-2006, 12:29 AM   #49
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Re: New Aht Urghan Videos And the new Job

Quote:
Originally Posted by Khidir
I guess Lulu would be a PPM since she controlled stuff like that
I wonder if BLM / PPM will be a workable combo then.

Quote:
Originally Posted by WishMaster3K
Oh and they're not nerfing BLM, but instead lowering the effectiveness of having more than one in the same pt.
I want to see what kind of effect that will have on Dynamis Statue parties. It could be about to become alot harder if this change has a major effect.

Quote:
Originally Posted by WishMaster3K
Of course, it's been 3 years, and still no RDM update. Christ. . . Don't give NINs higher tier spells! Give them to us! I don't care about Cure5 or Nuke4s, gimme EnfeebleIIs plz
Cure 5 would make WHM more obsolete, something they said they're trying to reverse. They would then only have status cures and Curaga. Same for BLM, Giving RDM tier 4 would take away BLM's uniqueness with the exception of -ga spells. They did say they were agging more unique RDM spells. Something I'd much rather see than something someone else already has.
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Old 03-12-2006, 06:56 AM   #50
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Re: New Aht Urghan Videos And the new Job

I agree with kafeen on the this the blms need to be nerfed in pt it could unbalance the job distribution. I mean then everyone would be a blm and party if it was easy leveling, and it makes certain events a breeze.

I would suspect that blm/ppm would not be effective I bet it would require items for puppets rather than summoning and the items like jugs would be available to ppm as main

Double Post Edited:
Quote:
Originally Posted by arcadia9
in other words, manaburns are going to hell
QFT

don't be suprised if melee burn pts are heading the same way, which would suck at low levels since you don't get every job for every pt at low lvs

Double Post Edited:
Haven't read all of this got this from my ff11 group in myspace

Post "borrowed" from Killing Ifrit's forum.
Damn PPM seems to be a lot more fun than Corsair/BLU. @.@a
AAH!! I can't decide on what to play now... when's the expansion being released?

Puppeteer would be similar to Summoner and Beastmaster, in that the player would perform actions with a pet. Using different puppets, the player is able to fill different roles in the party.

Puppet HP is directly based on the puppeteer's HP. If the puppet is damaged, so is the puppeteer, and vice versa.

Techniques and abilities of the pupper cost MP, and their strength is based on MND.

A puppeteer is defenseless without his puppet, and therefore does not equip weapons. Instead, the puppet itself is equipped in the weapon slot. Each puppet has its own strengths and weaknesses.

Puppets attack and perform techniques by using different weapons. The puppeteer equips the weapons in his ammo slot.

Types of Puppets

Dragon Puppet
Slow but powerful attacker
Weapons: Needle, Launcher, Lance

Moogle Puppet
Supports the party with protective and healing spells
Weapons: Launcher

Shadow Puppet
Weak puppet with high defense and a powerful counterattack
Weapons: Needle, Lance

Weapon Types

Needle
Puppet weapon used to disable foes

Lance
Large weapon used to take down enemies

Launcher
Using the spirit bond between the puppeteer and puppet, this weapon uses energy to attack.


Abilities and Spells

2 Hour - Marionette's Dance
Duration: 2:30
Description: All puppet abilites and techniques no longer cost MP. Cooldown timers are reduced. Puppet's HP is no longer tied to puppeteers's HP, and can continue functioning after losing all HP. If all of the puppet's HP is lost when the 2hour duration ends, puppet is unequipped.


Animate Puppet
Level 1
10:00 Recast
Duration: Until puppet is unequipped or defeated in battle
Description: This ability gives the puppet the ability to attack enemies and perform actions. The effect cannot be disabled unless the puppet is unequipped or defeated.


Puppet Abilities

Dragon
*Note - All Dragon abilities stack

Rage
Level 20
5:00 Recast
Duration: 2:00
Description: Adds "Berserk" Effect to Puppet

Bloodlust
Level 50
10:00 Recast
Duration: 30 sec
Description: Adds "Berserk" Effect to all Party Members in range

Wheel of Flames
Level 70
5:00 Recast
Duration: 1:00
Description: Adds Attack and Accuracy Bonuses to all Party Members in range


Moogle
*Note - Moogle Abilities overwrite eachother and do not stack, abilities marked with "*" grow more powerful as levels increase

Water Dance
2:00 Recast
Duration: 2:00
Description: Adds "Regen" Effect to all Party Members in range (weak - 1hp/3sec)

Wind Dance
Level 20
2:00 Recast
Duration: 2:00
Description: Adds "Refresh" Effect to all Party Members in range
(weak - 1mp/3sec)

Aqua Mambo
Level 25
2:00 Recast
Duration: 2:00
Description: Adds "Regen" Effect to all Party Members in range
(stronger than Water Dance - 2hp/3sec)

Unknown Dance*
Level 30
1:00 Recast
Description: Drains HP from Enemy

Earth Dance*
Level 30
5:00 Recast
Duration: 5:00
Description: Increases Defense of all Party Members in range

Flame Dance*
Level 32
5:00 Recast
Duration: 5:00
Description: Increases Attack of all Party Members in range

Lightning Dance*
Level 40
5:00 Recast
Duration: 5:00
Description: Increases Accuracy of all Party Members in range

Exotic Dance*
Level 40
1:00 Recast
Description: Drains MP from an Enemy

Bubble Tango
Level 45
2:00 Recast
Duration: 2:00
Description: Adds "Regen" Effect to all Party Members in range (stronger than Aqua Mambo - 3hp/3sec)

Breeze Mambo
Level 55
2:00 Recast
Duration: 2:00
Description: Adds "Refresh" Effect to all Party Members in range
(stronger than Wind Dance - 2mp/3sec)

Leaf Mambo*
Level 60
5:00 Recast
Duration: 5:00
Description: Increases Defense and Evasion for all Party Members in range

Blitz Mambo*
Level 65
5:00 Recast
Duration: 5:00
Description: Increases Attack and Accuracy for all Party Members in range

Soul Dance*
Level 70
10:00 Recast
Description: Puppet converts up to 300 HP to TP. Amount converted is based on MND, puppeteer skill, amount of remaining HP, level, and equipment.

Hypnotic Dance
Level 75
10:00 Recast
Duration: Based on Puppeteer Skill Level
Description: Enemy briefly becomes puppet's puppet and will perform random actions on itself or other enemies


Shadow

Dash
Level 5
45 sec Recast
Description: Similar to provoke, but does damage and gives less hate

Rush
Level 15
2:00 Recast
Description: Similar to provoke, but does damage, gives hate, and has a small chance of stunning an opponent

Blank Eyes
Level 30
5:00 Recast
Duration: 2:00
Description: Chance of counterattack increased

Darkness Veil
Level 35
5:00 Recast
Duration: 2:00
Description: Increased Accuracy for Puppet

Glare
Level 45
2:00 Recast
Description: Temporarily blinds target and creates a small amount of hate

Crush
Level 55
2:00 Recast
Description: Damages and slows target, along with creating a small amount of hate

Anger Siphon
Level 60
4:00 Recast
Description: Transfers hate from puppeteer to puppet

Aura of Destruction
Level 75
5:00 Recast
Duration: 3:00
Description: Raises enmity of puppet's actions


Weapon Abilities
Weapon skills used by puppets. Like normal weapon skills, they can only be used with 100% TP or greater. All weapon skills are stronger when used with more TP.

Needle

Poison Needle
Level 5
Description: Quick attack that poisons an enemy

Gouge
Level 10
Description: Quick attack that blinds an enemy

Shadowstrike
Level 20
Description: Quick attack that binds an enemy

Fire Stab
Level 25
Description: Quick attack that lowers an enemy's INT

Stone Stab
Level 25
Description: Quick attack that lowers an enemy's DEX

Lightning Stab
Level 25
Description: Quick attack that lowers an enemy's MND

Wind Stab
Level 25
Description: Quick attack that lowers an enemy's VIT

Ice Stab
Level 25
Description: Quick attack that lowers an enemy's AGI

Water Stab
Level 25
Description: Quick attack that lowers an enemy's STR
Venom Needle
Level 35
Description: Quick attack that severely poisons an enemy

Needle Shot
Level 40
Description: Ranged attack that lowers an enemy's DEF

Paralysis Spray
Level 45
Description: Inflicts a powerful paralysis effect on an enemy

Plague Needle
Level 55
Description: Quick attack that injects a deadly poison into an enemy

Render
Level 60
Description: 5-hit attack that inflicts random status effects

Pinpoint
Level 65
Description: Critical hit that ignores defense

Countdown
Level 70
Description: Puppet slowly drains up to 30% HP (based on TP) from puppeteer. Puppet then performs a powerful attack. Damage dealt is based on amount of HP drained.


Lance

Pierce
Level 10
Description: Quick stabbing attack.

Impale
Level 20
Description: Quick stabbing attack. More powerful than Pierce.

Lancet
Level 30
Description: HP/MP drained from enemy. Small chance of draining a random stat.

Sudden Stab
Level 50
Description: Attack that ignores defense.

Drill
Level 55
Description: Attack that ignores defense.

Raid
Level 65
Description: 4-hit attack. Small amount of damage is converted to MP and transferred to puppeteer.

Omega Drive
Level 70
Description: Powerful attack that slows and gravities an enemy.


Launcher
*Note - Launcher weapon is a bit different than the other weapons. When engaged with an enemy, the puppeteer's MP is slowly drained. Techniques performed with the launcher also take MP along with TP. The Launcher also counts as a ranged weapon.

Lightning Ball
Level 5
Description: Explosive attack on an enemy.

Cannon
Level 15
Description: Explosive attack on an enemy, with a small chance of a critical hit.

Flamethrower
Level 20
Description: Flaming attack.

Rifle Shot
Level 30
Description: High damage but inaccurate attack.

Laser
Level 40
Description: Attack that lowers defense.

Railgun
Level 50
Description: Attack that ignores defense.

Gauss Rifle
Level 65
Description: Powerful but inaccurate attack that ignores defense.

Quasar
Level 70
Description: High damage explosive attack.
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Old 03-12-2006, 07:00 AM   #51
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Re: New Aht Urghan Videos And the new Job

Khidir, that information is taken from Allakhazam, and is not official. It's just someone's theory on how a Puppeteer job would work. If you go find the actual thread, it's dated over a year ago.
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Old 03-12-2006, 07:04 AM   #52
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Re: New Aht Urghan Videos And the new Job

/sigh

I sorta thought it was too good to be true since the abilities seems very sparse apart by lv

Haven't seen this PPM one before, just needed some confirmation
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Old 03-12-2006, 09:27 AM   #53
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Re: New Aht Urghan Videos And the new Job

Notable points in the video:

1:02 - Volacanic zone

1:07 - see mountainous area, looks like beastmen, large armored gigas-like mobs walking about.

1:16 - party is fighting gigas-like beastman spotted earlier at 1:07. beastman using Diaga or Diaga II

1:40 - in an underwater city, a fish is visible out the window swimming by with other temple spires also visible underwater

1:56 - Choco racing between other players, looks to be performed in Al Zhabi

1:59 - BLU seems to be fighting in underground zone, most likely movalpolos

2:08 - Cerberus clearly visible

2:09 - Cermet City, looks like zilartian architecture....again.

2:22 - Odin
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Old 03-12-2006, 09:41 AM   #54
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Re: New Aht Urghan Videos And the new Job

I just noticed something:

2:04 - A boar-like creature.... possibly Kjata?
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Old 03-12-2006, 09:50 AM   #55
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Re: New Aht Urghan Videos And the new Job

Quote:
Originally Posted by Gwynn
I just noticed something:

2:04 - A boar-like creature.... possibly Kjata?
That's actually a new mob... it's like an elephant. If you check the official Tau website, you'll see a description of it.
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Old 03-12-2006, 10:03 AM   #56
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Re: New Aht Urghan Videos And the new Job

Nah, one of these: http://www.playonline.com/ff11us/aht...ter/marid.html
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Old 03-12-2006, 11:09 AM   #57
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Re: New Aht Urghan Videos And the new Job

I'm not too worried about a RDM update. They stated they've been thinking about more RDM orgional spells, and I have a theory as to how BLU would really catalist well with rdm as either a subjob or main.

For instance, if BLU gets the EX Weaponskills, and a rdm could equip Thousand Neetles with a bluemage subjob, you have your rdm hybrid DD all those stubborn melee rdms have been wanting.

Also you'll have a shift in melee rdms away from the rdm job to go to BLU, as they seem to be a frontline combattant ontop of their magical proace (With all the AoE's they have, I think it would be dangerous not to be near the mob and limit the 'accidental hit' range a bit.

So I'm not too worried about any lack of updates to the rdm job. If it gets more orgional spells I'll be happy as a clam. Otherwise, I have plenty of new jobs to tinker with to see if any work well as a redmage sub.
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Old 03-12-2006, 11:23 AM   #58
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Re: New Aht Urghan Videos And the new Job

Has anyone wondered why rdm won't be weakened? I mean they had to have had seen Avesta solo Genbu, Guivre,etc.

not that I'm complaining^^

Edit: I think I know the answer to my own ? > maybe they will weaken nin as a sub so rdms can't pull off teh things they do
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Old 03-12-2006, 01:05 PM   #59
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Re: New Aht Urghan Videos And the new Job

Quote:
Originally Posted by Khidir
Has anyone wondered why rdm won't be weakened? I mean they had to have had seen Avesta solo Genbu, Guivre,etc.

not that I'm complaining^^

Edit: I think I know the answer to my own ? > maybe they will weaken nin as a sub so rdms can't pull off teh things they do
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Old 03-12-2006, 01:09 PM   #60
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Re: New Aht Urghan Videos And the new Job

Quote:
Originally Posted by Khidir
Has anyone wondered why rdm won't be weakened? I mean they had to have had seen Avesta solo Genbu, Guivre,etc.

not that I'm complaining^^

Edit: I think I know the answer to my own ? > maybe they will weaken nin as a sub so rdms can't pull off teh things they do
They probably take the attitude of, "Wow, we didn't think of that! That guy's good!" I mean, they have said over and over they want people to push the bounderies, but maintain game balance. - and one person able to do it just makes one really good player.

Now if someone -else- manages to solo genbu, I bet that attitude changes to "Shit, we dun and fucked up, lets fix it."

Though you are right... they've said they want to get people away from /nin dependance...
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