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Old 09-02-2005, 10:43 PM   #16
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Re: October updates>>>> New areas!

It would be nice to see some uncapped higher level Promyvion type areas that you could exp in or for wandering around hunting items for force popped NMs.
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Old 09-03-2005, 09:25 AM   #17
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Re: October updates>>>> New areas!

Dynamis - Valkurm!!!

omg something lower then hell!?!?
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Old 09-04-2005, 10:31 PM   #18
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Re: October updates>>>> New areas!

Quote:
Originally Posted by Kailea-D
Dynamis - Valkurm!!!

omg something lower then hell!?!?
wow... My Taru life flash before my eyes...
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Old 09-05-2005, 12:32 AM   #19
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Re: October updates>>>> New areas!

I want to see new spells!
- Stat Buffs (HP, str, MND, MP etc)
- Haste II !!
- sneakga / invisiga
- run speed buffs
- More DoT spells
- Illusion spells that work (i.e. illusion: Goblin, illusion: crab) against aggro

Other stuff:
- More price-fucked items made rare/ex
- Better solo ability at higher levels (giving 50-100 EXP / kill) for ALL jobs
- put that fricken combat spam in a separate chat window
- Give me an option to reduce font size
- More customization
- Less clicks/keys to start the game. Straight to char select from POL as an option
- Make fishing more rewarding in the high levels (if you can't fix the echonomy)
- Make resistance checks on subjob abilities count towards the full level of the subjob, such as the BST is atm
- Make Argus spawn more often, with rare/ex neck on him now, there's no need to have 18-36 hour spawn on him, make it 1 hr like lizzy and Valkurm emp
- Introduce anohter line of default macros that do not require ALT/CTRL. pressing "1" wihout CTRL/ALT would just be too awesome. Also make all non-numeric keys independent of CTRL/ALT, and have space as prerequisit for /say, p for party chat, l for linkshell, etc
- Fix the insane lag on the AH and delivery systems.

now THAT I'd pay money for :D
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Old 09-06-2005, 01:47 AM   #20
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Quote:
Additions to the Fellowship System

The version update in early October will bring the following changes to the Fellowship system:

-Several Fellowship quests will be added, including one that raises the NPC's level restriction.
-There will be an increase in the variety of equipment worn by the NPC.
-Extra conversational options will be available at the Rendezvous Point.
-There will be more fighting styles to choose from.
-More information will be displayed on screen, such as the NPC's hit points.

These changes and more will be included in the upcoming version update. Details may be found on the FINAL FANTASY XI main page as soon as they are released.
FINAL FANTASY XI Development Team (9/5/2005)
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Old 09-07-2005, 06:59 AM   #21
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Re: October updates>>>> New areas!

Newest update:
Quote:
Upcoming Changes

FINAL FANTASY XI Development Team (9/7/2005)

The lost chocobo game and the distribution of recipe information at guilds will undergo changes in the October version update. Click here to find out more.
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Old 09-18-2005, 06:40 AM   #22
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Re: October updates>>>> New areas!

Updates, wow!
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Old 09-22-2005, 11:49 AM   #23
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Re: October updates>>>> New areas!

Hi im new so how do i get an avatar. I CANT WAIT 4 NEW AREAS!!!!!!!!!! :D
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Old 09-23-2005, 07:21 AM   #24
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Re: October updates>>>> New areas!

me too i can't wait
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Old 09-23-2005, 01:06 PM   #25
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Re: October updates>>>> New areas!

Quote:
Originally Posted by Kutch
I want to see new spells!
- Stat Buffs (HP, str, MND, MP etc)
- Haste II !!
Haste II

What you expect that to do, doesn't Haste right now give like 50%. MNK is capable of reaching +23% - +28% on Haste by themselves which means just Haste and they got like 73% - 78% Haste. What kind of boost would you expect from Haste II? like 75%

Would mean a MNK could push to 98% - 103% Haste >.> Hell with Hundred Fists then MNK can go as it constantly without the lower damage penalty.
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Old 09-24-2005, 07:16 AM   #26
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Re: October updates>>>> New areas!

ummm u could be 75 % fast or whatever happened to 101%!
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