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Old 08-01-2005, 12:48 PM   #31
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Re: FINAL FANTASY XI Update (Aug. 1)

update is available now.
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Old 08-01-2005, 01:02 PM   #32
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Re: FINAL FANTASY XI Update (Aug. 1)

Blockaid and no immidate cast are huge.

Blockaid will stop people from stealing mobs by curing them, and also stop PLs if someone dosen't want one.

NM update will completley change NM camping.
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Old 08-01-2005, 01:07 PM   #33
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Re: FINAL FANTASY XI Update (Aug. 1)

yeah *claims a mob kites for 3 hours* *alliance arrives* *alliance dies unprepared for hnm buff*
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Old 08-01-2005, 01:14 PM   #34
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Re: FINAL FANTASY XI Update (Aug. 1)

can log in now.
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Old 08-01-2005, 03:23 PM   #35
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Re: FINAL FANTASY XI Update (Aug. 1)

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this is crazy >.>, so now we cant pull with flash or something
I think you can still pull with a spell, but if you do it "too early" it wont work
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Old 08-01-2005, 05:45 PM   #36
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Re: FINAL FANTASY XI Update (Aug. 1)

great patch, watching Simurgh destroy gilsellers with 550+ hits is priceless=)
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Old 08-01-2005, 07:31 PM   #37
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Re: FINAL FANTASY XI Update (Aug. 1)

I know this is kinda early to ask, but has anyone tried a NM yet and gotten a rough estimate on the delay before being able use a JA or MA? I still need to camp VE for the new rare/ex pin since now I only have to compete against one or two ppl. If its only a cpl seconds then its no big thing since it never pops near me and I have to Flee over to him to get the claim. If anyone figures anything out, any info would be appreciated.
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Old 08-01-2005, 09:13 PM   #38
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Re: FINAL FANTASY XI Update (Aug. 1)

its like half a second or so. basically instead of spamming provoke (for example) you now need to wait for pop, target and then provoke. if you spam you get locked out of provoking for a few seconds. (meaning if you spam and the monster pops... not just spamming.)
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Old 08-01-2005, 11:22 PM   #39
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Re: FINAL FANTASY XI Update (Aug. 1)

The new NM claiming update is bull shit... come on SE...

/sigh
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Old 08-02-2005, 12:03 AM   #40
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Re: FINAL FANTASY XI Update (Aug. 1)

You're kidding, right? How can this be a bad thing, it completely destories claim-bots (for the time being) and also makes the claiming field more even...
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Old 08-02-2005, 05:50 AM   #41
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Re: FINAL FANTASY XI Update (Aug. 1)

Why is it bullshit? It's fair for everyone.. SURE maybe Rngs can claim better, can they solo stuff tho? Prolly not anymore after the prev patch, so people will probably come up with another way, i can see it now, prices of pebbles going up :-P
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Old 08-02-2005, 06:58 AM   #42
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Re: FINAL FANTASY XI Update (Aug. 1)

It's bs because the JPs still have the benefit when camping mobs. They will still appear on their screens before they do for NA and EU. All the change has done is to remove botters chances to claim mobs from JPs and essentially guarantee they get every single mob they desire. Great update for JPs and no effect for NA and EU other than prevent the botters from claiming mobs which I'm happy about but still annoyed the JP monopoly on mobs continues.
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Old 08-02-2005, 07:23 AM   #43
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Re: FINAL FANTASY XI Update (Aug. 1)

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Originally Posted by Grizzlebeard
It's bs because the JPs still have the benefit when camping mobs. They will still appear on their screens before they do for NA and EU. All the change has done is to remove botters chances to claim mobs from JPs and essentially guarantee they get every single mob they desire. Great update for JPs and no effect for NA and EU other than prevent the botters from claiming mobs which I'm happy about but still annoyed the JP monopoly on mobs continues.

It's not perfect but its much better than what we had before. At least now the mob is being drawn long enough for both sides to see. After the timer is up (i think someone said it was like half a second, so i assume its probably like 1-2 seconds) its a free for all.
Japanese players will always have a fraction of a second advance over us, but, it was the fact that out clients didnt even register the mob that was the real problem (hence the mobs appearing with the purple name).
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Old 08-02-2005, 07:28 AM   #44
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Re: FINAL FANTASY XI Update (Aug. 1)

I was camping Mysticmaker Profblix last night. When he popped the opposing parties RDM nabbed him with dia as soon as he became visible. I didnt notice anything different about it post patch than Ive seen pre patch. /shrug
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Old 08-02-2005, 09:32 AM   #45
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Re: FINAL FANTASY XI Update (Aug. 1)

Quote:
Originally Posted by Grizzlebeard
It's bs because the JPs still have the benefit when camping mobs. They will still appear on their screens before they do for NA and EU. All the change has done is to remove botters chances to claim mobs from JPs and essentially guarantee they get every single mob they desire. Great update for JPs and no effect for NA and EU other than prevent the botters from claiming mobs which I'm happy about but still annoyed the JP monopoly on mobs continues.
Surprisingly for us EU ppl the mobs spawn at the same time as for the JP ppl
i knoe cuz i was main kiter pre-update and i got mobs of jps many times.
just say {sorry, i dont speak any japanese} and they think you are no match for them. works fine for me.

somehow i dont belive NA ppl have a bigger delay.
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