Callisto
03-13-2008, 07:21 AM
Sat down last night in PvP to test BLU Roll, here's what I came up with, verification would help if anyone feels like taking the time b/c I think these #'s disagree with both ffxiclo and BGwiki.
Anyways, the setup:
Caster: 75BLM/WHM, no gear, 74 INT and 32 MAB
Target: 75COR/WAR, 58 INT and 0 MDB
Other: 73 BLU(this may be why my #'s seem slightly different than others)
Control: Stone II, control = 120 damage with no MDB, base D of 91.
MDB without BLU in party:
I | 114 dmg | +4 MDB
II | 100 dmg | +20 MDB
III | 113 dmg | +5 MDB
IV | 110 dmg | +9 MDB
V | 109 dmg | +10 MDB
VI | 116 dmg | +3 MDB
VII | 108 dmg | +11 MDB
VIII | 106 dmg | +12 MDB
IX | 105 dmg | +13 MDB
X | 104 dmg | +14 MDB
XI | 96 dmg | +24 MDBMDB with BLU in party:
I | 106 dmg | +12 MDB
II | 93 dmg | +28 MDB
III | 105 dmg | +13 MDB
IV | 103 dmg | +15 MDB
V | 103 dmg | +15 MDB
VI | 107 dmg | +11 MDB
VII | 102 dmg | +16 MDB
VIII | 99 dmg | +21 MDB
IX | 98 dmg | +22 MDB
X | 97 dmg | +23 MDB
XI | 90 dmg | +33 MDBI really don't think these #'s are all correct, I had a few issues with the testing. First off, with a dINT of 16 Stone II was expected to come out to 124 damage, with a base of 94, not 120 with a base of 91. I'm not sure if things are calculated slightly differently in PvP, however the relationship between MAB and MDB should still be the same.
Another issue is with the large jump in value between rolling a III and rolling a IV without a BLU in the party, when that jump is not duplicated with a BLU in the party. I should have tried this with a larger nuke it seems, but even with Stone II it's pretty clear to tell which values of MDB make the damage possible and which don't.
And lastly, for rolling a VII w/o a BLU, I could not get the math to work to a specific value of MDB, it was between 10 and 11 leaning towards 11. At any rate I hadn't really seen any other tests for this roll out there, and while my results might be a bit off, I think it does still at least show the ballpark potency of the roll, it's a nice situational one, I personally got a ton of use out of it vs. the final ToAU boss, still use it when I know that Kirin is about to AF, and would assume it'd be nice for the tank party vs. JoL. If anyone cares to take some time to test this themselves and verify/shoot down these #'s please do.
Anyways, the setup:
Caster: 75BLM/WHM, no gear, 74 INT and 32 MAB
Target: 75COR/WAR, 58 INT and 0 MDB
Other: 73 BLU(this may be why my #'s seem slightly different than others)
Control: Stone II, control = 120 damage with no MDB, base D of 91.
MDB without BLU in party:
I | 114 dmg | +4 MDB
II | 100 dmg | +20 MDB
III | 113 dmg | +5 MDB
IV | 110 dmg | +9 MDB
V | 109 dmg | +10 MDB
VI | 116 dmg | +3 MDB
VII | 108 dmg | +11 MDB
VIII | 106 dmg | +12 MDB
IX | 105 dmg | +13 MDB
X | 104 dmg | +14 MDB
XI | 96 dmg | +24 MDBMDB with BLU in party:
I | 106 dmg | +12 MDB
II | 93 dmg | +28 MDB
III | 105 dmg | +13 MDB
IV | 103 dmg | +15 MDB
V | 103 dmg | +15 MDB
VI | 107 dmg | +11 MDB
VII | 102 dmg | +16 MDB
VIII | 99 dmg | +21 MDB
IX | 98 dmg | +22 MDB
X | 97 dmg | +23 MDB
XI | 90 dmg | +33 MDBI really don't think these #'s are all correct, I had a few issues with the testing. First off, with a dINT of 16 Stone II was expected to come out to 124 damage, with a base of 94, not 120 with a base of 91. I'm not sure if things are calculated slightly differently in PvP, however the relationship between MAB and MDB should still be the same.
Another issue is with the large jump in value between rolling a III and rolling a IV without a BLU in the party, when that jump is not duplicated with a BLU in the party. I should have tried this with a larger nuke it seems, but even with Stone II it's pretty clear to tell which values of MDB make the damage possible and which don't.
And lastly, for rolling a VII w/o a BLU, I could not get the math to work to a specific value of MDB, it was between 10 and 11 leaning towards 11. At any rate I hadn't really seen any other tests for this roll out there, and while my results might be a bit off, I think it does still at least show the ballpark potency of the roll, it's a nice situational one, I personally got a ton of use out of it vs. the final ToAU boss, still use it when I know that Kirin is about to AF, and would assume it'd be nice for the tank party vs. JoL. If anyone cares to take some time to test this themselves and verify/shoot down these #'s please do.