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Old 03-12-2006, 12:01 AM   #1
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Cop2-5

hey i was wondering if anyone has any tips for this BC fight, its lv40 cap fighting 3 mob that cant be slept. my JP Friend said that we need the following party for the highest chance to win

ninx3
whmx3
or
ninx2 rng bst
whm x2
thats what he suggested but i want to know if theres other way to finish this mission thx
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Old 03-12-2006, 12:20 AM   #2
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Re: Cop2-5

If you want to kite them, rdm or bst are good for that.
Nin can solo tank each of them 1 on 1. if you have 3 nin you won't have to kite.
I think Whm and Rdm are good for this BC. Haste really helps. And when the mamet change to Blm you can easily silence it with Rdm.
Try to stop them at DRG job. It's the easiest form to utsusemi tank.
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Old 03-12-2006, 02:23 AM   #3
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Re: Cop2-5

Best setup is SMNx6. XD
Other than that, it is NINx3, WHMx3.
Another setup that works wonders is NIN, RDMx2, BSTx2, WHM.
BSTs can DD, and if RDMs go down, they can also easily substitute them and kite.
Best thing for RDM to do is sub NIN and dual-wield those rods that reduce spell interruption by 25%, for a total of -50% interruption.
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Old 07-09-2006, 06:08 AM   #4
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Re: Cop2-5

I just completed this mission using a fairly unorthodox setup:

WHM/BLM
THF/NIN
RNG/THF
SMN/WHM
BLM/WHM
NIN/WAR

Sounds like it wouldn't work eh? Well I didn't think it would either until someone mentioned a 'glitch'. How were we going to beat this without a DRK to stun, or a BST or second SMN to kite? Here's how it works:

- Pick one person to be "anchor", and one person to be "sac". Neither of these can be the tank or WHM. In our case, the RNG was anchor and THF was sacrfifice. Give party lead to the sac.
- Have everyone except the anchor go through the arena's cutscene once, and exit from the arena to the no-cap safe area again.
- Then, have the anchor go into the cutscene and stay in. Everyone else goes straight into the arena.
- Now, everyone except the anchor and sac walks about halfway down the path, just within visual range of the mammets. Then, they log out, just for a minute or two.
- After they are logged out, the sac pulls the mammets all the way back to the anchor (who is still in the CS) where he dies.

** Here's the trick - once the sac dies, the mammets will aggro the ANCHOR, who is still in the CS, but they can't do any damage to him! **

- Now, the rest of the team logs back in, raises the sac, reforms the party and pulls the mammets off one at a time. They do NOT link using this method, so while you're killing one the others will still be trying to beat on the anchor. If it's done quick enough you'll have time in between fighting each one to let the mages rest to full.

- Once you beat the first two mammets, pull the last one off the anchor so he can jump out of the CS and join the crew fighting.

This method is a bit complicated, and takes some extra time (the first time we tried it, our timer ran out and we had to do it again), but it is MUCH easier since your team won't be split up trying to handle three mammets at once.
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Old 07-09-2006, 06:24 AM   #5
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Re: Cop2-5

That's a really poor way of cheesing the fight.
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Old 07-09-2006, 06:41 AM   #6
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Re: Cop2-5

Quote:
Best thing for RDM to do is sub NIN and dual-wield those rods that reduce spell interruption by 25%, for a total of -50% interruption.
Actually, it probably works like -Damage%, which would actually mean it's more like 43.75% interruption.


And as for the glitch method, I hear that requires that the CS-tank is under lv47 (Since there's no cap in the CS, the mammets won't aggro you over a certain level. Assuming the mammets are lv40 mobs..)
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Old 07-09-2006, 04:16 PM   #7
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Re: Cop2-5

We beat it with nin war thf smn rdm sam, was a while ago but i think we had nin soloing one smn kiting other and war tanking rest and everyone else beat on that one, we wiped after killing second at which point we were all in position to reraise and kill last.
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Old 07-09-2006, 04:36 PM   #8
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Re: Cop2-5

Quote:
Originally Posted by Feba
And as for the glitch method, I hear that requires that the CS-tank is under lv47 (Since there's no cap in the CS, the mammets won't aggro you over a certain level. Assuming the mammets are lv40 mobs..)
That's how I understand it - they will go for the lowest member of your party by nature. Oddly enough, in our case the anchor was a regular RNG40.
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Old 07-09-2006, 10:29 PM   #9
2300 AD is pretty screwed up
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Re: Cop2-5

Quote:
Actually, it probably works like -Damage%, which would actually mean it's more like 43.75% interruption.
Physical Damage -% stacks by addition, not multiplication. However, the game uses fractions of 256, so the percentage is not always accurate.
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Old 07-09-2006, 10:37 PM   #10
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Re: Cop2-5

-What?

I'd always heard it was calculated with your largest reductions first, then smaller. Such as if you have -15% -10% -5% -5% -3% it would:
(base damage 100)
-15% = 85
-10% = 76,5
-5% = 72.675
-5% = 69.04125
-3% = 66.97xxxx

so it would wind up doing 67 damage, not 62. I'm not saying this is right, but it would be a lot more logical than being able to stack up to insane levels. You know how FFXI loves diminishing returns..
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Old 07-09-2006, 11:15 PM   #11
2300 AD is pretty screwed up
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Re: Cop2-5

Someone on KI did tests with 1000 Needles, it definetely stacked by addition. Also note that if they stacked by multiplication it wouldn't matter in which order you do the reductions. FFXI doesn't have as many diminishing returns (or increasing returns) as most people would think

I'll dig up the link again later if you want.
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Old 07-09-2006, 11:18 PM   #12
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Re: Cop2-5

Hm. I remember seeing a (rather unlikely) setup before that could be used to get an insane -Phys mod... I wonder if it caps out then, like haste.


Anyway, thanks for the info.
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Old 07-09-2006, 11:28 PM   #13
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Re: Cop2-5

When i did this it was pld (kiter), rdm/nin (kiter), nin (tank), whm (me), blm, smn. we ran in and the pld ran up and got aggro form all 3. since it was sigh taggro i chould heal him and not get hate while he kited. rdm/nin grabs one and runs around kiting. nin pulls last one into entrance and goes to town blm heals and light nukes. smn keeps carby out and has carby attack and helps heal till carby dies or smn is out of mp. DO NOT dissmiss an avater or you will get aggro form all 3 mobs. when mob 1 dies rdm comes in when #2 is almost head pld comes in and smn pops best avater and 2hours. killing off #2 and hitting 3. then form there you don't have much left to kill and 2 mroe Afs later andy ou win it.
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Old 07-10-2006, 10:05 AM   #14
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Re: Cop2-5

This was a lot easier then people made it out to be. We had a PLD, WHM, RDM, BLM, NIN and RNG. I believe it was a RNG, it could have been an DD though.

Broke into 2 groups, the PLD and WHM making up one group and NIN, RDM, BLM, and RNG in group 2, RDM was the healer for this group. PLD runs in, gets agrro and starts kiting them around while the WHM heals. RNG grabs one and brings it back to group 2. Kill it fast, grab another mob, kill it fast.

By this point the WHM and PLD were starting to get worried, MP was low and PLD was near death. NIN provoked it off the PLD and after the PLD and WHM got a hold of things, they join in, with the NIN tanking and the PLD who is very low on MP as another DD.

We had no deaths and everything went as planned the first time. Don't over think it and go for a simple solution.
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Old 07-10-2006, 10:39 AM   #15
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Re: Cop2-5

I didn't read all of the posts so sorry if this is repeated. My group had Pld, Nin, Drg,
Whm, Blm, Rdm (I think, might have been blm or smn, can't remember that job).

Ninja went out, got aggro from all mobs (sight I think) and just kited them in a big
circle with the whm in the center curing him when needed.

I (pld) went out and pulled a mob back to the place where we entered and we killed
as fast as possible. I would suggest 2hrs on the first one to kill it as fast possible,
because handling 2 Mammets is much easier than 3. It is important that the kiter
does not voke, cast a spell on, etc.. to any of the mammets because this will cause
the whm to get hate from curing.

Bring Yellow liquids and try to keep the Mammet in Dragoon form. Also watch out for
those special things they do, (trans... something) because at certain times when you
melee you will be healing them, and at certain times if you nuke you will heal instead.
Have one person call this out. (sorry I can't remember the exact name of the ability
they use)

It took us 2 tries. On our first try, one of the Mammets came to our camp while we
were fighting the first one. We think that it was because the Dragoon used call
Wyvern, and I suspect that a Smn avatar would cause the same problem, so on our
second try we just had the Dragoon not use his pet. (this is just my opinion of why
it happened, I have no concrete evidence)

One last note, for all CoP make sure everyone is geared up really well, and buy more
than enough Meds. CoP missions are no joke and I think it is cheaper to come over-
prepared and sell back unused meds, then to repeat missions because you needed
one more hi pot to win.

Hope this helps and good luck!
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