06-27-2006, 07:49 AM | #1 (permalink) | | Junior Member Join Date: May 2006 Posts: 14 Style: Dark - Version 5 Thanks: 0 Thanked 1 Time in 1 Post Gil: 447 Bank: 0 Total Gil: 447 Donate | mnk/drg??? I saw this mnk/drg in qufim to day, and I have to she, she was putting up impressive, consistant numbers.
After careful concideration, I concluded that from 20-29 mnk/drg is a superior damage dealling build.
/drg gives 2 things that add damage more than /war from 20-29... attackup(+10 attack) and jump.... This helps damage dealing far better than war's defence up and provoke.
attack up let her pile on some nice str gear and food without dimenishing the curve. Boost->jump-> did 90-110 damage on worms and 70-90 on clips. A decent trade off for provoke at that level I think...
Naturally, berzerk will outshine the /drg build at 30, but for 10 lvls, /drg seems quite nice as a sub for mnk.
I'm glad this monk opened my eyes a little... | | ::Quote Selected:: | | 06-27-2006, 07:53 AM | #2 (permalink) | | Junior Member Join Date: Dec 2005 Location: San Antonio, Texas Posts: 180 Style: Dark - Version 5 Thanks: 0 Thanked 0x in 0 Posts Gil: 426 Bank: 0 Total Gil: 426 Donate | Re: mnk/drg??? Wow, yea, that sounds as though it would work quite well. Maybe we should get the greatest FFXI minds together on another thread and work out new job combinations such as this, heh. @_@ With great power comes complete disregard for any and all responsibility. | | ::Quote Selected:: | | 06-27-2006, 08:02 AM | #3 (permalink) | | Digital Wizard Super Moderator Join Date: Aug 2003 Location: Florida, USA Posts: 6,017 Style: Light - Version 6 My Mood: Thanks: 69 Thanked 465x in 306 Posts Gil: 2,931 Bank: 106,279 Total Gil: 109,210 Donate | Re: mnk/drg??? Experienced players have been using /DRG in the 20-29 range for a while now. It's very, very effective, and one of the signs that the player you're dealing with knows what they're doing.
Icemage | | ::Quote Selected:: | | 06-27-2006, 01:36 PM | #4 (permalink) | | Junior Member Join Date: Jan 2006 Posts: 189 Style: Dark - Version 5 Thanks: 0 Thanked 7x in 4 Posts Gil: 5,691 Bank: 0 Total Gil: 5,691 Donate | Re: mnk/drg??? Several things make /drg a decent melee subjob. The attack up in the 20-29 level range is a case where a job trait comes earlier for drg than other subjob choices. At level 30 a latent effect item, Wyvern Earring offers 5% haste and a coressponding mantle gives +6 attack. Jumps are like free hits/tp every 90 seconds. I believe damage is calculated for both fists on a jump and I think multiplied by 1.5, and there're chances for criticals. Later on at level 50, kick attacks might even factor on jump damage, although on that I'm really not sure... Drg at 30, (main @ 60) gets accuracy up job trait. Monks can pull it off as a decent subjob when using haste builds. The extra speed of attacks and accuracy, and free hits from jump can help make up damage potential lost from berserk and double attack of a warrior subjob. The key would be to get about 10% more haste than your /war counterparts to roughly equal double attack's extra damage. Then you'd have to compare the extra damage of your 5 or 10 jumps (depending on level range) vs the added damage from 9 minutes of berserk in a 15 minute period that a mnk/war would get. Madrone Hume Female Leviathan Server
75: RDM MNK BLM PLD BRD 37: NIN WAR DRK BLU WHM SCH DNC RNG
AF+1 11/25, AF2 7/25, Nashira 1/5, Crimson 2/5, Pln 2/5, Yigit 5/5, Zenith 2/5, Shura 2/5, Askar 1/5, Goliard 1/5, Homam 1/5
Merits 440, Bastok rank 10, Merc rank 10 Last edited by arkaine23 : 06-28-2006 at 06:08 AM. | | ::Quote Selected:: | | 06-27-2006, 01:37 PM | #5 (permalink) | | J...atatouille Super Moderator Join Date: Dec 2002 Posts: 8,338 Style: Light - Version 5 My Mood: Thanks: 5 Thanked 136x in 106 Posts Gil: 28,940 Bank: 0 Total Gil: 28,940 Donate | Re: mnk/drg??? I think you benefit more from 2 hand weapons with high delay from Drg tho. You'll get extra hit with full TP every time you jump.
At 75 War/Drg with G axe calls so much hate it's insane >< Hard to keep them alive. There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso | | ::Quote Selected:: | | 06-27-2006, 01:43 PM | #6 (permalink) | | Veteran Member Brain of Knowledge Join Date: Mar 2003 Posts: 1,655 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,989 Bank: 0 Total Gil: 1,989 Donate | Re: mnk/drg??? A lot of people are subbing drg solely for wyvern earring now. 5% haste from one earring is quite a significant boost. | | ::Quote Selected:: | | 06-27-2006, 01:46 PM | #7 (permalink) | | Senior Member Brain of Knowledge Join Date: Apr 2003 Location: Des Moines, Iowa Posts: 1,186 Style: Light - Version 6 Thanks: 9 Thanked 12x in 11 Posts Gil: 1,286 Bank: 0 Total Gil: 1,286 Donate | Re: mnk/drg??? /DRG is pretty good for 20-29, /RNG works well too. Attack bonus and jump (haste equipment is pointless at this level range, since there isn't any) vs accuracy bonus. Just depends on if you're fighting stuff that's hard to hit, or if you're fighting stuff that has high defense.
Or both at the same time. Stop fighting Pugils. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 01:16 AM. | | |