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Kerio
04-22-2008, 08:40 PM
Ok.. two questions really, first, why can't i find a quick link on the forum page to gardening?? It's important too right? Shouldn't there be some sort of separate page like cooking and jobs have?
It's either that or i'm blind >.>

Anyway, to the real question - my moogle said when i first started gardening, at least i think he said, that i couldn't have more than 10 pots in my house or else i would suffer from bad harvesting results. IS THIS TRUE??
I really want at least 14 for what i'm doing. Has anyone had any experience with bad harvesting results with more than 10 pots in their mog house? Or am i crazy?? (and blind >.>)

Caspian
04-22-2008, 09:01 PM
For gardening information I'd recommend using wiki.ffxiclopedia.org should have good information. I do not believe there is a dedicated Gardening forum here, but you can try a search and see if you can find any helpful links.

As for the pots, you can only grow ten plants in your MH at a time. I've never attempted to try to plant more than that, I'm not even sure its possible. If you want to grow more than ten at a time you'll have to make a mule and use the second mog house to get the last 4.

Duncan Idaho
04-22-2008, 09:01 PM
I only did gardening briefly but I do recall there being a limit on how many pots you can have. As far as bad harvesting results, I believe it is all luck and knowing when/what to do and use.

LyonheartLakshmi
04-23-2008, 06:07 AM
Ok.. two questions really, first, why can't i find a quick link on the forum page to gardening?? It's important too right? Shouldn't there be some sort of separate page like cooking and jobs have?
It's either that or i'm blind >.>
We just discuss gardening in the same section as HELM, pretty much.

Anyway, to the real question - my moogle said when i first started gardening, at least i think he said, that i couldn't have more than 10 pots in my house or else i would suffer from bad harvesting results. IS THIS TRUE??
I really want at least 14 for what i'm doing. Has anyone had any experience with bad harvesting results with more than 10 pots in their mog house? Or am i crazy?? (and blind >.>)
That's just the flavorful, staying-in-character explanation of the 10 pot limit. I suppose your moogle could have said, "You can't have more than 10 pots due to game design constraints." But that doesn't sound nearly as colorful.

Mhurron
04-23-2008, 07:11 AM
hat's just the flavorful, staying-in-character explanation of the 10 pot limit. I suppose your moogle could have said, "You can't have more than 10 pots due to game design constraints." But that doesn't sound nearly as colorful.
"You don't pay me enough to look after all your storage and more then 10 plants at a time. MHMU will beat you down so fast if you try to fire me ..."

LyonheartLakshmi
04-23-2008, 08:06 AM
"I will downsize your face with a shovel if you try to put an eleventh pot in here!"

Aksannyi
04-23-2008, 09:59 AM
Maybe the Moogle doesn't want to be an accessory to your drug growing/harvesting/selling operation.

Mhurron
04-23-2008, 10:08 AM
Hey, those rocks of Ice Ore are for medicinal purposes.

Aksannyi
04-23-2008, 10:20 AM
I wonder if having Silence casted on you counts as having your Miranda rights read. :rofl:

Flanteus
04-23-2008, 09:23 PM
some plants take 30 days to harvest..

The Mauva Syndicate
04-23-2008, 10:13 PM
If I had one word of advice to a new Gardener it would be this:

DON'T

Truly random results - TRULY

There are any number of guides out there that will tell you such and such pot, with so and so seed and such and such crystal yeilds X or Y or Z

What they neglect to mention is that it could yeild any of the items listed and - after an exhaustive analysis I can tell you that NOTHING has any bearing on what you get, Not day of the week, not lunar cycle not nothing not never.

Your results will be as random on the first plant as they will be on the last. Yes you may get Black Rocks - and you may get forty boxes of Tarutaru Rice - You COULD get a deathshroom or 5 EARTH crystals or some other completely useless item. In an attempt to destroy RMT, SE has taken any profit potential pretty much out of Gardening (hell, HELM in toto!) and thrown it to the winds.

Gardening is a good way to spend more gil and time acquiring things you could just buy easily enough at a guild or AH for less hassle. Save your sanity, your hair (from pulling it out) and everything else...

Oh and nothing is quite as much fun as not being able to log - due to XBox Live or World Maintenance and finding your 12,000 gil worth of seedlings are all wilted, because you didn't log in during the 8 RW hour feeding window - so sorry, try again ^_^

Flanteus
04-24-2008, 12:09 AM
I did my analyze, out of all seeds only 2 items might be worth gardening..
the rest are just junk or good item with 10 crap might grow instead..

altho, I'm going to give it a try after narrowing the best result possible from seeds given 2 results only (50% chance) that works in my server..if things worked well, I'll invest in wooden pots and further..

but 30 days to harvest (tree)? for what 100k ?aha...ahaha...AHAHAHAHHHAHAH:rofl:

:angry:

btw ffxiclopedia have some wrong recipes compare to somepage and pikko pot (the poor soul :worry:), dunno I didnt test anything so I might be wrong..just saying.

KingOfZeal
04-24-2008, 04:23 AM
Mauva:
It's amazing how my experience and records prove you wrong. I used to do gardening for Fire crystals (and may get back into that soon), and kept detailed information about when and even where things were grown. I found that certain pots did better for certain results, certain days gave better or worse results, and even which city it was in affected it (Sandy was better for crystals, Windy was better for leaves, Bastok was average for both). It's not too much data, maybe a couple hundred growths, but there is most defiantly factors which effect the results.
Now, granted you aren't guaranteed results on a per-growth basis, but it's much like synthing: sometimes you can HQ, sometimes you can skill up, sometimes you can succeed, sometimes you fail. There are factors which influence all those things.

IfritnoItazura
04-24-2008, 04:26 AM
Gardening is a good way to spend more gil and time acquiring things you could just buy easily enough at a guild or AH for less hassle. Save your sanity, your hair (from pulling it out) and everything else...
As someone who used to grow fire crystals for Gil, I'll have to say you're a bit off on this. It's random, but one can improve the odds of getting the desirable results.

Nice thing about Gardening is that it's not terribly time consuming. Haven't done it in a while, but I think one still can make Gil at it, but must research and experiment a bit. Can use cheap seeds or those which can farm from Saplings.

Marquisxion
04-24-2008, 04:53 AM
Your results will be as random on the first plant as they will be on the last. Yes you may get Black Rocks - and you may get forty boxes of Tarutaru Rice - You COULD get a deathshroom or 5 EARTH crystals or some other completely useless item. In an attempt to destroy RMT, SE has taken any profit potential pretty much out of Gardening (hell, HELM in toto!) and thrown it to the winds.


I can't help but disagree with this.

Sure I don't post much but I think there are a lot of posts in several threads that have been down this road before. I am happily making 80-100k per 5-6 days @ 2-3 minutes per day, and that's just selling to NPCs and not taking into account any stacks of crystals I get as an aside from my target crop (which are an inveitable yield it would appear). There's a few extra k either made from AHing them or saved from using them in crafting.

I must confess that when I started out I was sure to plant on a certain day and harvest on a certain day and the timing can be a pain in the ass - not least if you're in a cracking EXP party or something that you don't want to mule for. Now I do both whenever the relevant time comes around and I haven't noticed a sizeable drop in profits, although I'm sure that there is some loss involved.

You might be saying that 80-100k per 5-6 days isn't much. Agreed, however for less than 30 minutes work total per week and an investment of 15k~ per week over 3 mules it's easy gil - and all in the comfort of your own mog house!

As for pots - I use Earthen Pots from the Catalyst Shop in Windurst - cheap and effective, but then again I'm not aiming for 30 day/Ore/super-special yields, rather easy, effortless gil.

assumedvigilance
04-24-2008, 05:46 AM
i once had the misfortune to lose 60 plants at once. they were all tree cuttings that i had farmed then planted at the same time on 6 mules... my computer decided to die and i wasnt able to get on for a week... when i got back they were dead and i am now done with gardening. i would only pick up gardening again if SE somehow changed things so that if you are on at all you must check the plants once a day but if you havent been on in a month you wont loose the plants unless durring the next time you are on you dont check the plants... if that makes sense

Flanteus
04-24-2008, 11:42 AM
I can't help but disagree with this.

Sure I don't post much but I think there are a lot of posts in several threads that have been down this road before. I am happily making 80-100k per 5-6 days @ 2-3 minutes per day, and that's just selling to NPCs and not taking into account any stacks of crystals I get as an aside from my target crop (which are an inveitable yield it would appear). There's a few extra k either made from AHing them or saved from using them in crafting.

I must confess that when I started out I was sure to plant on a certain day and harvest on a certain day and the timing can be a pain in the ass - not least if you're in a cracking EXP party or something that you don't want to mule for. Now I do both whenever the relevant time comes around and I haven't noticed a sizeable drop in profits, although I'm sure that there is some loss involved.

You might be saying that 80-100k per 5-6 days isn't much. Agreed, however for less than 30 minutes work total per week and an investment of 15k~ per week over 3 mules it's easy gil - and all in the comfort of your own mog house!

As for pots - I use Earthen Pots from the Catalyst Shop in Windurst - cheap and effective, but then again I'm not aiming for 30 day/Ore/super-special yields, rather easy, effortless gil.

yeah I agree with that, 6-5 days is acceptable to me and thats what I'm planning to do..

you say earthen pot? are you growing Saruta cotton?

question to gardeners: do you farm your own seeds or just buy them?

peace..

Iarendiel
04-24-2008, 11:51 AM
question to gardeners: do you farm your own seeds or just buy them?

I typically get my seeds while soloing out in various areas, but if I'm not getting lucky, then I will go out and farm my seeds. I favor Brass Pots however, and use two mules. :D

Kitalrez
04-24-2008, 12:52 PM
yeah I agree with that, 6-5 days is acceptable to me and thats what I'm planning to do..

you say earthen pot? are you growing Saruta cotton?

question to gardeners: do you farm your own seeds or just buy them?

peace..

Not if he's making that much directly off NPCs. My guess would be wildgrasses. Check the prices on your server for Garidav and Tokopeko. They NPC for a pretty penny. You'll need water and fire crystals, and will usually gain some from the recipe itself. He could increase his yield slightly by going with a porcelain or astral pot, too, but something tells me that would also vastly increase the growing cycle. I'm actually going to try this out. I have 3 gardening mules I used back when ores were still "machineable", grasses might be a decent switch now. Certainly be more reliable income than cuttings to ores.

KingOfZeal
04-24-2008, 02:43 PM
Actually, the pot doesn't effect the growth cycle very much. The seed is what controls that most of the time. As I recall, the Arcane pot will increase the growth time by a little bit (I think we're talking about a day or two extra if you are doing saplings or other long-term growths), but it's probably negligible when you start talking about short-term seeds like Herb and Grain, which are typically 5-7 days. It also depends on when you feed it along it's growth cycle: not feeding them at all will tend to make them take a little longer on the cycle.

The pot's main effect is what actually grows. Each pot has it's on elemental energy (as do the seeds themselves, crystals and even cities from what I've been able to gather -- some things have more effect than others, IE crystals > pot > city). That energy can help to shape results to one end or another. I think the only exception to this may be the Arcane, which tends to greatly increase the results of the pot. It's the only way to get 2 ores in a single growth when you aim for those.

Also... when you said Astral, did you mean Arcane, or is there a new pot I should be looking out for?


Edit: to be helpful for the person who's actually asking the questions and just not those who are answering: I normally buy my seeds. This is mostly because when I do gardening, I have 6 mules working on the same things at the same time, and I tend to go through them extremely fast (5 stacks every week or so). Since I don't like to farm when I can help it, and have a terrible time with seeds when I do, I find it's easier to maintain my supply and get what I need right off the AH.

Flanteus
04-24-2008, 03:47 PM
thank you guys that was helpful, right now I'm leveling a thief to 15 to become more efficient at farming , I think that might help farming seeds from time to time..
Not if he's making that much directly off NPCs. My guess would be wildgrasses. Check the prices on your server for Garidav and Tokopeko. They NPC for a pretty penny. You'll need water and fire crystals, and will usually gain some from the recipe itself.
I wrote down the prices when i was doing my research, it sell for less than 4k at ah (both Garidav and Toko /stack) and dead slow compare it to NPC for 5k!:thumbsup: but I'm trying to avoid multiple results which these 2 can grow with 4 other crap items..

I have another question more about mules, can I check for my plants growing and feed them while i'm in another city?
I got this mule setting in Jeuno, I have the "gardening" option available but I'm not sure if I can setup 10 pots in windy and watch over them in jeuno..(complete control from planting seeds to harvesting them)..

he is an AH mule :P


peace..

Kitalrez
04-24-2008, 04:01 PM
Also... when you said Astral, did you mean Arcane, or is there a new pot I should be looking out for?
I'm...er... a SMN, we're easily confused by these two terms. You had it correct. I was specifically thinking of Arcane when I said the part about the growth cycle, too. If it's only a day on ores, then it would be negligible on other harvests. I was thinking it raised things a lot higher. Haven't had a chance to test out my one arcane yet.

KingOfZeal
04-24-2008, 04:31 PM
Now I wish I could find the information I found about seed growth timings, and how the Arcane pot effects everything. I do remember that in any case it really doesn't effect it by much, and the only time I have ever found any information about it is in the context of the Arcane pot -- I've never heard about any other pot effecting the timings.

Back on topic:
One thing about gardening is that the more valuable items also come with crappy things. This is when the various pots come into place -- if you use the wiki for Gardening Recipes (in your case, Gardening: Wildgrass Seeds Recipes - FFXIclopedia - a Wikia Gaming wiki (http://wiki.ffxiclopedia.org/wiki/Gardening:_Wildgrass_Seeds_Recipes)) you will see that some pots yield a large number of the high value items and small of the low value, and vice versa. Some pots don't even yield certain results, though keep in mind that the information may not be complete -- for example, for Wildgrass seeds, there aren't many results for the Arcane flowerpot and certain crystals. This is probably because there hasn't been much data to completely fill it out -- do edit the pages if you find a result is a little different.

A prime example of the different yields is shown when you look at using a Wind Crystal with Wildgrass seeds: with a wooden pot, you can get 17-25 greens per pot, as opposed to others which yield 8-20. In this case, a wooden is better for consistency.

what I'm trying to say overall is that yes, there's risk, but with risk comes rewards as well. Or, in programmer-ese:
$DO || ! $DO ; try
try: command not found

Lastly, yes, you can check your pots from abroad, but you can only effect layout from your home city. So, unless your mule can move from Jeuno to it's home city easily, you can't put pots into the scene and use them. When you do have pots in the scene and you check from another city, though, your moogle will warp back to your home city and check on them... you will not be able to see what you normally do, it'll just be chat in the log. You can do anything you can normally do like this (plant, feed, harvest, check), and your moogle will come back when you're all done.

Flanteus
04-24-2008, 05:16 PM
good so I can make use of the AH mule then...
I think I'll have to do Jeuno <-->windy trip again :wasted:


About the risk ..I'm not a big fan of "risk" in any game :P, 50% or 33% chance of good results is acceptable to me, any lower than that (4 crap with only 1 good) wont be sufficient IMO , unless the good item was extremely good, tho I hate gambling...

right now I cant afford buying wooden pot (40k ) so I'm gardening with a bit of risk until i get some money to replace the other pots..

Kerio
04-24-2008, 08:02 PM
wow the forum i started went far...

But what about the main question! CAN you have more than 10 pots in the mog house at one time? I'm lacking in gil right now so i can't try it (also i'm away from my POL computer), but CAN you was the real question. IF you can, are the results hurt? Has anyone tried it??

Oh, and as for growing times, i usually get a few extra days in my growth cycle with my Arcana pots. I had all tree sapplings in my mh and had two arcana pots. They took a whole week more to harvest! Or maybe 5 days. Around that...

As for a recipie, has anyone found a really good recipie for getting fire crystals? I need them for cooking. If not, then i'll just look on wiki.

Oh.. and where's this helm forum?

The Mauva Syndicate
04-24-2008, 08:17 PM
I've never grown Wildgrasses (No seeds avail in Windy on Remora) so perhaps they are more predictable/profitable...

Grains and Herbs and Vegetables - not so great value - but all three of them will yeild fire crystals with certain pot/seed/crystal combo's (which is the hit or miss part - identical pots, same seeds, same crystals, same time (within seconds of each other) wildly varying results - but again, this is NOT Wildgrasses (which apparently are a much better crop per other posters). Usually it's elemental opposites for crystals - so if you want FIRE you will need to feed WATER to the appropriate seed (vegetable is one I used to success).

Of course since Zu in Buburimu drop Fire crystals, I just farm them - faster.

And no you cannot have more than 10 pots in your MH

And I can't post links yet - but if you go to the home page here, you should be able to see the entire forum listing and HELM is down a bit....

Flanteus
04-25-2008, 02:39 AM
woot! got my first harvest :evil:
4 ice crystals! exactly what I want :thumbsup: ...


I have to admit ...it was a great feeling :P












wait a sec...who cares!? :wtf:


anyway, the recipe I'm doing for more than 20 pots is (under testing) :
Brass pot + vegetable + Lighting = 50% Wild Onions 2-6 (the chance can be lower by the rarity of the item itself...if that make any sense) ..
and another 10 pots for Saruta ..

did someone tried doing these? did you find it profitable?
should I delete my post :huh:?

Marquisxion
04-25-2008, 04:41 AM
Not if he's making that much directly off NPCs. My guess would be wildgrasses.

Ah yeah, should have clarified this - I grow Wildgrasses and NPC them for more than AH profit. Also, I tend to buy my seeds from an AH, although there is a vendor in Whitegate - Khaf Jhifanm @ {H-11} (inside the ship to Mhaura 'port'). She sells them for about 320 each but there really isn't much point for me getting a mule/my main there for the saving it equates to. Useful however if you haven't got any on the AH and have completed Lure of the Wildcat in any of the three cities.

Sorry to hear your harvest was bad Flanteus :( I've never tried growing much else, although do recall getting boxes of Tarutaru rice from a random seed and crystal plant that I did one time.

I find Wildgrass and Water/Fire crystals the most consistent, however I suppose I have just contradicted myself as I said I haven't tried anything else >_<

KingOfZeal
04-25-2008, 06:19 AM
Don't confuse 4 results to mean it's a 25% chance. Each result is NOT even. For example, elemental ores: generally speaking, each growth has 3 results -- the ore itself, the opposite element cluster (crystals), or some type of herb/seasoning.

However, when I was doing elemental ores, I would get maybe 2-3 ores per 10, and ended up with as much as 15 stacks of seasoning and 4-5 clusters. So ores would actually be about 2/(2+15+5) = 9%, and seasoning would be 15/(2+15+5) = 68%.



And, I'm going to say, that for specific growths, it's best to just go and do it yourself instead of asking around on forums. It's not likely that anybody here has detailed knowledge about the specific growth (except maybe for the higher-profit ones like pure crystals and elemental ores). The risk probably isn't as much as you might think it is.

Celeal
04-25-2008, 06:27 AM
The good thing for gardening is it does not stop you from doing other things (like farming, exp-ing, fishing... etc) while the plant is growing in the Mog House.

LyonheartLakshmi
04-25-2008, 09:53 AM
The good thing for gardening is it does not stop you from doing other things (like farming, exp-ing, fishing... etc) while the plant is growing in the Mog House.
Exactly. Every other gil making activity in the game is active. The amount of gil you make is directly related to how much time you spend doing that activity.

Gardening is passive. The amount of gil you make is related to how much you invest (i.e. the seeds), and not in the amount of time it takes.

Flanteus
04-25-2008, 04:08 PM
Ah yeah, should have clarified this - I grow Wildgrasses and NPC them for more than AH profit. Also, I tend to buy my seeds from an AH, although there is a vendor in Whitegate - Khaf Jhifanm @ {H-11} (inside the ship to Mhaura 'port'). She sells them for about 320 each but there really isn't much point for me getting a mule/my main there for the saving it equates to. Useful however if you haven't got any on the AH and have completed Lure of the Wildcat in any of the three cities.

I find Wildgrass and Water/Fire crystals the most consistent, however I suppose I have just contradicted myself as I said I haven't tried anything else >_<
as I expected..selling these grasses to NPC, and it seems to be a fine way to earn money.
Sorry to hear your harvest was bad Flanteus :( I've never tried growing much else, although do recall getting boxes of Tarutaru rice from a random seed and crystal plant that I did one time.

it wasnt a sarcasm :P..I do really need a lot of ice crystals from now on

Don't confuse 4 results to mean it's a 25% chance. Each result is NOT even. For example, elemental ores: generally speaking, each growth has 3 results -- the ore itself, the opposite element cluster (crystals), or some type of herb/seasoning.

However, when I was doing elemental ores, I would get maybe 2-3 ores per 10, and ended up with as much as 15 stacks of seasoning and 4-5 clusters. So ores would actually be about 2/(2+15+5) = 9%, and seasoning would be 15/(2+15+5) = 68%.
where did I say its exactly 25% or 50%? its just based on the number of results, and I did mentioned the "rarity" of the items which is the main factor ofc..

And, I'm going to say, that for specific growths, it's best to just go and do it yourself instead of asking around on forums. It's not likely that anybody here has detailed knowledge about the specific growth (except maybe for the higher-profit ones like pure crystals and elemental ores). The risk probably isn't as much as you might think it is.
I'm doing it myself, why I'm not allowed to ask if some had experience with a specific recipe? who are are!? :angry:
anyway I'm gonna try most of these recipes once I got the money :thumbsup:


The good thing for gardening is it does not stop you from doing other things (like farming, exp-ing, fishing... etc) while the plant is growing in the Mog House.
and thats exactly my way of earning money in MMORPGs...:thumbsup:
the last thing I would do is farming (by killing) but I dont mind and some time love to farm by harvesting or mining or anything like that..

Flanteus
04-26-2008, 08:45 PM
this is how gardening should be :thumbsup:
here (http://www.snotr.com/video/1110)

Kitalrez
05-07-2008, 03:12 PM
Ok, I just confirmed Marquisxion's results for myself. I planted 3 mules with 10 pots apiece, used water crystals, and just harvested on a FQ moon of 43%. 60k worth of just Toko Wildgrasses, and that's after one mule got mostly fire crystals, including deducting 6k for buying my wildgrass seeds on Jeuno's AH. Very viable, that's basically a SMN avatar tour every 5 days.

Flanteus
05-23-2008, 02:43 AM
Ok, I just confirmed Marquisxion's results for myself. I planted 3 mules with 10 pots apiece, used water crystals, and just harvested on a FQ moon of 43%. 60k worth of just Toko Wildgrasses, and that's after one mule got mostly fire crystals, including deducting 6k for buying my wildgrass seeds on Jeuno's AH. Very viable, that's basically a SMN avatar tour every 5 days.
you harvested both your mules at the same time and both get entirely different results? ...thats why I dont care when to harvest, its just completely random ..:lipseal:
my best result so far was 45k, the average is about 20-30k per mule in 5 days, the worst result was 10-15k but plenty of fire crystals and gysahl greens and both of them i use to boost my digging and crafting :thumbsup:
i'm done with Gardening phase one now:) Wildgrass wasn't so bad even tho there are 5 different results becuz the best results Toko/garidav have a higher chance to be harvested than the others! (thanks to Marquisxion ;) )

Phase 2 just started and i'm looking for an average 40-50k per mule, a maximum of 90K, I didnt test it yet but soon...:cool:

I have some questions for elemental ores gardeners :
how many ores do you harvest per mule? what type? whats your best result ? and how much time did take?
this is very important , becuz if my research was right, I dont think elemental ores is the best way to make money............................................. .................................................. ......................................

KingOfZeal
05-24-2008, 05:48 AM
I used to do ores a long time ago, but stopped because I came to the same conclusion you did: they're really not worth it. It's even more not worth it when you consider how much they go for these days - I was doing it back when they were going for 1 mil a pop.

Generally, for a single mule, I was getting anywhere from 1-5 ores, and the fail on them was spectacular.. you would end up with 500 of whatever seasoning and a good handful of elemental clusters of the element the ore was strong to, if I recall. It made for a nice rotation in ores, actually, since you would never really have to buy crystals after the first time.

Anyway, I normally stuck to one or two types of ores - I remember doing fire a lot. However, tree saplings take a month to grow, I remember growing whatever ore had the least on the AH at the time I started. It really was a gamble, since it was necessary to sell everything as soon as possible so I could buy more saplings or cuttings as needed. If you have a lot of money (IE, win the Mog Bonanza) you could probably keep the ores until the AH stops with that ore and cash in on it.

Oh, and I think your '.' key is stuck or something.

Kitalrez
05-24-2008, 12:10 PM
you harvested both your mules at the same time and both get entirely different results? ...thats why I dont care when to harvest, its just completely random ..:lipseal:

No, it's always been like that. The fire xtals were on my Sandy mule, which gets background fire energy from being in Sandy. It's not completely random, but 3-4 stacks of the stuff was still not what I wanted from that mule. Not a total loss, like when you get nothing but shellbugs from a cuttings harvest.