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Sheila
05-23-2003, 04:46 PM
http://www.gamefaqs.com/console/ps2/game/27610.html
Just click on Summoner Guide

all my future updates will go on there

Crow
05-25-2003, 09:40 PM
Yay-that site has a list of the summons' abilities on it. Found it using translator, so it's a little weird. Might be useful for a section of the site for summoners though ;) . And it has some of Fenrir's abilities listed...

http://babelfish.altavista.com/babelfish/urltrurl?lp=ja_en&url=http%3A%2F%2Fwww.geocities.co.jp%2FPlaytown-Dice%2F9705%2Fability.html

Sheila
05-26-2003, 03:59 AM
Since I'm seriously going to play this job out I plan on translating and explaining it all from my experience.

I'll explain stuff that seems necessary

Abilities
1 ƒAƒXƒgƒ‰ƒ‹ƒtƒ?ƒE ?¢Š«?b‚Ì?^‚Ì—Í‚ðˆø‚«?o‚·?i2ŽžŠÔƒAƒr?j
Astral Flow 2hour.
It is a status that lasts as long as other SP.
Once activated you can access your summon's "true ability".

How to use:
Have summon out and already attacking monster. If not attacking monster, it will miss. Have the ability menu available (this menu is available every 30-60 seconds etc depending on what ability you did last), activate astral flow and choose the last option. The 2hour for each summon has a specific name.

Property:
Cost is yourlvx2 MP. If you have no more MP, the summon can/will disappear during the "charge time" of the ability or you cannot select it. Also, if you had any more MP it all goes to 0MP after the ability is done. Only do this when MP is in a "pinch" or last minute. You must use the element strong to the element you are fighting or it can and will be resisted.

10 MPmaxƒAƒbƒv MPmax‚Ƀ{?[ƒiƒX•t—^
About 30MP bonus at level 10. Another bonus at 50.

20 ƒŒƒWƒXƒgƒXƒ?ƒE ƒXƒ?ƒE‚ɑ΂µ‚Ä?A?_‚µ‘Ï?«‚𓾂é
Little resistance to "slow" status. No use really but primary weapon is a 2h staff which is slow to begin. Slow also affects spell casting, it takes 1.5x longer to recast the same spell even after the countdown has passed. Slow does not affect summon time.

25 ƒI?[ƒgƒŠƒtƒŒƒVƒ… MP‚ª?™?X‚ɉñ•œ?i3•b‚É1‰ñ•œ?j
MP recover 3seconds/1mp


Status
From tests it seems your own stats and level affect summon strength. Boosting MP amount is most important. MND if you want, because you are really going to backup whm often - helps to have WHM magic skills for your sub maxed also.

INT MND CHR doesn't affect summon monster's magic damage.

Neither does smn magic skill - seems to be a toy skill right now. All summon monsters have a fixed damage amount for your level, their magic, and fixed time for abilities.

Sheila
08-12-2003, 09:31 PM
UPDATES

an MP bonus also comes at level 50

astral flows
You must have more than your levelx2 MP, in other words, lots of extra MP to get your summon out, in position, then activate astral flow and activate the astral flow ability.
Latest patches have increased the damage somewhat.

Carbunkle:
Shearing Light: all enemies in range get light damage

Ifrit:
Inferno: all enemies in range get fire damage

Titan:
Earth Fury: all enemies in range get earth damage

Garuda:
Aerial Blast: all enemies in range get wind damage

Shiva:
Diamond Dust: all enemies in range get ice damage

Leviathan:
Tidal Wave: all enemies in range get water damage

Ramuh:
Judge(ment) Bolt: all enemies in range get thunder damage


ability list
Œõ?Fƒ‹ƒr?[‚Ì–ü‚µ(6) •W“I‚ÌHP‚ð‰ñ•œ
Carbunkle: Ruby Healing (6mp) - a little hp recover

•X?FƒAƒNƒXƒLƒbƒN(10) •¨—??UŒ‚
Shiva: Axe Kick (10) - physical attack

•—?FƒNƒ??[ (7) •¨—??UŒ‚
Garuda: Claw (7) - physical attack

“y?Fƒ?ƒbƒNƒXƒ?ƒE(10) ‰“Šu?UŒ‚?B’ljÁ?UŒ‚?FƒXƒ?ƒE
Titan: Rock Throw/Slow (10) - ranged attack, slow status

—‹?FƒVƒ‡ƒbƒNƒXƒgƒ‰ƒCƒN(6) •¨—??UŒ‚?B’ljÁŒø‰ÊƒXƒ^ƒ“
Ramuh: Shock Strike (6) - physical attack, stun status

?…?Fƒoƒ‰ƒN?[ƒ_ƒ_ƒCƒu(8) •¨—??UŒ‚
Leviathan: Baracuda Dive (8) - physical attack

‰Î?Fƒpƒ“ƒ`(9) •¨—??UŒ‚
Ifrit: Punch (9) - physical attack

[ Lv5 ] Œõ?Fƒ|ƒCƒYƒ“ƒlƒCƒ‹(11) ’ljÁŒø‰Ê?F“Å
Carbunkle: Poison Nail (11) - attack, poison status

[ Lv10 ] ŠeŽíIIŒn‘®?«–‚–@(24) ƒ_ƒ??[ƒW20‘OŒã?BƒŒƒW?E‚è?B
all summons at this level get "version 2" black magic of their
respective element. ex: Blizzard2, Thunder2.. the magic
is easily resisted.

[ Lv19 ] —‹?FƒTƒ“ƒ_?[ƒXƒp?[ƒN(38) ”͈͓à‚Ì“G‚É—‹‘®?«ƒ_ƒ??[ƒW?@’ljÁŒø‰Ê:–ƒáƒ
Ramuh: Thunder Spark (38) all enemies in range get thunder damage attack, paralyse status

[ Lv21 ] “y?Fƒ?ƒbƒNƒoƒXƒ^?[(39) ’ljÁŒø‰Ê:ƒoƒCƒ“ƒh
Titan: Rock Buster (39) ranged physical attack, bind status

[ Lv23 ] ‰Î?Fƒo?[ƒjƒ“ƒOƒXƒgƒ‰ƒCƒN(48) “G‚ɉΑ®?«ƒ_ƒ??[ƒW
Ifrit: Burning Strike (48) fire damage attack

[ Lv24 ] Œõ?Fƒ‹ƒr?[‚Ì‹P‚«(44/3:00) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚Ƀvƒ?ƒeƒX‚ƃVƒFƒ‹‚ÌŒø‰Ê(–hŒä’l‚ðŒ©‚éŒÀ‚è10%ƒAƒbƒv ?A’Ê?í‚̃vƒ?ƒeƒX?EƒVƒFƒ‹‚Æ?d‚È‚é)
Carbunkle: Ruby Shine (44) lasts 3mins. party in range gets protect/shell defense +10%

[ Lv25 ] •—?F?^‹ó‚ÌŠZ(92/15:00) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ɃuƒŠƒ“ƒN‚ÌŒø‰Ê
Garuda: Vacuum Armor (92) lasts 15minutes or until worn off. Party members in range get Blink status
(Blink - increased physical and magic evade)

[ Lv26 ] ?…?Fƒe?[ƒ‹ƒEƒBƒbƒv(49) ’P‘Ì?UŒ‚?@’ljÁŒø‰Ê:ƒwƒ”ƒB
Leviathan: Tail Whip (49) physical attack, heavy status

[ Lv28 ] •X?F“€‚Ä‚Â?EŠZ(63/1:30) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ɃAƒCƒXƒXƒpƒCƒN‚ÌŒø‰Ê
Shiva: Freeze Armor (63) lasts 1min30s. Party members in range get Ice Spike status
(Ice Spike - everytime physically hit by a monster, ice damage + paralyse effect counter to monster)

[ Lv30 ] ‰Î?Fƒ_ƒuƒ‹ƒpƒ“ƒ`(56) 2‰ñ?UŒ‚
Ifrit: Double Punch (56) two attacks

[ Lv31 ] —‹?F—‹ŒÛ(52/1:00) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ɃGƒ“ƒTƒ“ƒ_?[‚ÌŒø‰Ê
Ramuh: Thunder Hand (52) lasts 1min. Party members in range get EnThunder status
(En Thunder - every physical attack does extra thunder damage)

[ Lv33 ] ?…?FƒXƒ?ƒEƒK(48) ”͈͓à‚Ì“G‚ɃXƒ?ƒE‚ÌŒø‰Ê
Leviathan: Slowga (48) All enemies in range get Slow status

[ Lv35 ] “y?Fƒ?ƒKƒŠƒXƒXƒ??[(62) ??
Titan: Megalith Throw (62) Physical attack, Titan picks up a huge rock and throws it, slow status

[ Lv36 ] •—?F•—‚Ìš‘‚«(119) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ÌHP‚ð100’ö“x‰ñ•œ(ƒŒƒxƒ‹ˆË‘¶‚Å?ã?¸?E‚è)
Garuda: Wind's Whisper (119) Party members in range are cured about 100+hp depending on level, more

[ Lv38 ] ‰Î?F?g˜@‚Ì™ôšK(84) ƒEƒH?[ƒNƒ‰ƒC‚Æ“¯‚¶Œø‰Ê?i?UŒ‚—Í15%ƒAƒbƒv)
Ifrit: Crimson Roar (84) Party members in range get a status like War Cry (attack power +15% for very short time)

[ Lv40 ] •X?FƒXƒŠƒvƒK ”͈͓à‚Ì“G‚𖰂点‚é
Shiva: SleepGa (54) Sleep on all enemies in range.

[ Lv42 ] —‹?F—‹“d‚ÌŠZ(91) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ɃVƒ‡ƒbƒNƒXƒpƒCƒN‚ÌŒø‰Ê
Ramuh: Raiden Armor (91) about 2mins Pt members in range get Shockspike
(Shockspike - for every physical attack monster lands, they get lightning damage, stun status)

[ Lv44 ] õ?Fƒ‹ƒr?[‚ÌàŠ‚ß‚«(62) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚̃Xƒe?[ƒ^ƒX‚ðƒ‰ƒ“ƒ_ƒ€‚É10ƒAƒbƒv(?™?X‚ÉŒ¸?_)
Carbunkle: Ruby Sparkle (62) party members in range get a random status up +10 for short time,
and it slowly goes back down to normal, ie +9 +8 +7

[ Lv46 ] “y?F‘å’n‚ÌŽç‚è(92) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ɃXƒgƒ“ƒXƒLƒ“‚ÌŒø‰Ê(20%ƒJƒbƒg)(150?`200–³Œø‰»)
Titan: Earth Protection (92) lasts about 15mins until worn off, party members in range get Stoneskin status
(Stoneskin - character will take about 150-200 damage before HP is back to becoming effected)

[ Lv48 ] •—?FƒwƒCƒYƒK(changed to 129) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ɃwƒCƒXƒg‚ÌŒø‰Ê
Garuda: HasteGa (129) party members in range get Haste status

[ Lv47 ] ?…?F—N?…(99) ”͈͓à‚ÌPTƒ?ƒ“ƒo?[‚ÌHPˆÙ?í‚ÆƒXƒe?[ƒ^ƒXˆÙ?í‚ð‰ñ•œ(+ƒCƒŒ?[ƒX‚ÆHP150‰ñ•œ)
Leviathan: Springwater (changed to 99MP) party members in range get HP & statuses cured and other bad statuses recovered *esuna type*
statuses it cures: blind, silence, petrified, paralysed, sickness, poison, sleep
does not cure curse (this may be a bug)
does not cure erase needing statuses (ie dex down, evade down)

[ Lv50 ] •X?Fƒ_ƒuƒ‹ƒXƒ‰ƒbƒv(96) 2‰ñ?UŒ‚
Shiva: DoubleSlap (96) 2 physical attacks

[ Lv55 ] Œõ?Fƒvƒ`ƒ?ƒeƒI(108) ƒ_ƒ??[ƒW320‘OŒã?B
Carbunkle: Petit (french for small) Meteo (108) attack that does about 320 damage

[ Lv60 ] ŠeŽíIVŒn‘®?«–‚–@(118) ƒ_ƒ??[ƒW350‘OŒã?BƒŒƒW?E‚è?B
All summons get version 4 magic. Damage is often resisted.

tazirai
08-12-2003, 09:39 PM
Good post and good info shiela may wanna make this a full fledged guide for summoners.

Sheila
08-12-2003, 09:57 PM
('?ž')?U

other recent changes to summoner:

shiva/ramuh/etc was 30 MP, now 7MP to call

current state of job:

Still highly flawed. I played this crazy, to help someone get to 60.

There are also many many MANY bugs involving summon beasts. People would still see beast onscreen although you recalled them. If someone unequips an item or moves while you do a party strengthen ability, you loose the MP, the summon will freeze, the summon wont even do the ability! The timer will reset and say "you can't do anything for another minute". Really frustrating.

As well, if a monster moves as your summon does any ability (astral flow, magic, ranged attacks included) it too will get the "out of range, this ability could not go" message. Your MP is lost, nothing happens and your ability menu too is gone.

A SMN is simply a messy cure tank all the way. The ideal rear guard for a summon involves having a rdm and a bard.
yes BRD = duh
no WHM = will be curing, but so will smn! There's nobody MBing or adding to the kind of damage only magic can do. This simply makes battles too long.
yes RDM = rdm can help cure, help MB and at later levels refresh everyone, then convert and keep going at the same pace as smn's MP which can keep going for a long time
no BLM = two people taking really long to get MP back is the worst possible situation

The only job useful with summon subjob = WHM 50+

Even with Ballad1, Ballad2, Refresh, Autorefresh, having your summon out during battle is completely pointless. Really not feel like a summoner.

For the current level cap, the best subjob is WHM and no other. Curing statuses and some weaponskills are only available with it.

AF does not have hate minus for summoner, it has hate minus for the summon beast! Beast hate is the same for any party member hate, separate.

When you call back your beast, the hate generated to the smn is gone as though that beast member 'died', same for if the beast actually died. It does not affect your hate or other party members hate. It makes no sense because we WANT our summons to take hits. Summons can also be hit by statuses and cannot be cured aside from being recalled and called out again.

Sleep however is another story, if you fall asleep, your summon is too. If you wake up, your summon wakes up.

This was an overhyped job that turned out as bad as ninja.

The only time you see a SMN's true potential is when putting them against a weak opponent, because the beasts don't have a damage cap.

How can summoner ever be fixed? Getting rid of the huge MP slip is the first step...

from my other post:
1-10: Use your summons as purely attackers
10-24: Attacker and occasionally ver2 magic/abilities
24: Play with the barely useful carbunkle pro/shell
25+: Garuda party blink, most used ability for a long while
28: Shiva icespike, para is barely effective and just for show
31: Ramuh pt enthunder, lasts shorter than ice spike but fun
36: Garuda's pt cure, not even useful since you will have curega
38: Ifrit Warcry, used before renkei, for the MP it costs why bother
40: Shiva sleepga, I'm expecting this to be for BCNM40 as the mandrags are about tsuyo to 40. Sleepga does not work well on totetote++ when linked while leveling.
42: RAmuh pt shockspike, very useful if monster lands hits often as it stuns monster
44: Carbunkle's pt "random status up by 10" fun but the stats go back down fairly quickly after cast anyway
46: Titan (after 40 levels of not using him) has pt stoneskin, a cut on the max amount of damage you can take
47: Leviathan (after 20 levels of ignoring) has pt heal/esuna
48: Garuda (after all that blink) has hastega, it too is cut down in the amount of time it lasts. much shorter than real haste, and by this time only 1 or 2 party members need haste anyway..

after this summoner gets nothing new that's really of use. People will rotate between Blink, Stoneskin, Hastega and rarely using Leviathan's cure.

50: Shiva's double slap, in case you already haven't noticed that Shiva is so weak physically, this can do lots of damage if she hits BOTH times
55: Carbunkle's meteor (slightly weaker than the version 4s
60: version4 spells, instead of using party strengthening only, using version4 to finish off monster becomes your main goal. BARD threnody is required for it to not be resisted. Your damage can vary from 100 to nearly 500 depending on the resist down. A good bard would redo their threnody for your incoming spell.

Why party blink is so important: Not only do monsters miss attacks, their magic can miss too - until it wears off. This means way less healing.

As for the party healing abilities, since it takes time to get the summon OUT and in position, the inability to use this job for reacting to situations makes it all the more flawed.

Elemental summons:
They do random spells, and cost more MP (to get out and the drain) than even the beasts. There's rumors of them doing ancient spells and other things, but I believe its too rare or not worth it.

another new site but not much up http://vanana.com/smn/

Kirashi
08-15-2003, 11:14 PM
love how ya translated
[ Lv60 ] ŠeŽíIVŒn‘®?«–‚–@(118) ƒ_ƒ??[ƒW350‘OŒã?BƒŒƒW?E‚è?B
All summons get version 4 magic. Damage is often resisted.
lol

Sheila
08-16-2003, 09:53 AM
That "350" is someone's damage, not mine.

They mean to say it's fixed damage for your level and often resisted. My smn can do up to 460 on some monsters. To do that much on a very strong monster, Bard's threnody needed.

Sheila
08-23-2003, 10:01 AM
I still don't get why posters are waving their hands as though they found these summon job sites and want 'credit' for it.

I've been reading them since Ziraat was out and all their info is simply pasted from 2ch forums, which they link.

Both sites are linked in 2ch at the top of each thread, both sites link each other, the first site has been linked ever since the summon job was available.
http://www.ffxionline.com/forums/showthread.php?s=&threadid=11231

anyways I want to update the past 60 abilities which are now ingame. It's not found at sites yet afaik.

[ Lv65 ] Œõ?Fƒ‹ƒr?[‚Ì–ü‚µII(166) ”͈͓à‚̃p?[ƒeƒBƒ?ƒ“ƒo?[‚ÌHP‚ð‰ñ•œ
carbunkle: ruby light 2 (166mp) pt members in your range get HP recover

this ability is not as strong as leviathan's (leviathan cost less MP and even cures status). More signs that summoners with carbuncle only at high level is junk.


[ Lv70 ] (all beasts get a new set of physical attacks)
[ Lv70 ] •—?FƒvƒŒƒfƒ^?[ƒNƒ??[(164 ˆÈ‰º70—š?s‚Í?Á”‚¶) 3‰ñ?UŒ‚
[ Lv70 ] ‰Š?FƒtƒŒƒCƒ€ƒNƒ‰ƒbƒVƒ… 3‰ñ?UŒ‚ ‰Š‘®?«?UŒ‚
[ Lv70 ] •X?Fƒ‰ƒbƒVƒ… 5‰ñ?UŒ‚
[ Lv70 ] “y?Fƒ}ƒEƒ“ƒeƒ“ƒNƒ‰ƒbƒVƒ… ’ljÁŒø‰Ê?FƒoƒCƒ“ƒh
[ Lv70 ] ?…?FƒXƒsƒjƒ“ƒOƒ_ƒCƒu •¨—??UŒ‚
[ Lv70 ] —‹?FƒJƒIƒXƒXƒgƒ‰ƒCƒN ‚R‰ñ?UŒ‚?@’ljÁŒø‰ÊƒXƒ^ƒ“


Like the rest of the summon physical attacks, this can be strong or weak depending on your level vs monster level. Very frustrating.

MP drain:(not including auto refresh)
MP drain at level 60+ for beasts is about 9mp/second
MP drain for elements at level 60+ is 15mp/second
MP drain for carbuncle at 60+ is 7mp/second

where is fenrir and other summons?
Some think the next large version up is around October and it may come then. But summoner job players are more concerned with improving the actual job so they are NOT cure tanks.

what summoners want:
-skill up become easier, right now it is wasteful to TRY to do
-can solo or be useful in party outside of being a cure tank
-mp costs change (if a less people get a party ability, then less mp cost)
-2h staff skill A
-faster summoning and abilities
-summons attacks have enchant already
-keeping summons out cost less mp (or none)
-the damage summons do is valid for the MP things cost so it does not feel wasteful to be attacking with your summon (and have it miss or do little)

RPGdemon
08-23-2003, 12:39 PM
wow, thanks sheila , this thread has cleared up so many queries about being a summoner. after reading this thread im definitely going to be a summoner and have rdm as sub.

i chose rdm mainly for refresh (when the level cap is high enough obviously) and the Enchanting spells.

is rdm a good sub for smn? and what would be the advantages and disadvantages of this combo?

thanks in advance sheila :thumbsup:

Sheila
08-23-2003, 01:57 PM
There's old talks of sub rdm on summoner at 2ch.

They all ended up saying

WHM SUB IS SUPERIOR, THE END.

1. cure statuses, rdm sub can not cure statuses
2. more 2h staff skills available only to whm/pld/mnk when main or subbed
3. party spells you can use without significant loss in power or effectiveness

Don't bother with smn/rdm, and I really don't know about refresh and convert becoming able to use on sub rdm in the future. AFAIK its like the /THF nerf, it most likely would be less powerful. Refreshing shouldn't be your job's purpose, there are real RDMs and BRDs to do it.

so people thought what does smn/rdm get?

1. at a certain level and if skill maxed beforehand, useless dagger skills since smn skill with dagger is low
2. at a certain level, slight increase in speed when casting cure since its the only thing you can use, period. Summons will not be "sped up" by rdm sub, nor do they need to be.
3. less MP more HP, this is bad for races other than taru. Taru smn needs that HP so they don't die easily.
4. little offensive spells you will never use since the skill is halved and you have no int or mag power boost

Summons do not use their weapons in battle normally due to lack of str dex, they belong in the traditional "back row". So really, enchant is useless when you miss and won't do damage, it's useless enough on most RDM main, and equally useless on the party enthunder of Ramuh.

FFXITsukasa
11-07-2003, 05:10 AM
Sheila did you find Fenrir's astral flow yet?

Icemage
11-15-2003, 01:26 AM
Given what little information is currently available about Fenrir, I would "guess" that he completes the 8-element cycle. You will notice that the current list of summons includes all elements EXCEPT Dark, so I would imagine that, if Fenrir appears in an update, that his Astral Flow power is similar to the other summons - area damage, dark element.


Icemage

FFXITsukasa
11-15-2003, 09:52 AM
Seems logical but what about a non elemental summon? Think they will have one of those? Like maybe Bahamut?

Kamehameha_King
11-17-2003, 01:44 PM
i was searching for FFXI ifrit on google cause' i wanted a good picture, and then i found this site called killing ifrit. if you go to magic and click on the summoner thumbnail, it gives you all the abilities of Fenrir AND a thumbnail, not to mention all the other summons too.

geno3302
11-18-2003, 05:33 PM
um i'm a summoner and summoner skill does do some thing

it raises summons HP DEF and Attack.

Kirara
11-19-2003, 06:40 PM
i thought only base level of smn mattered,and i seriously don't see any difference between my summons after spending 2 hours to skill up (cough boring cough)

arvin
12-03-2003, 08:49 PM
maybe SMNskill affect some Avatar's ability too
now as SMN67 with SMNskill 189 plus 12
my 2hr ability do about 1100dmg
even use with low lv monster or high lv monster it alway same dmg
but... that still useless ^^; 1100 dmg at every 2 hr and use all MP mean nothing with this LV

also SMN 2hr ability dmg not depend on MP we use
i try it many time, use when low MP or full MP dmg alway same (if monster cant resist it too ^^;)

wanna be SMN70 as fast as i can....:sweat:

zorca
12-04-2003, 11:06 AM
Hi guys,

For those who have their other summons beside carbuncle, does any of u remember what does the fame check npc say right before u can get the summon quests?

I'm trying to get the Ifrit quest, but I have no idea whether my fame in Windurst is high enough - the fame check npc says "....I heard nothing but good things about you, keep up the good work". So I just wanna make sure before I make a trip to Kazham :)

Thanks

Tomoh
12-06-2003, 11:27 AM
Thank you Sheila. I guess my RDM and BLM will not be too hot as Summoner sub. My WHM is LV1:( With all the probelms, I'll wait til the new patch and see if they have fixed anything.

I just have Leviathon and Garuda left to complete. Finally got my Norg fame high enough to receive the quest.

Zorca, I can't help you since I'm playing the Japanese version. Translation is not the same. I can tell you that there are 9 Ranks to fame with Rank 9 being, "You're a hero in this country". Most of my ranks were 8 or 9 when I started doing these quests.

Ripersnifle
01-14-2004, 11:19 AM
Intuitively, I would say a big 'ol no to there being a bahamut and a less enthusiastic (yet still firm) no to there being any other non-elemental summon.

No to Bahamut because... well, he wasn't in FFTA. Maybe he's getting laid off or something, who knows? 'Sides, I think the whole draconic aspect of that fella would kind of encroach on the DRG's territory. I don't see a whole lot of sense in having two jobs with dragon pets, especially when there's the obvious inequality of the DRG's being free.

No to the non-elemental summons because I get the distinct feeling that non-elemental damage is pretty much reserved for the hack and slashers, not aware of any spell that does non-elemental damage (though please inform me if I'm wrong). Seems to me as though SE wants to make people study the cute little elements chart and tailor their spells and summons accordingly, not introduce something that's useful in all situations, as that could likely diminish the value of having the other summons, if you get what I mean.

But what do I know?

Kinean
01-20-2004, 11:34 AM
I've heard that there's 5 new summons coming. Fenrir is obviously one of them. I've heard rumors about Ragnarok, and maybe Bahamut (please pretty please :D)

Kinean
01-20-2004, 11:48 AM
Oh yeah, and to the above poster about non-elemental summons...

Carbuncle.Explain.Now. :D

Last time a check Carbuncle was a non-elemental summon.... Unless then came up with a Carbuncle element... O.O

Navia
01-21-2004, 03:10 PM
Carbuncle is light element based.
carbuncle 2hr definitely does more damage to goblins than other monsters, and goblins are weak against light element.

Kinean
01-21-2004, 06:09 PM
Oh...

Well...

Um...

That's changed from the past hehe...

AlthornCS
01-28-2004, 03:14 PM
Fame level required for each summon appears to be fame rank 6.

I've heard that the San D'oria message is something along the lines of:
"Even babies in their cradle... blah blah blah."
My current message:
"XXXX, you are famous!"

is supposedly fame rank 5.

iirc, the Windurst message (to give you a good idea of your Khazam fame, since Windurst doesn't have an avatar quest NPC) is along the lines of, "You'd have to be living in a hole not to have heard of you!"

I'd tell you the Bastok message, but an awful lot of Bastok messages are along the lines of, "A lot of people have heard of you!", with minor variations indicating you've reached a new fame rank. Unless you've got the exact text, its not much help.

I doubt I've checked my Rabao or Mhaura fame ever.

Tenshodo fame can be checked in Norg, but a lot of people also use the so-called "Rice Balls" method. Go talk to the lady at the counter in Neptune's Spire in Jeuno, and check the price on Rice Balls. The lower the price, the higher your fame. She's currently offering to sell them to me for 168 gil, and I know I've still got a ways to go (pretty sure its Rank 2 fame - possibly Rank 3, but I very strongly doubt it). Unfortunately, I don't know what the price needs to be in order to get the Leviathen quest. Its hardly a scientific method, but its a lot easier than hiking to Norg every time you run some zinc to Bastok.

geno3302
01-28-2004, 03:38 PM
my summoning skill is 92 MAX and i do 356 DMG with 2hr and i can always pull it off 2 times, DMG is also not reduced by # of monsters it hits. and i'll say it again lol when i lv my summons do more dmg but i dont really see a difference till i max skill.
second thing my carb attacks about as fast as a NIN and does same DMG i also do same DMG as nin but dont attack as fast ; ;
(this is to IT monsters) so yes summoners can do dmg
^^

FFXITsukasa
02-13-2004, 04:31 AM
But Bahamut is a huge dragon and the Dragoons have a Wyvern, not a dragon. There is a big difference between dragons and wyverns

LegendaryFire
02-15-2004, 10:15 AM
from what I know, a Dragon causes destruction and a wyvern is just a small two legged dragon that comes from Middle English, translated from viper

and the screen shot I've seen of Fenrir, he looks like something from monster rancher

Kaylana
03-20-2004, 05:42 PM
"AF does not have hate minus for summoner, it has hate minus for the summon beast! Beast hate is the same for any party member hate, separate."

Actually, 2 pieces of the AF have - enmity for the summoner, the others are for the Avatar ^^

Duzzell
05-12-2004, 09:30 AM
I heard the next summon coming out is gonna be Odin.

Duzzell
05-12-2004, 09:30 AM
I heard the next summon coming out is gonna be Odin.

Duzzell
05-12-2004, 09:30 AM
I heard the next summon coming out is gonna be Odin.

Duzzell
05-13-2004, 08:50 AM
didnt post three on purpose stupid cumputer froze up lol

Sheila
06-12-2004, 02:29 PM
I haven't seen this forum in ages ><
So this is late


Originally posted by geno3302
my summons do more dmg but i dont really see a difference till i max skill.

Summon Magic Skill affects your Summon's Offense and Defense, also Resists/Accuracy

However, overall Summon's power is based on player's level. I know this because the accuracy, and physical damage grew with my Summoner significantly between levels all while my skill never even budged by maybe 2 points.

updated: here's my testings
http://rinoa.nu/mymind/2004_07_01_archive.html#108878526987681925

Originally posted by Kaylana
"AF does not have hate minus for summoner, it has hate minus for the summon beast! Beast hate is the same for any party member hate, separate."

Actually, 2 pieces of the AF have - enmity for the summoner, the others are for the Avatar ^^

I've had the SMN AF set for nearly a year. It clearly says it's for the Avatar.

FFXITsukasa
06-12-2004, 04:01 PM
Intuitively, I would say a big 'ol no to there being a bahamut and a less enthusiastic (yet still firm) no to there being any other non-elemental summon.

Non- Elemental damage would just mean that enemies would not have resistance to it, still completly different from melee damage because thats physical. Non-elemental is still magical just not aligned with an earthly element. So far we have

Carbuncle - The Light Summon
Ifrit - The Fire Summon
Shiva - The Ice Summon
Leviathan - The Water Summon
Rumah - The Lightning Summon
Titan - The Earth Summon
Garuda - The Wind Summon
Fenrir - The Dark Summon

That does complete the 8 element circle but Non-Elemental has always been a big part in Final Fantasy. I think they will add Non-Elemental spells later on in the game such as Flare and Meteor. Plus the fact that Summoners would have no more expansion available to them. I mean supposedly max level cap will be higher than 200. So just hold faith. Maybe they will even add summons of the same elements but with different abilities. Like Odin for Darkness(I think hes more Non-Elemental) Maybe even Qeutzlcoatl, just a suggestion.

Side from the fact that Bahamut wasn't in FFTA doesn't mean he wont appear. Fenrir, Titan, Leviathan and Garuda were not in FFTA and they are in FFXI.

Ok people. I am done with my rambling about possible summons. Have fun. Peace out.

Sheila
06-13-2004, 04:20 AM
Originally posted by FFXITsukasa


I think they will add Non-Elemental spells later on in the game such as Flare and Meteor. Plus the fact that Summoners would have no more expansion available to them. I mean supposedly max level cap will be higher than 200. So just hold faith. Maybe they will even add summons of the same elements but with different abilities. Like Odin for Darkness(I think hes more Non-Elemental) Maybe even Qeutzlcoatl, just a suggestion.



Flare and Meteor are already in the playable game, they are Fire and Dark element.
The original level cap data was 255.

I also think there will be a second set of summons with the same 8 elements, they will probably be harder to get and in next expansion.

Kirara
06-14-2004, 07:35 PM
i heard the rumor about a new set of smn...
but meteor is fire?
i haven't seen anyone fight kb with bafire
(of course i have never seen juven fight it :D)

FFXITsukasa
06-15-2004, 12:35 PM
Meteor was always non. I knew the level cap was 255 and if they didnt add this second set of summons, Summoners would drastically fall from their power other than their MP and Intelligence.

Sheila
06-16-2004, 11:31 PM
Yeah Meteor, Ultima those seemed to be non (or light?) damage, but in this game's world everything must be assigned element..

There used to be a video somewhere here of Meteor and other unreleased spells being casted by a player http://www38.tok2.com/home/pso/ff_avi

Originally posted by Kirara
i heard the rumor about a new set of smn...
but meteor is fire?
i haven't seen anyone fight kb with bafire
(of course i have never seen juven fight it :D)

They bafire to help Meteor damage, I never counted the damage though because various people have skin and internal fire defenses/shell, or what not.

edit: seems the url has files removed :(

Blazin Elf
07-02-2004, 04:00 PM
Just so you know Sheila, your FAQ convinced me to become a summoner when I get this game.

Aurege
07-02-2004, 08:38 PM
Originally posted by Sheila
I also think there will be a second set of summons with the same 8 elements, they will probably be harder to get and in next expansion.

Hopefully theyll give us a lv20/30/40 fenrir quest

grunion
08-25-2004, 12:41 PM
is there a FAQ anywhere about equipment smn's should use, at certian levels? it's a pretty complex choice at 60 (austere, AF, Skill+, or MP+)

Radiance
09-19-2004, 05:07 PM
JP SMN Equipment Guide (http://beafniku.hp.infoseek.co.jp/seityou/index.htm)

geno3302
09-20-2004, 03:57 PM
Ok about summoning skill: I may be wrong about if effecting DMG ect but i know it effects abilitys (Punch Double Punch Claw ect) i was standing with a lv 62 smn (i was 45) in rollanberry he had 149 skill and i had 135. we used same abilitys on same mobs and he only did 10 more dmg then me. this proves that summoning magic skill effects Ability DMG. About PT buffs i think those (stone skin, healing ruby, spring water) are based on lv i think Spring water is 3xlv+49.

P.S. I soloed a IT mob with Carbuncle and Carbuncles Mitts^^

geno3302
09-20-2004, 04:12 PM
I thought I would add all I found for the last update. Summoners can now MB with Spells (FireII ThunderIV) the DMG the spells do has been raised ALOT. The DMG is also now dependant on TP. I did some tests and I found you can out dmg a BLM if you MB with 300% TP and a spell the mob is weak vs^^ with 100% you can get close, normally the same dmg sometimes 50 less. If you dont have any TP you do about the same DMG as a RDM MBing. Summoners can now also do Skill Chains. This can be done solo (you do WS then have summon do ability, you must have it on macro there is almost no time), or it can be done with 2 summons. I've found that any abilitys will chain and the element of the Skill Chain is based off of the element of the summon Ex) Ifrit: fire, Shiva: ice. I tried this on a DC I pulled off a total of 700 dmg solo, thats alot for a lv 45^^ for this I recomend using a Dagger or Club so you dont take hate away from your summon. At lv 70 there is a new staff its has D:4 and sometimes attacks 2-4 times, I would change to this staff @ 70 solo. Its also great in a PT, if you melee you can keep using Spirit Taker.

I hope what I found was helpful^^
I have a Guide for Maxing Summoner in different areas: Max MP, Max SMN Skill, Lowest summoning cost, and yes even Max HP. Did you know a taru SMN can have over 1k HP and 1k MP at the same time at lv 75 ;p
If you guys want me to post it i'll be glad to.

Now I have a Question: Does anyone know if the Avatar belt works with main job SMN? If so that changes my guide.

Seeker_Onos
11-19-2004, 09:47 AM
As a Taru SMN (albeit a lowbie) I'm interested in seeing how I could possibly have both 1000+ MH and HP at the same time ^^

Please post your guides ~

sudo
11-19-2004, 11:26 PM
lv 75 taru smn has just over 600 hp. He was in some hp->MP gear so it's kind of hard to tell. He had over 1200 MP. I am going to assume lv 75 taru smn/whm with base of 700 hp and 1000 MP


My Best guess at what's out there to make you 1/1k:

Opo-opo crow : 50+ to each
patriarch protector shield: 30mp -> 30 hp
Bloodbead: 25
pigeon +1: 25
shield pendent: 20 MP -> 20 HP
wonder kafkan: 36 hp
Creek gloves: +65 HP, str +6, vit +3, agi -3
wonder bracche: +21 hp
Creek boots: HP+35, MP-35, STR+4, VIT+4, INT-3 or wonder clomps for +20 hp
bomb queen ring: +75 HP
Apollo ring for +22hp -22 MP
or evokers ring for all around goodness and 25 MP
Steppe Sash: HP+60 VIT+4 MND-4
Prism cape for 10 to hp and MP NQ is +8 hp or errant cape for +30 MP/35 for HQ
Reserve captain's mace/snr musketeer rod +30 HP
fenrir stone in day time +30 hp and mantra coin 12 MP, or happy egg for night time: assume 1k hp? -> 10 hp

Totals:

HP+ 556 in extreme HP mode during day. 536 or 526 at night
MP- 44 or -32 if using coin.

This should result in 1200 HP and 956 mp. Just throw out the creek boots and shield pendent for holy phial or something to get back over to 1100 HP/ 1000 MP. Sub some other items out to get more for your milage.


For practical reasons based on cost and what I can get easier or already have:

Opo-opo +50hp/mp
patriarch protector shield +30 -30MP
reserve captain's mace +30
rainbow cape +8
adept's rope +8 hp/mp
Demon ring +10 hp x2
Garden bangles: +30 hp
shield pendent +20hp -20 MP
wonder clomps +20
wonder kafkan +36
wonder brache +21
pigeon +20 x2
fenrir stone in day time +30 hp and mantra coin 12 MP, or happy egg for night time: assume 1k hp? -> 10 hp


Cheap man's version cause I already have opo-opo:

totals:

HP bonus: 353 in day time. 323/333 at night
MP: 0 or +12 at night.

This should give you 1000/1000 also. Not as uber but at a much reduced cost.

Sorry if my math is off by a few numbers. I'ts hard to add things late at night in my head.

Rai-Jin
05-10-2005, 02:35 PM
on that one smn faq it says it turned out lv 75 is the end cap? Where has this been confirmed?

Lythinari
08-21-2005, 12:29 AM
I am a 57 SMN with about level 40ish SMN skill.
Me and another SMN the other was 75, went to riverine site B to fight a lesser roc.

Normal bloodpacts and attacks, defence, were not effected by summoning skill what so ever.

We did notice that from the casting I seemed to grab hate, or may have seemed to grab hate on recalling summons. Though this was blurry speculation, still he would have to take some effort to pull the mob off me when I had recasted.

Grissom
10-04-2005, 05:14 PM
I am a 57 SMN with about level 40ish SMN skill.


Sheesh I'm low to but not that low with 84skill at lvl35 Oo