View Full Version : DRG update March 10
bikkebakke
03-11-2008, 02:59 AM
So has anyone noticed a difference after this update? I'm a little confused as to what it is supposed to actually do for us... any input and data on post update performance would be appreciated, thanks. :thumbsup:
Sabaron
03-11-2008, 07:39 AM
Well, hopefully, the wyvern's HP increase over time causing increased breath output as well as better DoT. The change is supposed to be relative to the amount of XP gained while the wyvern is out. I'm also interested to see how quickly it ramps and if it caps.
Lmnop
03-11-2008, 08:31 AM
For reference:
A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.
This is obviously something to encourage keeping your wyvern alive as long as possible. And probably inpsired by the similar attachments that PUPs get (though not limited to a per-battle basis).
I can't imagine the bonuses being very large. Even +20 accuracy typically takes a parser to notice the difference, and we don't know enough about NPC stats anyway... it'll be a hard thing to track down.
I'm hoping for some sort of night-and-day difference that happens within ~10k exp probably followed by an abrupt cap or a heavy rate of diminishing returns. We'll see, though...
Sabaron
03-11-2008, 08:40 AM
I'm hoping for some sort of night-and-day difference that happens within ~10k exp probably followed by an abrupt cap or a heavy rate of diminishing returns. We'll see, though...
I agree. I'm hoping you see returns quicker than on 10k boundaries though. If the rise is to gradual, however, we'll get slowly-boiling-frog syndrome and no one will notice.
raidenn
03-11-2008, 08:57 AM
Hows about wyvern feed? Is it still difficult to get this item?
Vyuru
03-11-2008, 02:03 PM
Some Peeps over on Alla are saying that the wyvern gets about a 17% boost to it's damage, Breaths and per hit. Wyvern is supposed to get a minor boost every 200 exp and cap out at 1000 exp.
Hows about wyvern feed? Is it still difficult to get this item?
Most likely it is, but why would you need it? It's not that hard to keep the little wyvern alive in most exp camps. Well, after lvl 25 that is.
Nataka
03-11-2008, 02:08 PM
Some Peeps over on Alla are saying that the wyvern gets about a 17% boost to it's damage, Breaths and per hit. Wyvern is supposed to get a minor boost every 200 exp and cap out at 1000 exp.
So after 1k exp it gets a 17% boost in strength, or is it just 17% stronger now accompanied by smaller boosts up to 1k exp?
Most likely it is, but why would you need it? It's not that hard to keep the little wyvern alive in most exp camps. Well, after lvl 25 that is.
Really? That's good to hear, I always thought that most dragoons didnt like spirit link lol
eticket109
03-11-2008, 02:11 PM
I'm too busy camping the AH for polearm ingredients to test anything.
Vyuru
03-11-2008, 02:20 PM
Sorry, that's minor boosts every 200exp for a cap of +17% at 1000 exp.
Really? That's good to hear, I always thought that most dragoons didnt like spirit link lol
<3 Spirit Link, I use it when I have to and it makes sense. Sometimes you do have to just let your wyvern die, but that really doesn't happen that often.
Nandito
03-11-2008, 10:37 PM
So SAM get Sekkanoki, and we get this...
Emo sigh.
I just hope some good is found in it. I really don't see a huge bonus coming from exp, and the fact you NEED exp on the spot for it to be useful.
LilithAngel
03-12-2008, 12:29 AM
Well, I was somewhat expecting actual additional actions or BP-like commands that the wyvern was going to be able to execute, but this is an interesting boost. Out of the four pet jobs, we get a boost that's rather lackluster, unless the supposed 17% increase is enough DoT to be worth SE doing it in the first place.
Is it just STR and damage, or does the increase also boost Accuracy, HP, Defense, VIT, etc? I remember seeing some reports on boosted Healing Breath numbers from the update after feeding a bit of XP to the wyvern.
I'm still kinda iffy on this boost, but a boost is a boost, nonetheless. I'll look into it later if I get the time; I have a number of other things now on my plate as well (new Blue Mage spells, Dancer AF, still gotta pick up a new pair of dice, etc).
bikkebakke
03-12-2008, 02:59 AM
Well last night in an exp party I noticed a bit of difference. My wyvern's breath attack was almost as strong as my berserk+ws. He was also outdamaging our tank, but with tools he kept hate. Lastly, dunno if this is new, but it is to me, drain samba was healing my wyvern so I rarely had to sit to keep his health up.
Vyuru
03-12-2008, 03:40 AM
Lastly, dunno if this is new, but it is to me, drain samba was healing my wyvern so I rarely had to sit to keep his health up.
Yup, that one is a new one with the update.
Hmm, I wonder if songs/spells affect our wyvern now as well?
Oh, and I don't know if it's a bug in Campaign or not, but your wyvern will be affected by some NPC buffs. Lumiere got a att+ boost when the Flame Giant used his buff a few months ago.
Lmnop
03-12-2008, 05:29 AM
Some light reading @BG, I saw some people claiming upwards of 22% increase in breath potency. It appears that if their HP is increasing, it's not very much. Just that some static number is added to breath potency figures.
About songs/rolls: Sambas are not buffs. They do not give you an icon.
Basic breakdown of a samba:
-Dancer gets a buff icon. Status adds "Drain Daze" to every attack, though like Head Butt stating damage but not "is stunned", this never makes the chat log. This means that your buff adds a debuff.
-Drain daze (the debuff) makes it so any attacker automatically drains HP from them. These additional attackers are just abusing a debuff, though. Thus, no buff icon because they're not actually receiving a buff.
....Therefore, no. Wyverns will probably not get songs if they still can't get hit with Curaga.
I think the buffs like Flame Giant's Attack Boost example... I think it's because it's a "true" AoE. It affects everything in its radius, be it party member, alliance member, or just someone in in the same zone. Probably affects other NPCs battling about, as well.
Vyuru
03-12-2008, 07:28 AM
About songs/rolls: Sambas are not buffs. They do not give you an icon.
Ahh, I thought they did, thanks for clearing that up! ^^
I think it's because it's a "true" AoE. It affects everything in its radius, be it party member, alliance member, or just someone in in the same zone.
Does it? I don't fight much in Fort-whatever anymore, so I rarely see the Flame Giant in action. Oh, but I also have some chat filters up now, so some of it might be filtered anyway.
Malacite
03-12-2008, 08:28 AM
About songs/rolls: Sambas are not buffs. They do not give you an icon.
They do for the DNC using it because it is a buff.
Or am I just imagining that pink & white spiral icon @ the top of my screen?
Sabaron
03-12-2008, 08:30 AM
They do for the DNC using it because it is a buff.
Please don't be confusing. Samba is like an enspell buff for the DNC that debuffs the monster for a very short time frame. Therefore, the actual effect is, in essence, a Debuff.
Karinya
03-12-2008, 03:34 PM
There's no way to accurately describe Sambas without being confusing. Blame SE. :D It's both a buff and a debuff, and two different kinds of additional effects (procs), both at 100% activation, one of which is invisible.
When the DNC (or /DNC) uses samba, it creates a buff on the DNC. When a person with that buff hits a monster with melee, it has a 100% chance of causing the corresponding Daze (there is no log message for applying Daze). This is kind of like Acid Knife and similar weapons that apply a debuff on hit, except it's guaranteed instead of random, and there's no special graphic or log message. (Also like those effects, the person who applied the effect - that's the DNC or /DNC in this case - sees when it wears off, if it does wear off before the target dies; but nobody else sees the wearing-off message. Since each hit will reapply daze and reset its duration, it rarely wears off unless the dancer disengages or gets really unlucky with a string of misses.)
Whenever a party member of the DNC[1] (or, now, pet of a party member) hits a Dazed mob, they receive the end effect: regain hp, regain mp, or haste, depending on the type of samba. No continuing effect (like a buff) attaches to the attacker.
[1] At least, I think it's a party member. It isn't just anyone who can swing at the target, on CFH mobs or Campaign. I don't know if it works for allies.
Lmnop
03-12-2008, 04:59 PM
This is where I try to clarify to Malacite, but I see it's already been done.
You'd sooner affect your wyvern with your Berserk as a Samba (which has me thinking about Empathy->Drain Samba for kicks).
[1] At least, I think it's a party member. It isn't just anyone who can swing at the target, on CFH mobs or Campaign. I don't know if it works for allies.
Last I knew, no. We had a guy come war/dnc to Sky and only his party was getting the effects.
bikkebakke
03-12-2008, 06:54 PM
It's only party members and I'm assuming their pets because my wyvern was definitely getting healed by it. We had a bard in the party too, and wyvern definitely wasn't getting his buffs.
Malacite
03-13-2008, 08:25 AM
someone on BG was claiming that drain samba was working for their automaton the other day >_>b
Idk if that was just BS, or a glitch that likely got fixed in yesterday's update.
Sabaron
03-13-2008, 08:31 AM
someone on BG was claiming that drain samba was working for their automaton the other day >_>b
Idk if that was just BS, or a glitch that likely got fixed in yesterday's update.
The thing about Samba is that since (after the DNC hits) the effect becomes a debuff on the monster, that anyone that hits the monster should receive some of the monster's HP or MP depending on the Samba. If this doesn't work for a particular attacker, then I would consider that to be an error.
In other words, Summoned Pets, Charmed Beasts, Dragoon Wyverns, Automatons, Adventuring Fellows and hell, even Virelai Pets should be able to drain HP/MP from the debuffed mob.
Malacite
03-13-2008, 04:52 PM
When I 1st played DNC though right when it came out, my automaton (I was DNC/PUP) wasn't getting anything from the Samba.
IfritnoItazura
03-13-2008, 05:06 PM
The thing about Samba is that since (after the DNC hits) the effect becomes a debuff on the monster, that anyone that hits the monster should receive some of the monster's HP or MP depending on the Samba. If this doesn't work for a particular attacker, then I would consider that to be an error.
It's a party specific debuff; if I learned anything from Champaign Battles, is that I don't get to leech off Sambas from other parties. =b
Then again, I haven't gone to CB since the update. Maybe something has changed?
Celeal
03-13-2008, 06:33 PM
When I 1st played DNC though right when it came out, my automaton (I was DNC/PUP) wasn't getting anything from the Samba.
I am playing FFXI now using PUP/DNC on my PC in window mode while making this post. My automation is Drain-ing the mob with Drain Samba.
Malacite
03-14-2008, 11:12 AM
Hah I was RIGHT! :P
FINAL FANTASY XI Official Web Site (http://www.playonline.com/ff11us/polnews/news12821.shtml)
Mar. 14, 2008 08:00 [PDT] From: FINAL FANTASY XI
Current Known Issues (Mar. 14)
Since the implementation of the latest version update on Mar. 10, 2008, we have confirmed the following issue. Investigation and recovery work is currently underway.
- Unable to target Brittle Rock in the assault "Excavation Duty" in certain condition.
- Recipe besides Alchemy may be assigned even though Alchemy is selected in Campaign Ops "Iron Anvil III."
- Dark Kindred "Shadowhand" may cast certain spells to players, which it normally does not cast.
- If expansion disc "Treasures of Aht Urhgan" is not installed, the effect of magic "Retrace," "Recall-Jugner," "Recall-Pashh," and "Recall-Meriph" will not initiate.
- Dancer's job ability "Samba" is effective to the player's pet.
- Magic "Sleep II" does not extend its effect to targets within range when Scholar's job ability "Manifestation" is used.
- Tarutaru's character motion for "/dance1," "/dance2," "/dance3" and "/dance4" emotes do not play the correct motion.
- BGM will start interrupted when BGM changes while the battle BGM is playing.
Example: When player fishes while the battle BGM is playing.
- Sometimes unable to access the "Mog House" menu while in the Mog House.
- Position of the cursor may shift in certain menus (Magic, Mission, Quest, Key Items, Bazaar) when the list is scrolled using the left or right key.
We apologize for the inconvenience.
Odd that they didn't mention how SMN's blood pacts affect everyone in range now, not just PT members in campaign battles. Unless this was intended?
Celeal
03-14-2008, 11:37 AM
awwwwww.... T_T, bye bye Samba on pet.
LilithAngel
03-14-2008, 03:10 PM
It's odd that they also didn't mention anything about the Fourth Division's new AN set's bonus not kicking in like it's supposed to. People are reporting that when you put on both pieces of the set, you're not getting any kind of Attack boost whatsoever. :wtf:
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