01-03-2006, 07:51 PM | #1 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,997 Style: Light - Version 6 My Mood: Thanks: 259 Thanked 753x in 408 Posts Gil: 50,089 Bank: 0 Total Gil: 50,089 Donate | CoP 2-3...Draw In question I just recently got access to the Tavnazian Safehold with some LS members and we're researching on PM2-3. I know that the Minotaur will draw in all party members once it's sighted someone. What's the Draw In range? Will it draw in party members ANYWHERE in the zone (including the entrance to the zone itself?) Also, is it restricted to party members, or will the whole alliance get drawn in? I ask because we're considering having only one person (probably me) run all the way to the Minotaur so it can then Draw In everyone else and save us some hassle. | | ::Quote Selected:: | | 01-03-2006, 08:41 PM | #2 (permalink) | | 塊魂 Join Date: Nov 2004 Location: Behind you. Posts: 865 Style: Light - Version 6 My Mood: Thanks: 60 Thanked 33x in 18 Posts Gil: 2,082 Bank: 17,607 Total Gil: 19,689 Donate | Re: CoP 2-3...Draw In question Pulls people in from anywhere in the zone. Though I don't know if it is alliance or party, but I believe it is alliance.  
Missions: Windurst: ★Rank 10★ | San d'Oria: ★Rank 10★ | Bastok: ★Rank 10★
Zilart: ★The Last Verse★ | Promathia: ★The Last Verse★ | Aht Urhgan: ★Eternal Mercenary★
Assault: ★Captain★ | Goddess: In the Name of the Father | Campaign: Mythril Wings of Service | | ::Quote Selected:: | | 01-03-2006, 11:00 PM | #3 (permalink) | | Junior Member Join Date: Dec 2003 Location: Osaka, Japan Posts: 166 Style: Light - Version 6 Thanks: 0 Thanked 1 Time in 1 Post Gil: 1,126 Bank: 0 Total Gil: 1,126 Donate | Re: CoP 2-3...Draw In question It's the whole alliance that gets pulled in.  Rank: 6 ジョブ: 暗 61, シ 38, 戦 37, 赤 26, 白 25, 黒 20, モ 20, 竜 10, 獣 10, 吟 10, 侍 10, 狩 10, 忍 20, 召 15, ナ 1, 青 10, コ 10, カ10
Never argue with a moron. They pull you down to their level and beat you through experience. | | ::Quote Selected:: | | 01-03-2006, 11:17 PM | #4 (permalink) | | 貓白魔術師 Brain of Knowledge Join Date: Apr 2003 Posts: 1,199 Style: Light - Version 6 My Mood: Thanks: 135 Thanked 4x in 2 Posts Gil: 14,246 Bank: 0 Total Gil: 14,246 Donate | Re: CoP 2-3...Draw In question | Originally Posted by Alontier | | It's the whole alliance that gets pulled in. |
Yessssssss...../cheer Thanks ^^ | | ::Quote Selected:: | | 01-04-2006, 03:58 AM | #5 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,997 Style: Light - Version 6 My Mood: Thanks: 259 Thanked 753x in 408 Posts Gil: 50,089 Bank: 0 Total Gil: 50,089 Donate | Re: CoP 2-3...Draw In question Wow, that's incredibly good news. This saves us a LOT of trouble and time. Thanks for the replies ^^ Just one more quick question...the Minotaur always swings twice (like MNKs,) right?
EDIT: Never mind...already know the answer to that question. Here's another: can anyone tell me if Draw In preserves your TP? If it does, we could have the whole party/mini-alliance build up TP on DC Pugils and Bats near the entrance, then have someone run to the Minotaur and Draw In the whole alliance, ready to kick its ass. I COULD test it, but it's kinda late right now, there'd be plenty of travelling and Stegotaur-dodging involved, and I'd have to be PLD/BLM and rely on Invincible to save me while I cast Warp ;3 Not to mention having to kill something as PLD/BLM... XD Last edited by Armando : 01-05-2006 at 06:44 PM. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 03:36 AM. | | |