12-27-2006, 10:03 AM | #1 (permalink) | | Junior Member Join Date: Jul 2006 Location: Ormond Beach, Florida Posts: 14 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 817 Bank: 0 Total Gil: 817 Donate | A monk's opinnion over giving Pup Asuran Fists My LS the other day was having a discussion about puppetmaster getting Asuran Fists as Hand to Hand is their best skill and they do not get any Weapon Skill that needs to be quested.
Giving Pup master a B skill or higher will give them the ability to have 250+ hand-to-hand skill(currently a pup can have 250skill with merits and items) which would allow them to be able to quest for Asuran Fists. Many people in my LS voted against Pups getting Asuran Fists because it was considered a monk thing. However, other people said that hand-to-hand was the only weapon skill that only one job could use.
So, with that said, I would like to hear the forum's opinnion about letting Puppetmaster get Asuran Fists. | | ::Quote Selected:: | | 12-27-2006, 10:13 AM | #2 (permalink) | | King of the Oompa Loompas Oracle of Knowledge Join Date: Nov 2005 Posts: 3,346 Style: Light - Version 6 Thanks: 10 Thanked 115x in 94 Posts Gil: 24,715 Bank: 37,256 Total Gil: 61,971 Donate | Re: A monk's opinnion over giving Pup Asuran Fists If you want Asuran Fists, grab monk. While pups have a decent hand-to-hand skill, that's not the job's primary focus. Maybe giving the puppet a certain weaponskill though, that would be a good idea. | | ::Quote Selected:: | | 12-27-2006, 10:21 AM | #3 (permalink) | | Altanaの戦士 Keeper of Knowledge Join Date: May 2006 Location: Fenrir Server Posts: 2,708 Style: Light - Version 6 Thanks: 124 Thanked 301x in 191 Posts Gil: 207 Bank: 58,800 Total Gil: 59,007 Donate | Re: A monk's opinnion over giving Pup Asuran Fists The only reason PUP should be able to get Asuran is because they don't have any other fighting skill they can use, but if that's the case then they should have their skill rating raised to B.
I still wouldn't like seeing PUP's getting it but since they can't get anything else... | | ::Quote Selected:: | | 12-27-2006, 11:02 AM | #4 (permalink) | | Veteran Member Brain of Knowledge Join Date: Nov 2003 Location: Ann Arbor, MI Posts: 1,644 Style: Light - Version 6 Thanks: 143 Thanked 37x in 30 Posts Gil: 2,296 Bank: 307 Total Gil: 2,603 Donate | Re: A monk's opinion over giving Pup Asuran Fists I'm of the mind that only MNK should gain access to Asuran Fists. That having been said, I've also stated in previous posts that PUP should be given a WS Quest. Just not for the PUP themselves, but a Quest to give the Automaton a WS. Basically give them an Remote with a latent on them. They have to break the latent like everybody has to with their WS Weapons, and then fight a NM to get WS for the Automaton.
My plan at the time was to give PUP a means to participate in Lv.3 Skillchain. Allow the PUP, with the Automaton, create a 3 person Lv.3 skillchain and close for decent damage.  [font="Comic Sans MS"]Odude
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Odude 6 - Maat 1 The Taco Spot | | ::Quote Selected:: | | The following user says "Thank You" to tdh for above post: | | | 12-27-2006, 11:19 AM | #5 (permalink) | | J...atatouille Super Moderator Join Date: Dec 2002 Posts: 8,338 Style: Light - Version 5 My Mood: Thanks: 5 Thanked 136x in 106 Posts Gil: 26,065 Bank: 0 Total Gil: 26,065 Donate | Re: A monk's opinnion over giving Pup Asuran Fists I'm with Asuran a mnk onry. It just feels that way, no reason for me really. There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso | | ::Quote Selected:: | | 12-27-2006, 11:28 AM | #6 (permalink) | | Altanaの戦士 Keeper of Knowledge Join Date: May 2006 Location: Fenrir Server Posts: 2,708 Style: Light - Version 6 Thanks: 124 Thanked 301x in 191 Posts Gil: 207 Bank: 58,800 Total Gil: 59,007 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Hmm... PUPs do get Dragon Kick so the lvl3 SC thing is already covered.
So maybe a quested lvl3 Auto WS would work better indeed. | | ::Quote Selected:: | | 12-27-2006, 12:01 PM | #7 (permalink) | | Veteran Member Brain of Knowledge Join Date: Nov 2003 Location: Ann Arbor, MI Posts: 1,644 Style: Light - Version 6 Thanks: 143 Thanked 37x in 30 Posts Gil: 2,296 Bank: 307 Total Gil: 2,603 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Originally Posted by Raydeus | Hmm... PUPs do get Dragon Kick so the lvl3 SC thing is already covered.
So maybe a quested lvl3 Auto WS would work better indeed. | They do? I thought they got Howling Fists, but not Dragon Kick.
EDIT: Confirmed
PUP does get Dragon Kick, but at Lv.75. I had no idea this was added. I thought they required you to have an A in the Skill to get the Lv.225 WS. Dragon Kick Wiki page  [font="Comic Sans MS"]Odude
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Odude 6 - Maat 1 The Taco Spot Last edited by tdh : 12-27-2006 at 12:06 PM. Reason: Confirmed! | | ::Quote Selected:: | | 12-27-2006, 12:37 PM | #8 (permalink) | | Still a Savage. Join Date: Dec 2004 Location: Sacramento, Ca. Posts: 879 Style: Dark - Version 5 Thanks: 760 Thanked 198x in 124 Posts Gil: 16,528 Bank: 0 Total Gil: 16,528 Donate | Re: A monk's opinnion over giving Pup Asuran Fists I'd be all for giving PUP Asuran Fists. As a RDM, I have just enough skill to get access to Savage Blade, and I've heard a few times from "dedicated" Sword jobs(PLD, WAR), that I have no business having it. The way I see it, PUP and Asuran Fists is to Hand to Hand fighters(all two jobs), what RDM is to Sword swingers: Getting a little something extra to augment their primary abilities.
Makes more sense them something like, say, DRK, getting access to it, eh?  BurningPanther is DEAD. Long live Sunrider. "There's always hope...only because it's the one thing nobody's figured out how to kill yet." | Originally Posted by Elmer the Pointy | | Why are American interviews always like 50 ways to say "I don't know," and Japanese interviews are like "here, let me convert the contents of my brain into text for you." | | | ::Quote Selected:: | | 12-27-2006, 12:51 PM | #9 (permalink) | | Heartbreak Hero Join Date: Apr 2004 Posts: 575 Style: Dark - Version 5 My Mood: Thanks: 36 Thanked 24x in 22 Posts Gil: 16,693 Bank: 3 Total Gil: 16,696 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Two words; Hell no.
Asuran Fists is nothing spectacular, damage wise. Would be pretty pointless given PUP's crappy melee stats (STR/DEX/VIT). They do good enough with Dragon Kick, giving them Asuran Fists really wouldn't do much for their damage, it would just ruin a tradition.  In the moonlight, your face it glows.. like a thousand diamonds, I suppose.
And your hair flows like.. The ocean breeze...
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[I love you, Rebecca :D!] Join me on Myspace! | | ::Quote Selected:: | | 12-27-2006, 01:00 PM | #10 (permalink) | | Digital Wizard Super Moderator Join Date: Aug 2003 Location: Florida, USA Posts: 5,993 Style: Light - Version 6 My Mood: Thanks: 69 Thanked 458x in 301 Posts Gil: 295 Bank: 83,800 Total Gil: 84,095 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Asuran Fists is totally out of flavor for PUP.
I would prefer to have Square-Enix give Puppetmasters A rank Club skill instead of trying to make them sort of jumped up pseudo-mage-DD. We don't have any jobs that use clubs in combat right now, and it would make a good fit for PUPs IMO.
Icemage | | ::Quote Selected:: | | 12-27-2006, 01:03 PM | #11 (permalink) | | Member Join Date: May 2006 Location: Tejas Posts: 598 Style: Light - Version 6 Thanks: 104 Thanked 79x in 47 Posts Gil: 3,546 Bank: 0 Total Gil: 3,546 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Originally Posted by Icemage | | We don't have any jobs that use clubs in combat right now, and it would make a good fit for PUPs IMO. | The AF weapon could be a juggling pin... | | ::Quote Selected:: | | 12-27-2006, 01:24 PM | #12 (permalink) | | Still a Savage. Join Date: Dec 2004 Location: Sacramento, Ca. Posts: 879 Style: Dark - Version 5 Thanks: 760 Thanked 198x in 124 Posts Gil: 16,528 Bank: 0 Total Gil: 16,528 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Originally Posted by Icemage | Asuran Fists is totally out of flavor for PUP.
I would prefer to have Square-Enix give Puppetmasters A rank Club skill instead of trying to make them sort of jumped up pseudo-mage-DD. We don't have any jobs that use clubs in combat right now, and it would make a good fit for PUPs IMO.
Icemage | Good point. Actually, I think I agree with this more.
Though I don't think that Asuran Fists is out of flavor for PUP, so long as PUP has H2H skill.  BurningPanther is DEAD. Long live Sunrider. "There's always hope...only because it's the one thing nobody's figured out how to kill yet." | Originally Posted by Elmer the Pointy | | Why are American interviews always like 50 ways to say "I don't know," and Japanese interviews are like "here, let me convert the contents of my brain into text for you." | | | ::Quote Selected:: | | 12-28-2006, 05:07 PM | #13 (permalink) | | Veteran Member Brain of Knowledge Join Date: Nov 2003 Posts: 1,710 Style: Dark - Version 5 Thanks: 49 Thanked 286x in 142 Posts Gil: 35,367 Bank: 0 Total Gil: 35,367 Donate | Re: A monk's opinnion over giving Pup Asuran Fists I believe their AF weapon is actually the turbo animator; although I don't know what effect it actually has compared to a normal animator, it might be the only AF "weapon" that is still used at 75 (if only because it isn't a real weapon).
Anyway, I agree with tdh's suggestion that they should get questable *puppet* ws (or new heads/frames that have new ws built in) rather than questable personal WS. The requirements for the quests could be tied to the puppet's melee/magic/ranged skill to indirectly keep it level-restricted and therefore it wouldn't be something that has to be balanced for 1-75 the way new attachments are. (I don't know why SE decided not to put level requirements on attachments but it's probably too late to change that now.) Currently it seems that PUP's power doesn't rise sharply at high levels the way every other job's does.
I would prefer for every PUP to be able to do all three quests to maintain the versatility of their jobs, the same way they can get all three frames/heads (and people with multiple A or B weapons can do multiple WS quests).  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
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Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem | | ::Quote Selected:: | | 12-28-2006, 05:24 PM | #14 (permalink) | | J...atatouille Super Moderator Join Date: Dec 2002 Posts: 8,338 Style: Light - Version 5 My Mood: Thanks: 5 Thanked 136x in 106 Posts Gil: 26,065 Bank: 0 Total Gil: 26,065 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Originally Posted by BurningPanther | | As a RDM, I have just enough skill to get access to Savage Blade, and I've heard a few times from "dedicated" Sword jobs(PLD, WAR), that I have no business having it. | Savage blade is not that good damage wise tho... It's just better than fast blade. I don't think PLD even use this WS for damage. There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso | | ::Quote Selected:: | | 12-28-2006, 05:35 PM | #15 (permalink) | | Junior Member Join Date: Mar 2003 Posts: 343 Style: Dark - Version 5 Thanks: 0 Thanked 30x in 12 Posts Gil: 2,698 Bank: 0 Total Gil: 2,698 Donate | Re: A monk's opinnion over giving Pup Asuran Fists Personally, I think it's sheer laziness on SE's part that they didn't introduce some NEW weapons for the new classes. PUP should have been a whip-wielding class, IMHO. Instead, they gave them crappy H2H skills and nothing to make them stand apart from other DDs to facilitate their PT invitations. Likewise, I think CORs should have gotten a new TYPE of gun (perhaps gunblades?) instead of using the guns that were already in existance.
The last time SE released new jobs, they also released two new classes of weapons (Katana and Great Katana) that had never existed before, and they took a weapon that nobody *really* used (polearm) and assigned it to a new job. So why this time did they make the new classes limp along with weapons that were already out there and being put to BETTER use by other jobs than the new jobs would make of them?  召75|吟75|黒75|赤75|戦72|白60|獣40|忍37| 暗37|シ37|ナ32|侍30|モ30|竜21|青14||か8| 狩7|コ7 San D'oria: Rank 10 | Windurst: Rank 10 | Bastok: Rank 10 | Cooking: 97 | Zilart - Completed | CoP - Completed | | ::Quote Selected:: | | The following user says "Thank You" to SharMarali for above post: | | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 02:33 AM. | | |