07-03-2007, 02:00 PM | #1 (permalink) | | FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 4,254 Style: Light - Version 6 My Mood: Thanks: 141 Thanked 1,118x in 623 Posts Gil: 10,463 Bank: 6 Total Gil: 10,469 Donate | 5-3 Snoll Tzar Was wondering if anyone has done the updated version of Snoll Tzar, I got a group going tonight, possibly two runs on this BC and I was thinking of bringing out both of my characters to get it done and make things easier on getting two groups through.
Kitten is obviously going RNG/NIN for this, though I could go COR to reset two hours since we will have two SAM/RNGs on hand, resetting two hours is pure chance. But I guess we could just find some LS volunteers for doing Wild Card for us in Whitegate if we really need to resort to that.
I'm going RDM/NIN on Foobar because (1) we have no tanks and (2) RDM/NIN is about the best way to solve that for this BCNM. Guess I could still /BLM it with SS/Blink, though.
Guess my question is, how much easier is this thing now, and what job do I need to get people on? Got SMN, RDM, RNG, SAM, BLM, MNK, BLU, NIN, WHM and COR as the mix of jobs available to us.
I hate doing a BCNM repeat, but if Snoll is pretty weak to what RNG and SAM can dish out now, should I really even bother letting everyone two hour this BC? | | ::Quote Selected:: | | 07-03-2007, 02:08 PM | #2 (permalink) | | Fence Sitter Brain of Knowledge Join Date: May 2006 Location: UK Posts: 1,342 Style: Dark - Version 5 Thanks: 53 Thanked 90x in 68 Posts Gil: 3,096 Bank: 0 Total Gil: 3,096 Donate | Re: 5-3 Snoll Tzar A lot of my ls have been through this recently, and those helping out are all saying "OMG IT IS SOOOOOO EASY NOW." Apparently they have reduced the amount of hp it has.
Mnk totally destroys it, but you have to keep him alive till the end of the fight. My friend was saying 100 fists hadn't even worn off when they won.... Originally Posted by Aksannyi | | "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you." | | | ::Quote Selected:: | | 07-03-2007, 02:09 PM | #3 (permalink) | | Lightness Keeper of Knowledge Join Date: Apr 2004 Posts: 2,389 Style: Light - Version 4 My Mood: Thanks: 90 Thanked 128x in 76 Posts Gil: 7,123 Bank: 0 Total Gil: 7,123 Donate | Re: 5-3 Snoll Tzar 1 sam/rng pretty much pwns the original version single handedly. 2 might be a bit overkill.
meditate, ws, barrage, ws, 2hr, ws, ws, ws x2 + a rng (barrage, ws, i.wing, ws, es) is umm 12 sidewinders, 3 barrages and an es in less than 30s.
it'll be dead before anyone can blow all their /ja Omni@Remora: NIN75 RNG75 MNK75 COR75 BST63 BRD45
♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫ | | ::Quote Selected:: | | 07-03-2007, 10:15 PM | #4 (permalink) | | FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 4,254 Style: Light - Version 6 My Mood: Thanks: 141 Thanked 1,118x in 623 Posts Gil: 10,463 Bank: 6 Total Gil: 10,469 Donate | Re: 5-3 Snoll Tzar So I closed first fight with a 1995 slugwinder on RNG/NIN, this was while MNK was after the MNK was already pounding away and RDM was Chainspelling Fire II. I probably could have done more, but I didn't want anyone chasing the NM to me so I just stood next to it with the MNK.
Second round was just as easy, SAM/RNGs never really even got a chance to two hour the first time, I went in RDM/NIN and just Fire IIed my little taru heart out. Pretty easy, it seems. Mithra Trackers gave us more trouble tonight, but still one, even with disconnects. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 05:00 AM. | | |