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| | #1 |
| Member Bronze Ribbon of Service Join Date: May 2006 Location: Winston,GA
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I'm putting togeter a couple of runs for me and my friends. I know about the standard party setup but I was wonder how to make a few...well more unusual things work(not dumb things...I have people capible of subbing Ninja). One of my friends is a lvl 40 Blue mage...I heard they can kite ok(and rip up mammets ok) but I'm not sure...I need to try to work is out...can you help me abit? Tharpy- Dark Knight Madalynn- WHM (do you need the Minotaur still?) Soteria- paladin, warrior, and ranger Lorelei(need to talk still for job info) Aarahs(need to talk still for job info) Nilych-BRD, WHM, SAM and posibly Summoner Shadowneko- Summoner, THF(prefeably Summoner here) Caboose- BLU Linmayu- MNK, PLD All I saw for the stragity for this was the defacto setup(aka: cookie cutter)...I need to know how to make other things work out ok....any tips would be aprecated! |
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| | #2 |
| Junior Member | Re: CoP2-5/slightly unusual setups
Basically you need a good PLD that can hold all 3 Mammets without trouble, or some people to kite Mammets around... OR 3 DD/tanks that can hold a Mammet each.(All of those ways can work). Then of course you need enough people to keep tanks alive. Anything else should be DD. I won as BRD/WHM, the rest of my group was PLD/WAR(tanked one with the WHM healing) WHM/BLM WAR/NIN(Tanked one with my support and BLM DD on the side, also BLM did some light curing) BLM/WHM and SMN/WHM(Kited the final Mammet until WAR was done...) Mostly what I did was... at the start gave PLD Minne/Ballad(Had all mages gather for that one). Then PLD ran in and had them all aggro him. The SMN used carby and took one, then the WAR/NIN took one... played March/Madrigal for the WAR and Elegy'd the Mammets the WAR and PLD were fighting(WAR's was first) and kept everyone's buffs up, and did a bit of curing. The fight was so easy, it's not even funny.
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| | #3 | |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
Posts: 6,207 Style: Light Theme V7 Thanks: 72
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My Mood: | Re: CoP2-5/slightly unusual setups Quote:
Need more information about your unknown party members to formulate a strategy for them, but you can certainly win with something like: PLD SMN SMN WHM BLU <insert DD of choice> Icemage | |
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| | #4 |
| Member Bronze Ribbon of Service Join Date: May 2006 Location: Winston,GA
Posts: 691 Style: Light Theme V7 Thanks: 45
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My Mood: | Re: CoP2-5/slightly unusual setups
I'm gonna ask them what they have available as soon as I track them down |
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| | #5 |
| Junior Member | Re: CoP2-5/slightly unusual setups
I'm not sure if it still works... and if it doesn't, then meh ; ; If you send someone into the large open area, have them proximity aggro all mammets, and kite them taking no aggressive action (no provokes or anything) - have healer dedicated to the kiter. Have the others pull one mob at a time, kill it (using liquids when necessary). Then pull the next until there is only one left. Maybe SE "fixed" this bug. I think it was a result of the MPK patch. As long as that kiter gets initial aggro, but does not actually take an aggressive action on that mob, those mobs won't aggro the healer no matter how much HP he pumps into the kiter. I do believe that some pet classes can mess this up. I've seen a SMN that dismisses a pet suddenly get aggro while the kiter is running around. |
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| | #6 |
| Junior Member | Re: CoP2-5/slightly unusual setups We had this problem with my run. Dragoon calling wyvern seemed to get aggro. Others in my LS reported similar things with Summoner pets, so I think that pet classes can mess it up, but you can still use them. (Just maybe extra carefull and have an exit strategy if hate is messed up)
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| | #7 | |
| Junior Member | Re: CoP2-5/slightly unusual setups Quote:
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| | #8 | |
| Senior Veteran Iron Emblem of Service | Re: CoP2-5/slightly unusual setups Quote:
Doing this the party I did the mission with handled 2-5 easilly and won on our first try with PLD, WHM, RDM, BLM, NIN, [DD I can't remember]. | |
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| | #9 |
| Junior Member | Re: CoP2-5/slightly unusual setups
Occassionally, one of the mammets will attempt to cast something (whether that be a spell or some sort of TP move) - if you are running, you just put yourself at a greater distance from those mammets. Or maybe you'll run out of range of whatever it is they are casting |
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| | #10 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
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My Mood: | Re: CoP2-5/slightly unusual setups
Well, I'm going to be doing this fight soon, and since this is the most recent active thread about it, I figured I'd ask...does anyone have parses of this fight? I was wondering if I could get some info on roughly how much HP they have, what the usual hitting rate is, roughly how much damage they take (i.e. high defense, low defense) and roughly how much time it takes to beat down a mammet. As for the kiting/curing trick, this is something that has been baffling me for ages. The only instance in which you can heal someone and not get any aggro for it is when that person isn't on the mob's hate list to begin with. This is usually achieved by just aggroing a mob; nothing new there. On the other hand, I've read/been told a few times that when it comes to BCNMs, you're automatically added to all mobs's hate lists. Obviously, that's not the case here, otherwise the trick wouldn't work. Still, it's not like I have many opportunities to test something like this. Can anyone tell me for sure what the general rule is for BCNMs? Do you, or do you not usually get added to all mobs' hate lists automatically? And yeah, I'm gonna have to side with Maju...if I were to kite them, and I KNOW I'm going to be hit constantly anyways, may as well just engage, take advantage of shielding/parrying, and at the same time start wearing down that Mammet.
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| | #11 |
| Junior Member | Re: CoP2-5/slightly unusual setups
The easiest way to do this fight is the cutscene trick. Its how I did it anyway. Here are the steps to glory: 1. Everyone enter BC, one designated member only view the cutscene until the part where the mammets touch down. Have that member stay on that scene. 2. 4 party members log out right at the edge of agro range pretty much, just far enough from the member in the cutscene not to agro the mammets when they log back in. 3. The designated sacrificial lamb then agros the mammets, pulling them back past the member in the cutscene. He dies. The mammets will then agro the member in the cutscene who is immune to everything. 4. The other 4 members log back in (timing is best coordinated on vent or teamspeak. lacking that set a time period, the group i did it with waited 2 minutes before logging back in). 5. Now you can simply pull one mammet at a time til they are all dead. Don't complain to me if you get in trouble for this as I'm sure the GMs would see it as abusing an exploit. |
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| | #12 |
| Senior Veteran Iron Emblem of Service | Re: CoP2-5/slightly unusual setups Ya and the easiest way to get good gear is with real money. If you're going to play the game, play the game.
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| | #13 | |
| Junior Member | Re: CoP2-5/slightly unusual setups Quote:
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| | #14 | |
| Junior Member | Re: CoP2-5/slightly unusual setups Quote:
Of course the fact that RMT = best gear underlies a flaw in the game itself. | |
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| | #15 | |
| Junior Member | Re: CoP2-5/slightly unusual setups Quote:
The primary motivation for cutting corners and/or using best or easiest strategies is not always lack of skill. | |
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| cop25 or slightly, setups, unusual |
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