Spirits Within is magical damage. Just very constant magical damage. How do I know this? Because Spirits Within is effected by the NM building magical resistance SE implemented to kill Manaburns.
Originally Posted by Ellipses
Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
Originally Posted by MCLV
A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
Spirits Within can be, and is, neither of those things. Just because all currently existing Blue Magic spells are one or the other doesn't mean everything has to be either or.
And by the way, I'm not a Blue Mage, I'm a Paladin as of this posting.
Originally Posted by Armando
You're referring to the cumulative resistance patch right? They're coded to cut down on the damage if they build "resistance" to it, but I'm pretty sure they can't resist it in the sense of getting a random cut in damage.
YM, MAB having an effect is not a necessary condition for something to be magical. Just look at Skillchain damage, breath damage, additional effects on weapons, etc. The way I see it for something to be magical it simply has to be resistible or be able to have its damage reduced through Shell/-Magic Damage.
So what about 1000 Needles? It's magical Damage but not affected by Shell or Mab.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
I don't know about the BLU spell because it sucks and no one uses it.
Quote:
Spirits Within is magical damage. Just very constant magical damage. How do I know this? Because Spirits Within is effected by the NM building magical resistance SE implemented to kill Manaburns.
You could consider it magical if you want. Or you could say that NMs build resistance to both magical and "spiritual" damage.
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Re: What is "HNM"?
While it may be a TP move, I thought 1000 needles always did 1000 dmg regardless of any kind of defenses (outside of stoneskin to absorb damage). If that's the case how is it physical? I know shell doesn't affect it and I know it can't be dodged.
And personally, I'd rather classify something as "Magical" then create a whole new type of damage just for the one attack.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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Re: What is "HNM"?
Originally Posted by Ziero
And personally, I'd rather classify something as "Magical" then create a whole new type of damage just for the one attack.
We're really only classifying it as "not magic" because it doesn't behave like magic. If neither Magic Attack Bonus nor Magic Defense Bonus nor Shell/-Magic Damage Taken nor TDMA have any effect whatsoever, then, at the very least for all practical purposes, it's not magical, plain and simple. At the same time, it's not physical (gets through Invincible). Therefore, it must be something else, or at the very least neither of the above. Spirits Within is a unique type of damage all on its own category by its lonesome, and for S-E to pander to that category of damage only one move in the game fulfills with something like, say, -Spirit Damage Taken gear, that would be ludicrously situational; I could probably count the number of mobs that use SW on one hand.
As for 1000 needles, Sentinel and Earth Staff affect the mob variety. Enough said.
Yellow Mage and Armando the Sig 3
Originally Posted by IM
Armando: Joyeuse makes for some delicious farming.
Armando: I should start coming /BLU for pure power.
Yellow Mage: Which sub gives you huge power?
Armando: That would be /WAR.
Yellow Mage: Ah, I see.
Yellow Mage: Would /Galka give you thick fat? XD
Armando: Yes, unless it's a Galka DNC, then it has a chance at having own tempo.
Armando: In Soviet Russia, L Cancels you.
Yellow Mage: Smashing like it's 1999.
Brawlers to the end.
We're really only classifying it as "not magic" because it doesn't behave like magic. If neither Magic Attack Bonus nor Magic Defense Bonus nor Shell/-Magic Damage Taken nor TDMA have any effect whatsoever, then, at the very least for all practical purposes, it's not magical, plain and simple. At the same time, it's not physical (gets through Invincible). Therefore, it must be something else, or at the very least neither of the above. Spirits Within is a unique type of damage all on its own category by its lonesome, and for S-E to pander to that category of damage only one move in the game fulfills with something like, say, -Spirit Damage Taken gear, that would be ludicrously situational; I could probably count the number of mobs that use SW on one hand.
As for 1000 needles, Sentinel and Earth Staff affect the mob variety. Enough said.
That statement reminded me of something I encountered as a BLM. Doesnt Ariman(one eyed flying mobs) have a move that makes them invincible to magic? Magic Shield I think it is called(someone correct me if I am wrong). That would be a perfect test for Spirits Within. If Spirits Within does 0 damage then it would be magical, and if it does damage then it would not be magical.
PSN ID: Kelshan Completed: Folklore, Time Crisis 4, Dark Sector, Timeshift, Lair, Orange Box, The Darkness, Resistance: Fall of Man, Heavenly Sword, and F.E.A.R. Currently Playing: Oblivion, Condemned 2
It is kind of a pain to do but you can verify with Bastok Mission 9-2 the Shadow Lord. Wait until he changes to the "immune to magic" form and use Spirits Within. The BCNM can be solo'd by a PLD and a BLM.
PSN ID: Kelshan Completed: Folklore, Time Crisis 4, Dark Sector, Timeshift, Lair, Orange Box, The Darkness, Resistance: Fall of Man, Heavenly Sword, and F.E.A.R. Currently Playing: Oblivion, Condemned 2
It is kind of a pain to do but you can verify with Bastok Mission 9-2 the Shadow Lord. Wait until he changes to the "immune to magic" form and use Spirits Within. The BCNM can be solo'd by a PLD and a BLM.