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Old 02-01-2008, 10:18 AM   #16
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Re: Proto-Ultima help

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Originally Posted by Mog View Post
RDM/DRK? I don't really see the need for chainspell stun in this fight. The Red-mages would be better off going /NIN for kiting purposes if the paladin or ninjas are down.....at least that's what my linkshell did when we took him on awhile ago.
Chainspell-Stun is actually useless in this fight. The RDM/DRKs are simply there as the main stunners.

And now that I think about it, you're right - you could have a RDM/NIN there as a tank or kiter.
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Old 02-01-2008, 07:08 PM   #17
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Re: Proto-Ultima help

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Originally Posted by Icemage View Post
Doesn't matter if it is stunnable. It's not something you want to hazard a guess on when it does 1800 base damage.


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Sentinel turns it to 180.

Unless this Proto-Ultima spams the move, then I see no problem with throwing a PLD or a /PLD at it. I say /PLD because I'm assuming a 75 cap, because it obviously is a 75 cap, or else people wouldn't be talking about RDM/DRK Chainspell-Stun.
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Old 02-01-2008, 08:46 PM   #18
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Re: Proto-Ultima help

Quote:
Originally Posted by Yellow Mage View Post
Sentinel turns it to 180.

Unless this Proto-Ultima spams the move, then I see no problem with throwing a PLD or a /PLD at it. I say /PLD because I'm assuming a 75 cap, because it obviously is a 75 cap, or else people wouldn't be talking about RDM/DRK Chainspell-Stun.
Proto-Ultima uses Citadel Buster approximately once every 2 minutes, give or take.

Chainspell-Stun is to keep its other nasty attacks off of you (particularly Armor Buster), not Citadel Buster.

Lastly, Citadel Buster is magic damage and it will laugh in the face of Sentinel, which only reduces physical damage.

Please do your homework if you're going to chime in about endgame activities with no first-hand experience.


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Old 02-03-2008, 03:57 PM   #19
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Re: Proto-Ultima help

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Originally Posted by Icemage View Post
Proto-Ultima uses Citadel Buster approximately once every 2 minutes, give or take.
. . . Throw three Paladins and/or /PLDs at it?

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Chainspell-Stun is to keep its other nasty attacks off of you (particularly Armor Buster), not Citadel Buster.
That wasn't my point: my point was my assumption that this was a 75-capped fight was correct because of the Chainspell-Stun strategy.

Kind of moot at this point, though . . .

Quote:
Lastly, Citadel Buster is magic damage and it will laugh in the face of Sentinel, which only reduces physical damage.
I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.

Quote:
Please do your homework if you're going to chime in about endgame activities with no first-hand experience.
If I didn't, I wouldn't have been able to make this post.
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Old 02-03-2008, 04:42 PM   #20
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Re: Proto-Ultima help

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Originally Posted by Yellow Mage View Post
. . . Throw three Paladins and/or /PLDs at it?


That wasn't my point: my point was my assumption that this was a 75-capped fight was correct because of the Chainspell-Stun strategy.

Kind of moot at this point, though . . .

I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.

If I didn't, I wouldn't have been able to make this post.
No, I am talking about Sentinel.

Quote:
Originally Posted by FFXIclopedia
Reduces physical damage taken and increases enmity.

1000 Needles is physical damage, not magic damage.


Sentinel will not reduce the damage from Citadel Buster.

I suggest again that you do your research before you make yourself look any more foolish.


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Old 02-03-2008, 05:25 PM   #21
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Re: Proto-Ultima help

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Old 02-03-2008, 05:32 PM   #22
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Re: Proto-Ultima help

/d'oh (Noticed Earth Staff only reduces Physical damage)

Nvm, then.

EDIT: I feel I should clarify what confused me is that I looked up the Blue Magic spell 1000 Needles, and it said that it was a Magical Blue Magic spell, aligned to the element Light.

But, I had forgotten that sometimes Blue Mages get different versions of their spells than that monsters' actual abilities.

That led me to think that this was tested in PvP against a Blue Mage's 1000 Needles, rather than a Cactuar's, as it actually were.

Ah, well. As stated below, though, a main job Paladin could use Rampart.
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Old 02-04-2008, 08:49 AM   #23
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Re: Proto-Ultima help

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Originally Posted by Yellow Mage View Post
I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.
Actually, neither Sentinel NOR Invincible will reduce or block magical damage. In all practicality you would want to use Rampart to get its really nice AOE MDB effect, in addition to at least 150 Light Magic defense.
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Old 09-11-2008, 09:01 AM   #24
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Re: Proto-Ultima help

With a half way decent light resistance build on a PLD with ShellraV, Light Carol, and the COR roll for MDB, a PLD will easily live through CB. From my experience Armor Buster can do more to wipe the alliance thatn a properly anticipated CB.
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Old 09-12-2008, 12:57 PM   #25
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Re: Proto-Ultima help

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Originally Posted by FatCharlie View Post
Is CB stunnable? I imagine stun wouldn't last very long so the timing would have to be just right.
I know one of our Pld tanks was able to Shield Bash CB. Also we had a Rdm that had hate and was about to get nailed, but somehow stopped CB. This was quite some time ago, and I'm not sure what he subbed that fight, so I can only guess he was /drk and stunned it.

This is not a suggested strategy fyi, just a point of note for those that may want to try something to try and survive Citadel Buster.
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