Reply
 
LinkBack Thread Tools Display Modes
Old 12-27-2006, 10:03 AM   #1 (permalink)
Junior Member
 
ValiantRedemption's Avatar
FFXI Character Info.
 
Join Date: Jul 2006
Location: Ormond Beach, Florida
Posts: 14
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 817
Bank: 0
Total Gil: 817
Donate
A monk's opinnion over giving Pup Asuran Fists
My LS the other day was having a discussion about puppetmaster getting Asuran Fists as Hand to Hand is their best skill and they do not get any Weapon Skill that needs to be quested.
Giving Pup master a B skill or higher will give them the ability to have 250+ hand-to-hand skill(currently a pup can have 250skill with merits and items) which would allow them to be able to quest for Asuran Fists. Many people in my LS voted against Pups getting Asuran Fists because it was considered a monk thing. However, other people said that hand-to-hand was the only weapon skill that only one job could use.
So, with that said, I would like to hear the forum's opinnion about letting Puppetmaster get Asuran Fists.
ValiantRedemption is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 10:13 AM   #2 (permalink)
Mog
King of the Oompa Loompas
Oracle of Knowledge
 
Mog's Avatar
FFXI Character Info.
 
Join Date: Nov 2005
Posts: 3,346
Style: Light - Version 6
Thanks: 10
Thanked 115x in 94 Posts
Gil: 24,715
Bank: 37,256
Total Gil: 61,971
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
If you want Asuran Fists, grab monk. While pups have a decent hand-to-hand skill, that's not the job's primary focus. Maybe giving the puppet a certain weaponskill though, that would be a good idea.
Mog is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 10:21 AM   #3 (permalink)
Altanaの戦士
Keeper of Knowledge
 
Raydeus's Avatar
 
Join Date: May 2006
Location: Fenrir Server
Posts: 2,708
Style: Light - Version 6
Thanks: 124
Thanked 301x in 191 Posts
Gil: 207
Bank: 58,800
Total Gil: 59,007
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
The only reason PUP should be able to get Asuran is because they don't have any other fighting skill they can use, but if that's the case then they should have their skill rating raised to B.

I still wouldn't like seeing PUP's getting it but since they can't get anything else...



Sanctuary of Zi'tah!

"In this world, the one who has the most fun is the winner!" C.B.

Prishe's Knight since 2004.
Raydeus is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 11:02 AM   #4 (permalink)
tdh
Veteran Member
Brain of Knowledge
 
tdh's Avatar
FFXI Character Info.
 
Join Date: Nov 2003
Location: Ann Arbor, MI
Posts: 1,644
Style: Light - Version 6
Thanks: 143
Thanked 37x in 30 Posts
Gil: 2,296
Bank: 307
Total Gil: 2,603
Donate
Send a message via ICQ to tdh Send a message via AIM to tdh Send a message via Yahoo to tdh
Re: A monk's opinion over giving Pup Asuran Fists
I'm of the mind that only MNK should gain access to Asuran Fists. That having been said, I've also stated in previous posts that PUP should be given a WS Quest. Just not for the PUP themselves, but a Quest to give the Automaton a WS. Basically give them an Remote with a latent on them. They have to break the latent like everybody has to with their WS Weapons, and then fight a NM to get WS for the Automaton.

My plan at the time was to give PUP a means to participate in Lv.3 Skillchain. Allow the PUP, with the Automaton, create a 3 person Lv.3 skillchain and close for decent damage.



[font="Comic Sans MS"]Odude
PS2 Beta tester - Cactaur - Rank 4
RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

Lakshmi: Windurst Rank 10 - ZM14 - PM4-3 - ToAU31 - WotG3
RDM75 - DRK75 - SAM75 - MNK75 - WAR62 - BLM40 - NIN38 - RNG38 - THF37 - DRG36 - BST25 - WHM20 - PUP20 - PLD13 - BRD13 - BLU9 - DNC7 - COR5 - SMN1 - SCH1

Odude 6 - Maat 1

The Taco Spot
tdh is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to tdh for above post:
eticket109 (12-27-2006)
Old 12-27-2006, 11:19 AM   #5 (permalink)
Jei
J...atatouille
Super Moderator
 
Jei's Avatar
FFXI Character Info.
 
Join Date: Dec 2002
Posts: 8,338
Style: Light - Version 5
My Mood:
Thanks: 5
Thanked 136x in 106 Posts
Gil: 26,065
Bank: 0
Total Gil: 26,065
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
I'm with Asuran a mnk onry. It just feels that way, no reason for me really.



There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.

- Pablo Picasso
Jei is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 11:28 AM   #6 (permalink)
Altanaの戦士
Keeper of Knowledge
 
Raydeus's Avatar
 
Join Date: May 2006
Location: Fenrir Server
Posts: 2,708
Style: Light - Version 6
Thanks: 124
Thanked 301x in 191 Posts
Gil: 207
Bank: 58,800
Total Gil: 59,007
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Hmm... PUPs do get Dragon Kick so the lvl3 SC thing is already covered.

So maybe a quested lvl3 Auto WS would work better indeed.



Sanctuary of Zi'tah!

"In this world, the one who has the most fun is the winner!" C.B.

Prishe's Knight since 2004.
Raydeus is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 12:01 PM   #7 (permalink)
tdh
Veteran Member
Brain of Knowledge
 
tdh's Avatar
FFXI Character Info.
 
Join Date: Nov 2003
Location: Ann Arbor, MI
Posts: 1,644
Style: Light - Version 6
Thanks: 143
Thanked 37x in 30 Posts
Gil: 2,296
Bank: 307
Total Gil: 2,603
Donate
Send a message via ICQ to tdh Send a message via AIM to tdh Send a message via Yahoo to tdh
Re: A monk's opinnion over giving Pup Asuran Fists
Originally Posted by Raydeus View Post
Hmm... PUPs do get Dragon Kick so the lvl3 SC thing is already covered.

So maybe a quested lvl3 Auto WS would work better indeed.
They do? I thought they got Howling Fists, but not Dragon Kick.

EDIT: Confirmed

PUP does get Dragon Kick, but at Lv.75. I had no idea this was added. I thought they required you to have an A in the Skill to get the Lv.225 WS.

Dragon Kick Wiki page



[font="Comic Sans MS"]Odude
PS2 Beta tester - Cactaur - Rank 4
RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

Lakshmi: Windurst Rank 10 - ZM14 - PM4-3 - ToAU31 - WotG3
RDM75 - DRK75 - SAM75 - MNK75 - WAR62 - BLM40 - NIN38 - RNG38 - THF37 - DRG36 - BST25 - WHM20 - PUP20 - PLD13 - BRD13 - BLU9 - DNC7 - COR5 - SMN1 - SCH1

Odude 6 - Maat 1

The Taco Spot

Last edited by tdh : 12-27-2006 at 12:06 PM. Reason: Confirmed!
tdh is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 12:37 PM   #8 (permalink)
Still a Savage.
 
BurningPanther's Avatar
 
Join Date: Dec 2004
Location: Sacramento, Ca.
Posts: 879
Style: Dark - Version 5
Thanks: 760
Thanked 198x in 124 Posts
Gil: 16,528
Bank: 0
Total Gil: 16,528
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
I'd be all for giving PUP Asuran Fists. As a RDM, I have just enough skill to get access to Savage Blade, and I've heard a few times from "dedicated" Sword jobs(PLD, WAR), that I have no business having it. The way I see it, PUP and Asuran Fists is to Hand to Hand fighters(all two jobs), what RDM is to Sword swingers: Getting a little something extra to augment their primary abilities.

Makes more sense them something like, say, DRK, getting access to it, eh?



BurningPanther is DEAD. Long live Sunrider.

"There's always hope...only because it's the one thing nobody's figured out how to kill yet."

Originally Posted by Elmer the Pointy
Why are American interviews always like 50 ways to say "I don't know," and Japanese interviews are like "here, let me convert the contents of my brain into text for you."
BurningPanther is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 12:51 PM   #9 (permalink)
Heartbreak Hero
 
Tipsy's Avatar
FFXI Character Info.
 
Join Date: Apr 2004
Posts: 575
Style: Dark - Version 5
My Mood:
Thanks: 36
Thanked 24x in 22 Posts
Gil: 16,693
Bank: 3
Total Gil: 16,696
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Two words; Hell no.

Asuran Fists is nothing spectacular, damage wise. Would be pretty pointless given PUP's crappy melee stats (STR/DEX/VIT). They do good enough with Dragon Kick, giving them Asuran Fists really wouldn't do much for their damage, it would just ruin a tradition.



In the moonlight, your face it glows.. like a thousand diamonds, I suppose.
And your hair flows like.. The ocean breeze...
Not a million fights could make me hate you, you’re invincible.
Yeah, It’s true.
It’s in your eyes, where I find peace.

[I love you, Rebecca :D!]
Join me on Myspace!
Tipsy is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 01:00 PM   #10 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 5,993
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 458x in 301 Posts
Gil: 295
Bank: 83,800
Total Gil: 84,095
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Asuran Fists is totally out of flavor for PUP.

I would prefer to have Square-Enix give Puppetmasters A rank Club skill instead of trying to make them sort of jumped up pseudo-mage-DD. We don't have any jobs that use clubs in combat right now, and it would make a good fit for PUPs IMO.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 01:03 PM   #11 (permalink)
Member
 
Hantz's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Tejas
Posts: 598
Style: Light - Version 6
Thanks: 104
Thanked 79x in 47 Posts
Gil: 3,546
Bank: 0
Total Gil: 3,546
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Originally Posted by Icemage View Post
We don't have any jobs that use clubs in combat right now, and it would make a good fit for PUPs IMO.
The AF weapon could be a juggling pin...




A Krilldog Production

Latest projects
Hantz is offline   ::Quote Selected:: Reply With Quote
Old 12-27-2006, 01:24 PM   #12 (permalink)
Still a Savage.
 
BurningPanther's Avatar
 
Join Date: Dec 2004
Location: Sacramento, Ca.
Posts: 879
Style: Dark - Version 5
Thanks: 760
Thanked 198x in 124 Posts
Gil: 16,528
Bank: 0
Total Gil: 16,528
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Originally Posted by Icemage View Post
Asuran Fists is totally out of flavor for PUP.
I would prefer to have Square-Enix give Puppetmasters A rank Club skill instead of trying to make them sort of jumped up pseudo-mage-DD. We don't have any jobs that use clubs in combat right now, and it would make a good fit for PUPs IMO.
Icemage
Good point. Actually, I think I agree with this more.

Though I don't think that Asuran Fists is out of flavor for PUP, so long as PUP has H2H skill.



BurningPanther is DEAD. Long live Sunrider.

"There's always hope...only because it's the one thing nobody's figured out how to kill yet."

Originally Posted by Elmer the Pointy
Why are American interviews always like 50 ways to say "I don't know," and Japanese interviews are like "here, let me convert the contents of my brain into text for you."
BurningPanther is offline   ::Quote Selected:: Reply With Quote
Old 12-28-2006, 05:07 PM   #13 (permalink)
Veteran Member
Brain of Knowledge
 
Karinya's Avatar
 
Join Date: Nov 2003
Posts: 1,710
Style: Dark - Version 5
Thanks: 49
Thanked 286x in 142 Posts
Gil: 35,367
Bank: 0
Total Gil: 35,367
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
I believe their AF weapon is actually the turbo animator; although I don't know what effect it actually has compared to a normal animator, it might be the only AF "weapon" that is still used at 75 (if only because it isn't a real weapon).

Anyway, I agree with tdh's suggestion that they should get questable *puppet* ws (or new heads/frames that have new ws built in) rather than questable personal WS. The requirements for the quests could be tied to the puppet's melee/magic/ranged skill to indirectly keep it level-restricted and therefore it wouldn't be something that has to be balanced for 1-75 the way new attachments are. (I don't know why SE decided not to put level requirements on attachments but it's probably too late to change that now.) Currently it seems that PUP's power doesn't rise sharply at high levels the way every other job's does.

I would prefer for every PUP to be able to do all three quests to maintain the versatility of their jobs, the same way they can get all three frames/heads (and people with multiple A or B weapons can do multiple WS quests).



Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
RDM75, PLD75, DRG75, DNC31, COR30, RNG28
Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem
Karinya is offline   ::Quote Selected:: Reply With Quote
Old 12-28-2006, 05:24 PM   #14 (permalink)
Jei
J...atatouille
Super Moderator
 
Jei's Avatar
FFXI Character Info.
 
Join Date: Dec 2002
Posts: 8,338
Style: Light - Version 5
My Mood:
Thanks: 5
Thanked 136x in 106 Posts
Gil: 26,065
Bank: 0
Total Gil: 26,065
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Originally Posted by BurningPanther View Post
As a RDM, I have just enough skill to get access to Savage Blade, and I've heard a few times from "dedicated" Sword jobs(PLD, WAR), that I have no business having it.
Savage blade is not that good damage wise tho... It's just better than fast blade. I don't think PLD even use this WS for damage.



There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.

- Pablo Picasso
Jei is offline   ::Quote Selected:: Reply With Quote
Old 12-28-2006, 05:35 PM   #15 (permalink)
Junior Member
 
SharMarali's Avatar
FFXI Character Info.
 
Join Date: Mar 2003
Posts: 343
Style: Dark - Version 5
Thanks: 0
Thanked 30x in 12 Posts
Gil: 2,698
Bank: 0
Total Gil: 2,698
Donate
Re: A monk's opinnion over giving Pup Asuran Fists
Personally, I think it's sheer laziness on SE's part that they didn't introduce some NEW weapons for the new classes. PUP should have been a whip-wielding class, IMHO. Instead, they gave them crappy H2H skills and nothing to make them stand apart from other DDs to facilitate their PT invitations. Likewise, I think CORs should have gotten a new TYPE of gun (perhaps gunblades?) instead of using the guns that were already in existance.

The last time SE released new jobs, they also released two new classes of weapons (Katana and Great Katana) that had never existed before, and they took a weapon that nobody *really* used (polearm) and assigned it to a new job. So why this time did they make the new classes limp along with weapons that were already out there and being put to BETTER use by other jobs than the new jobs would make of them?



召75|吟75|黒75|赤75|戦72|白60|獣40|忍37| 暗37|シ37|ナ32|侍30|モ30|竜21|青14||か8| 狩7|コ7
San D'oria: Rank 10 | Windurst: Rank 10 | Bastok: Rank 10 | Cooking: 97 | Zilart - Completed | CoP - Completed
SharMarali is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to SharMarali for above post:
Grizzlebeard (07-30-2007)
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 02:33 AM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.87609 seconds with 30 queries