MrMageo
01-25-2008, 12:08 AM
This is a semi-guide on the effects of days weather and stars on yourself, and your actions. As well as the effect on Stats, Weapons, and Mobs. I will not be telling you specifically how to work this into your favor, it will be more of a loose based idea. Reason being it will take extensive study and test to figure out eeryones situations.
The main elements of Fire, Ice, Wind, Earth, Thunder, and Water are the main focus of the following tests. (Light and Dark not being part of the Circle are unto their own and i have yet to test the properties of them.) Esentially for every element there is a star and for every star there is a day of the week.
As you know the elements make a circle, for those who do not it is as follows:
Fire>Ice>Wind>Earth>Thunder>Water>Fire (etc)
Each element contains a statistical value in your charecters stats. Each Stat effects a charecters spell,combat skills. they are:
Fire = Str = Attack
Ice = Int = Black Magic Atk, Black Magic Spell Accuracy (all black magic)
Wind = Agi = Evaison, natural job delay
Earth = Vit = Defense
Thunder = Dex = Accuracy
Water = Mnd = Magic Def, White Magic Spell accuracy (all white magic spells)
*Note*
This information is confirmed by the stats on elemental staves, and the debuffs on stats caused by Elemntal Enfeebles
Effects on Magic
Days and Weather affects magic as most people know. You can seem to do more damage on firesday with fire, as opposed to ice on that day. Water damages for more in water effect areas than fire. However most people over look the fact there are stars as well which also affect the spells you cast.
ex.
PC is facing the Wind star and decidesto cast Aero on <t>, Aero has a greater chance of landing because PC is being affected by the star allingment.
ex.2
PC is facing ice star and casts aero on <t>, aero is partially resisted due to ice's dominance in the circle.
The weather, days, and stars also effect eneebling magic (exception Dia Bio)
ex.
PC faces stone star and casts slow n <t>, slow has increased acc due to the star alingment and will land harder and proc more
ex.2
PC faces fire star and cast paralye, the spell may or may not land but will proc less and last shorter durations.
*NOTE*
Spell alingment can be stacked for greater ACC.
ex.
PC is in Ice element, on Iceday, facing the Ice star, the chances of resist from ice spells is greatly diminished, and will allow for a higher proc rate on enfeebles.
Weapons
Weapons all share an element, and can be noticed by their place in the renkei.
Also a way to tell the elemental properties of some weapons is by their bonuses, and traits. From my testing on RDM i can only confirm the following
Sword = fire based (most swords add str or atk a trait of fire)
Dagger= wind (most daggers off low delay or agi+ traits of wind)
also note the aboves majority WS's and Skillchain positions
SWD = Red Lotus Blade/Burning Blade - mainly fire based SC
DGR = Gust Slash/Cyclone - mainly Wind based SC
As for a direct effect from weather stars and days, it was tough to tell but their is some evidence i came across.
While attacking with a Sword on firesday facing fire star, i saw a light increase to my acc, missing less than i would without the elemental bonuses.
The same was evident with dagger how ever facing the wind star. Again by doing opposites element wise you can see a slight decrease in your weapons acc.
Other weapons i assume are similar in effect
H2H - lightning (assumed due to +DEX and + ACC on many)
Stats
The effect on stats from the weather wasa trickey think to see, until i realised you dont get boost from weather statistically, yet you do get decreases. In weather that does not favor a particular Stat for example
Fire > INT, you will notice a slight reist to your INT based abilities on in fire weather. Consiquently days and stars seem to have no direct impact on the stats them selves, only the actions taken.
However it is possible to play to the weather involving stats and to understand this one must look to jobs certain traits and base stats. You see even the jobs them selves are aligned based on the elements. I have only done the basis of the original 6 jobs, however there are easy ways to find out what they are for the others.
WAR - FIRE
BLM - ICE
WHM - WATER
MNK - EARTH
THF - WIND
RDM i will talk about seperatly, the various stats that RDM posses are so similar that no clear elemetal is the victor. It leads me to beleive that RDM was designed to share its versatility in the elements as it does in its job class. Just look at the ranks of RDM magic and Combat skills, usually 2 prodominit ones that are generally opposites. For example enfeebling, enhancing mirror oe another at A+, A- Elemental and healing are also mirrord as are DRK-Divine. The sheer, versatility of rdm allows it to fill any roll in any party just changing its particular element based on gear.
Gear
Gear works in a few ways, it offer you a bonus +Element. Most people figure that this is just a resistance to that element. While this holds true it is also and enhancement. For example you happen to be a MNK whose base is earth elemental. You are fighting in a wind based area, you will notice you begin to take more damage, (due to earth being VIT stat), the elemtnatl gear you have one will increase the rate of the negative because it is making you have a highe stone element. Now you are the same monk in thunder element you seem to take less damage as your stronger Earth ver power lightning.
In addition to direct gear bonuses, your MH also effects the bonus from your gear, if your MH is aglow with earth you will take less damage for the more earth you have on. Generally speaking earth plays host to high def equipment and receives a "phantom" effect from high earth elemental MHE and weak weather.
As for Earth weather you will be neutral.
MOBS
The effect of the elements on mobs is the same as you or I, all mobs have a weakness and a strength. Now this is most complicated section IMO and i will do my best to describe.
First off you need to understand all he effects on the mob that are possible.
1. the weather affects the mobs natural statistacl element
2. your gear affects how the mob can harm you
3. your weapon affects how you harm the mob
4. the star alingment of yourself affects mobs spell ability
5. the mobs alingment to the stars affects your ability of spells
6. te days of the week affect the mobs spell/attack strength
7. the days of the weak affect your spell/attack strength
8. your MH enhancement effects your superior element to the mob
9. your element vs the mobs element.
Ok so digest that.
Here is an exapmle. PC attacks a tunnel worm.
The PC is a THF, equipped with daggers, evade gear that is giving a boost to wind element. The weather is earthy, on thunder day and the thf knows his star alingment. Now the worm is earth type which means the following, the THF has a large advantage over the worm first of he is a THF(wind) his natural stats resist earth type mobs, 2. he using daggers (WIND) which will preform better against a earth mob. 3. he is wearing +WIND gear which provides him an advantage to earth mobs, 4. the weather is earth, seeing as mobs is earth it gains no bous to this, the thf however is strong in wind which is > earth and recieves a bonus from the weather. 5. The day of the weak has no effect on the thf seing as wind is neutral to lightning,6. however the mob gains a bonus to resistance of lightning seeing as it is strong to it. 7. the theif lines to the worm so it is facing its wind star and gains an effective boost to accuracy of dagger (wind) and evaison from agi (wind). These specific conditions allow for the theif to have a good chance of defeating the monster by having the upper hand element wise.
In closing
Remeber the key points of elemental instances stars, weather, days
Stars- effect base stats such as agility, and weapon accuracy, magic acc.
Weather- effcts the resistances, of spells weaponskills, damage
Days- effect the strength of attacks/spells
also note MHE (mog house enhancement) provides a boost to all elemental instances if it matches. Also note MHE usually gives you bonuses if its at a certain level, check around for a MHE guide to receive full effects.
Gear, weapons, spells if all same aelement as MHE you will receive a slight bonus to the effect on them by the elemental instances
I hope this guide will help you in terms of understanding the concept of gear,stat,spell,weapons as pertaining to elemental instances.
The star map is located in windurst observatory if you wish to find your stars location.
Thanks for reading this and good luck in implementing this into the game
Mageoholic
* Also please do not post this elsewhere on this site or anyother site without my persmission i went through alot of work to find this stuff out and chose to share it explicitly with you on garuda*
Thank You
The main elements of Fire, Ice, Wind, Earth, Thunder, and Water are the main focus of the following tests. (Light and Dark not being part of the Circle are unto their own and i have yet to test the properties of them.) Esentially for every element there is a star and for every star there is a day of the week.
As you know the elements make a circle, for those who do not it is as follows:
Fire>Ice>Wind>Earth>Thunder>Water>Fire (etc)
Each element contains a statistical value in your charecters stats. Each Stat effects a charecters spell,combat skills. they are:
Fire = Str = Attack
Ice = Int = Black Magic Atk, Black Magic Spell Accuracy (all black magic)
Wind = Agi = Evaison, natural job delay
Earth = Vit = Defense
Thunder = Dex = Accuracy
Water = Mnd = Magic Def, White Magic Spell accuracy (all white magic spells)
*Note*
This information is confirmed by the stats on elemental staves, and the debuffs on stats caused by Elemntal Enfeebles
Effects on Magic
Days and Weather affects magic as most people know. You can seem to do more damage on firesday with fire, as opposed to ice on that day. Water damages for more in water effect areas than fire. However most people over look the fact there are stars as well which also affect the spells you cast.
ex.
PC is facing the Wind star and decidesto cast Aero on <t>, Aero has a greater chance of landing because PC is being affected by the star allingment.
ex.2
PC is facing ice star and casts aero on <t>, aero is partially resisted due to ice's dominance in the circle.
The weather, days, and stars also effect eneebling magic (exception Dia Bio)
ex.
PC faces stone star and casts slow n <t>, slow has increased acc due to the star alingment and will land harder and proc more
ex.2
PC faces fire star and cast paralye, the spell may or may not land but will proc less and last shorter durations.
*NOTE*
Spell alingment can be stacked for greater ACC.
ex.
PC is in Ice element, on Iceday, facing the Ice star, the chances of resist from ice spells is greatly diminished, and will allow for a higher proc rate on enfeebles.
Weapons
Weapons all share an element, and can be noticed by their place in the renkei.
Also a way to tell the elemental properties of some weapons is by their bonuses, and traits. From my testing on RDM i can only confirm the following
Sword = fire based (most swords add str or atk a trait of fire)
Dagger= wind (most daggers off low delay or agi+ traits of wind)
also note the aboves majority WS's and Skillchain positions
SWD = Red Lotus Blade/Burning Blade - mainly fire based SC
DGR = Gust Slash/Cyclone - mainly Wind based SC
As for a direct effect from weather stars and days, it was tough to tell but their is some evidence i came across.
While attacking with a Sword on firesday facing fire star, i saw a light increase to my acc, missing less than i would without the elemental bonuses.
The same was evident with dagger how ever facing the wind star. Again by doing opposites element wise you can see a slight decrease in your weapons acc.
Other weapons i assume are similar in effect
H2H - lightning (assumed due to +DEX and + ACC on many)
Stats
The effect on stats from the weather wasa trickey think to see, until i realised you dont get boost from weather statistically, yet you do get decreases. In weather that does not favor a particular Stat for example
Fire > INT, you will notice a slight reist to your INT based abilities on in fire weather. Consiquently days and stars seem to have no direct impact on the stats them selves, only the actions taken.
However it is possible to play to the weather involving stats and to understand this one must look to jobs certain traits and base stats. You see even the jobs them selves are aligned based on the elements. I have only done the basis of the original 6 jobs, however there are easy ways to find out what they are for the others.
WAR - FIRE
BLM - ICE
WHM - WATER
MNK - EARTH
THF - WIND
RDM i will talk about seperatly, the various stats that RDM posses are so similar that no clear elemetal is the victor. It leads me to beleive that RDM was designed to share its versatility in the elements as it does in its job class. Just look at the ranks of RDM magic and Combat skills, usually 2 prodominit ones that are generally opposites. For example enfeebling, enhancing mirror oe another at A+, A- Elemental and healing are also mirrord as are DRK-Divine. The sheer, versatility of rdm allows it to fill any roll in any party just changing its particular element based on gear.
Gear
Gear works in a few ways, it offer you a bonus +Element. Most people figure that this is just a resistance to that element. While this holds true it is also and enhancement. For example you happen to be a MNK whose base is earth elemental. You are fighting in a wind based area, you will notice you begin to take more damage, (due to earth being VIT stat), the elemtnatl gear you have one will increase the rate of the negative because it is making you have a highe stone element. Now you are the same monk in thunder element you seem to take less damage as your stronger Earth ver power lightning.
In addition to direct gear bonuses, your MH also effects the bonus from your gear, if your MH is aglow with earth you will take less damage for the more earth you have on. Generally speaking earth plays host to high def equipment and receives a "phantom" effect from high earth elemental MHE and weak weather.
As for Earth weather you will be neutral.
MOBS
The effect of the elements on mobs is the same as you or I, all mobs have a weakness and a strength. Now this is most complicated section IMO and i will do my best to describe.
First off you need to understand all he effects on the mob that are possible.
1. the weather affects the mobs natural statistacl element
2. your gear affects how the mob can harm you
3. your weapon affects how you harm the mob
4. the star alingment of yourself affects mobs spell ability
5. the mobs alingment to the stars affects your ability of spells
6. te days of the week affect the mobs spell/attack strength
7. the days of the weak affect your spell/attack strength
8. your MH enhancement effects your superior element to the mob
9. your element vs the mobs element.
Ok so digest that.
Here is an exapmle. PC attacks a tunnel worm.
The PC is a THF, equipped with daggers, evade gear that is giving a boost to wind element. The weather is earthy, on thunder day and the thf knows his star alingment. Now the worm is earth type which means the following, the THF has a large advantage over the worm first of he is a THF(wind) his natural stats resist earth type mobs, 2. he using daggers (WIND) which will preform better against a earth mob. 3. he is wearing +WIND gear which provides him an advantage to earth mobs, 4. the weather is earth, seeing as mobs is earth it gains no bous to this, the thf however is strong in wind which is > earth and recieves a bonus from the weather. 5. The day of the weak has no effect on the thf seing as wind is neutral to lightning,6. however the mob gains a bonus to resistance of lightning seeing as it is strong to it. 7. the theif lines to the worm so it is facing its wind star and gains an effective boost to accuracy of dagger (wind) and evaison from agi (wind). These specific conditions allow for the theif to have a good chance of defeating the monster by having the upper hand element wise.
In closing
Remeber the key points of elemental instances stars, weather, days
Stars- effect base stats such as agility, and weapon accuracy, magic acc.
Weather- effcts the resistances, of spells weaponskills, damage
Days- effect the strength of attacks/spells
also note MHE (mog house enhancement) provides a boost to all elemental instances if it matches. Also note MHE usually gives you bonuses if its at a certain level, check around for a MHE guide to receive full effects.
Gear, weapons, spells if all same aelement as MHE you will receive a slight bonus to the effect on them by the elemental instances
I hope this guide will help you in terms of understanding the concept of gear,stat,spell,weapons as pertaining to elemental instances.
The star map is located in windurst observatory if you wish to find your stars location.
Thanks for reading this and good luck in implementing this into the game
Mageoholic
* Also please do not post this elsewhere on this site or anyother site without my persmission i went through alot of work to find this stuff out and chose to share it explicitly with you on garuda*
Thank You