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View Full Version : Will the price of Dynamis ever drop?


Silverback
02-03-2008, 07:53 AM
I was wondering if the price to get the hourglass for Dynamis will ever drop? Not to say to try to cheapen the Dynamis, but just the cost to get in? As you know many Linkshells do Dynamis twice a week which when figured out if you do say 10 runs in a month thats 10,000,000 gil spent on Dynamis Hourglasses. Also many Linkshells split the cost between the members on the run,but lately due to the fact that that many players dont have an abundance of gil these players are feeling the gil crunch also.

Would it hurt Dynamis that much to say lower the price of the hourglass to say 500,000?

OR

Would it be wise to say, maybe have the Mega Boss in the Dynamis Zone have a 100% drop of a special hourglass currency? I am not sure how this would be implemented if the Mega would drop something like this.

OR

Would you consider that we be able to use one of the Hundred Pieces of currency to allow us to buy the hour glass to get into the Dynamis Areas?

Sabaron
02-03-2008, 09:12 AM
If you're selling the currency, you shouldn't have a problem affording it ;) Get someone who's making a relic weapon to buy your currency on each run so you don't have to bazaar it.

Malacite
02-03-2008, 10:18 AM
Nope. SE said they're too afraid of what RMT would do if they cut the price of Dynamis down or increased drop rates :angry: :vent:

EDIT: The hell, now smilies are gone?

Omgwtfbbqkitten
02-03-2008, 10:18 AM
Part of the reason the price tag is there is to prevent less capable players from whoring themselves out on Dynamis. Part of the reason there's a three day wait between runs is to prevent people from throwing thier lives away on this portion of endgame and keep people coming in and out of it instead of living there. Also, Dynamis was created back when instancing was a brand new idea, and going back to change that now might prove to be a large task. These are reasons why it works the way it does.

If they lowered the gil requirement, that would increase its accessablity to players. 500k may sound pretty big to you, but for those that have mastered or are coming to understand how to make gil, its not a large sum, really. And those are the people that likely work on relic.

Really, people are broke in this game because they either lazy or too high-strung about RMT to farm or craft for themselves. They don't master travel, don't max fame, don't quest, don't craft, fish or do H.E.L.M. They don't look at the tools given like FFXIAH or FFXIclopedia and others. They just sit and blame RMT or complain about deflation.

What people pay to get into Limbus roughly matches what you'd pay to do a Dynamis split if you're running on almost two alliances. If 30k or less is what's stopping you from doing Dynamis, then you're just not putting much effort into making gil. It won't just come to you standing there in Whitegate selling silver pieces.

Malacite
02-03-2008, 10:19 AM
If we lowered the gil requirement, that would increase its accessablity to players. 500k may sound pretty big to you, but for those that have mastered or are coming to understand how to make gil, its not a large sum, really. And those are the people that likely work on relic.

Do tell >_> I've been at this game for 4 years now and I still struggle to make my money (largely in part to the implosion of crafting, and because I have stacks upon stacks of seals that I just can't use @_@ I don't trust pick up parties at all)

It's not like I don't do research either. I've got 95 cooking on my taru mule, and on my main I have:

Smithing: 52
Goldsmithing: 44
Leathercraft: 35
Clothcraft: 52
Alchemy: 69
Woodworking: 68.9
Bonecraft: 0
Cooking: 29
Fishing: 14


even with all that though I really find it hard. Say what you want, but RMT (and the relative ease of leveling up cooking) have pretty well crushed the profit margins on most items. Darksteel's a good money maker in smithing but every time I try to go mining in Gusgen or Oldton I just want to /wrist

Man how I would kill for the days when I could make 3k-5k a stack for lumber while logging in ghelsba and selling the odd elm log for 8k (this was back when I 1st joined in Dec. 03)

Omgwtfbbqkitten
02-03-2008, 11:07 AM
even with all that though I really find it hard. Say what you want, but RMT (and the relative ease of leveling up cooking) have pretty well crushed the profit margins on most items. Darksteel's a good money maker in smithing but every time I try to go mining in Gusgen or Oldton I just want to /wrist

Say what you want, but crafting and H.E.L.M aren't your only means of making gil. Really, there's some stuff you can NPC for better turnaround than you would on the AH. Some people see it as slow, but I built my COR and RNG mostly on farming Delkfutts and knowing where to sell what I found there. Zi'tah ain't a bad farming haunt either, especially if you know what to NPC, what to use for your craft and what/where to AH.

Before I go trotting out to craft, I go look at what I can get from NPCs at what price and what I can farm and where it can be farmed most easily. Takes time, I might not level that day if I do it (oh noes), but it can be done for profit without the concern of RMT blocking you.

Sevv
02-03-2008, 11:13 AM
1M for an average of 200-300 currency is a huge deal trust me, if you have a 100 craft that isn't cooking (seeing i always hear cooks can't make gil) it really is nothing to spend 2M a week for 400-600 currency. I spend more then 2M a week on crafting odd things for friends.

Malacite
02-03-2008, 11:18 AM
My friends tell me that either Smithing or Cloth is the way to go to really make money off crafting, but dear god the costs @- @

Makes me wish I'd not EXP'ed at all during inflation and just worked on crafts and making money. I'd be set for life ><;;;

Seeing as we're not even on the same server I don't suppose you could P.M. me any tricks? I mean shit, at this point even bee chips look better than most craft options at around 5k a stack @_@ (I have a 47 THF)

The sad thing is I'd be selling them as is since the price of wax has plummeted and furthermore, my HQ rate on that stuff is terrible despite being well over the 51 tier. Fishing for Nebimonites in SSG is okay, but I need to get my skill high enough for the good stuff (Noble Lady and Black Sole)

I am SO kicking myself for not starting the Lu Shang quest back when I joined.

Silverback
02-03-2008, 11:23 AM
Thanks for the replys, i can understand that SE would be afriad about lowering the price because of the RMT's that do go for Dynamis runs, as for crafting i never really got into that aspect of the game (guess i should but what stops me is it costs too much and most of the time half the RMT's are out there farming the mats too to sell on the AH)

But i do farm alot and i do have one place i can go for about 4hours and net about 170k or more and i do sell the drops to npc's.

Sevv
02-03-2008, 11:32 AM
Personally I use to Bcnm/Ksnm get about 300k and just spam craft a low cost item and take my loss. Bonecraft is a cheaper craft to take up and usually puts out decent gil @ 100, and put out remarkable gil if you hq.

If the price lowers to 500k ever I will be forming 2 dynamis linkshells to run on my gil and give me currency =3.

Omgwtfbbqkitten
02-03-2008, 12:09 PM
Thing about bonecraft is that it can somewhat be fueled by EXP, skill ups and general farming pretty easily. Just like you can skill cooking easily via juice (essentially all I did the first 50 levels of it), you can skill bonecraft to the 50s on bone-based arrowheads, its the 60+ life in both where that simplicty ends, though not terribly.

If you do cooking, fishing is the perfect compliment to it. Instead of turning your fish over to the AH, you simply put it into the foods you can make and sell with it. Woodworking and boneworking also go together really well. Bone materials are simple to farm, wind crystals are dirt cheap, you can make the arrowheads and turn them around and put them into woodworking. Arrowwood is so cheap you can get it off NPC and HQing it isn't hard.

If you're a crafter that lives on the AH and has no fame, it really kills you in some respects, because you hemmorage gil to skill up or to try to make gil. Almost every time in a recipie, there's one or two parts that are farmed and its generally the most expensive part. Farm that, farm the crystals and you profit, but you have to watch what you try to sell because everything moves at a different rate. Food, tools, ammo and oil/powder are always a need, though.

Problem is, people just don't want to farm, and that is where it falls apart.

My problem overall is that I'm single-minded in the game, once I'm off the crafting and farming, i'm off of it and its hard to mentally get back on track, but with some coaxing recently, I'm back into it, skilling up crafts and farming again. I was off-track for months, making gil via IS and CPs was dying out a bit. CP and IS was generally my means of funding ammo, but the bulk of my gear and such for RNG and COR was founded on farming back pre-ToA, back when I was a little DRG and RDM that did nothing but farm to hide from merit invites for my BRD.

With ToA and WotG out there not, players are spreading out even more and old farming haunts and the value of particular things is going back up. Its those easy ways of getting people EXP that's getting them out of the farming game. Its real tempting to fall off-track and just whore yourself on Besieged/Campaign, I'll admit, but you'll always be strapped for gil if you do.

Evion
02-12-2008, 06:12 AM
Once I hit lv 75 for my first job, I'll be a gill whore like you've never seen. I'll be cloth-crafting (41) in Jeuno in between giving Teles for 1-2K a pop. Which, will be in between Sky and Dynamis runs. When it gets slow, I'll be farming with my 75 RDM. Sound like a plan?

LyonheartLakshmi
02-12-2008, 07:22 AM
Once I hit lv 75 for my first job, I'll be a gill whore like you've never seen. I'll be cloth-crafting (41) in Jeuno in between giving Teles for 1-2K a pop. Which, will be in between Sky and Dynamis runs. When it gets slow, I'll be farming with my 75 RDM. Sound like a plan?
The best plan is: live within your means. Find a gil making activity that you enjoy. Once you understand how much gil you can bring in on a regular basis without driving yourself crazy, use that as a bar for what you can afford.

If you start with a goal in mind such as funding a relic weapon, and then try find a source of income that will achieve such a lofty goal, you will likely drive yourself crazy and burn yourself out.

Not everyone in this game is cut out to grind their way to a relic weapon. By design, very few people will achieve it. Just because your LS allows you to sponsor runs doesn't mean you need to sponsor runs.

As far as your "plan", I've always believed that you should prepare yourself for making endgame level gil *before* you get to endgame. Money making is a skill you can improve at over time. And your need for gil should be steadily growing as you level to 75. Don't wait until you reach 75 to try learning how to make gil.

Nataka
02-12-2008, 07:39 AM
As far as your "plan", I've always believed that you should prepare yourself for making endgame level gil *before* you get to endgame. Money making is a skill you can improve at over time. And your need for gil should be steadily growing as you level to 75. Don't wait until you reach 75 to try learning how to make gil.

QFT. The best way I've learned to make gil is to watch the market and make sure not to flood it. I constantly try to find things that have a profit margin and mix it up when I can. Following a 'guide' is never a good idea because prices change over time and are different from server to server. I mean, a long time ago it was a good idea to get a Monster Signet on Ragnarok because it was worth 10 million gil. Great, right? But now it's worth 50k, so the same advice wont work anymore.

FFXIah.com is a great place to watch your server's economy and plan accordingly. :)

Yellow Mage
02-12-2008, 10:27 AM
As far as your "plan", I've always believed that you should prepare yourself for making endgame level gil *before* you get to endgame. Money making is a skill you can improve at over time. And your need for gil should be steadily growing as you level to 75. Don't wait until you reach 75 to try learning how to make gil.

I agree: whenever I have time for the game, I often spend it focusing on my monies rather than continuing my leveling.

Kitalrez
03-12-2008, 12:54 PM
To lead off of what kitten is saying:

1. For most dropped materials below 50 skill, pick the AH that corresponds to the guildhall for that skill. I.E. bonecraft items sell really well in Windurst.

2. For higher level stuff, pick Jeuno.

3. When you get to an AH, read the price history, then stop. Turn around and walk to the nearest shop, see what they'll give you for your item. People don't do this often enough, which is why you can sometimes make a lot of money NPCing items off Jeuno's AH.

4. Completed crafted work of normal quality almost always sells on the AH for less than the materials to make it. On the other hand, it can sell for much more to an NPC in the same area. Save your AH slots for HQ items.

5. Very few dropped spells are worth AHing. BLM aga-III's are one of the exceptions. For almost everything else, you'll probably end up at an NPC. Later on, you'll find yourself doing a lot of farming where you fill up on spells, hit the nearest OP to sell them off, then run back to farm more. They're easy money.

There are other tricks, you'll learn them as you go along. It's also wise to violate those rules I told you above when you learn a trick or two about crafting. For instance, silk threads sell well to make cloth in Windurst... they're also used in a number of recipes that aren't cloth craft. Sometimes hitting the nearest AH to those guilds will net you more money in the long run. If you notice someone's skilling up on a particular item, you can also contract out to farm materials for them, might be less money, but you won't have to wait on sales. I made out like a bandit when I got to the right level to fish Monke-onke's for my friend's alchemy mule.

MrMageo
03-12-2008, 01:03 PM
I think another reason Dyna cost wont drop is because SE stated a while back they are trying to offset the GIL Sellers. Some Scroll quests have level caps now, and some others require a wait period of 1 day. 1Mil is a nice chunk of gil. multiplied by a bunch a day, per week, per month, per anum. That is alot of gil being taken out of circulation which cuts down on the amount Gil Sellers have access to through players.