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View Full Version : Accuracy Issue as level 29 PLD


Losrase
04-04-2008, 08:51 AM
I was leveling against Mandies last night and my party was 29PLD(me), MNK/WAR, SAM, SAM, WHM, and BLM. I could hold hate against the SAMs (including WS) but the MNK will permanently steal hate everytime. I realize I was missing half the time (It seemed like I will have accuracy problems trying to hit the ground if I fell). The MNK/WAR voke was stronger than mine(I was using a macro to eqiup +4 Enmity when voking). We were pulling by him voking then I voke when he gets to camp and I couldnt get the mob off of him unless I cure someone for 20+ HP. The following is my equipment:

Auriga Xiphos
Kite Shield
Happy Egg
Full set of Eisenchaller (Macro in Hach-Cez(sp?) for +2 Enmity while voking)
Holy Phial
Beetle Earrings
Warrior Belt +1 (Macro in Dash Sash for +2 Enmity while voking)
Nomad Mantle (I am thinking of buying a Breath Mantle for the +3 Enmity enchantment)
Courage Rings +1

I been using boiled/steamed (finishing leftovers I made). I wonder should I switch to DD food? Any suggestions on equipment, hate holding, or food to use would be greatly appreciated. (I only plan to take this job to 37 but I dont want to be the weakest link in a party


I guess this is more than a accuracy problem, I wish I could change the title to Accuracy/Hate hold Issue as level 29PLD.

Ameroth
04-04-2008, 09:02 AM
We were pulling by him voking then I voke when he gets to camp and I couldnt get the mob off of him

Here's your issue. Having the monk grab hate first (a lot of hate), and then continuing to beat the shit out of it likes MNKs do is only going to have him keep his hate level higher than yours is because he got the first provoke. Voke pull {No, thanks.}

nanatsu
04-04-2008, 09:08 AM
The first thing you should do is get that Breath Mantle. Your second mistake was letting someone voke pull, especially a mnk since they can hold hate through damage alone after a voke.

Mandies die quickly with a decent party at lvl 29, so if you don't get that initial hate and you have a lot of heavy DD in your pt, then you can just forget about it. To be honest PLD is lacking a lot of hate tools at that level in the first place. Once you hit lvl 30 a few more options will open up to you with berserk and sentinel.

The higher you get the more hate options you'll have, but starting off each fight by letting a DD provoke is the wrong way to go about things for sure. If you're gonna go that route, at least tell the healer to let you heal the DD while he's coming in, so you can build up some hate.

If you're not taking a lot of damage, and I suspect you might not be considering they're mandies, I would try some meat and see how that turns out. At lvl 29 you shouldn't be having any acc problems. But I would try my best to:

1. stick with def food. try meat if you think you won't be an mp sponge.
2. get a breath mantle
3. don't let a DD provoke pull
4. heal a party member every chance you get
5. use any JAs you have to grab hate if you can't get it back. Holy Circle is good for that.

Armando
04-04-2008, 09:17 AM
What Ameroth said. Provoke is 1800 units of Volatile Enmity (VE decreases at a rate of 60 units per sec.) The person who does the first action gets an extra 200 Cumulative Enmity (only decreases by taking damage) and 900 VE. Your Provoke had a strength of 1800 * 1.04 = 1872 VE, while the MNK's claim and Provoke puts him at a total of 2900 enmity. Since VE decreases at 60 VE per second, the 18 seconds would have to pass from time the MNK pulled just so your Provoke would give you slightly more hate than the MNK's leftover enmity.

Also, refer to my Lv.1-60 equipment guide for improvements. By the way, Courage Rings +1 are a waste of gil. That extra 2 Defense is barely noticeable and is definitely not worth the stupidly high cost of the rings.

IfritnoItazura
04-04-2008, 09:45 AM
Aside from avoiding provoke pulling, a good way to ensure a nice chunk of enmity right at the start is to ask your healer not to top HP off at the end of the battle.

Give him/her a figure for the amount of HP you can comfortable tank in, and ask for no cure when you are above that and have MP. When the monster comes in, Provoke, and immediately cure yourself if you have room on the HP bar.

* * *

High Breath Mantle would be good. I used VIT rings back then, and only macro'ed in STR rings for WS's like Fast Blade. Holy Phial was only for those Light damage WS (e.g. Seraph Blade); Spike Necklace, was on nearly full time after hitting soft caps on cures. (Before cure cap, I did macro in some sort of MND piece for neck on Cures. But, I like macros; YMMV.)

* * *

Any DD who wants to WS (or nuke big, in case of BLM) before the second provoke is on his own. A PLD should do what he can to turn the critter back, but no need to shed tears if a mighty DD who did that got shredded (and have to eat an R1).

For example, if a DRK/WAR engages, then wants to fire off Berserk, Last Resort, Soul Eater, and a WS all within 10 seconds after the first Provoke, he'd better be behind me and hope my Cover is up. If not, well, that's too bad. :evil:

Losrase
04-04-2008, 09:46 AM
My major flaw was letting the MNK voke first. I should have been pulling since noone had any range weapons to pull with. Thank you everyone, I was really frustrated that I couldnt hold hate last night. I still need to do more research on hate from a Tank stand point. All my hate knowledge is from a back line (BLM) and front line (BLU).

I forgot about my spiked necklace. Thanks for the reminder Itazura. I ill buy Vit rings and use my courage to macro in.

Armando
04-04-2008, 09:58 AM
I would sell them and use Mighty Rings and/or Vision Rings. At the very least, I'd sell them and buy normal Courage Rings. Like I said, Courage Ring and Courage Ring +1 are basically the same thing but the +1 versions have 1 Defense, which won't make a difference and don't justify the cost. That's money that could go towards buying gear that WILL make a difference. For instance, you'll want a Venerer Ring at 33 if you don't already have one and you'll want a Woodsman Ring's at 40 as well.

Also: Red Lotus Blade is your friend, and your extra hate tool. It's just as efficient at 300 TP than at 100 TP, and even slightly more efficient at 200 TP, so it's one of the few WS with which you can hold as much TP as you like and not lose damage. Use that to your advantage and save TP until you need that chunk of damage to turn the mob. Same can be said about Seraph Blade by the way. They're practically the same thing except one uses INT and does fire damage while the other uses MND and does light damage.

Icemage
04-04-2008, 10:00 AM
Unless you're the tank (Ninja, typically, but Warrior can do this as well), it's generally not a good idea to pull on Paladin since you lose out on the opportunity to rest for MP between kills.

Sometimes it just can't be avoided, but finding a job that can pull without Provoke should always be in the back of your mind when building a party. Having something like PLD MNK DRG on your front line is going to cause problems with pulling since the PLD loses efficiency if not resting, and neither of those two melee jobs has a reasonable ranged attack aside from Pebbles (which I never, ever see melees carry even at low levels).

Otherwise, most other DDs have "some" form of ranged attack available to them, and you should take advantage of this whenever possible.


Icemage

Ameroth
04-04-2008, 10:21 AM
Do what I do and take ranged weapons with you so when that smart-alecky DD says "lolz i dont have to pull i can jsut watch TV" you hand him the RA.

Malacite
04-04-2008, 12:58 PM
Those SAM were n00bs for not having a bow and arrow ready.

Sorry but no excuses IMO. Carry a bow as SAM or GTFO.


And why were you macroing in enmity on provoke rather than wearing it full-time? Well, maybe not the hat since it's only 1 def, but I'd take that enmity sash over the warrior belt if hate was an issue. A few points of VIT and Def aren't going to have as big an impact over all your actions earning additional enmity (though that's debatable given that you only have a total of +4)

dirtyclown
04-10-2008, 12:27 PM
I'm surprised nobody's mentioned this, but Jack o lanterns give 10 accuracy and last for 3 hours. At level 29 they're pretty Ace.

Armando
04-10-2008, 02:25 PM
Wow, haven't seen you in a while Dirtyclown.

Anyways, it probably wasn't mentioned because Rice Dumplings (STR+3, Acc+5, Attack+20%) are better.

Tomato_Kai
04-10-2008, 02:46 PM
Wow, haven't seen you in a while Dirtyclown.

Anyways, it probably wasn't mentioned because Rice Dumplings (STR+3, Acc+5, Attack+20%) are better.

Nuh uh.

Armando
04-10-2008, 02:55 PM
Every 1 Acc you add increases your hit rate by +0.5%. That means the difference between +5 Acc and +10 Acc is 2.5% hit rate. The 20% Attack bonus from Rice Dumplings beats that easily.

Malacite
04-10-2008, 03:07 PM
Yes, they are.

Item: Rice Dumpling - Final Fantasy XI - somepage.com (http://ffxi.somepage.com/itemdb/3942)

Rice Dumplings:

* HP +17
* Strength +3
* Vitality +2
* Agility +1
* Attack +20% (Cap: 45@225 Base Attack)
* Ranged Attack +30% (Cap: 45@150 Base Ranged Attack)
* HP Regeneration While Healing +2
* MP Regeneration While Healing +2
* Accuracy +5
* Resist Paralyze

And this beats +10 acc and eva for a PLD how? (or Steamed Crab for that matter)

Raitox
05-14-2008, 05:19 PM
Haubergeon : Jack-o-lantern :: Byrnie : Rice Dumplings