View Full Version : "Unable to cast Regen on <Player>"
The Mauva Syndicate
05-01-2008, 01:15 PM
So Im out in Buburimu and I get asked to buff a trio so I go over and start, but I get the system message "Unable to cast Regen on <Player>" and I was about to try to wrangle the AT into asking why when they ran off...
So I started thinking about that, Was it possible that that player was wearing gear with an unstackable Regen, so I couldn't cast it on him? Why wouldn't it still let me just waste the MP?
Any ideas would be appreciated. Thanks.
Callisto
05-01-2008, 01:19 PM
Regen can only be cast on members of your actual party, not anyone outside of it, including alliance members.
Refresh also works the same way, ffr.
The Mauva Syndicate
05-01-2008, 01:22 PM
Ahhh, Thank you!!
So I can do some things to outside players, but not others. Must dig into the wiki to see if I can find anything about that...
Mhurron
05-01-2008, 01:23 PM
Why wouldn't it still let me just waste the MP?
In addition to what Callisto said, the game doesn't stop you from wasting MP. See also the article entitled Slow/Hojo interactions.
Callisto
05-01-2008, 01:31 PM
In addition to what Callisto said, the game doesn't stop you from wasting MP. See also the article entitled Slow/Hojo interactions.
[Insert something about trying to land Enfeebles on mobs you'd actually care to]
LadyKiKi
05-01-2008, 01:59 PM
[Insert something about trying to land Enfeebles on mobs you'd actually care to]
Don't forget how the mob's accuracy goes up 3 fold when you actually blind it. :P
Also, I'm pretty sure there's (or, was) an obscure setting that would allow you to refuse help-- it would make it so nobody could cast on you, and such. Mainly used to combat MPK, and confuse people..
Ellipses
05-01-2008, 03:37 PM
Yeah, /blockaid (on|off)
Keeps anyone outside your alliance from casting on you. I don't think it's all that obscure anymore.
Silent Howler
05-01-2008, 03:43 PM
Yeah, /blockaid (on|off)
Keeps anyone outside your alliance from casting on you. I don't think it's all that obscure anymore.
Huh. That would explain why I got a "you cannot cast magic on that player" message once or twice. I thought it had something to do with what gear they had on.
ChocoboBunny
05-01-2008, 05:10 PM
Just to add to the /blockaid on. I prefer turning it on while camping NM's helps keep the mages from just dropping a high lvl cure on you and stealing your mob. Sadly I had it happen once and /blockaid religiously now. Good thing I was just messing around at the Leaping Lizzy camp but hey it was annoying.
The Mauva Syndicate
05-01-2008, 08:13 PM
In addition to what Callisto said, the game doesn't stop you from wasting MP. See also the article entitled Slow/Hojo interactions.
Could you link to that - or tell me where it is? I'd love to read it. Didn't find it here or on the wiki...
IfritnoItazura
05-01-2008, 10:08 PM
Could you link to that - or tell me where it is? I'd love to read it. Didn't find it here or on the wiki...
There's not much to the topic, is there? IIRC,
(Slow II or Hojo: Ni) --overrides (and prevents)-> (Slow or Hojo: Ichi)
Hojo: Ni cannot override Slow II and vice versa; same for Slow and Hojo: Ichi. If a RDM cast Slow on something NIN has landed Hojo: Ichi or Ni on, it'd say no effect.
Also, Haste can override Slow, Hojo: Ichi, and other tier 1 slow effects, and prevent them to begin with.
Don't think Haste can override tier 2 effects; definitely cannot override Spider Web. Spider Web (and tier 2 slow in general?) prevents Haste. If you cast Haste on someone hit by Spider Web, you'd get a no effect message, I believe.
Kittyneko
05-01-2008, 10:18 PM
HNM linkshells use blockaid all the time to prevent hate stealing from other linkshells. It's quite useful. And also if you just want to try to solo something, hope people still remember that old video from the Dragoon soloing Sea Horror... :P (Well it was impressive at the time anyway.)
IfritnoItazura
05-01-2008, 10:31 PM
◀/blockaid▶? I thought it's mostly used to prevent breaking synthesis. =b
Kittyneko
05-01-2008, 10:40 PM
Oh, that makes a lot of sense too. But yea, most HNM linkshells I know use the feature when they claimed a HNM.
The Mauva Syndicate
05-01-2008, 11:15 PM
Many Thanks!!
Mhurron
05-02-2008, 05:40 AM
There's not much to the topic, is there? IIRC,
(Slow II or Hojo: Ni) --overrides (and prevents)-> (Slow or Hojo: Ichi)
Hojo: Ni cannot override Slow II and vice versa
The irritation being for EXP in relation to wasting MP, is that RDM doesn't get access to Slow II until they're 75. So anytime you're partying with a NIN, you find yourself 'wasting' MP if you didn't notice that the NIN cast whatever they cast. So you have the supposed master of enfeebling playing second fiddle to a NIN tank, but I digress.
Though I was under the impression that Slow II did overwrite, and even unmerited had a higher effect then Hojo:Ni. Someone somewhere had done some nice work with these pretty graphs that had the effects of Slow II mapped out and related them to Slow I and the Hojo ninjitsu but I was stupid and didn't bookmark it. I think it was linked here somewhere on the boards, but it would take me time to find it again.
Ellipses
05-02-2008, 05:47 AM
Life as a mage would be so unbelievably braindead easy if this stuff weren't the case, though. No more having to keep track of anything, just spam the crap out of enfeebles and buffs, secure in the knowledge that the only thing you'd lose was casting time.
Deeke
05-02-2008, 07:02 AM
Surprised power-levelling hasn't been mentioned yet. It's quite relevant - perhaps even key - to two of the points raised.
Regen/Refresh would make power-levelling way too effective, regen being a low-hate curative spell and refresh being sillily useful in general. Typically with power-levels the party must make a choice between the outside assistance and their enmity control. Accept the PL and watch as hate-management becomes a wayward factor. I honestly believe this is a key reason why Regen and Refresh is party member only.
Also, /blockaid. If you're tanking and want to tank in a PLed party, this is your friend.
IfritnoItazura
05-02-2008, 12:50 PM
You've never seen BRD PL'ing a low level party, I gather?
Kick out one (non-melee) party member, Minute + Magrigal (both at full BRD75 strength). Invite member back, fight. Turns an IT-- monster into an EM.
People low on HP after fight? Double Paeon for a minute, then back to Minute + Magrigal. (Or just Curaga II while BRD75/WHM37 is in party.)
With a few macros, the whole kick-invite-kick-invite operation can be done easily. Even if Refresh and Regen can be cast on non-party members, a BRD PL will still blow away a RDM PL in low level parties. =b
Apessius
08-17-2008, 02:56 AM
Huh. That would explain why I got a "you cannot cast magic on that player" message once or twice. I thought it had something to do with what gear they had on.
SE is probably going to make gear like this one day, only to fuck with players.
Armando
08-17-2008, 07:36 AM
◀/blockaid▶? I thought it's mostly used to prevent breaking synthesis. =bI believe synthesis was patched so you couldn't cast on another player even before /blockaid was implemented. Iirc /blockaid was added because RMT/assholes would chain-cure-bomb players in an attempt to prevent them from taking certain actions, lag them up, and just generally try to increase the likelyhood that the players would die to a NM.
Sir Cledwin
08-17-2008, 08:22 AM
Also, /blockaid. If you're tanking and want to tank in a PLed party, this is your friend.
That is a surprisingly good idea, hope you don't mind if I steal it from you :P
Ellipses
08-17-2008, 05:10 PM
I believe synthesis was patched so you couldn't cast on another player even before /blockaid was implemented.
You can still start a spell before someone starts crafting, and if it finishes while they're crafting, it will still break. Not quite a big issue, unless you have that stuff filtered, aren't paying attention, or have crappy timing.
My NPC occasionally screws up some of my in-the-field crafting because of all those last two issues. :)
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.