Reply
 
LinkBack (1) Thread Tools Display Modes
Old 02-01-2008, 09:18 AM   #16 (permalink)
Dynamis Guru
 
Olorin401's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Roe Dilund
Posts: 545
Style: Light - Version 6
My Mood:
Thanks: 254
Thanked 53x in 44 Posts
Gil: 13,077
Bank: 0
Total Gil: 13,077
Donate
Re: Proto-Ultima help
Originally Posted by Mog View Post
RDM/DRK? I don't really see the need for chainspell stun in this fight. The Red-mages would be better off going /NIN for kiting purposes if the paladin or ninjas are down.....at least that's what my linkshell did when we took him on awhile ago.
Chainspell-Stun is actually useless in this fight. The RDM/DRKs are simply there as the main stunners.

And now that I think about it, you're right - you could have a RDM/NIN there as a tank or kiter.



Olorin - Ramuh Server
WHM75 BRD75 BLM75 RDM65 SMN39 - TheAfterLife LS

-------------------------------------------------------------------
Scootch - The new tiny taru terror of Shiva Server! - THF20 WAR16 MNK10
Olorin401 is offline   ::Quote Selected:: Reply With Quote
Old 02-01-2008, 06:08 PM   #17 (permalink)
Tarudin Nouveau
Brain of Knowledge
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 1,208
Style: Light - Version 6
My Mood:
Thanks: 1,797
Thanked 301x in 165 Posts
Gil: 4,995
Bank: 32,974
Total Gil: 37,970
Donate
Re: Proto-Ultima help
Originally Posted by Icemage View Post
Doesn't matter if it is stunnable. It's not something you want to hazard a guess on when it does 1800 base damage.


Icemage
Sentinel turns it to 180.

Unless this Proto-Ultima spams the move, then I see no problem with throwing a PLD or a /PLD at it. I say /PLD because I'm assuming a 75 cap, because it obviously is a 75 cap, or else people wouldn't be talking about RDM/DRK Chainspell-Stun.



Yellow Mage and Armando go there . . . or not.
Yellow Mage is online now   ::Quote Selected:: Reply With Quote
Old 02-01-2008, 07:46 PM   #18 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 5,894
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 427x in 278 Posts
Gil: 1,416
Bank: 27,862
Total Gil: 29,279
Donate
Re: Proto-Ultima help
Originally Posted by Yellow Mage View Post
Sentinel turns it to 180.

Unless this Proto-Ultima spams the move, then I see no problem with throwing a PLD or a /PLD at it. I say /PLD because I'm assuming a 75 cap, because it obviously is a 75 cap, or else people wouldn't be talking about RDM/DRK Chainspell-Stun.
Proto-Ultima uses Citadel Buster approximately once every 2 minutes, give or take.

Chainspell-Stun is to keep its other nasty attacks off of you (particularly Armor Buster), not Citadel Buster.

Lastly, Citadel Buster is magic damage and it will laugh in the face of Sentinel, which only reduces physical damage.

Please do your homework if you're going to chime in about endgame activities with no first-hand experience.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 02-03-2008, 02:57 PM   #19 (permalink)
Tarudin Nouveau
Brain of Knowledge
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 1,208
Style: Light - Version 6
My Mood:
Thanks: 1,797
Thanked 301x in 165 Posts
Gil: 4,995
Bank: 32,974
Total Gil: 37,970
Donate
Re: Proto-Ultima help
Originally Posted by Icemage View Post
Proto-Ultima uses Citadel Buster approximately once every 2 minutes, give or take.
. . . Throw three Paladins and/or /PLDs at it?

Quote:
Chainspell-Stun is to keep its other nasty attacks off of you (particularly Armor Buster), not Citadel Buster.
That wasn't my point: my point was my assumption that this was a 75-capped fight was correct because of the Chainspell-Stun strategy.

Kind of moot at this point, though . . .

Quote:
Lastly, Citadel Buster is magic damage and it will laugh in the face of Sentinel, which only reduces physical damage.
I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.

Quote:
Please do your homework if you're going to chime in about endgame activities with no first-hand experience.
If I didn't, I wouldn't have been able to make this post.



Yellow Mage and Armando go there . . . or not.
Yellow Mage is online now   ::Quote Selected:: Reply With Quote
Old 02-03-2008, 03:42 PM   #20 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 5,894
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 427x in 278 Posts
Gil: 1,416
Bank: 27,862
Total Gil: 29,279
Donate
Re: Proto-Ultima help
Originally Posted by Yellow Mage View Post
. . . Throw three Paladins and/or /PLDs at it?


That wasn't my point: my point was my assumption that this was a 75-capped fight was correct because of the Chainspell-Stun strategy.

Kind of moot at this point, though . . .

I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.

If I didn't, I wouldn't have been able to make this post.
No, I am talking about Sentinel.

Originally Posted by FFXIclopedia
Reduces physical damage taken and increases enmity.

1000 Needles is physical damage, not magic damage.


Sentinel will not reduce the damage from Citadel Buster.

I suggest again that you do your research before you make yourself look any more foolish.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 02-03-2008, 04:25 PM   #21 (permalink)
Pink Mage
Brain of Knowledge
 
Sabaron's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Bastok/Illinois
Posts: 1,491
Style: Light - Version 6
Thanks: 127
Thanked 158x in 104 Posts
Gil: 17,211
Bank: 10,555
Total Gil: 27,766
Donate
Re: Proto-Ultima help
Quote:
500 by 100 pixels or 19.5 KB is too small for a cool sig picture.
Use the picture link and host your own.



Sabaron is offline   ::Quote Selected:: Reply With Quote
Old 02-03-2008, 04:32 PM   #22 (permalink)
Tarudin Nouveau
Brain of Knowledge
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 1,208
Style: Light - Version 6
My Mood:
Thanks: 1,797
Thanked 301x in 165 Posts
Gil: 4,995
Bank: 32,974
Total Gil: 37,970
Donate
Re: Proto-Ultima help
/d'oh (Noticed Earth Staff only reduces Physical damage)

Nvm, then.

EDIT: I feel I should clarify what confused me is that I looked up the Blue Magic spell 1000 Needles, and it said that it was a Magical Blue Magic spell, aligned to the element Light.

But, I had forgotten that sometimes Blue Mages get different versions of their spells than that monsters' actual abilities.

That led me to think that this was tested in PvP against a Blue Mage's 1000 Needles, rather than a Cactuar's, as it actually were.

Ah, well. As stated below, though, a main job Paladin could use Rampart.



Yellow Mage and Armando go there . . . or not.

Last edited by Yellow Mage : 02-04-2008 at 01:20 PM.
Yellow Mage is online now   ::Quote Selected:: Reply With Quote
Old 02-04-2008, 07:49 AM   #23 (permalink)
Dynamis Guru
 
Olorin401's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Roe Dilund
Posts: 545
Style: Light - Version 6
My Mood:
Thanks: 254
Thanked 53x in 44 Posts
Gil: 13,077
Bank: 0
Total Gil: 13,077
Donate
Re: Proto-Ultima help
Originally Posted by Yellow Mage View Post
I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.
Actually, neither Sentinel NOR Invincible will reduce or block magical damage. In all practicality you would want to use Rampart to get its really nice AOE MDB effect, in addition to at least 150 Light Magic defense.



Olorin - Ramuh Server
WHM75 BRD75 BLM75 RDM65 SMN39 - TheAfterLife LS

-------------------------------------------------------------------
Scootch - The new tiny taru terror of Shiva Server! - THF20 WAR16 MNK10
Olorin401 is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread: http://www.ffxionline.com/forums/missions-q/70376-proto-ultima-help.html
Posted By For Type Date
Proto-Ultima help - Final Fantasy XI :: Dreams in Vana'diel :: Community This thread Refback 02-02-2008 05:39 AM


All times are GMT -8. The time now is 09:10 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.35005 seconds with 23 queries