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View Full Version : This may be a glitch or nerf.


Bolla
04-22-2008, 07:19 AM
Ok I have found this out, when I cast stone 2 It takes 137 damage off of a mob... but when I cast it
again it takes 2 damage off of it. Is this how it should be? or is this an game error?

Armando
04-22-2008, 07:58 AM
Your INT or the mob's INT must be changing between casts, or you're nuking a NM.

Bolla
04-22-2008, 08:46 AM
Oh I see maybe I was not paying attention to the buff that I was given. this might be it.

Dracovivi
05-11-2008, 06:41 AM
Or the mob just resisted more so on the second cast.

Sabaron
05-11-2008, 07:44 AM
A resist would cut the damage by a fraction (e.g. 1/2), not just subtract 2. Something changed to cause either MAB or base damage to decrease or you're encountering NM escalating elemental resistance.


Calculating Magic Damage - FFXIclopedia - a Wikia Gaming wiki (http://wiki.ffxiclopedia.org/wiki/Calculating_Magic_Damage)

Two damage sounds a lot like removing an INT ring...

TheGrandMom
05-11-2008, 08:37 AM
Ok I have found this out, when I cast stone 2 It takes 137 damage off of a mob... but when I cast it
again it takes 2 damage off of it. Is this how it should be? or is this an game error?

Welcome to every blm's frustration. LOL

MrMageo
05-11-2008, 10:01 AM
at least you can break 100 with stone 2 lol Id say you just hit a resist, btw happy mothers day tgm

Sabaron
05-11-2008, 01:15 PM
at least you can break 100 with stone 2 lol Id say you just hit a resist, btw happy mothers day tgm

A resist proper fractions the damage by a power of two (1/2, 1/4, 1/8, 1/16). The variation could be one of those "minor forces" that occur in Vana'diel or a change in gear. The base damage on Stone II is 78 so it's not unbelievable that it could break 100 damage very easily considering BLM gets a 20% MAB at 10 (24% at 30).

I assumed (though perhaps unwarrantedly) that since he's hitting 137 consistently and following up with 135 consistently that it's some sort of a statistically definable trend. However, the fact that it exists in the first place indicates some sort of fluctuation even if the fluctuation is some sort of random factor (that I'm not aware of). Barring randomness, there must be a change in the system. I don't know if normal mobs get some form of increasing resistance like NMs do, I haven't done a lot of study on nuking. As a RDM, I do nuke occasionally, but if I do it continually, I run out of MP and people get mad at me. If I'm on my own, I get mad at me for wasting MP when I could have been DoTing and/or meleeing.

Mog
05-11-2008, 02:31 PM
Either you changed gear, or the mob is a higher level than the last one.

TheGrandMom
05-11-2008, 06:16 PM
at least you can break 100 with stone 2 lol Id say you just hit a resist, btw happy mothers day tgm

Tyvm Mr. Mageo ^^

Nuriko
05-11-2008, 08:58 PM
I think the OP just hit an unreal resist ... not from 137 damage to 135, but from 137 damage to 2. That's about a 1/64 resist...

Mog
05-12-2008, 06:09 AM
I think the OP just hit an unreal resist ... not from 137 damage to 135, but from 137 damage to 2. That's about a 1/64 resist...

Unlikely.... The next mob that he fought probably had a little bit higher intelligence then the last.

Mhurron
05-12-2008, 07:20 AM
I think the OP just hit an unreal resist ... not from 137 damage to 135, but from 137 damage to 2. That's about a 1/64 resist...
Unlikely.... The next mob that he fought probably had a little bit higher intelligence then the last.
Impossible to say since the OP was not kind enough to give any details at all about what he was fighting.

Bolla
05-12-2008, 08:00 AM
Impossible to say since the OP was not kind enough to give any details at all about what she was fighting. I'm sorry for not giving out more info, The mob I was fighting was Goblin Digger in Yuhtunga Jungle. A party of 6 I cast stone 2 the goblin came after me, the warrior provoked it. I casted it again (unwise thing to do might get killed and kicked from party)
thats when it happend.

Sabaron
05-12-2008, 09:29 AM
I think the OP just hit an unreal resist ... not from 137 damage to 135, but from 137 damage to 2. That's about a 1/64 resist...

This is also not how it works. I'll explain using equations.

There are different tiers of resistance call them n.

The lowest tier is 0, which means not resisted. The highest tier is 4.

Damage from a resisted spell is calculated as follows:

(Modified Damage) / (2 ^ n).

For example, if the OP's spell has a Modified Damage of 137, and it was resisted at tier 1:

137 / (2 ^ 1) = 137/2 = 68.5 damage

At tier 4 resist it would be:

137 / (2 ^ 4) = 137 / 16 = 8.6 damage

Olorin401
05-12-2008, 11:00 AM
I'm assuming the OP is casting the same spell twice in a row, in which case they should know that for any spell if you then cast another spell of the same element there will be a extra chance of resistance to that element. Likewise, if you use a spell that is weak to the spell you just used, that resistance will be stronger; if you use a spell that is STRONG to the spell just used you will gain an accuracy bonus. This is not a characteristic of the mob, it's the nature of magic based on the elemental wheel.

This resistance is even higher against NMs, because of cumulative magical resistance that SE added a while back. When you use ANY spell against a NM, its resistance to ALL magic of the same TYPE (Elemental, Enfeebling, Dark, etc.) AND that particular element goes up exponentially. This is part of the reason some folks will cast Drown or Flood 2 on certain NMs - it may make their magical resistance higher, but it will greatly lower their resistance to Lightning-based magic and overrides the cumulative resistance. Skillchains also lower magical resistance to its corresponding elements, which is partly where the bonus on a magic burst comes from.

Armando
05-12-2008, 11:06 AM
Unless we're talking about NMs, you can cast the same spell over and over and over and over until the mob dies and resistance shouldn't change. Even then, for NMs, it's not a change in resist rate, but an increase in damage reduction.

I still say the OP changed his INT accidentally.

Sabaron, where did you get that formula? I've been curious about the different resist levels for a while.

Karinya
05-12-2008, 02:05 PM
What about a gradually fading buff (etude?) or debuff (burn? sound blast? absorb-INT?) that affects your or your target's INT by a few points between the time of first and second casts?

Also, I think Olorin is wrong and only a few spells change target resistance, chiefly ninjutsu. I guess the best way to test it would be to chainspell and cast the same spell a LOT of times in a row...

Sabaron
05-12-2008, 03:52 PM
Unless we're talking about NMs, you can cast the same spell over and over and over and over until the mob dies and resistance shouldn't change. Even then, for NMs, it's not a change in resist rate, but an increase in damage reduction.

I still say the OP changed his INT accidentally.

Sabaron, where did you get that formula? I've been curious about the different resist levels for a while.

I inferred it from the original link that I gave--e.g. off the Wiki:

Calculating Magic Damage - FFXIclopedia - a Wikia Gaming wiki (http://wiki.ffxiclopedia.org/wiki/Calculating_Magic_Damage)

Wherein, it says:


Resist

resist (http://wiki.ffxiclopedia.org/wiki/Resist) = 1, 1/2, 1/4, 1/8, or 1/16

or, in formula, 2^n where n is the resist tier. I've also seen it before on Alla.. I believe in a post about directional casting (please, don't go telling people resists are based on the direction you're facing when casting spells -_-, I'm not advocating the post).

I also agree on the INT changing thing. Sounds exactly like a ring swap.
______________________________
I just thought of another possibility..

If he was eating Rolanberry Pie (INT+2) and it wore off between casts, that would cause dINT to go down by 2 points.