View Full Version : Warrior Dual Wield
Durahansolo
01-14-2008, 09:16 AM
I just hit lvl 70 Warrior yesterday, a friend of mine was talking about Dual Wielding Axe and Sword at the same time. I can see where this would make a nice combo if you had your Sword skill capped (Of course i dont lol). Especially if you were wielding a sword that had good stat benefits (I was looking at Bloodsword), or you are wielding a sword that has Occasionally Attacks Twice like Joyuse. I was just wondering if others had seen Warriors doing this or had experience doing it themselves.
I got bored the other day so I decided to lvl Sword Skill. My Sword was 73 when I started so I bought two cheap swords, can't remember the name of them but they had Acc + 2 on each. Within about 3 hours I went from 73-118 only food i had was a Jack o lantern for acc and evasion, since i was wearing Hauby.
Restlesstornado
01-14-2008, 09:45 AM
The only sword I would dual wield is Joyeuse mainly for TP purposes.
Ameroth
01-14-2008, 10:38 AM
Within about 3 hours I went from 73-118 only food i had was a Jack o lantern for acc and evasion, since i was wearing Hauby.
While I don't know much about WAR and dual-wielding, I can tell you that for that combo you speak of (axe/sword DW), you are going to need to get your sword skill much higher. At level 70, WAR sword skill caps at 233. While you needn't actually be at the cap, you definitely need to be at least 200+ to make wielding swords worthwhile.
LyonheartLakshmi
01-14-2008, 11:17 AM
You really do need to go beyond capped native sword skill to make use of an offhand sword. Ideally, you would want 8 sword merits (+2 skill per merit) plus a Suppanomimi (+5 skill). That would be a total of +21 sword skill, bringing your capped skill to just above A-, but still 5 skill levels below A+.
Bloodsword might look nice, but the damage rating isn't all that great, at least not in the 70s. Joyeuse makes up for lower "DPS" with its multiple attacks, faster TP gain and piercing damage.
Armando
01-14-2008, 11:36 AM
Bloodsword is trash, even at the level at which you can first use it.
And like Lyon said, Joyeuse is used because its 50% double hit proc rate gives it a lot of DoT, and it increases the rate at which you gain TP so you can Rampage more often.
Other swords won't fare as well.
Durahansolo
01-14-2008, 12:28 PM
While I don't know much about WAR and dual-wielding, I can tell you that for that combo you speak of (axe/sword DW), you are going to need to get your sword skill much higher. At level 70, WAR sword skill caps at 233. While you needn't actually be at the cap, you definitely need to be at least 200+ to make wielding swords worthwhile.
Well i know that much, I've dealt with WAR long enough to know that i will definently need it to be capped before i even attempt to use it in a pt. Otherwise i'll be looking I was near lvl 60 when i didnt have Great Axe capped and was using it in party. Which was hard on me and also on the party because it made the mobs almost unhittible.
You really do need to go beyond capped native sword skill to make use of an offhand sword. Ideally, you would want 8 sword merits (+2 skill per merit) plus a Suppanomimi (+5 skill). That would be a total of +21 sword skill, bringing your capped skill to just above A-, but still 5 skill levels below A+.
Bloodsword might look nice, but the damage rating isn't all that great, at least not in the 70s. Joyeuse makes up for lower "DPS" with its multiple attacks, faster TP gain and piercing damage.
I'll probably wait until i get some merits and have sword capped to do this but it does sound like a good plan. Thanks
Zempten
01-14-2008, 12:53 PM
Think Ridill is better then Joy, no (hard to obtain, but still better I think)?
Armando
01-14-2008, 12:56 PM
If you can get one, then yes, by far.
Mhurron
01-14-2008, 01:07 PM
I'll probably wait until i get some merits and have sword capped to do this but it does sound like a good plan. Thanks
Wouldn't that mean taking away merits from weapons that would be more useful?
EDIT: Ok, my mistake. I thought you were only able to max out one weapon type skill. Though with WAR wouldn't the obvious 2 be Axe and G.Axe?
Armando
01-14-2008, 01:28 PM
The difference is that Sword merits are essential to making Joyeuse effective. Axe and Great Axe aren't (especially Great Axe now with the two-handed weapon changes.)
8 Sword/4 Axe/4 Great Axe is a nice compromise.
In any case you can't merit for every situation. DA merits work just fine and dandy with Axe/Axe and Great Axe but aren't so useful for Axe/Joyeuse.
Malacite
01-14-2008, 02:02 PM
http://images1.wikia.nocookie.net/ffxi/images/f/f7/Ridill2.jpg
Skoal
01-14-2008, 02:07 PM
8 Sword/4 Axe/4 Great Axe is a nice compromise.
Can't you have 20 now instead of 16?
LyonheartLakshmi
01-14-2008, 02:33 PM
Though with WAR wouldn't the obvious 2 be Axe and G.Axe?
Since GAxe is an A+ skill, you really don't need any merits in order to eat meat at typical merit camps, and that was true even before the boosts SE gave to 2 handed weapons. For Axe, 4 merits is typically suggested in order to go from eating sushi to eating meat.
If further merits with GAxe or Axe could make the difference between sushi and meat against HNMs, then I could see merit in putting further merit into those weapons. Otherwise, I wouldn't suggest further meritting those weapons unless you had combat merits left over to use.
If someone was a 75 WAR, already had a Joyeuse and/or Ridill, and was definitely not going to level another melee job to 75, then I would suggest 4 GAxe, 8 Axe and 8 Sword as the combat merit allotment.
Malacite
01-14-2008, 03:25 PM
It's too bad we can't just merit to our heart's content and max out all our stats heh...
Seriously though another boost to combat merits would be nice. I'm agonizing over which skills to boot.
Zempten
01-18-2008, 03:16 PM
Maybe another one will come when they release DNC & SCH merits like when they released BLU,COR,&PUP merits . . .. . . one can only dream T.T
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