Reply
 
LinkBack Thread Tools Display Modes
Old 01-29-2007, 12:43 PM   #16 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 5,964
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 450x in 294 Posts
Gil: 2,179
Bank: 45,277
Total Gil: 47,456
Donate
Re: How far can u get on a mission 2ppl
For Dirtyhanded Gochakzuk:
The fact remains that going into that room with only two people, of any job combination, is pretty much suicide. You could maybe get clever and have RDM/BLM + NIN/WAR. Have the RDM dash in, Elemental Seal, Chainspell and Sleepga, then Gravity on the NM, drag him outside where the NIN is waiting in the water below and have the NIN Provoke him while the RDM uses his Chainspell to Escape himself back to the entrance to Davoi while the NIN drags the NM all the way back to the entrance (at night for +25% running speed). You'll have a gigantic train, but zoning will despawn everything but the NM. At that point you've got 1 RDM + 1 NIN vs. 1 NM at the entrance, which is much better odds.

Doable, but very risky (and still prone to failure since Dirtyhanded Gochakzuk can't be Silenced and thus can just land -ga III's on you at will). I don't know of any other job combinations that have a better chance of doing this as a duo.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 01-29-2007, 04:31 PM   #17 (permalink)
Altanaの戦士
Keeper of Knowledge
 
Raydeus's Avatar
 
Join Date: May 2006
Location: Fenrir Server
Posts: 2,489
Style: Light - Version 6
Thanks: 116
Thanked 265x in 161 Posts
Gil: 301
Bank: 33,262
Total Gil: 33,563
Donate
Re: How far can u get on a mission 2ppl
Hmm, I dunno, I haven't tried duo'ng it, but it sounds like fun.

The only thing about that particular NM is killing him before his -gas kill you.

RDM/WHM and NIN/WAR (BLU/NIN?) seems like a better combo to me if the RDM is good enough to sleep the weaker mobs inside fast enough (or chain sleep em), because that way you'd have a much easier time dealing with -gas.

Because he seems to waste too much time casting you don't have to worry much about melee damage, just focus on minimizing damage from his spells and/or cast the proper Barspell on long recast spells.

If you have a good sleeper there wont be many troubles with the mobs inside. But dealing enough damage to the NM is where the problem could be. I can think on many job combo duos that could deal such damage in that little amount of time, so it would be a matter of trying it out.

Unless you pull the mob near zone that is.



Sanctuary of Zi'tah!

"In this world, the one who has the most fun is the winner!" C.B.
Raydeus is offline   ::Quote Selected:: Reply With Quote
Old 01-29-2007, 04:53 PM   #18 (permalink)
塊魂
 
Susurrus's Avatar
FFXI Character Info.
 
Join Date: Nov 2004
Location: Behind you.
Posts: 799
Style: Light - Version 6
My Mood:
Thanks: 47
Thanked 28x in 17 Posts
Gil: 7,535
Bank: 1,477
Total Gil: 9,012
Donate
Re: How far can u get on a mission 2ppl
Summoner can solo Bastok 6-1 with ease. Just Carbuncle train it until it is dead. You're out of range of 1000 Needles so they won't hit you. This strategy can be done on many NMs including mission NMs if you have enough kiting room.




Missions: Windurst: ★Complete★ | San d'Oria: ★Complete★ | Bastok: ★Complete★
Zilart: ★Complete★ | Promathia: ★Complete★ | Aht Urhgan: ★Complete★
Assault: ★Captain★ | Goddess: In the Name of the Father | Campaign: Brass Wings of Service
Susurrus is online now   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 12:22 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.25893 seconds with 18 queries